- It is said that ‘Curio’, the head of the Veluonia Sea Otter Merchants’ Guild, is worried about the threat of ‘Khan, the Eye of the Ocean’ who appears in Oquilla’s eyes.
- Curio, along with the Sea Otters of the Merchant Guild, has been researching ‘the magic power of Faint Khan’ for a long time in a different way than the alchemists.
- It is said that the adventurer who defeats Khan and makes the waters of Oquilla safe will be rewarded with ‘Khan’s faint magic power’ as a token of gratitude.
※ If you collect 3 ‘Faint Khan’s Magical Power’, which is a reward for completing the quest ‘Troubles of the Veluonia Merchants’ Guild I~III’, you will receive Khan’s Heart: Khan’s Magical Power condensed during the destruction/guardianship/life processing formula.
Quest name | Quest Progress Goal | Quest Completion Reward |
---|---|---|
Concerns of the Veluonia Merchants’ Guild I
(Once per family)
|
Defeat Khan |
1 Faint Khan’s Magic Power
|
Concerns of the Veluonia Merchants’ Guild II
(Once per family)
|
Defeat Khan |
1 Faint Khan’s Magic Power
|
Concerns of the Veluonia Merchants’ Guild III
(Once per family)
|
Defeat Khan |
1 Faint Khan’s Magic Power
|
※ Veluonia Merchant’s Guild’s Trouble I~III quests cannot be accepted at the same time, and the previous quest must be completed before the next quest can be accepted.
- A processing formula has been added to create Khan’s Heart: Destruction/Guardian/Life items through Khan’s faint magic.
- You can create Khan’s Heart: Destruction/Guardian/Life item by using 3 of Faint Khan’s magic power and material items through Simple Alchemy (L).
Heart of Khan: Destruction
|
Khan’s Heart: Guardian
|
Khan’s Heart: Life
|
---|---|---|
[Existing processing method] 1 Concentrated Khan’s Magic Power
400 Alchemy Stone Pieces 200 Magic Fragments
100 traces of chaos
200 Magic Fragments
100 traces of chaos
|
[Existing processing method] 1 Concentrated Khan’s Magic Power
400 Alchemy Stone Pieces 200 Magic Fragments
100 Traces of Despair
3 Faint Khan’s Magic Power
400 Alchemy Stone Pieces
200 Magic Fragments
100 Traces of Despair
|
[Existing processing method] 1 Concentrated Khan’s Magic Power
400 Alchemy Stone Pieces 200 Magic Fragments
100 traces of the forest
3 Faint Khan’s Magic Power
400 Alchemy Stone Pieces
200 Magic Fragments
100 traces of the forest
|
※ Due to this update, reservations for sale/purchase of Heart of Khan: Destruction/Guardian/Life items on the official server at the integrated exchange have been cancelled.
※ This update cannot be checked at the Black Desert Research Institute and will be updated on the official server.
Mount Changes
- The cooldown time for recovery (repair) items used on mounts has been reduced from 5 minutes to 1 minute
Horse, Donkey, Elephant | – Carrots, premium carrots, special carrots, carrot confite, [PC room] carrots |
Camel | – Dry thorn tree, acacia leaf, premium acacia leaf, special acacia leaf |
Wagon | – Wagon Repair Kit, Advanced Wagon Repair Kit |
- An issue where the route guidance was not updated properly when boarding a ship and controlling it after finding the route to the sea or an island as a destination has been fixed.
Dark Seeker’s Retreat Boss
- An Eternal Dark Follower has appeared in the Dark Seeker’s Retreat
- The Eternal Dark Follower has a certain chance to appear when you kill the Scream, Punishment, or Resenting Dark Follower.
- When an Eternal Dark Follower is defeated, the Dark Follower’s energy is created in its place, and a group of <corrupt> followers, drawn by the energy, attack the adventurer.
- The dark follower’s energy emits energy and attacks the adventurer if all the follower groups are not killed within a certain period of time after they appear.
- <Corrupted> followers are eroded by the energy of dark followers, so their maximum health and attack power are lower than those of normal followers.
- The maximum health of Dark Followers of Punishment and Dark Followers of Resentment has been reduced by 20%.
- The placement of Dark Followers has been improved so that they cluster around the Screaming Dark Follower.
- The dark followers located near the Sezek mercenary camp area have disappeared.
- Some areas of Barhan Camp have been changed from safe to combat zones.
- Dark followers have appeared near the Barhan Camp area.
- The issue where the range of the Screaming Dark Follower’s forward explosive attack was unnatural has been fixed.
- The dark followers located in the safe area of Muzgar have been removed.
※ This information cannot be confirmed at the Black Desert Research Institute, where the Ulukita area is not open, and will be updated on the official server.
Other Monster Changes
Tungrad Ruins
- The issue where the stun condition was not applied intermittently to Tungrad Ascetic and Tungrad Executor after defeating Tungrad Guide has been fixed.
- When the distance from the Tungrad Ruins monster increases, the monster has been modified to stop chasing more quickly than before.
※ This information cannot be confirmed at the Black Desert Research Institute, where the Ulukita area is not open, and will be updated on the official server.
Giant Garrison [Elvia]
- The issue where some monsters in the Giant Garrison [Elvia] hunting ground were located inside the walls has been fixed.
Mirumok Destroyer Offin
- The issue where Watcher Offin Tett’s appearance did not disappear when Mirumok Destroyer Offin is killed faster than Watcher Offin Tett has been fixed.
- Some of the mine imp monster placements that were interfering with quests in the northern Heidel quarry have been removed.
Garmoth’s Nest Changes
- Kukao wants to draw the red dragon Garmoth in Garmoth’s nest.
I wanted to draw Garmoth in more detail, so I took a risk and moved it to the bottom of the altar.
- To help the adventurers who are suppressing Garmoth’s activities in Garmoth’s nest,
When the soldiers at the Night Crow Post and the Dawn Mist Post finished their shifts, they built stone steps leading up to the altar of Garmoth’s Nest.- You can now go to Kukao without returning to the Ominous Altar.
Kukao in action and stairs leading to the altar |
---|
Node War/Siege Changes
- The issue where, when dismantling an installed invincible flag, the text displayed was ‘Dismantling the Fortress/Command Post’ has been corrected.
UI Changes
- The design of the guild invitation window has been changed to make it easier to see the page turn button when invited to more than one guild.
- When pressing OK in the optional package box, the confirmation message window has been changed so that you can press the Spacebar and Enter shortcut keys.
Other Changes
Knowledge, Quest, NPC Changes
- While the main quest in the Ulukita region is in progress, the following items have been modified and changed.
- The vitality of the Dark Screaming Follower that appears during the quest ‘[Ulu Kita] In Search of Hidden Secrets’ has been increased by 50% compared to before.
- The vitality of the Sezek mercenary that appears in the arena during the quest ‘[Ulukita] The Wind Began to Blow in Mediah’ has been increased by 70% compared to before.
- The vitality of Kunga that appears during the quest ‘[Ulukita] Stories from Muzgar’ has been increased by 180% compared to before.
- It has been improved so that when you die due to your location being discovered during the ‘[Ulukita] Barhan Camp Infiltration’ quest cutscene, you will no longer be hit.
- During the ‘[Ulukita] After all preparations’ quest cutscene, if you fall underground inside Ator’s Heart, a sand wind has been added to help you return to the ground.
- While the quests ‘[Ulu Kita] People of the Fortress’ and ‘[Ulu Kita] The Broken Heart of a Prince’ are in progress, a route finder has been added to guide distant quests.
- During the quest ‘[Ulukita] The Broken Heart of a Prince’, a ladder has been placed to facilitate interaction with the NPC located on the roof of the building.
- During the cutscene for the quest ‘[Ulu Kita] Towards the Center’, the monsters that appear have been improved to appear naturally in the order of progress.
- The issue where the monsters that appear during the cutscene for the ‘[Ulukita] Bullying Soldiers’ quest was displayed abnormally has been fixed.
- The issue where the vitality information UI of Kunga encountered during the quest was displayed unnaturally has been fixed.
- The awkward content of some quests has been fixed.
- The issue where the camera perspective of some NPCs was abnormal has been fixed.
- The issue where effects were displayed abnormally in some cutscenes has been fixed.
- Among the lore of the Ulukita region, the following has been modified:
- The issue where it was impossible to acquire the following knowledge has been corrected.
- How to use pulleys, whispering sounds, an eerie magic space, bricks and bricks, 3-day prison in a castle, victims and prison, conflict between the captured people.
- The issue where the ‘Find a Breakthrough Treatment’ knowledge overlapped with NPCs has been fixed.
- Typos in some knowledge in the ‘Ulukita Wilderness Adventure Log III’ category have been corrected.
- The issue where it was impossible to acquire the following knowledge has been corrected.
- The dialogue and movements of the characters during the Maegu and Usa awakening quests have been improved to be more natural.
- Camera directing has been added to help the cutscenes that appear during the quests [Wusa Awakening] Fox’s Gift II and [Maegu Awakening] Fox’s Gift II become more natural.
- The products sold by Muzgar’s Stable Keeper Lictor and Material Vendor Merial have been modified to sell the same products as those for Asperkan Fortress.
Bug Fixes
- The following details about the Dark Seeker’s Retreat NPCs have been modified and changed.
- Zan’s title has been changed to <Follower>.
- The issue where Jan’s name was displayed far away from the character has been fixed.
- The issue where Zan’s camera was too close to the character has been fixed.
- The issue where Runnier and Runion Carl Tanch’s knowledge was acquired abnormally has been fixed.
- The issue where Karash Canyon Exploration Node Manager Teltane’s name was displayed unnaturally and knowledge was acquired abnormally has been fixed.
- Some contents of the Kar’ash Canyon Exploration Node Manager Teltane knowledge have been modified.
- The <Crow Merchants> NPC located near the corner of Muzgar has been removed.
- The camera has been modified when talking to Muzgar’s skill instructor Urgenil.
- The issue where automatic route finding was unnatural in some areas of Altinova, Muzgar, and Ateshsara has been fixed.
- The issue where the screen would tremble intermittently when interacting with cows in Duvencrune Farmland and playing the milking minigame has been fixed.
- Directions have now been corrected when finding a nearby Warehousekeeper in the Terrmian Beach area.
- The line breaks in the description of the item acquisition increase order form have been corrected to make it more natural.
- An issue where information about production bases displayed incorrectly when hovering over Lema Island on the world map (M) has been fixed.
- An issue where Rainbow Plum Plum Wine and Mysterious Healthy Soup could be used simultaneously under certain circumstances has been fixed.
- The component list window has been modified so that when checking selected products in the Pearl Store (F3), the component list window is not displayed.
- The issue where the world map and 3D minimap of Kamasylvia’s Castle were displayed differently has been fixed.
- An issue where the partial completion indicator of the quest was hidden by the quest icon on the world map (M) while some quests with two or more quest completion objectives in the same location were in progress has been fixed.
- [Corsair] The issue of frowning when performing a specific action while wearing Cerne armor has been fixed.
- [Sorceress] The issue where the black energy effect was not displayed from the wings when wearing Corrupted Garza’s armor has been improved.
- The description of the Mark of Hadum item that can be received from Seed Merchant Urar during the quest ‘[Elvia] The Fate of Glish Village’ has been corrected.
- When searching for an item, the issue where the name of the searched item and the eject indicator overlapped has been fixed.
- The issue where the selection was canceled when selecting an installation in residential placement mode under certain circumstances has been fixed.
- The issue where the background of the fountain in a certain location in the Calpheon capital looked unnatural has been fixed.
- The issue where the background of the following residence was unnatural has been fixed.
- Entrance to the residential building, Room 3, 8-1 Heidel
- Calpheon East Gate 8, 1st floor
- Indoor entrance ceiling and outdoor tiles at Velia 3-1st Street
- The issue where wild herb collections were generated inside rocks at specific locations in Asula Plateau has been fixed.
Class Changes
Battle Arena Instructor
- Training instructors located in the Battle Arena have begun to more actively help adventurers with their combat practice.
Attack judgment effect
- To make skill combos more useful, the training instructor in the Battle Arena has been improved to show attack judgment effects.
- When hitting a training instructor, attack judgments such as down attack, back attack, and critical hit are displayed.
Situational training
- In order to provide more diverse training situations, training has been improved to progress to beginner/intermediate/advanced levels.
- You can check this through the title <Beginner/Intermediate/Advanced Training> of the training instructor located in the free duel arena.
Beginner | Intermediate | Advanced |
---|---|---|
When knocked down, it wakes up slowly. | When in a knocked down state, it wakes up quickly. | It wakes up quickly when the status condition is knocked down, and when all status conditions are over, it counterattacks and inflicts the status condition. (Stun → Knockback) |
Class Bug Fixes
- [Dark Knight] The issue where all defense increasing effects were not renewed and disappeared when maintaining the shadow skill in the Vediant state has been fixed.
- [Guardian] The issue where the skill was activated from the first hit when linking it with the skill Prime: Fierce Slicing while continuously using the skill Prime: Cutting Giant Rocks has been corrected.
- [Shai] The issue where the effects were not updated when Shai in the same party or unit used the skills Sun, Moon, Stars, We Are the Main Characters, Shout High to the Sky, and Summer Rain has been fixed.
- However, the effect of the skill used by Shai, who has a higher level of Sol’s enhancement, is applied as a higher-level effect.