Introduction
The Witch class is the typical magic caster class with plenty of ranged AoE spells, slows, knock downs and stuns. Their main weapon is a staff, and their secondary weapon is a dagger. At level 56, Witch unlocks her awakening which is the Aad Sphera. This high damage dealing class also has a range of support skills which make them highly desirable for large scale PVP. The main difference between a Wizard and a Witch is that Wizard is more aggressive with burst damage and has a grab, whilst the Witch class has a buffing block and is played more defensively with higher range and more sustain DPS.
Awakening VS Succession
Witch Succession and Awakening can be unlocked after level 56 after speaking to the Black Spirit and completing the Awakening and Succession quests under the suggestions tab.
- The Awakening will unlock a completely new skill tree, which will be your primary skills from now on. The skills in the pre-awakening are mostly utility skills, and your main damage dealers will be your Awakening skills.
- The Succession skill kit enhances your staff skills instead and only has a few awakening skills.
Your awakening weapon still affects your succession damage and vice versa. For example, if you are using the Succession kit, then 30% of your Awakening AP is still applied to the damage of Succession skills, as well as the additional item stats on the awakening weapon, such as Human/Species Damage and Accuracy.
Succession tends to be better for PVP due to the lack of mobility that Awakening has and the fact it is more melee range focused, while Succession has much more mobility thanks to the use of the split teleport, and also has more ranged damage and CCs.
However, for PVE, it really depends on the spot. Both specs are obviously viable, but usually one will outperform the other. In some places where you need to move around a lot, succession can do much better because of the added mobility. It does better in spots where you can kill packs in one shot and quickly move on, and also has better single target DPS, making it better for spots like Gyfin Underground, and Elvia Quint Hill. Awakening on the other hand, has more protections and protected AOE damage, as well as higher accuracy. This means it is usually a more relaxed grind and a bit easier to play.
Skill Builds
Since the skill point update in late 2022, you can obtain all skills for approximately 1,000 skill points. Focus on your main skills first, then level the passives. The Weight Training skill should be leveled last, since it only gives you weight limit increase.
For your Succession skills, you also have choices between different versions of some Prime skills. In the recommended build, we use PVE recommendations, but you will need to swap the skills around for PVP.
Recommendations are below:
PVE
Optional:
- Fireball Explosion: Areal – more range and less damage
- Fireball Explosion: Spread – AOE around you, more damage but less range
- Meteor Shower: Focus
- Lightning Storm: Strike
- Residual Lightning: High Voltage
- Frigid Fog: Disrupt
- Blizzard: Storm
- Earthquake: Destruction
- Earth’s Response: Destruction
- Bolide of Destruction
- Equilibrium Break
PVP
- Fireball Explosion: Areal
- Meteor Shower: Focus for small scale, Metor Shower: Areal for large scale
- Lightning Storm: Strike for small scale, Lightning Storm: High Voltage for large scale
- Residual Lightning: Combo
- Frigid Fog: Disrupt
- Blizzard: Domain in small scale, Blizzard: Storm in large scale
- Earthquake: Evade
- Earth’s Response: Destruction
- Bolide of Destruction
- Equilibrium Break
Protected Skills
It is important to read through your skills to understand which skills have protection and crowd control effects. Read through your skills carefully to get familiar with what each skill does. You can also filter the different effects in the Skill Window (K).
- Super armor (SA)
- This means you cannot be crowd controlled while this effect is active (except grab/grapple), but you will still take damage from any attacks
- Forward guard (FG)
- This means you will block damage and crowd control effects coming from the front direction of your character. The block can be broken if you take enough damage and you will see a blue shield with a number, indicating the % left of the block.
- Some classes have an “S block”. This means you will automatically use Forward Guard when moving backward with “S”.
- Invincible (I-frame)
- This means that you will not take damage and cannot be crowd controlled from any direction for the duration of the effect
Locked Skills
To lock a skill, press the lock icon on the top of each skill icon in the skill window (K)
These are the Awakening skills I recommend locking to help prevent messing up combos during PVP.
- Summon: Keeper Gorr
- Summon: Keeper Tett
- Dagger Stab
- Lightning Blast
- Magic Arrow
- Concentrated Magic Arrow
These are the Succession skills I recommend locking to help prevent messing up combos during PVP.
- Dagger Stab
- Magic Arrow
Hotbar Skills
These are the skills I recommend putting on your hotbar.
You may also want to put more skills on your hotbar and cooldown slots to keep track of them. For more information about how to do this, check out our Edit UI and Settings Guide.
Awakening:
Spellbound Heart, Magic Lighthouse, Teleport, Speed Spell, Summon: Keeper Gorr, Summon: Keeper Tett, Healing Aura, Lightning Blast, Healing Lighthouse, Mana Arrows, Sage’s Memory, Multiple Magic Arrows, Frigid Fog
Succession:
Prime: Elemental Palace, Spellbound Heart, Magic Lighthouse, Teleport, Speed Spell, Prime: Frigid Fog: Disrupt, Magical Evasion (forwards), Healing Lighthouse, Mana Arrows
Core Skills
Core skills are a way of upgrading 1 skill from your awakening skill kit.
Core skills are usually down to preference but most players choose Fissure Wave because it is the best option for PVE and is also very strong in PVP because it is a protected knockdown with a very short cooldown.
- Core: Equilibrium Break: Stiffness before attacks, bound on hits.
- Core: Detonative Flow: Forward Guard while using skill (nullified during cooldown).
- Core: Fissure Wave: Forward Guard while using skill.
- Core: Thunder Storm: Stun on hits.
Skill Enhancement (Rabam) Skills
Skill Enhancement skills can be obtained in the Skill Window (K) under the “Skill Enhancement” tab at the top. At level 56, 57, and 58, you will have 2 different options to choose between. These skills have no skill points cost, but you have to have other skills leveled up to be able to take them.
Level 56 – [SHIFT + X]
- Sage’s Light – Requires [Sage’s Memory] and [Healing Lighthouse IV]
- Sage’s Thunder – Requires [Sage’s Memory] and [Lightning V]
- (Preferred Choice)
Your level 56 rabam comes down to preference since both are viable but I would start with Sage’s Light. Sage’s Light is an instant version of Healing Lighthouse and heals up to 10 allies by 3000 HP and you by 4500 HP in total. The skill is mostly for PVP but can be useful in PVE as well. Sage’s Thunder is an unprotected skill but it has stuns on 3 different hits. It also flows well into Prime: Residual Lightning so is a good choice for Succession Witches.
Level 57 – [SHIFT + Z]
- Swift Earthquake – Requires [Earthquake IV] and [Speed Spell III]
- Trembling Thunder – Requires [Earthquake IV] and [Lightning Chain IV]
Both of the Rabam skills have different advantages and I would personally try out both and see which fits your playstyle better. Swift Earthquake is useful in PVE because it has Super Armor protection and also a Vacuum. While Trembling Thunder has higher damage and a faster animation, but is unprotected. It also has a down smash CC which can be useful in 1v1 PVP. Personally, I would recommend starting with Swift Earthquake.
Level 58 – [Quickslot Only]
- Mana Arrows – Requires [Multiple Magic Arrows] and [Mana Absorption III]
- (Preferred Choice)
- Lightning Arrows – Requires [Multiple Magic Arrows] and [Lightning Storm III]
Mana Arrows is a medium range mana drain and also has forward guard, making it useful for both PVE and PVP. While Lightning Arrows fires a single line of damage. The damage is not that high and actually lower than Mana Arrows, so Mana Arrows is usually the prefered choice for PVE. Lightning Arrows does flow well into Residual Lightning though so can have its uses if you are Successon.
Skill Add-ons
Below are some examples of PVE skill add-ons you can take.
If you would like example skill add-ons for other scenarios, please refer to the Class Discord and their resources.
I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class. If you’re simply not sure what to take then you can blindly follow the examples below and they will still be effective.
You can also check our Skill Add-on guide for a complete list of Skill Add-ons.
Awakening PVE Add-ons (Credit: Piag) |
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All DP -15 for 10 sec for target | |
Succession PVE Add-ons |
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Attack/Casting Speed +7% for 7 sec
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Summon Skills (Awakening)
Summon: Keeper Gorr and Summon: Keeper Tett are awakening skills that enhance your other awakening skills when they are summoned.
Using these skills will summon a “pet” which will stay active for up to 1 hour. You can only summon either Gorr OR Tett, and cannot summon them at the same time, so it is important to switch them around for certain uses
Summon: Keeper Gorr Skills –
- Equilibrium Break (SHIFT + LMB)
- Increases the attack area
- Increases the casting speed of the skill
- Adds additional damage
- Fissure Wave (S + LMB + RMB)
- Adds an additional attack area
- Adds additional damage
Summon: Keeper Tett Skills –
- Voltaic Pulse (SHIFT + F)
- Adds additional damage
- Thunderstorm (S + F)
- Adds additional damage
- Inflicts a movement speed debuff
Elemental Flow (Succession)
Prime: Elemental Flow is a passive Succession skill that changes the way your other Prime skills work.
After learning Prime: Elemental Flow, your Sage’s Memory skill can no longer be used, but instead you gain the following bonuses:
- You gain an additional Magical Evasion skill called “Succession: Magical Evasion”, that has a 3 second cooldown and makes you invisible temporarily (unprotected).
- You can instant cast a Prime Skill after using Magical Evasion or Succession: Magical Evasion
- You can instant cast a Prime skill after using Teleport
- You gain access to Split Teleport (more info below)
- You gain access to Spell Storage (more info below)
- Enhanced version of Multiple Magic Arrows (more info below)
Split Teleport:
Without Prime: Elemental Flow, you usually can only has Ultimate: Teleport directly after the normal Teleport. However, with split teleport, you are able to use the Teleport and Ultimate: Teleport skills individually with a seperate cooldown. This allows you more freedom with your movement, and also allows you to instant cast 2 Prime skills by using Teleport > Prime Skill > Ultimate: Teleport > Prime Skill.
Spell Storage:
You are able to start casting a Prime spell, then interrupt the casting animation using Magical Evasion, then continue casting the original skill again afterwards.
Multiple Magic Arrows Buff:
When using Multiple Magic Arrows after any Prime skill, you can get extra effects. These effects only apply if Multiple Magic Arrows is not on cooldown.
- Earth Prime Skills
- (Prime: Earth Arrow, Prime: Earth’s Response, Prime: Earthquake, Prime: Equilibrium Break, Earthen Eruption)
- Using Multiple Magic Arrows after these skills will add a forward guard and a longer casting animation
- Fire Prime Skills
- (Prime: Fireball, Prime: Fireball Explosion, Prime: Meteor Shower, Prime: Bolide of Destruction)
- Using Multiple Magic Arrows after these skills will add a down attack and increase the AOE size
- Lightning Prime Skills
- (Prime: Lightning, Prime: Residual Lightning, Prime: Lightning Storm, Prime: Voltaic Pulse)
- Using Multiple Magic Arrows after these skills will add 2 addtional hits and increase the projectile speed
- Ice Prime Skills
- (Prime: Freeze, Prime: Frigid Fog, Prime: Blizzard, Prime: Aqua Jail Explosion)
- Using Multiple Magic Arrows after these skills will add a down smash
Example Skill Combos
Weapons
Armor
For your armor, you will make a choice between Damage Reduction or Evasion gear. I recommend reading our guide about the two different DP stats if you want to learn what the two different stats do.
Generally, you are recommended to build Damage Reduction on Witch
Accessories
There are various different accessories in the game. At first, just focus on using the accessories that give you the highest AP in each slot.
There are also “free” accessories that all new players should get:
Common Starter PVE accessories:
- TET Black Distortion Earrings
- TET Basilisk’s Belt (or PEN Capotia Belt)
- TET Ring of Crescent Guardian
- TET Ogre Ring/Laytenn’s Necklace (or PEN Capotia Necklace).
Crystals
Below is an example starter Crystal build for PVE. Some of the crystals are expensive. You can obtain the Rebelious Crystal by completing the main story questline. For more example crystal builds, including an end game PVE crystal build, and PVP Crystal builds, check our Crystal Preset Guide.
- Ah’krad Crystal x2
- Rebellious Spirit Crystal x2
- Red Battlefield Crystal: Adamantine x2
- Ancient Magic Crystal of Crimson Flame – Power x2
- Dark Red Fang Crystal – Valor x2
- Corrupted Magic Crystal x2
- Max HP +350
- All AP +34
- All Accuracy +6
- Extra Damage to Monsters +20
- Hidden Damage Reduction -4
- Knockdown/Bound Resistance +50%
- Stun/Stiffness/Freezing Resistance +10%
- Critical Hit Level +4
- Critical Hit Damage +22%
- Skill EXP +10%
This is an example PVP Build for Witches using Damage Reduction Armors and going full Human Damage (glass cannon). For more example crystal builds, check our Crystal Preset Guide or the Class Discord.
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- Glorious Crystal of Gallantry – Olucas x2
- Red Spirit Crystal x2
- Crystal of Elkarr x2
- Corrupted Magic Crystal x2
- JIN: Magic Crystal – Viper x2
- Red Battlefield Crystal: Viper x2
- Red Battlefield Crystal: Carmae x2
- Ancient Spirit’s Crystal – Swiftness x1
- All accuracy +70
- Ignore All Resistance +20%
- Max HP +200
- All AP +14
- Extra Damage to Humans +56
- All Damage Reduction -4
- Critical Hit Damage +22%
- Attack, Casting Speed +2%
- Attack Speed +6
- Casting Speed +4
- Critical Hit +2
- Movement Speed +2
Artifacts and Lightstones
There are a few different viable choices for both Artifacts and Lightstone combos. Witches are the “Magic Damage” type so you want to go for Magic Accuracy and Magic Damage for offensive artifacts.
For PVE Lighstones there are a few different options to min-max. For certain spots, you may want to use Species damage combos (eg. The Wild: Demihumans, The Wild: Kamaslyvia, The Wild: Humans). Species damage combos perform better if you are reaching the monster AP caps at a certain zone.
A more generic PVE combo is listed below that is recommended for your class and will work at any spot.
You can also find more information about Artifacts and Lightstones, and how to obtain them, in our guide. We also have a list of Best in slot Artifacts and Lightstones.
Artifacts for PVE:
Marsh’s Artifact – Extra AP Against Monsters
- (Extra Damage to Monsters +6)
Lesha’s Artifact – Monster Damage Reduction
- (Monster Damage Reduction +9)
Artifacts for PVP:
Marsh’s Artifact – Magic AP
- (Magic AP +4)
Marsh’s Artifact – Magic Accuracy
- (Magic Accuracy +8)
PVE Lightstone Combo | |
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[Deathblow] Fire: Predation Fire: Predation Fire: Blade Fire: Blade |
Total Combo Effects: Monster AP +16 Critical Hit Chance +14% |
PVP Lightstone Combo | |
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[Target Openings] Fire: Rage Fire: Marked Wind: Lungs Fire: Strike |
Total Combo Effects: All AP +10 All Accuracy +16 Maximum Stamina +100 Critical Damage +6% |
Useful Links/Credits
I highly recommend checking out the Witch Class Discord for resources about your class. The class discords always have the most up-to-date information and tons of experienced players that can help with questions or gearing advice. I would like to give a shoutout to the Staff and Helpful roles in the Witch discord for all their hard work gathering resources. You can find some of their own guides below. I honestly cannot recommend enough to join the discord.
Useful links to check out:
PVP Montage Videos:
Credits Disclaimer: Since there are now 26 BDO classes, it is impossible for me to keep class guides fully maintained. My main class is Ranger and I don’t claim to be the best in any class. Therefore, I use resources and recommendations from the Class discords since (as all other players would agree) this is the best source. I also ask for advice from friends who are more experienced in the class. Where possible, I credit specific players for information such as Add-ons, and combos. However, sometimes there is no player mentioned as the original sharer. If there are any issues with credit or you would like certain information removed/changed, please reach out to me!
Not advisable to lock it for PvP when Lightning Blast is like the only range spell Awaken witch has other than Barrage of lightning which has a larger AOE and Cooldown. I am talking about a real range spell to hit that Musa or whatever flex classes running away. Not those semi range spells like Fissure Wave that cannot hit anything far.
The heading for Crowd Control has a typo. Thanks for the awesome guides
Thank you for pointing this out @LisaKNight333 This has now been fixed 🙂
can’t open leveling build & mid tier build
Links have been fixed! Sorry about that, not sure why they stopped working to be honest. Thank you for letting me know. Absolute Skill recommendations have also been added as well as an update to the skill build info.
I see at every class the same kind of accessoires, at least at those i play. I started myself with a sorceress, then also made a valkyrie, ranger, tamer and just recently a witch. But they all share here the banes accessoires. Now i know that this is more or less a rough example and you should built your own build. But what i actually miss are stats; what are the real strenght and weaknesses of each class and where do they rely the most on. For example: i would assume that a ranger would rely on accuracy, while a sorceress and a witch rely on casting speed and also make use of a big mana pole.
I think the Pros & Cons section is wrong. It’s identical to the Ranger class guide page, and doesn’t really apply to the Witch.
Fixed! Sorry about the mistake.