Accuracy, Evasion, DR Rework
Deboreka Ring
- Deboreka Ring has been added.
- The Deboreka Ring can be obtained from the Etherea’s Limbo
Enhancement Level |
Equip Effect |
---|---|
Deboreka Ring |
AP 9
Accuracy 2
|
PRI (I) Deboreka Ring |
AP 12
Accuracy 4
|
DUO (II) Deboreka Ring |
AP 15
Accuracy 6
|
TRI (III) Deboreka Ring |
AP 18
Accuracy 8
|
TET (IV) Deboreka Ring |
AP 21
Accuracy 10
|
PEN (V) Deboreka Ring |
AP 24
Accuracy 12
|
Etherea’s Limbo Rework
- Erethea’s Limbo has been added.
How to enter Etherea’s Limbo |
– ESC Menu – Adventure (F5) – Enter through Etherea’s Limbo
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※ When entering Etherea’s Limbo, you must meet the following conditions.
– Level 56 or higher, not in combat, at maximum health, not in a party
- You can start the Etherea’s Limbo through the Erethea Stone Tablets inside Etherea’s Limbo
- In order to challenge Erethea’s trials, you need ‘Forgotten Witch’s Token’.
- ‘Forgotten Witch’s Token’ can be obtained at the following monster zones with a very low probability.
- In order to challenge Erethea’s trials, you need ‘Forgotten Witch’s Token’.
Monster Zone where you can obtain the Forgotten Witch’s Token |
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Monster Zone with recommended AP of 310 or higher
– Tungrad Ruins
– Yzrahid Highlands
– Dark Seeker’s Retreat
– City of the Dead
– Tunkta [Dehkia’s Lantern]
– Valley of Olun [Dehkia’s Lantern]
– Thornwood Forest [Dehkia’s Lantern]
– Ash Forest [Dehkia’s Lantern]
– Cyclops Land [Dehkia’s Lantern]
– Quint Hill [Elvia]
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- With the addition of the Forgotten Witch’s Token item, the Forgotten Witch’s Token has been added to the loot list in the monster zone information.
Etherea’s Limbo
- When Etherea’s Limbo begins, the Crystal of Oblivion appears, and the ‘Blessing of Oblivion’ rests on the adventurer.
- Adventurers can challenge each trial through the Crystal of Oblivion.
- If you overcome a total of three of these trials, the Gate of Oblivion will appear and you can enter the room where the legacy of forgotten trials sleeps.
- Adventurers can challenge each trial through the Crystal of Oblivion.
- When Eretea’s Trial begins, ‘Blessing of Oblivion’ will bless the adventurer who takes on Eretea’s Trial.
- The Blessing of Oblivion grants great power to adventurers who take on the trials of Eretea.
Blessing of Oblivion: Extreme Cold |
– It is a blessing of oblivion, forgetting the fear of extreme cold.
You can inflict additional damage to monsters that appear in the Crucible Trial.
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Blessing of Oblivion: Crack |
– It is a blessing of oblivion that forgets the fear of cracks.
You can inflict additional damage to monsters that appear in the Rift Trial.
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Blessing of Oblivion: Ancient |
– It is a blessing of oblivion that forgets ancient horrors.
You can inflict additional damage to monsters that appear in Ancient Trials.
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Blessing of Oblivion: Void |
– It is a blessing of oblivion that forgets the fear of the void.
You can inflict additional damage to monsters that appear in Void Trials.
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Witch’s Scars
- When you overcome the trials contained in the Crystal of Oblivion, the witch’s scars will appear.
- One of several types of witch’s scars will appear, and depending on the results, you can obtain more legacies of forgotten trials.
- In Legacy of the Forgotten Trials, you can drop various loot, including the Deboreka Ring, at a given rate.
The room where the forgotten legacy of Erethea rests.
- Once all three trials have been overcome, the Gates of Oblivion will appear, all of the Oblivion Crystals will glow golden, and all doors inside Etherea’s Limbo will lead to a room where the Legacy is hidden.
- In the room where the Forgotten Legacy of Trials sleeps, you can obtain the items below, including the Deboreka Ring.
Main rewards available |
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Deboreka Ring
Resplendent Lighstone of Fire
Purified Lightstone
Star of Oblivion
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- In addition to the Deboreka Ring you obtain, if you obtain 100 Stars of Oblivion, you can exchange them for a Deboreka Ring through the Stone Tablet of Eretea.
Monster Zone Improvements
Tungrad Ruins
- Tungrad Guide’s vitality has been reduced by 50% compared to before.
- Tungrad Guide has been changed to be unaffected by the ‘Essence of Ulukita’ effect.
- Tungrad Ascetic and Tungrad Punisher have been changed to receive the defense increase effect until the Tungrad Guide falls and releases its energy.
- The defense increase effect is removed when the fallen Tungrad Guide releases its energy.
- Tungrad Bringer has been changed to no longer remove Ulukita’s Essence effect.
- The health conditions when Tungrad Bringer is killed while flying have been changed.
- Killed when remaining health is 20% → Killed when remaining health is 30%
- The ‘Essence of Ulukita’ effect has become 1.4 times stronger than before.
- The duration of the ‘Essence of Ulukita’ effect has been changed from 30 seconds to 6 seconds.
- When Futarek appears, the stamina of the <Fearful> Tungrad Guide and Tungrad Ascetic has been reduced by 50% compared to before.
City of the Dead
- <Black Sand Guide> The distance that Tehmrin Messenger travels to cast a spell has been slightly reduced.
- The <Called> Tehmrin Scouts and <Called> Tehmrin Elites called by the Knight of Faith have been changed to behave more aggressively.
- The speed at which <Called> Tehmrin Scouts and <Called> Tehmrin Elites attack adventurers has become faster.
Crypt of Resting Thoughts
- The way the Dark Knight appears has changed.
- The Dark Knight will not appear in the dark for a certain period of time, but will appear after a certain period of time (6 minutes) after detecting nearby adventurers.
- After 3 minutes in a non-combat state, the Dark Knight hides himself in the darkness again.
- The Dark Knight will not appear in the dark for a certain period of time, but will appear after a certain period of time (6 minutes) after detecting nearby adventurers.
Quint Hill [Elvia]
- The Fever of Agris effect has been changed to not be applied when the following monsters are killed.
- <Encroached upon by an ancient seal> Ancient troll, <Encroached upon by an ancient seal> Ancient troll warrior, <Encroached upon by an ancient seal> Ancient troll slinger, <Encroached upon by an ancient seal> Ancient troll shaman, <Encroached upon by an ancient seal> > Ancient troll elite warrior
- When defeating the next monster, the Heat of Agris effect will be applied in the same way as before.
- <Awakened> troll, troll warrior, troll slinger, troll porter, troll elite warrior <sealed> troll shaman.
Siege/Node War Changes
- The positions that can apply for participation in base wars have changed.
Positions that can apply for participation in base wars | |
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Before change | After change |
Guild leader or alliance leader |
Position of guild (alliance) leader or higher
(Guild Leader, secretary, staff, aide, captain, alliance leader)
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- When applying to participate in a node war, minimum conditions have been added.
Minimum conditions for application to participate in node war
– Regardless of the server you are connected to, you can apply to participate when there are at least 10 guild members/alliance members connected.
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- The maximum number of participants per node war group has been adjusted as follows.
- Accordingly, the number of war heroes participating in the node battle has also been adjusted.
Maximum number of participants per territory group | ||
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Region Group | Maximum number of participants | Number of War Hero participants |
Balenos & Serendia (Attack/defense total of 550 level) |
35 people → 30 people | 1 person |
Mediah & Valencia (Attack/defense total of 685 level) |
70 → 50 people | 3 people → 2 people |
Calpheon & Kamasylvia | 100 people → 75 people | 5 people → 3 people |
- Individual rewards for participating in the Siege War have been changed to be immediately paid to the Black Spirit’s gift box at the end of the Siege War.
- In accordance with the change so that individual rewards for participating in the Node War/Siege War are immediately paid through the Black Spirit’s Gift Box, the Participation Reward button has been removed from the Guild Information Window (G) -> Guild Member Status.
- Accordingly, when the official server is updated, rewards not received after participating in the Node War/Siege War will be paid to the Black Spirit’s gift box.
- During the Siege war, the time to create the Invincible Flag at the Invincible Flag Construction Station has been adjusted from 3 minutes to 10 minutes.
- The production time for node wars will remain the same as before, at 3 minutes.
- The way taxes are accumulated in each node and territory has been changed.
- Taxes accumulated in each node and territory are rewards that can be obtained as guild funds when winning a node war/siege war.
How taxes are obtained | |
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Before change | After Change |
Taxes are accumulated daily according to a set ratio for each node and territory.
Acquire accumulated taxes when winning a node war/siege war
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A set amount of tax is assigned to each node and territory every day
Obtain the set tax when winning a node war/siege war (not accumulated)
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※ The method of tax accumulation on the tribute wagon is also set at a specified tax amount at each departure, not cumulative.
Amount of tax that can be obtained with guild funds when occupying a node or territory | |
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Tier 1 Node Fortress | 2 billion ~ 4 billion |
Tier 2 Node Fortress | 4 billion ~ 6 billion |
Tier 3 Node Fortress | 6 billion ~ 8 billion |
Tier 4 Node Fortress | 8 billion ~ 10 billion |
Tier 5 Node Fortress | 10 billion ~ 12 billion |
Balenos/Serendia Siege War |
30 billion ~ 40 billion |
Calpheon Siege War |
40 billion ~ 50 billion + tribute carriage |
Mediah/Valencia Siege War |
60 billion ~ 70 billion |
Balenos/Serendia Tribute Wagon | 10 billion ~ 20 billion |
※ As before, taxes accumulated on the Balenos/Serendia tribute wagon that departs 2 hours before the start of the occupation war every Saturday are accumulated as pre-conquest taxes upon arrival in Calpheon.
The tax that can be obtained by hitting the tribute wagon can be obtained up to 50% of the above tax, and the remainder is accumulated as Calpheon’s pre-conquest tax.
※ As the tax has been changed to be set as a specified amount rather than accumulated, the amount of tax accumulated in the tribute wagon has been changed so that the amount of tax accumulated in the tribute wagon does not decrease when the tax is reset due to the Node War/Conquest War reorganization.
Quest/Knowledge Changes
[Continuation Quest] Ulukita with Rulupee
- After completing all the main quests in the Ulukita area, a series of quests to go on a trip to Ulukita with Rulupee, ‘Ulukita with Rulupee’, once per family, has been added.
- You can check this request for characters level 56 or higher in the Black Spirit (/) – Quest (A) – Event Request tab.
- In order to proceed with this quest, you must complete all main quests for ‘[Ulukita] Prince Bariz’s Gift’.
- By completing this quest, you can obtain a large amount of contribution experience points and knowledge in the ‘Rulupee’s Ulukita Travel’ category.
- When you complete all quests, you can obtain the special title <Pioneer of the Wilderness> and the ‘Essence of Predation’ item.
- You can check this request for characters level 56 or higher in the Black Spirit (/) – Quest (A) – Event Request tab.
Quest name | Conditions for receiving quest | Rewards for completing consecutive quests |
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Ulukita with Rulupee
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Ulukita area ‘[Ulukita] Prince Bariz’s gift’ main quest completed |
Title <Pioneer of the Wild>, Essence of Predation,
Contribution experience, exploration request knowledge
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- The quest ‘[Calpheon] Afterlife III’ has been added to the list of recommended quests, ‘[Social Action] Confidence’.
- During the quest to acquire the Florchestra instrument, it has been improved so that when acquiring the instrument, knowledge of the instrument is also acquired.
※ If you have already completed the quest, you can obtain instrument knowledge by talking to Artini at Lake Flondor.
- When completing the quest ‘[Flochestra] Musician of the Forest and City’, the title ‘Flochestra’s Wings’ has been added as a reward.
※ If you have already completed the quest, you can obtain the title by talking to Artini at Lake Flondor.
- Due to changes in the acquisition location of Florchestra instruments, some of the knowledge has been modified.
- When you complete a quest and obtain a reward, a reward log display has been added so that you can easily see the reward you have obtained.
Other Changes
Content Changes
- [Abyss One: Magnus] The completion condition for ‘Imp with a Red Nose and Sadness’ Abyss has been changed from 5 pearls to 3.
- [Abyss One: Magnus] Some messages from Abyss, ‘A sad imp with a red nose’ have been modified.
Item Changes
- A phrase has been added to the fence item description stating that a maximum of 10 units can be installed regardless of type.
UI Changes
- Some names have been changed to more clearly relate to the appearance change function.
- The name of Beauty and Beauty Shop displayed in the pearl store, menu, and some descriptions has been changed to ‘Appearance Change’.
- The name of the Beauty Album has been changed to ‘Appearance Album’.
- The refresh button has been modified to be exposed when the appearance album is opened by changing appearance (F4).
- Some quest icons for the Growth Pass ‘Bronze Confirmed Enhancement’ have been changed.
Bug Fixes
- The issue where the minimap was displayed unnaturally at certain locations in the Valencia Desert has been fixed.
- [Dark Knight] The issue where decorative knots were exposed when playing with some instruments has been fixed.
- The issue of the previously set route finding being erased when accepting the quest ‘[Journey Guide] Ethan’s Adventure Book’ has been fixed.
- When the item name displayed in the game end confirmation window becomes longer, the alignment has been modified to be more natural.
- The pathfinding for some quests has been modified to be more natural.
- An issue where the description of the sea totem was out of the UI when using the pad-only UI has been fixed.
- An issue where the character would get stuck in the terrain by using a skill at a specific location during Atoraxion: Sikarakia has been fixed.
- Pilgrim’s Sanctuary – An issue where vegetation near a certain tent located in Sunjong was positioned unnaturally has been corrected.
- As the Jordine Saga progresses, some of Karanda’s effects have been modified to look more natural.
- The issue where the ‘Summon Adventurers’ quest was displayed in the list of recommended quests while the Jordine Saga was in progress has been fixed.
- A typo in the description of the performance in the My Information (P) window has been corrected.
- The description of the knowledge How to Obtain a Camel has been corrected.
- The names that were used interchangeably in the game as flounder and flounder have been unified as ‘flounder’.
- The iron gate located unnaturally near the Altinova Arena has been removed.
- The issue where some carts in Blade Narrows looked awkward has been fixed.
Theses changes look good although the forgotten platform which is console won’t see these changes for years to come I hope you read and listen to this comment with the change to season there has been no way of getting weapon exchange coupons plz either put them in Pearl shop or make so we can receive on regular basis I want to change main but can’t so I am forced to play a game that I’m not enjoying as you have nerfed my succ sage into the ground if not able to change soon I feel myself and lots more will leave bdo which will be a shame on a dwindling player base already