- When winning/losing a guild league, the basic increase/decrease score has been changed as follows.
Before change | After change |
---|---|
+20 points per win
-15 points per loss
|
+30 points per win
-10 points per loss
|
- An improvement has been made so that a message appropriate to the situation is displayed when not matched with an opponent in the guild league.
War of the Roses Improvements
- The following changes have been made to Wars of the Roses content:
3rd Legion
- The conditions for applying for the War of the Roses content for the Third Legion have been changed as follows.
Before change | After change |
---|---|
The sum of the character’s AP and DP is 680 or more. (The higher number between main weapon/awakening weapon is added to defense) |
The sum of the character’s AP and DP is 700 or more. (The higher number between main weapon/awakening weapon is added to defense) |
Sanctum Occupation Effect
- The buff effect obtained when occupying each sanctum in the War of the Roses has been adjusted.
Sanctum Occupation Effect |
---|
AP +50 → +40 |
Damage Reduction +50 → +40 |
Accuracy +48 → +40 |
Evasion +48 → +40 |
Black Spirit’s Rage additional recovery per 10 seconds +3% → 2% |
Neutral Sanctums
- Neutral Sanctum ‘Faded Relics’ have been changed as follows so that they all have the same durability regardless of location.
※ A neutral sanctum refers to a sanctum that does not belong to any faction.
Kamasylvia Faction | O’dyllita camp | ||
---|---|---|---|
No. 1 Neutral Sanctum | Durability increased by 22.4% compared to before | No. 1 Neutral Sanctum | Durability increased by 22.4% compared to before |
Neutral Sanctums 2, 5, and 8 | Durability increased by 63.2% compared to before | Neutral Sanctum 2, 6, and 9 | Durability increased by 63.2% compared to before |
Other Neutral Sanctums | Durability increased by 144.8% compared to before | Other Neutral Sanctum | Durability increased by 144.8% compared to before |
Sanctum Guardians
- The HP of the guardians protecting the shrines of Kamasylvia and O’dyllita camps has been changed as follows.
Kamasylvia Faction | O’dyllita camp | ||
---|---|---|---|
Sanctum 1 (Urgon) | HP increased by 184.9% compared to before | Sanctum 1 (Dark Knight) | HP increased by 184.9% compared to before |
Sanctums 2, 5, and 8 (Ronin, Narc Brushka, Gryphon) |
HP increased by 127.9% compared to before | Neutral Sanctums 2, 6, and 9 (Colossus of Olun, Ulutuka, Khalk) |
HP increased by 127.9% compared to before |
Other Neutral Sanctum | HP increased by 126.4% compared to before | Other Neutral Sanctum | HP increased by 126.4% compared to before |
Siege weapons, mounts
- The durability/HP of siege weapons and mounts used in the War of the Roses has been changed as follows.
Siege weapons, mounts | Changes |
---|---|
Ancient Chariot | Durability increased by 114.3% compared to before |
Ballista | Durability increased by 189% compared to before |
Cannon | Durability increased by 172.7% compared to before |
Elephant | HP increased by 400% compared to before |
Ancient Troll | HP increased by 87.5% compared to before |
- When moving on a ballista, movement speed has increased by 28.6% compared to before.
- The wheels have been improved to roll more naturally when moving on a ballista.
Commander NPC
- The health and attack power of Narchillan and Sephir, commanders of the Kamasylvia and O’dyllita camps, have been changed as follows.
Narchillan | Sephir | ||
---|---|---|---|
Max HP |
100% increase compared to before | Max HP |
100% increase compared to before |
Attack Power |
20% increase compared to before | Attack Power |
20% increase compared to before |
- The issue where the sanctum did not freeze when using the commander skill Immobilize Guardians’ when there were no enemies nearby has been fixed.
Mount Changes
- A guidance message has been added when a ship’s sails are spread out while under the influence of a sea breeze.
- The issue where automatic movement was not possible due to a reef when setting up route finding to Illya Island from Port Epheria and automatically moving (T) has been corrected.
- The ability to sort horses by gender, tier, number of breedings, and level has been added to the stable UI.
UI Improvements
- The worker continuous view function has been improved to maintain the grade of the last selected worker.
- A portrait border has been added according to the worker grade in the Worker window where workers can be hired.
- A function has been added to allow you to open the central market directly from the central market registration notification displayed at the bottom left of the screen.
- If you click on the information text such as the item icon, item name, and price in the message, the central market will open.
- If you click on the information text such as the item icon, item name, and price in the message, the central market will open.
- The quest icon displayed above the head of the NPC who gives the Balenos/Serendia/Calpheon main quest has been changed.
- The font size of the tooltip for Yaz’s Combinables Bag’s combination button has been greatly adjusted.
- If you open the central market warehouse through a maid while the bag and equipment window is open, the open bag and equipment window has been modified to close.
- Closing the Central Market Warehouse will reopen the inventory and equipment window.
Bug Fixes
- An issue where the number of items required to acquire a title, etc., was not properly confirmed when opening a box or bundled items at once has been fixed.
- If the following skills are used, you will no longer be able to participate in 1:1 battles in the Battle arena.
- [Scholar] Gravity Anchor, [Maegu] Prime: Foxspirit: Deceiver
- Structures placed in specific locations in Grana Village have been modified to look more natural.
- An issue where actions were not displayed properly during a specific cutscene using a location class has been fixed.
- The musa/maehwa class’s secondary weapons have been modified to not be visible in some cutscenes.
- The subtitles of some cutscenes in the Jordine Saga have been modified.
- [Serendia] During the orc clearing quest, the directions to the orc camp have been modified to take a shorter route.
- The issue where the alter ego colors of the Maegu class’s Prime: Foxspirit: Deceiver skill were differentiated on the red battlefield has been fixed.
- The issue where the temperature information near the Pris Snow Field was displayed unnaturally in the temperature information filter on the world map (M) has been fixed.
- The issue where the Scholar opening icon was displayed as an awakening icon in the Arena of Solare Rankings has been fixed.
- The issue of being able to pass through certain doors inside the Verandir village castle has been fixed.
- The Illezra tutorial has been modified to not proceed while screens such as the Pearl Shop (F3) and Knowledge (H) window are open.
- The issue where the dyeing of the harness of a horse connected to a carriage was intermittently not visible has been corrected.
- An issue where the name tooltip for an empty slot was not displayed in the information window of a water vehicle when using the pad-only UI has been fixed.
- The issue where some products were not displayed when canceling a product purchase in the purchase history tab of the Pearl Store (F3) has been fixed.
- An issue where the battlefield score did not increase when the castle lord guild occupied the base area because no other guild other than the castle lord guild had built a fort in the base war area has been fixed.
- When entering a personal battle and clicking on the personal battle menu, the system message displayed has been modified to be more natural.
- During the renewed Serendia and Calpheon main quests, some voices have been modified to play correctly.
- The quests ‘[Serendia] Shrouded Darkness’ and ‘[Serendia] Return to Heidel’ have been modified to progress more smoothly.
- The issue where product details in the Pearl Shop (F3) would not be displayed intermittently has been fixed.
- Fixed so that unnecessary game logs are not left behind when resetting certain game settings.
Class Changes
Warrior
Main weapon, Succession
Meditation I~III
- The Meditation skill has been changed as follows:
- The fighting spirit recovery amount has been changed to 350 / 400 / 500 depending on the skill level.
- Added 300 / 400 / 500 health recovery depending on skill level.
- Cooldown changed to 40/30/20 seconds based on skill level.
- Charging animation has been removed.
- It has been changed so that it can be used even in awakening mode.
- It has been changed so that it can be used by registering in a skill slot. However, in the awakening state, when activated through the skill slot, it changes to the main weapon state.
Succession: Meditation
- As the Meditation skill has changed, Succession: Meditation skill has been deleted.
Succession: Guard
- Improved to move left and right during Succession: Guard stance.
- Stamina is consumed while moving in the same way as when moving forward or backward.
Prime: Heavy Strike
- Front Guard has been added to the Prime: Heavy Strike skill.
Prime: Shield Strike
- A stun effect that only applies to monsters has been added to the 1st and 2nd hits of the Prime: Shield Strike skill.
Prime: Counter
- When pressing the F key after the upward slash counterattack of the Prime: Counter skill, the Prime: Earth Tremor skill has been added to leap forward and activate the attack.
- The effect of increasing all hit rates by +15% for 3 seconds in the Prime: Counter has been changed to increase all hit rates by 9% for 10 seconds.
- Additionally, it has been changed so that it does not overlap with all hit rate increase effects of the Prime: Enhanced Spirit skill.
Prime: Enhanced Spirit
- All evasion rate increasing effects of the Prime: Enhanced Spirit skill have been deleted, all defense increasing effects have increased from 20 → 40, and all hit rate effects have increased from 15% → 20%.
Counter I~Absolute
- The issue where the animation was not visible when using Counter I – Absolute skills after using other skills has been fixed.
Awakening
Flow: Reckless Blow
- Flow: Reckless Blow skill has been changed as follows:
- The attack speed increase effect upon completion of collection has been removed. The effect has been moved to Burning Moxie
Burning Moxie
- The Burning Moxie skill has been changed as follows:
- Changed to a passive skill.
- When using the awakening skill, the effect has been changed to increase attack/movement speed and all defenses depending on the number of enemies around the character.
- When there are 1/3/6 enemies nearby, attack and movement speed increases by 10%/10%/15% for 5/10/10 seconds, and all defenses increase by 20/30/40.
Grave Digging
- The skills Pulverize, Flow: Tempest, and Flow: Reckless Blow have been improved to smoothly link with the Grave Digging skill.
Flow: Ankle Break
- The bound effect of the Flow: Ankle Break skill has been changed to only apply to monsters, and a forward guard has been added while using the skill.
Great Sword Defense
- The skill description for Great Sword Defense has been corrected.
Kunoichi
Main weapon, Succession
Prime: Ankle Cutter
- Fighting spirit consumption of 20 has been added to Prime: Ankle Cutter
- Prime: Ankle Cutter has been changed to no longer consume stamina when used during cooldown.
- [Ninjutsu: Spirit] buff effect has been added when using Prime: Ankle Cutter
Prime: Flash Slash
- Changed so that movement attacks are not activated while pressing shift or F when using the skill.
Prime: Wheel of Wrath
- The operation speed of the Prime: Wheel of Wrath has been changed.
- The issue where the 1st hit of the skill did not hit when using another skill and linking it with the skill Prime: Wheel of Wrath by rotating the screen has been fixed.
- The attack range of the first hit of the Prime: Wheel of Wrath skill has been unified to match the effect.
- The attack range of the 2nd hit of Prime: Wheel of Wrath has been unified to a wide range.
Prime: Danse Macabre
- The following skills have been improved to link smoothly after using the skill: Prime: Danse Macabre
- Crescent Slash, Ankle Cutter, Prime: Shadow Explosion, Prime: Shackles
- Some of the explanatory text located in the description of the control keys for the skill Prime: Danse Macabre has been moved to the section explaining the effect of the skill.
Prime: Shadow Clone I~IV
- Prime: Shadow Clone I~IV skill cooldown changed from 10 seconds to 8 seconds.
Witch
Awakening
Fissure Wave
- The effect of reducing attack/casting speed when hitting successfully in the Fissure Wave skill has been removed.
- This effect has been transferred to the Thunder Storm skill.
Thunder Storm, Black Spirit: Thunder Storm
- Cooldown time changed from 13/12/11 seconds to 10/9/8 seconds depending on skill level.
- Upon successful hitting, a 25% attack/casting speed reduction effect has been added for 5 seconds.
- The movement speed reduction effect of the skill has also been changed from 20% reduction for 10 seconds to 25% reduction for 5 seconds.
Thunder Storm
- When Gor or Tett is summoned and the Tett effect of the Thunder Storm skill is activated, Tett will now attack according to the location’s attack.
Black Spirit: Detonative Flow
- The duration of all resistance increasing effects of Black Spirit: Detonative Flow has been changed from 10 seconds to 20 seconds.
Yoke of Ordeal
- The increase in critical hit chance when using the skill Yoke of Ordeal has been removed. This effect has been transferred to the Lightning Blast skill.
Lightning Blast
- A 10% critical hit chance increase effect has been added to the skill Lightning Blast for 10 seconds when using the skill.
Protection of Crevice
- The duration of all defense increasing effects of the Protection of Crevice skill has been changed from 5 seconds to 10 seconds.
Equilibrium Break
- When using the Equilibrium Break skill, it has been improved so that it can be linked with Flow: Magical Evasion and Elementalization skills before the hit is applied.
Elementalization, Teleport
- The Elementalization skill has been improved to be smoothly linked to the Teleport skill after using it.
Flow: Magical Evasion
- The cooldown of the Flow: Magical Evasion skill has been changed from 4 seconds to 3 seconds.
Summon: Keeper Tett, Summon: Keeper Gorr
- Among the effects of Gorr’s Blessing and Tett’s Ascent, which are obtained when Tett and Gorr are summoned, the following effects have been changed.
- Recovers 250 mental power every 10 seconds → Maximum mental power increases by 700
- The skills Summon: Keeper Tett, Summon: Keeper Gorr have been changed so that when Gorr and Tett are summoned by pressing the F key, they are summoned after the character stops or after the Flow: Magical Evasion skill.
- Accordingly, it has been improved so that Gorr or Tett will not be summoned even if you press the F key while using the skill.
- The description text for the Gorr effect, Tett effect, Earth’s Calling, and Toxic Flood skills has been modified to reflect the actual hit rate of the skills.
- The issue where the earthquake damage for Black Spirit: Fissure Wave II ~ IV skills was applied at level Black Spirit: Fissure Wave I has been fixed.
Wizard
Awakening
Elementalization, Teleport
- The Elementalization skill has been improved to be smoothly linked to the Teleport skill after using it.
Flow: Magical Evasion
- The cooldown of the Flow: Magical Evasion skill has been changed from 4 seconds to 3 seconds.
Summon: Keeper Arne, Summon: Keeper Marg
- The skills Summon: Keeper Arne, Summon: Keeper Marg have been changed so that if you want to summon Arne and Marg by pressing the F key, they will be summoned after the character stops or after the Flow: Magical Evasion skill.
- Accordingly, an improvement has been made so that Arne or Marg will not be summoned when pressing the F key while using the skill.
- Among the description text for the skills Arne effect, Marg effect, Flame’s Calling, and Lava Field, the description text regarding the skill’s hit rate has been modified to be more accurate.
Striker
Main weapon, Succession
Prime: Roaring Tiger
- Front guard effect has been added to the Prime: Roaring Tiger skill.
Silent Step
- After the Silent Step skill, it was improved to be smoothly linked to other skills
- The defense judgment of the skill Silent Step has been changed from invincibility while using the skill to invincibility while using the skill → super armor.
Prime: Fist Fury
- Prime: Fist Fury skill has been changed as follows.
- Added 8 second cooldown.
- As a result, skills cannot be used while on cooldown.
- Changed from Floating upon successful 3 hits to Knockback upon successful 1 hit.
- The movement speed of the skill has been changed.
- Changed so that more fighting spirit fragments are recovered upon a successful hit.
- The damage and number of hits of the skill have been changed.
- Added 8 second cooldown.
Before change | After change |
---|---|
Hit damage 903/1046/1264/ 1406% x 3, maximum 3 hits Last hit damage 903/1046/1264/ 1406% x 5 PvP damage reduction rate 60.1% |
Hit damage 1318/1527/1845/ 2053% x 2, maximum 3 hits Last hit damage 1318/1527/1845/ 2053% x 4 Critical hit chance +30% PvP damage reduction rate 61% |
Explosive Jolt
- The Explosive Jolt skill has been changed as follows.
- Changed from fighting spirit +20 recovery upon successful hit to +50 vitality upon successful hit.
- Improvements have been made so that the skill can be smoothly linked to other skills after use.
- Linkage has been added when holding down the left click after using the Combo: Final Blow and Roaring Tiger skills.
Before change | After change |
---|---|
1 Hit Damage 707% x 2 2 Hit Damage 1029% x 8 PvP damage reduction rate 60% |
1 Hit Damage 1343% x 2 2 Hit Damage 2161% x 5 PvP damage reduction rate 66.5% |
- Succession: The issue where the Heart and Soul skill would be activated intermittently before the spirit release strike was activated while using the Martial Deva skill has been fixed.
- The issue where fighting spirit fragments were not recovered upon successful 1 hit of the Explosive Jolt skill has been fixed.
- The issue where stun was applied even with 2 hits when using the Wolf’s Explosive Fangs skill has been corrected.
- The issue of intermittently passing through the target when linking with the Prime: Knee Hammer skill after Prime: Skull Crusher has been fixed.
Nova
Main weapon, Succession
Quoratum’s Opening
- Quoratum’s Opening skill has been changed to be able to be used during cooldown.
- Accordingly, the cooldown of Quoratum’s Opening skill has been changed from 5 seconds to 7 seconds.
- However, the cooldown of Succession: Quoratum’s Opening skill is the same as before.
- Accordingly, the cooldown of Quoratum’s Opening skill has been changed from 5 seconds to 7 seconds.
Punishing Trap
- The skill Punishing Trap has been changed as follows:
- Changed so that it does not rush when the grab fails.
- Accordingly, the skill has been changed to consume divine power rather than stamina when activating the skill.
- As the charge has been deleted, the defense judgment will not be applied if the grab fails.
- Changed so that it cannot be used during cooldown.
- This cooldown has been changed from 25/20 seconds depending on skill level to 17 seconds at all levels.
- Super armor has been changed to be applied upon a successful grab.
- Changed so that it does not rush when the grab fails.
Prime: Icy Prison
- Prime: Icy Prison skill has been changed as follows.
- Normal Strike has been removed.
- Accordingly, the skill has been changed to one in which Axian always appears and attacks regardless of the presence or absence of the Thornwood Guard.
- The presentation when Axian is summoned in the air has been changed.
- Normal Strike has been removed.
- The issue where the summoned Axian would not receive the next command intermittently after using Prime: Icy Prison skill has been fixed.
Quoratum’s Vigor
- The effect of Quoratum’s Vigor skill has been changed from +45 natural health recovery to +300 maximum health.
Prime: Star’s Call
- Changed so that collision does not apply even when charging forward while using Prime: Star’s Call skill.
- Accordingly, the skill’s damage has been changed to be applied while charging.
- It has been changed so that even if you hit an enemy while charging, you will not stop and continue charging until the end.
Prime: King of the Dead
- The cooldown of the skill Prime: King of the Dead has been changed from 20 seconds to 5 seconds.
- The skill Prime: King of the Dead has been changed to be displayed as a separate icon in the skill window.
- The skill Prime: King of the Dead has been changed to not activate if the conditions are such that an Axian cannot be summoned or a summoned Axian cannot be de-summoned.
- The damage and effects of the following skills have been changed as follows.
Skill name | Before change | After change |
---|---|---|
Prime: Bitter Reign I~IV | 1 Hit Damage 1125/1208/1315/ 1401% x 4 2 Hit Damage 1125/1208/1315/ 1401% x 4 Critical hit chance +50% (only applies to monsters) Hit rate +6% When Axian is summoned, when a successful hit is made, the amount of life recovered per hit is 20/20/25/ 30 PvP damage reduction rate 35% |
1 Hit Damage 1620/1740/1894/ 2017% x 3 2 Hit Damage 1620/1740/1894/ 2017% x 3 Critical Strike Chance +50% Hit rate 5/7/8/10% When Axian is summoned, when a successful hit is made, the amount of life recovered per hit is 30/30/40/ 50 PvP damage reduction rate 43% |
Prime: Icy Thorns I~IV | 1 hit damage 700/758/882/ 1023% x3, maximum 2 hits 2 Hit Damage 700/758/882/ 1023% x6 When Axian is summoned, when a successful hit is made, the amount of life recovered per hit is 20/20/25/ 30 PvP damage reduction rate 48% |
1 hit damage 1260/1364/1588/ 1841% x2, maximum 2 hits 2nd hit damage 1260/1364/1588/ 1841% x3 When Axian is summoned, the amount of life recovered per hit upon a successful hit is 35/35/50/ 60 PvP damage reduction rate 50.4% |
Prime: Frozen Earth | Hit Damage 1759% x 10 Critical Strike Chance +50% When Axian is summoned, when a successful hit occurs, the amount of divine power recovered per hit is 15. PvP damage reduction rate 60% Cooldown: 14 seconds / Skill Specialization Level 3 |
Hit Damage 2656% x 7 Critical hit chance +100% When Axian is summoned, when a successful hit occurs, the amount of divine power recovered per hit is 25. PvP damage reduction rate 62% Cooldown: 12 seconds / Skill Specialization Level 2 |
Prime: Stamma’s Mate I~IV | Hit damage 969/1026/1120/ 1361% x1, maximum 10 hits Critical Strike Chance +50% Hit rate +5% When Axian is summoned, when a successful hit is made, the amount of divine power recovered per hit is 5/7/10/ 15 PvP damage reduction rate 57.5% |
Hit damage 1550/1642/1792/ 2178% x1, maximum 7 hits Critical hit chance +100% Hit rate +7/9/12/14% When Axian is summoned, when a successful hit occurs, the amount of divine power recovered per hit is 10/15/20/ 25. PvP damage reduction rate 61.4% |
Prime: Entangling Icy Thorns I~III | 1 hit damage 961/1078/ 1440% x1, maximum 4 hits Last hit damage 961/1078/ 1440% x8 Critical Strike Chance +50% When Axian is summoned, when a successful hit is made, the amount of divine power recovered per hit is 5/7/ 10 PvP damage reduction rate 58.3/58.3/62.9% |
1 hit damage 1634/1833/ 2448% x1, maximum 3 hits Last hit damage 1634/1833/ 2448% x5 Critical hit chance +100% When Axian is summoned, when a successful hit occurs, the amount of divine power recovered per hit is 15/20/ 30. PvP damage reduction rate 64.4% |
Prime: Swooping Ring | Hit Damage 1100% x 9 When Axian is summoned, when a successful hit occurs, the amount of life recovered per hit is 25. PvP damage reduction rate 50% |
Hit Damage 2035% x 5 Critical Strike Chance +50% When Axian is summoned, when a successful hit occurs, the amount of life recovered per hit is 50. PvP damage reduction rate 55% |
- The issue where the description of the skills Command: Passed Pawn, Prime: Passed Pawn, Prime: King of the Dead did not display an explanation text regarding the skill’s hit rate has been fixed.
- The issue where the damage of the Thornwood Guard and Axian summoned by Prime: Passed Pawn and Prime: King of the Dead skills was applied at 100% of the main weapon attack power has been corrected.
Other Class Bug Fixes
- [Sorceress] The issue where the Black Spirit: Dead Hunt skill was activated under certain circumstances even though the skill was locked has been fixed.
- [Ranger] The issue where the Prime: Penetrating Wind skill was activated when combining the skill by Shift + Right-clicking after the last hit of the Prime: Razor Wind skill has been fixed.
- [Musa] When combining the skill Absolute: Gale after using the skill Divider, the phenomenon where the skill was activated from the first hit has been fixed.
- [Archer] The issue where, when pressing and releasing the left/right movement key while moving backwards in Great Bow mode, the character did not immediately change to the combat standby stance has been corrected.
- [Nova] The issue where all attack power was reduced by 16 for 10 seconds when a successful attack on the Binding Star skill was corrected.
- [Sage] Fixed the issue where the effect of the Prime: Overdrive skill did not overlap twice when linking with the Void Gateways skill after using another skill.
- [Corsair] The issue where the grab resistance increase +50% effect for 5 seconds was not applied when using the Mareca: Spiral of Dreams skill when the skill Prime: Mareca: Whale Song was not learned has been corrected.
- [Drakania] The issue where the rush attack did not activate when right-clicking while using the Flow: Dragon Flight skill in Trion mode has been fixed.
- [Maegu] The description of the duration of the movement speed reduction effect upon a successful hit of the Soulsnare skill has been modified to match the actual effect.
- An issue where the appearance of some limited-time awakening weapons was displayed incorrectly when the validity period expired while wearing them has been fixed.