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Trading Temporarily Removed
- The trade managers of each village where trade was taking place decided to temporarily stop handling general trade goods.
- Trade items have been changed to no longer be available for purchase from NPCs through ‘order contracts’.
- Order contract functionality has been removed.
- The Old Moon Guild newsletter, which was provided at a set time, has stopped providing information.
- Trade items have been changed to no longer be available for purchase from NPCs through ‘order contracts’.
※ Trade goods stored in the ordering contract, inventory, and mount inventory were paid to the central market warehouse at the purchase price regardless of the expiration date.
- It has been changed so that you do not have to carry your back when acquiring the following trade items that can be obtained through gathering or guild drilling.
- Mandragora with magical powers, witch’s poisonous plant, strong-scented saffron, phantom blue rose, evening primrose tinged with moonlight, and gentian root for medicinal purposes.
- The finest Haseo silk, wine that captures the passage of time, a knight’s treasured sword, pottery imbued with the spirit of a craftsman, exquisite glass crafts, gold-decorated dolls, and the tears of a happy goddess.
Relaxation of restrictions on trade goods
- With the discontinuation of handling regular trade goods, the restrictions related to trade goods have changed as follows:
- After the change, trade goods are classified according to the following two criteria.
- Trade goods that you do not carry in a backpack, trade goods that you carry in a backpack
- After the change, trade goods are classified according to the following two criteria.
- The following restrictions apply to trade goods that do not carry in a backpack: (including mounts)
- Use of maid
- Store trade goods in Clorince’s suitcase.
- The following restrictions apply to trade goods carried in a backpack: (including mounts)
- Using the guild rally command
- Using Lafi Bed Mountain’s improved compass/telescope
- Using an archaeologist’s map/traveler’s map
- Moving characters between villages
- Use Magnus
- Use of maid
- Campground access
- Enter the Battle Arena, Red Battlefield, Old Moon Grand Prix, and Elvia’s Realm.
- Use the horse flute when carrying trade goods on a mount
- Use Krogdalo’s Sanctuary when carrying trade goods on a mount
- Store trade goods in Clorince’s suitcase.
- As trade goods can no longer be purchased, it has been changed so that next weekly quests can no longer be accepted.
- Restoration of the honor of the Xi’an merchants, an urgent request from the Calpheon workshop, a popular item from a Calpheon noblewoman, a dreamy girl, luxury items from the upper class of Altinova, and a march of endless research.
Valencia Jail and Karma Changes
- The number of guards and executioners in the sulfur mine camp jail in the desert has been reduced, but attack damage has been increased by 33% compared to before.
- When escaping the maze of the mining camp while avoiding the sight of the guards and executioners, the family karma value has been changed to recover by +30,000.
- The waiting time between guards and bailiffs at the Sulfur Mine Camp before attacking them after detecting prisoners has been reduced.
- The distance that guards and bailiffs at the Sulfur Mine Camp track prisoners after detecting them has been increased.
- The distance at which guards and bailiffs can detect prisoners when they are standing has been increased.
- The distance and angle at which guards and execution officers detect prisoners when they are in a sitting or crawling position have been reduced.
- The detection range shown during patrol is based on when the character is in a sitting position.
Gathering Tool Simplification
- As blacksmiths in Black Desert World’s tool workshops have been making gathering tools for a long time, they have gathering tools imbued with magic begun making rather than just various types of gathering tools.
- The following items have been changed to no longer be craftable in the Tool Workshop.
Items changed to be unobtainable | ||
---|---|---|
logging ax sharp chopping ax steel logging ax shiny steel logging axe Lucky Lumbering Ax Lucky Sharp Lumbering Ax Lucky Steel Lumbering Ax Lucky Shiny Steel Lumbering Ax |
sap collection tool sharp sap collection tool hard sap collection tool Glowing Sap Gathering Tool Lucky Sap Gathering Tool Lucky Sharp Sap Gathering Tool Lucky Hard Sap Gathering Tool Lucky Shiny Sap Gathering Tool |
butcher knife sharp butcher knife steel butcher knife Shiny Steel Butcher Knife lucky butcher knife Lucky Sharp Butcher Knife Lucky Steel Butcher Knife Lucky Shiny Steel Butcher Knife |
pick sharp pickaxe steel pickaxe shiny steel pickaxe lucky pickaxe Lucky Sharp Pickaxe Lucky Steel Pickaxe Lucky Shiny Steel Pickaxe |
hoe bronze hoe steel hoe shiny steel hoe lucky hoe lucky bronze hoe lucky steel hoe Lucky Shiny Steel Hoe |
tanning knife sharp skinning knife steel skinning knife Shiny Steel Skinning Knife Lucky Skinning Knife Lucky Sharp Skinning Knife Lucky Steel Skinning Knife Lucky Shiny Steel Skinning Knife |
※ For items that are being produced or have been completed in the tool workshop, the items will be converted into silver and paid out.
- The life level requirement for wearing magical gathering tools has been removed .
- Can be worn from gathering skill level 5 → No gathering level limit
- It has been added that Enchanting gathering tools can be made at level 3 of the tool workshop .
life tools | crafting materials |
---|---|
Enchanting Lumbering Ax | Maple Log x 1, Steel x 3, Iron Ingot x 10, Black Stone Powder x 5 |
Enchanting Hoe | Maple Log x 1, Steel x 2, Iron Ingot x 10, Black Stone Powder x 5 |
Enchanting butcher knife | Maple Log x 1, Steel x 1, Iron Ingot x 10, High Grade Hard Leather x 1, Black Stone Powder x 4 |
Enchanting skinning knife | Maple Log x 1, Steel x 1, Iron Ingot x 10, High Grade Hard Leather x 1, Black Stone Powder x 5 |
Enchanting Pickaxe | Maple Log x 1, Steel x 4, Iron Ingot x 10, Black Stone Powder x 5 |
Enchanting Fluid Collector | Steel x 2, iron ingot x 10, black stone powder x 5 |
- The shiny type of gathering tool needed to make Manos living tools has been changed to a magical type of gathering tool.
Material Vendor Gathering Tools
- As tool workshops produce and distribute better-performing gathering tools, material merchants who sell gathering tools are also able to sell better-performing gathering tools.
- The names of white grade gathering tools sold by material merchants have been changed. (ex. blunt ax → ax)
- to white grade gathering tools sold by material merchants The effect of ‘reduces gathering time by 8 seconds’ has been added .
- The ‘improved’ gathering tools sold by material merchants have been changed to no longer be sold.
Reform Stone Simplification
- Weapon/armor reform stones have been simplified, and level 1 to 3 weapon/armor reform stones have been deleted.
- Accordingly, in the case of equipment improvement through stages 1 to 3 and the Ultimate equipment reform stone, you can proceed through the Ultimate equipment reform stone.
- It has been added that ultimate weapon/armor reform stones can be crafted at the refinery level 3.
Ultimate Weapon Reform Stone Crafting Materials |
Ultimate Armor Reform Stone Crafting Materials |
---|---|
Steel x 50 Sharp Black Crystal Piece x 1 Black Crystal x 30 Red Tree Hump x 20 Clown’s Blood x 20 Black Stone Powder x 400 |
Steel x 40 Hard Black Crystal Piece x 1 Black Crystal x 30 Old Tree Bark x 20 Clown’s Blood x 20 Black Stone Powder x 400 |
- The exchange method for improvement stones exchanged through the Hunter’s Seal at Sshell Arms in Tarif Village has been changed.
Before change | After Change |
---|---|
Hunter’s Seal x 5: Level 3 weapon Reform stone x 1
Hunter’s Seal x 5: Level 3 Armor Reform Stone x 1
|
Hunter’s Seal x 100: Ultimate Weapon Reform Stone x 1
Hunter’s Seal x 50: Ultimate Armor Reform Stone x 1
|
Other Changes
Content/Item Changes
- The display of results after the end of the life minigame has been modified. Additionally, shutdown latency has been reduced from 3 seconds to 0.6 seconds.
- The collection log at the top of Shakatu – The issue where Chapter 2 of Volume 3 of Debe’s Dictionary of Everything could not be completed has been corrected and improved.
- It has been improved so that it can be completed by giving only 3 types of items needed under water instead of 7 types.
- Descriptions of how to use and obtain items have been added to over 60 types of guild items.
- A statement has been added to the description of the Millennium Wild Ginseng item that the effect applies to the entire family.
- Information about Nampo Moodle Village has been added to the description of the Starlight Powder item.
- Among the descriptions of accessory items that have been improved to be drinking glasses, the descriptions related to extracting drinking glasses and removing drinking glasses have been improved.
- When proceeding with the [Purified Drinking Glass] quest, the fingerprint has been improved so that it is clear that it is removal rather than extraction.
- The selling price of Blueprint: Epheria Frigate and Blueprint: Epheria Sailboat has been changed to 10,000 silver coins.
Background, NPC, effects, cutscenes
- Artini has begun to more actively promote musical instrument stores located everywhere.
- An improvement has been made so that even if you complete the quest by visiting only one of Artini’s musical instrument stores operating in Kaia, Flondor, Ancado, and Salanar, you can obtain knowledge of musical instrument stores in other regions from Artini at that musical instrument store.
- Artini’s Kaia Musical Instrument Shop
- Artini’s Flondor Musical Instrument Shop
- Artini’s Ancado Musical Instrument Shop
- Artini’s Salanar Musical Instrument Shop
- An improvement has been made so that even if you complete the quest by visiting only one of Artini’s musical instrument stores operating in Kaia, Flondor, Ancado, and Salanar, you can obtain knowledge of musical instrument stores in other regions from Artini at that musical instrument store.
- The sound has been improved to sound more natural in complex combat situations.
- The Tuvala equipment exchange dialogue for the Blacksmith in the Kingdom of Morning has been naturally improved.
UI Changes
- The name of the menu has been changed.
- Edit Menu → Menu
- The menu icon has been changed accordingly.
- For the menu editing function, the location has been moved to the right side of the menu. (gear icon)
- Edit Menu → Menu
- The server selection screen has been improved so that the entry button is not exposed when setting the main server.
Mount Changes
- To allow more adventurers to experience the improved guild galley, the requirements for expansion materials have been relaxed.
Before change | after |
---|---|
+10 [Guild] Galley: Ivory Figurehead +10 [Guild] Galley: Reinforced Armor +10 [Guild] Galley: Maria Ship Cannon +10 [Guild] Galley: Sky Wind Sail |
[Guild] Galley: Ivory Figurehead [Guild] Galley: Reinforced Armor [Guild] Galley: Maria Gunboat [Guild] Galley: Sky Wind Sail |
Bug Fixes
- When a character is receiving a buff or debuff effect related to movement speed, it has been changed to be affected by the buff and debuff effect even when jumping while moving forward.
- [Valkyrie, Mystic, Lahn, Corsair] The issue where teeth were exposed unnaturally when wearing the Coconut Pirates helmet has been fixed.
- It has been modified so that when a character enters Magnus through the well, the maid, butler, and pets are not visible.
- The issue where the combat readiness posture looked awkward when fighting the Nine-Tailed Fox in the Land of Morning and Black Shrine has been fixed.
- The issue where the knowledge below could not be obtained has been fixed.
- Stone Chamber of the Ancients, Petrification of Experience I~V
- The typo in the following request has been corrected.
- Request to exchange Dan’s gloves and Ator’s shoes
- ‘[Production] For the expansion of an improved galley’ request acceptance conditions
- ‘[Weekly] Old Moon Guild Request: Defeat Margoria’s Sea Monster’ Request
- An issue where notes were not exposed when editing a specific playable score has been fixed.
- Typos in the descriptions of Kaia’s Echo and Ancado’s Echo items have been corrected.
- The issue where Asperkan and Muzgar’s Warehouse Keeper NPCs were displayed as regular NPCs on the world map has been fixed.
- The issue where the modification effect was not displayed in the confirmation message when replacing a modification in a modification preset has been fixed.
- When expanding the warehouse on Ilya Island, the issue where the warehouse could not be expanded to level 4 even though there were maximum slots available has been fixed.
- The issue where the Petrification of Experience I~V knowledge could not be obtained when completing the simplified main quest has been corrected.
- The issue where the character was unable to escape when moving to a specific location at the entrance to the Hystria Ruins has been fixed.
- The issue where the floor and wallpaper were not applied to the interior of the Muzgar residence has been fixed.
- An issue where, when processing (L) enhanced accessories using the ‘Process All Same Items’ function, accessories that were not strengthened after the item was strengthened was also processed has been corrected.
- Resource modification work has been carried out for the illustration video of the Kingdom of Morning Shaman.
- The issue of the character appearing abnormally fast during the production of ‘Great Steps’ in parts of the Black Shrine and the Kingdom of Morning has been corrected.
- An issue where Nolbu’s appearance from <Choi Jinsa> flickered under certain circumstances while processing an illustration request in the Land of Morning has been fixed.
- An issue where the party invitation UI would go out of the party settings window when the screen was reduced while using the pad-only UI in windowed mode has been fixed.
- The issue where the PlayStation logo was displayed in my party/unit settings while using the pad-only UI has been fixed.
- The issue where lightstone items were displayed in the next hunting ground in the hunting ground information UI has been fixed.
- Dark Follower’s Bedroom, City of the Dead, Tungrad Ruins
Class Changes
Sorceress
Awakening
Violation
- When using a skill, the character has been changed to immediately rotate and activate the skill according to the direction of the camera at the beginning of the skill.
- The same change occurred when consuming a piece and activating it forward once more.
Ranger
Awakening
Vine Knot
- The character has been changed to land quickly on the ground after using the Vine Knot skill.
- The issue where the action would intermittently end on top of a monster when used in close proximity to a monster has been fixed.
- It has been modified so that if the character is in the air during the landing motion, the falling motion appears immediately.
Maehwa
Main weapon, Succession
Prime: Petal Swirl
- After using the chase skill, it has been improved to smoothly link with the skill Prime: Petal Swirl
- The character’s direction has been changed to be fixed regardless of camera rotation during the return movement after using the Prime: Petal Swirl skill.
Razorblade Corolla
- Improvements have been made to smoothly link the first hit after a forward chase, and the second hit after a backwards chase.
Awakening
Petal Swirl
- Improvements have been made to smoothly link to the next skill after using it.
- Moonrise
- Sleet Steps
- Stub Arrow: Evasive Shot
- Oppression
- Maehwa’s Will, Ultimate: Maehwa’s Will
- Chaos: Crimson Gust
Frost Pillars
- Improvements have been made so that the skill can be smoothly linked to other skills after use.
Flow: Tip of an Iceberg
- After using the skill Flow: Tip of an Iceberg, Improved to smoothly link with the skills Flow: Frostflower, Ice Fang 2 Hits, and Sleet Steps
Sleet Steps
- The issue where the character would rotate awkwardly when using Sleet Steps in the left/right direction has been fixed.
Witch
Awakening
Barrage of Lightning
- It has been improved so that it can be linked with Flow: Magical Evasion and Elementalization skills while casting.
- After using the skill: Improved to smoothly link with the Flow: Magical Evasion skill.
Kunoichi
Main weapon, Succession
Kunai Block
- Stamina has been changed to no longer consume while using Kunai Block
- The guard has been changed to remain continuous until the Q keystroke is held.
- The distance you are pushed back upon successful defense has been reduced.
Tragic Blade
- The activation condition for the skill has been changed from activating when successfully defending when stamina is 400 or less to activating when left-clicking after successfully defending.
Succession: Kunai Throw, Shadow Stomp
- When using the Succession: Kunai Throw skill in the air, the skill has been improved to activate immediately when using Shadow Stomp afterwards.
- The movement speed of Succession: Kunai Throw when used in the air has been improved.
Awakening
Flow: Pinwheel Fury
- Shadow clones have been changed to appear more quickly when using Flow: Pinwheel Fury
Lethal Spin Spree
- The movement speed moving forward while using the Lethal Spin Spree skill has been slightly increased, and has been changed to allow the character to move in the direction he or she is facing.
- The movement during use of the Lethal Spin Spree skill has been changed so that it does not pass through the character.
Danse Macabre
- When using the Danse Macabre skill, the attack has been changed to always move the maximum distance to activate even if there is an enemy in the middle.
- Accordingly, it has been changed so that you can use the attack mid-move by pressing the left mouse button while using the skill.
Ninja
Main weapon, Succession
Prime: Fatal Blow, Shadow Stomp
- The Shadow Stomp skill has been changed to activate immediately after using the Prime: Fatal Blow skill.
Prime: Smokescreen
- Prime: Smokescreen skill cooldown changed from 12 seconds to 10 seconds.
Alert Stance
- Improved to activate Alert Stance when right-clicking after using the skill Covert: Cut Throat or Boss Slaughter
Awakening
Drastic Measure
- The skill has been changed so that charging the Drastic Measure skill can be completed more quickly.
- The display of the charging status of the Drastic Measure skill has been changed to be displayed according to the actual charging action.
Seamless
- The skill’s bound effect has been changed to only apply to monsters.
Shadow Split
- When using Shadow Split after using another awakening skill, the skill has been changed to always activate immediately.
- However, when activated in a skill slot or alone, it is the same as before.
Mystic
Main weapon, Succession
Flash Step, Elbow Edge
- The issue where the movement distance was reduced when linking with Elbow Edge after Flash Step has been corrected.
Flash Step, Prime: Scissor Kick
- After Flash Step, it has been changed to activate from the first hit when linking with Prime: Scissor Kick
Prime: Scissor Kick
- The floating effect of the Prime: Scissor Kick skill has been changed to be applied on the first hit.
Awakening
Wave Orb, Sea Burial
- The Hurricane Kick skill has been improved to smoothly link with Wave Orb, Sea Burial
Dragon’s Pit
- Improvements have been made so that the skill can be smoothly linked to other skills after use.
- Cooldown time changed from 25 seconds to 20 seconds.
- It has been improved so that it can be activated through a skill slot even when in gauntlet mode.
Dragon’s Rip
- After using the Dragon’s Rip skill, it has been changed to activate immediately without a charging action when linking with the Wave Orb skill.
Hurricane Sweep
- The effect of recovering vitality with each action when using a skill has been removed.
- A health recovery effect has been added when a successful hit occurs, and 30 health is recovered for each hit.
- Accordingly, the Black Spirit: Hurricane Sweep skill has also been changed.
Wave Orb
- The health recovery effect applied upon completion of charging has been removed.
- Upon completing the charging, the Dragon effect has been changed to activate without consuming the fighting spirit.
- Life has been changed to recover 200 when using the skill.
- When activated by consuming fighting spirit, the recovery amount increases to 300.
- This includes cases where it triggers immediately.
- When activated by consuming fighting spirit, the recovery amount increases to 300.
- Even if there are only 2 fighting spirits, the dragon effect has been changed to apply by consuming 2 fighting spirits.
- The Flash Step that can be linked while using a skill has been changed to only be activated after charging is complete.
Rising Dragon
- Life has been changed to recover 200 when using the skill.
- When activated by consuming fighting spirit, the recovery amount increases to 300.
- Even if there is only 1 fighting spirit, the dragon effect has been changed to apply by consuming 1 fighting spirit.
Sea Burial
- Even if there is only 1 fighting spirit, the dragon effect has been changed to apply by consuming 1 fighting spirit.
- Accordingly, the effect that activates when there is only one existing fighting spirit has been deleted.
- Life has been changed to recover 200 when using the skill.
- When activated by consuming fighting spirit, the recovery amount increases to 300.
Sage
Main weapon, Succession
Prime: Form Shift
- The magic attack power increase +16 effect when using the skill has been removed.
Prime: Overdrive
- It has been changed so that the signal acceleration effect cannot be obtained from Kyve Mastery and Ator’s Thorn skills.
- The signal acceleration effect has been changed to be applied twice when using the following skills.
- Spatial Collapse
- Flow: Finishing Touch
- Ator’s Energy
- Void Gateways
- Dimensional Compression
- Gravity Rift
- Atomagia
- Prime: Rift Storm
- Prime: Spear Bolt
※ In the case of Black Spirit skills, the signal acceleration effect is applied four times.
Prime: Rift Chain
- The cooldown of the skill has been increased from 4 seconds to 7 seconds.
- The damage of the following skills has been adjusted.
Skill name | Before change | after |
---|---|---|
Prime: Ator’s Fist I~III |
Hit damage 888/1065/1278% x 3, maximum 4 hits
PvP damage reduction rate 60%
|
Hit damage 932/1118/1342% x 3, maximum 4 hits
PvP damage reduction rate 62%
|
Prime: Spatial Fissure I~III |
1 Hit Damage 1115/1339/1607% x 5
2 Hit Damage 1115/1339/1607% x 7
PvP damage reduction rate 41%
|
1 Hit Damage 1204/1446/1736% x 5
2 Hit Damage 1204/1446/1736% x 7
PvP damage reduction rate 45.4%
|
Prime: Ator’s Mark I~III |
Hit Damage 1334/1557/1777% x 8
PvP damage reduction rate 62.5%
|
Hit Damage 1441/1682/1919% x 8
PvP damage reduction rate 65.3%
|
Prime: Form Shift I~IV |
Hit damage 717/861/1005/1149% x 2, maximum 7 hits
PvP damage reduction 53/53/52.9/52.9%
|
Hit damage 767/921/1075/1229% x 2, maximum 7 hits
PvP damage reduction rate 56%
|
Prime: Ator’s Energy I~IV |
Hit Damage 1518/1680/1844/2011% x 10
PvP damage reduction rate 60.1%
|
Hit Damage 1624/1798/1973/2152% x 10
PvP damage reduction rate 62.8%
|
Prime: Rift Storm |
1 Hit Damage 1318% x 5
2nd hit damage 1318% x 10
PvP damage reduction rate 68.5%
|
1 Hit Damage 1384% x 5
2nd hit damage 1384% x 10
PvP damage reduction rate 70%
|
Dimensional Compression |
1 Hit Damage 1042% x 11
2 Hit Damage 1042% x 10
3 Hit Damage 1210% x 4
PvP damage reduction rate 1,2 hits 50% / 3 hits 52.2%
|
1 Hit Damage 1150% x 11
2nd hit damage 1150% x 10
3 hit damage 1295% x 4
PvP damage reduction rate 1,2 hits 53.3% / 3 hits 55.6%
|
Corsair
Main weapon, Succession
Prime: Mareca: Sea Stroll
- Cooldown time changed from 20 seconds to 12 seconds. Accordingly, the skill addon level was changed from level 3 to level 2.
- It has been changed so that there is no damage while moving. Accordingly, the damage of the last hit has been adjusted.
- However, the effect of not being able to recover the guard gauge is applied to the trajectory that the Corsair passes through.
- Air attack has been added.
- It has been changed so that there is no damage while moving. Accordingly, the damage of the last hit has been adjusted.
Mareca: Sea Stroll
- An issue where the description of the control keys and float effect during the skill description was displayed differently from the actual effect has been fixed.
Flow: Dreamswirl
- Cooldown time changed from 30 seconds to 20 seconds.
- The issue where a stun symbol was displayed on the skill effect icon has been fixed.
Drakania
Awakening
Flow: Dragon Flight
- While using the skill, it has been changed so that it cannot be used in conjunction with the following skills: Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, and Dragonblood: Tip of the Scale
- Accordingly, it has been changed to result in a landing motion when pressing E, right-clicking, or left-clicking while flying.
- After the landing motion, the skill combos of Hexeblood: Tectonic Slam and Hexeblood: Storm Maul have been changed to activate after the character has completely landed.
- After the landing movement, it has been improved to smoothly link with the Hexeblood: Tip of the Scale and Dragonblood: Tip of the Scale
- After landing while dodging left or right, it has been improved to smoothly link with the following skills: Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, and Dragonblood: Tip of the Scale
Hexeblood: Tip of the Scale
- Stamina has been changed to consume 150 when 3 hits are activated while moving. As a result, endurance is not restored.
Dragonblood: Tip of the Scale
- Stamina has been changed to consume 150 when activated while moving. As a result, endurance is not restored.
Markthanan’s Heart
- When using the skills Hexeblood: Extinction and Dragonblood: Savage Decree, if Drakania’s health is below 50%, 5% of maximum health will be restored from 2 times to 4 times.
- When using the Doombringer skill, if Drakania’s health is below 50%, it has been changed from 6 times to 4 times for 5% of maximum life.
- When using the skill Dragonblood: Sundering Roar, if Drakania’s health is below 50%, the skill has been changed to recover 5% of its maximum health 10 times instead of 6 times.
- The issue where Drakania’s life was restored by more than 50% when using the Doombringer skill while using another skill, but additional life was occasionally recovered, has been fixed.
Flow: Obliterate
- The skill’s PvP damage reduction rate has been changed from 27.3% to 38.6%.
Maegu
Awakening
Hazy Path
- When locking the Heavenward Dance skill, the Hazy Path skill has been improved to be activated by ↑ + right-clicking while using the main weapon.
Twirling Foxflare
- A forward guard effect has been added when using the skill.
- Accordingly, the effect when learning Core: Twirling Foxflare has been changed to stiffness when the first hit is successful.
Twirling Crane
- The amount of life restored by Maegu when using a skill has increased from 30% → 40% of maximum life.
- Cooldown time changed from 18 seconds to 16 seconds.
- It has been improved so that it can be activated from a skill slot in the main weapon mode.
Scholar
Rabam’s Enlightenment – Advanced Skills
- Rabam’s Enlightenment – 3 types of skill enhancements have been added.
- Each advanced skill can be learned by characters level 56/57/58 or higher.
- You can only learn one of two advanced skills at each level.
- In order to acquire advanced skills, you must acquire prerequisite skills.
Level 56: Gravity control, quick dash
gravity control | Skill description |
---|---|
a quick dash | Skill description |
Level 57: Flow: Golden Barrier, Flow: Golden Path
Flow: Golden Barrier | Skill description |
---|---|
Flow: Golden Road
|
Skill description |
Level 58: Golden Protection, Gravity Deflection
golden protection | Skill description |
---|---|
gravity refraction | Skill description |
The control keys for level 56 skill enhancement and level 57 skill enhancement are linked.
Example) Flow after a quick rush: Golden Road
Example) Flow after a quick rush: Golden Road
Black Spirit Rage Skills
- Three types of Black Spirit Rage skills have been added to the Scholar class.
- Black Spirit’s Rage 10%: Black Spirit: Hammer Spin
- Black Spirit’s Rage 25%: Black Spirit: One Giant Leap
- Black Spirit’s Rage 50%: Black Spirit: Hammer Smash
Black Spirit: Hammer Spin
Preview | Skill description |
---|---|
Black Spirit: One Giant Leap
Preview | Skill description |
---|---|
Black Spirit: Hammer Smash
Preview | Skill description |
---|---|
Gravity’s Grip
- The Gravity’s Grip skill has been changed as follows:
- The method of charging at the aimed target has been changed to rush forward regardless of the aimed target when the throw is successful.
- Accordingly, the phenomenon of attempting to catch the target by passing it when used on a slope has been improved.
- Additionally, the character has been changed to rotate according to the camera direction while dashing.
- However, if there is an obstacle while rushing, you cannot go over it.
- The attack judgment of throwing strikes has been relaxed.
- The throwing attack has been improved to smoothly link with other skills.
- The method of charging at the aimed target has been changed to rush forward regardless of the aimed target when the throw is successful.
One Giant Leap
- The issue where the movement was intermittently awkward when using the One Giant Leap skill with high jumping power has been fixed.
Hammer Smash
- When using the Hammer Smash skill, the 2nd hit has been improved to be performed quickly.
One Small Step
- When using the One Small Step skill, the character has been improved to rotate immediately according to the camera rotation at the beginning of the skill.
Potential Energy
- Changed so that mouse movement is not applied when using Potential Energy
Gravity Anchor, Attraction
- The phenomenon of not being able to move intermittently when connecting Gravity Anchor → Attraction on a slope has been improved.
- The Gravity Anchor skill has been improved to be smoothly linked to the Attraction skill
Gravity Anchor
- After Gravity Anchor, it has been improved to smoothly link with other skills
Hammerfall
- It has been improved so that it can be linked to Gravity Blink and Reversal skills while using the Hammerfall skill.
- The skill ‘Elvia: Space Split’, which can be used when gaining the power of an ancient spirit in Elvia’s realm, has been added.
- The issue where the two-handed hammer looked awkward when capturing a horse has been fixed.
- The issue where the appearance of the gravity core was intermittently not visible when linking hammer skills after using a two-handed hammer skill has been fixed.
Drakania needed nerf but this kind of nerf is killing the charecter. F you J. Hope you d1e. Not nerfing the sorc but killing the drakania like that is not good. ANIMALS.
Drakania needed nerf but this kind of nerf is killing the charecter. F you J. Hope you die. Not nerfing the sorc but killing the drakania like that is not good. ANIMALS.
maegu part still needs more translation 🙂