Class Changes
All Classes
Adjusted number of skill hits
- The number of skill hits for all classes has been adjusted.
- As the number of hits of the skill has been adjusted, the following changes have been made:
Skill Damage | – As the number of hits of the skill has been adjusted, the damage of the skill has changed. |
Effect of increasing number of hits | – The effect of increasing the number of hits in a skill has been changed to an effect of increasing damage. * For some skills, the effect of increasing the number of hits is applied as before. |
HP and fighting spirit/mental strength/holy power recovery effect applied to each hit | – The vitality and fighting spirit/spiritual power/holy power recovery effects applied for each hit in the skill have been adjusted to match the changed number of hits. * The values for some skills are rounded. |
Additional skill resources recovered with each hit | – Additional skill resources recovered per hit from skills have been adjusted to match the changed number of hits. * [Sorceress] Shards of Darkness * [Striker, Mystic] Martial Spirit Shard * [Shai] Florin Leaf * [Nova] Breath of the Stars * [Drakania] Ion |
Skill addons | – In skill addons, the value of the life recovery effect recovered for each hit object when a successful hit has been adjusted to match the changed number of hits. |
- The additional damage effect proportional to one’s maximum health/fighting spirit/holy power/spirit power of some skills has been removed.
- [Ranger] Evasive Explosive Shot III, Blasting Gust III, Penetrating Wind IV
- [Berserker] Raging Thunder IV ~ VI, Predatory Hunt IV, Ultimate : Elastic Force, Wrath of the Beast III, Lava Piercer I ~ III
- [Maehwa] Lunar Slash
- [Kunoichi, Ninja] Heart Aiming, Flash Slash I~III, Ninjutsu: Shadow Explosion I~V, Fox Claw I~IV, Suicide Fall I~II
- [Ninja] Beheading the Dead I~III
- [Witch, Wizard] Earthquake I ~ IV, Meteor Shower I ~ III, Fireball Explosion I ~ III, Residual Lightning I ~ IV, Frigid Fog I ~ IV, Blizzard I ~ III, Ultimate: Blizzard, Concentrated Magic Arrow III
Black Spirit’s Rage Skills (10%, 25%, 50%)
- Black Spirit’s Rage Skills (10%, 25%, 50%) skill has been changed as follows.
- All Black Spirit’s Rage skills no longer trigger the skill special effects of the original skills.
- In the case of skills with levels (I to IV, etc.), the Black Spirit’s Rage skill can only be activated when the last level is acquired.
Damage reduction system rework
- Just like the ‘Bonus Attack Power’ and ‘Damage Reduction Rate’ that are obtained depending on the item worn, ‘Bonus All Damage Reduction’ that has an additional effect depending on one’s defense has been added.
- The value of ‘Bonus All Damage Reduction’ increases depending on the defense of the worn item.
- Accordingly, the effect of increasing defense gained when using a character’s skills has been adjusted.
Bonuses based on defense Increase all damage reduction | |
Sheet DP | Bonus All Damage Reduction Values |
253~255 | 2 |
256~258 | 4 |
259~261 | 6 |
262~264 | 8 |
265~269 | 10 |
270~274 | 12 |
275~278 | 14 |
279~282 | 16 |
283~286 | 18 |
287~289 | 20 |
290~292 | 22 |
293~295 | 24 |
296~298 | 26 |
299~301 | 28 |
302~304 | 31 |
305~307 | 35 |
308~310 | 37 |
311~313 | 40 |
314~316 | 43 |
317~320 | 46 |
321~323 | 50 |
324~325 | 51 |
326~327 | 52 |
328~329 | 53 |
330~331 | 54 |
332~333 | 55 |
334~335 | 56 |
336~337 | 57 |
338~339 | 58 |
340~341 | 59 |
342~344 | 60 |
345~347 | 61 |
348~350 | 63 |
351~356 | 64 |
357~359 | 65 |
360~362 | 66 |
363~365 | 67 |
366~368 | 68 |
369~370 | 69 |
371~373 | 70 |
374~376 | 71 |
377~379 | 72 |
380~382 | 73 |
383~386 | 74 |
387~389 | 75 |
390~391 | 76 |
392~394 | 77 |
395~399 | 78 |
400~404 | 81 |
405~409 | 82 |
410~414 | 83 |
415~419 | 84 |
420~425 | 85 |
426~439 | 86 |
440~454 | 87 |
455~475 | 88 |
476~480 | 90 |
481~490 | 91 |
491~500 | 92 |
501~510 | 93 |
511~520 | 94 |
521~529 | 95 |
530~539 | 96 |
540~549 | 97 |
550~560 | 98 |
561~569 | 99 |
570~579 | 100 |
580~589 | 102 |
590~599 | 104 |
600~610 | 106 |
611~620 | 108 |
621~630 | 110 |
631~640 | 112 |
641~650 | 114 |
651~660 | 116 |
661~670 | 117 |
671~679 | 118 |
680~690 | 119 |
691~699 | 120 |
Accuracy/Evasion system rework
- The Accuracy/Evasion system has been revamped.
- Now, when evasion is successful, the damage is reduced according to the correlation between the evader’s evasion and the attacker’s accuracy.
- When evasion is successful, a miss is displayed, but reduced damage is applied.
- Even if the evader’s evasion is much higher than the attacker’s accuracy, at least 10% of the accuracy rate is applied, and 10% of the damage would be applied if no evade occurred.
- Accordingly, the character’s basic accuracy / skill accuracy rate / accuracy rate increase effect / evasion rate increase effect / evasion rate decrease effect have been adjusted.
- Now, when evasion is successful, the damage is reduced according to the correlation between the evader’s evasion and the attacker’s accuracy.
Basic accuracy by character level |
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character level | Accuracy before rework | Accuracy after rework |
1 | 8 | 8 |
2 | 17 | 17 |
3 | 25 | 25 |
4 | 34 | 34 |
5 | 42 | 42 |
6 | 50 | 50 |
7 | 59 | 59 |
8 | 67 | 67 |
9 | 76 | 76 |
10 | 84 | 84 |
11 | 92 | 92 |
12 | 101 | 101 |
13 | 109 | 109 |
14 | 118 | 118 |
15 | 126 | 126 |
16 | 134 | 134 |
17 | 143 | 143 |
18 | 151 | 151 |
19 | 160 | 160 |
20 | 168 | 168 |
21 | 176 | 176 |
22 | 185 | 185 |
23 | 193 | 193 |
24 | 202 | 202 |
25 | 210 | 210 |
26 | 218 | 218 |
27 | 227 | 227 |
28 | 235 | 235 |
29 | 244 | 244 |
30 | 252 | 252 |
31 | 260 | 260 |
32 | 269 | 269 |
33 | 277 | 277 |
34 | 286 | 298 |
35 | 294 | 310 |
36 | 302 | 322 |
37 | 311 | 336 |
38 | 319 | 349 |
39 | 328 | 365 |
40 | 336 | 377 |
41 | 344 | 385 |
42 | 353 | 392 |
43 | 361 | 405 |
44 | 370 | 407 |
45 | 378 | 409 |
46 | 379 | 410 |
47 | 380 | 412 |
48 | 381 | 413 |
49 | 382 | 414 |
after 50 | 383 | 417 |
Class skill accuarcy rate and minion/summoned accuarcy rate, accuarcy rate increase buff changes |
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※ The values for skill accuracy rate and accuracy rate increase effect were applied considering all skill accuracy rate, accuracy rate increase buff, and accuracy rate increase passive.
The accuracy rate passive is included in the character trait elements, allowing you to have a higher accuracy rate. ※ The skill accuarcy rate applies to all skills of the class.
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class | Skill accuracy rate changes | Changed summon/summon accuarcy rate | accuracy rate increase buff change details |
Warrior |
16% | – | – Flow: Hilt Strike – All accuarcy rates increased from 6% to 9% – Prime: Counter – All accuarcy rates increase and remain at 9% for 10 seconds. |
Sorceress | 13% | 23% | – Shadow kick – Magic accuarcy rate increase changed from 6% to 12% – Swirling Darkness – Magic accuarcy rate increase changed from 6% to 12% |
Ranger | 13% | 23% | – Call of the Earth – All accuarcy rates increased by 3%, 6%, 9% → Ranged accuarcy rate increased by 6%, 9%, 12% – Cold Blade – Increases the long-distance accuarcy rate of the skill and maintains 3%, 6%, 9%, and 12% for 10 seconds. |
Berserker | 7.50% | 17.50% | – Flow: Shooting Mobility – All accuarcy rates increased by 15% for 3 seconds → Melee accuarcy rate increased by 15% for 10 seconds. – Increases the melee accuarcy rate of Headbutt skills and maintains 3%, 6%, 9%, and 15% for 10 seconds. – Flame Pummel skill’s melee accuarcy rate increases by 15% for 10 seconds. |
Tamer | 7.50% | 17.50% | – Prime: Upward Claw – All accuarcy rates increased from 9% → 15% – Cloud Stomping – All accuarcy rate increase effects removed – Skyreach – Increases all accuarcy rates and adds 15% effect for 10 seconds |
Musa | 25% | 35% | – Eradicate – All accuarcy rate increase effects removed |
Maehwa | 10% | – | – When Chaos: Red Moon is activated – All accuarcy rates increase from 5% to 11% for 30 seconds. – All accuarcy rates of Petal Swirl skills increase by 15% for 10 seconds. |
Valkyrie | 10% | 20% | – Succession: Heavenly Echo I ~ Absolute – All accuarcy rate increase increased for 10 seconds → changed to increase for 60 seconds (values do not change) |
Witch | 25% | 35% | None |
Wizard | 25% | 35% | None |
Kunoichi | 25% | 35% | None |
Ninja | 25% | – | – Prime: Heart Aiming – Delete all accuarcy rate increase effects |
Dark knight | 22.50% | 32.50% | None |
Striker | 19% | 29% | – When using certain fighting spirit skills, all accuarcy rates increase by 6% for 5 seconds. |
Mystic | 19% | 29% | – Nature’s Wrath – All accuarcy rates increased from 12% to 6%. |
Lahn | 22.50% | – | None |
Shai | 19% | 29% | – Try This! – Increases all skill accuarcy rates by 6% for 10 seconds. |
Archer | 22.50% | 32.50% | None |
Guardian | 16% | 26% | – Foretold Encounter – All accuarcy rates increased from 12% to 9% – Increases all accuracy of Cleansing Flame skills by 9% for 10 seconds. |
Hashashin | 0% | 14% | – Sand Divider – All accuarcy rates increased from 3%, 6%, 9% → 12%, 18%, 21% – Inquisition – All accuarcy rates increased from 3%, 6%, 9% → 9%, 15%, 18%, 24% – Prime: Aal’s Dominion – All accuarcy rates increased from 15% to 21% |
Sage | 4.50% | 14.50% | – Absolute: Spatial Fissure – All accuarcy rates increased from 15% to 18% – Radiant Annihilation – All accuarcy rates increased from 9% → 18% – Prime: Spatial Fissure – Increases all accuarcy rates and maintains 18% for 10 seconds |
Nova | 25% | 35% | None |
Corsair | 16% | 26% | – Whirling Slash, Prime: Whirling Slash, Riding Waves – All accuarcy rates increase and remain at 9% for 10 seconds. |
Drakania | Awakening Skill – 16% Main weapon, succession skills – 13.5% |
23.50% | – Prime: Skewer – Increases all accuarcy rates and maintains 9% for 10 seconds – Increases all accuarcy rates of Tip of the Scale skills and maintains 3%, 6%, and 9% for 10 seconds |
Woosa | 25% | 35% | None |
Maegu | 25% | 35% | – Prime: Bared Claws – All accuarcy rate increase effects deleted |
Scholar | 20% | 25% | None |
Changes to class defense/evasion rate increase buff
※ Each change takes into account the passive effects and buff effects of each class (including those that can overlap).
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class | Changed all defense increase effects | Changed all evasion rate increase effects |
Warrior | – Succession: Guard – All defense power increases when attacked: maximum 50 → 20 – Burning Moxie – All defense increases according to the number of surrounding enemies 20,30,40 → 10,15,20 – Seismic Strike, Frenzied Spear – Magic Defense Increase effect removed |
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Sorceress | – Dark Trade – All defense increase effects removed – Shadow Ignition, Crow Nightmare – Magic defense increase effect removed |
– Shadow Leap – Increases all evasion rates from 15% for 5 seconds to 6% for 10 seconds. – Flow of Darkness – All evasion rates increased by 9%, 15% → changed to 3% at all levels |
Ranger | – Squall Shot – All defense increase effects removed – Tearing Shot – Magic defense increase effect removed – Roaring Arrow – All defense increase effects removed – Spirit’s Shackles – All defense increase effects removed – Spirit’s Haven – All defense increase effects deleted |
– Wind Step – Increases all evasion rates and adds 9% effect for 10 seconds – Spirit’s Haven – Increases all evasion rates by 9% for 10 seconds |
Berserker | – Feral Rage, Feral Stampede – Magic defense increased by 15 for 10 seconds → All defense increased by 20 for 10 seconds. – Prime: Fearsome Tyrant – All defense increased from 20 for 10 seconds to 40 for 20 seconds. – Succession: Weakling Hunt – All defense increased from 15 to 30 |
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Tamer | – Heilang: Void Lightning – All defense increase effects deleted – Heilang: Throat-Burn – All defense increase effects deleted – Rain Curtain – All defense increase effects removed – Flow: Soaring Strike – All defense increase effects deleted – Legendary Beast Dance: Echo – All defense increase effects deleted – Legendary Beast’s Claw – All defense increase effects deleted – Prime: Void Lightning – All defense increase effects deleted – Horror Slam, Resonance – Magic defense increase effect removed |
– Heilang: Void Lightning – Increases all evasion rates and adds 9% effect for 10 seconds – Heilang: Throat-Burn – Increases all evasion rates and adds 9% effect for 10 seconds – Legendary Beast Dance: Echo – Increases all evasion rates and adds 12% effect for 10 seconds – Cloud Stomping – All evasion rate increase effect changed from 6% to 12% for 10 seconds. – Prime: Void Lightning – Increases all evasion rates and adds 9% effect for 10 seconds |
Musa | – Rising Storm, Black Spirit: Rising Storm- All defense increase effects deleted – Prime: Rising Storm, Black Spirit: Prime: Rising Storm- All defense increase effects deleted – Tiger Blade – All defense increase effects deleted – Below the Belt – All defense increase effects deleted – Ultimate: Musa Spirit, Steel Gale – Magic defense increase effect deleted |
– Tiger Blade – Increases all evasion rates and adds 6% effect for 30 seconds – Fiery Angel, Black Spirit: Fiery Angel – Increases all evasion rates and adds 6% effect for 10 seconds |
Maehwa | – Retaliation Stance – All defense increase effects deleted – Chaos: Red Moon, Black Spirit: Chaos: Red Moon – All defense increase effects deleted – Prime: Red Moon, Black Spirit: Prime: Red Moon – All defense increase effects deleted – Full Moon Wall – All defense increase effects removed – Ultimate: Maehwa’s Will, Chaos: Crimson Gust – Magic defense increase effect deleted – Blooming Step – All defense increase effects deleted |
– Chaos: Red Moon – Increases all evasion rates and adds 3% effect for 20 seconds – Black Spirit: Chaos: Red Moon – Increases all evasion rates and adds 6% effect for 20 seconds – Prime: Red Moon – Increases all evasion rates and adds 3% effect for 20 seconds – Black Spirit: Prime: Red Moon – Increases all evasion rates and adds 6% effect for 20 seconds |
Valkyrie | – Heaven’s Echo – All defense increase effects deleted – When in defense stance while awakening – All defense increases from 20 for 10 seconds to 20 for 20 seconds. – Divine Descent – All defense increased from 10 for 10 seconds to 20 for 20 seconds (however, it does not stack with all defense increase buffs of Heavenly Echo and Defense Stance) |
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Witch | – Teleport – Delete all defense increase effects – Earthen Eruption – All defense increase effects removed – Sage’s Light, Sage’s Thunder – Magic defense increase effect removed – Protection of Crevice – All defense increased from 20 for 10 seconds to 30 for 10 seconds. |
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wizard | – Teleport – Delete all defense increase effects – Arne enhanced Aqua Jail Explosion- All defense increase effects deleted – Sage’s Light, Sage’s Rage – Magic defense increase effect deleted |
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Kunoichi | – Ninjutsu: Oni Shadow, Ninjutsu: Tendon Cutter – Magic defense increase effect deleted – Black Spirit: Sah Spree of Sonan – All defense increase effects deleted |
– Black Spirit: Sah Spree of Sonan- All defense increase effects changed to all evasion rate increases by 10% for 20 seconds. – Lunar Dash – Increase in all evasion rates from 9% → 6% – Ninjutsu: Oni Shadow- All evasion rate increased from 9% → 3% – Ninjutsu: Tendon Cutter – All evasion rate increased from 9% to 3% – Assassin’s Trail – All evasion rates increased from 9% to 3%. – Smokescreen – All evasion rate increase effects removed |
Ninja | – Ninjutsu: Oni Shadow, Shuriken: Moon Dive – Magic defense increase effect deleted | – Silent Charge – Increases all evasion rates and adds 6% effect for 5 seconds – Prime: Mantle of Darkness – Melee evasion rate increase 1% → All evasion rate increase changed to 1% – Ninjutsu: Oni Shadow – All evasion rate increase effects deleted – Smokescreen – All evasion rate increase effects removed – Prime: Smokescreen – All evasion rate increase effects deleted |
Dark Knight |
– Dark Shadow – All defense increase effects removed – Crazy Ashes, Wrath of Vedir – Magic defense increase effect removed |
– Prime : Wheel of Fortune – All evasion rate increase effect added by 9% |
Striker | – When guarding is successful while moving backwards while wearing sandals – all defense increasing effects are deleted. – Rising Wolf Fang, Flow: Back Step – magic defense increase effect deleted – Prime: Discharge Energy – All defense increase effects deleted |
– Triple Flying Kick – Changed from 3%, 6%, 9% → 3%, 6% – Prime: Discharge Energy – All evasion rate increases for all Spirit Release activation skills, unified to a 6% effect for 5 seconds |
Mystic | – Unbridled Wrath, Nature’s Wrath – Magic defense increase effect deleted – Sea Burial, Black Spirit: Sea Burial – All defense increase effects deleted |
– Triple Flying Kick – Changed from 3%, 6%, 9% → 3%, 6% – Sea Burial, Black Spirit: Sea Burial – Changes all defense increase effects to all evasion rate increases and adds 9% effect for 10 seconds |
Lahn | – Eradication – All defense increase effects removed – Black Spirit: Bleeding Hearts – All defense increase effects deleted – Phoenix Chase, Eye of the Phoenix – Magic defense increase effect deleted |
– Nimbus Dismount- All evasion rate increase changed from 6% to 3% – Primrose Sprint – All evasion rates increased by 9%, changed from 12% to 3% – Prime: Primrose Sprint – All evasion rate increase changed from 12% to 3% – Bloody Stride – Increases all evasion rates and adds 12% effect for 10 seconds – Black Spirit: Bleeding Hearts – Increases all evasion rates and adds 10% effect for 20 seconds |
Shai | – Over There!, Sharing is Caring – Magic defense increase effect deleted – Tumble Wumble! – All defense increase effects deleted |
– Kwik-Two – 3% ~ 6% → Duration changed to 10 seconds at all levels. Changed from 3% to 12% increase – Tumble Wumble! – Changed to all evasion rate increase effect, changed to 12% increase for 10 seconds |
Archer | – Exhale- All defense increase effects removed → Movement speed increase changed to 10% for 10 seconds – Radiant Storm, Deadly Explosion – Magic defense increase effect removed |
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Guardian | – Merciless strike, Pulverization – Magic defense increase effect removed – Prime: Black Blood Circle- All defenses in the area increase from 100 → 40. – Guard – All defenses increased by 20 for 10 seconds / Changed to 40 for 10 seconds when in Yoldun state. |
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Hashashin | – Prophesy Blade – All defense increase effects removed – Dominion Slash – Magic defense increase effect removed |
– Flow: Sand Warp – All evasion rates increased from 9% to 15% for 10 seconds. |
sage | – Illusion Expansion – All defense increase effects deleted | – Bolt – Increases all evasion rates and adds 9% effect for 5 seconds |
nova | - | - |
corsair | – Rising Whirlpool- All defense increase effects removed – Black Spirit: Close Quarters: Charge – All defense increase effects removed → Movement speed increase changed to 10% for 20 seconds |
– Smooth Sailin’ – All evasion rate increase effects deleted – Mareca: Sea Stroll – All evasion rate increase effects deleted – Prime: Mareca: Sea Stroll – All evasion rate increases changed from 12% for 10 seconds to 6% for 20 seconds. |
Drakania | – Scale Bastion – All defense increased from 20 to 10. – Legacy – All defense increase effects removed in Demon Dragon state |
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Woosa | – Fan Wall – All defense increase effects removed – Perilous Waltz – Increases all defenses and adds 20 effects for 10 seconds |
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Maegu | – Spirit Swirl – All defense increase effects removed – Prime: Spirit Swirl – All defense increase effects deleted – Emberclaw Finale – All defense increase effects deleted |
– Spirit Step, Kite: Chain: Spirit Step – All evasion rate increase effects deleted – Hazy Path – Increases all evasion rates and adds 9% effect for 10 seconds |
Scholar | - | - |
Changes to the evasion rate reduction effect for all classes | |
class | Changes to all evasion rate reduction effects |
Warrior | – Prime: Solar Flare – Changed from 6% → 3% – Solar Flare – Changed from 6% → 3% |
Sorceress | – Beak Kick II, Absolute – Changed from 9% → 3% – Turn-back Slash I ~ III – 3%, 6%, 9% depending on level → Changes to 3% at all levels |
Ranger | – Blasting Gust – 3% ~ 12% depending on level → Changes to 3% at all levels – Prime: Blasting Gust – changed from 12% to 3% |
Berserker | – Storming Beast – Changes from 6% to 12% → 3% depending on level – Prime: Storming Beast – Changed from 12% to 3% |
Tamer | – Prime: Surging Tide – changed from 6% → 9% – Echo Pierce – Reduces all evasion rates and adds 3% effect for 10 seconds |
Musa | – Eradicate – Reduces all evasion rates and adds 3% effect for 10 seconds – Prime: Gale – Changed from 12% → 9% |
Maehwa | – Prime: Blooming, Red: Blooming – All evasion rate reduction, 3% effect added for 10 seconds |
Valkyrie | – Flow: Divina Vult – Changed from 9% → 3% – Divina Inpulsa – changed from 9% → 3% – Flow: Holy Revelation – Reduces all evasion rates and adds 3% effect for 10 seconds |
Witch | – Voltaic Pulse – Changed from 15% → 9% – Prime: Voltaic Pulse – Changed from 6% → 3% – Prime: Aqua Jail Explosion – Changed from 6% → 3% |
wizard | – Cataclysm, Black Spirit: Cataclysm – Changed from 15% → 9% – Prime: Voltaic Pulse – Changed from 6% → 3% – Prime: Aqua Jail Explosion – Changed from 6% → 3% |
Kunoichi | – Wheel of Wrath – Reduces all evasion rates and adds 3% effect for 10 seconds – Prime: Flash Slash – Reduces all evasion rates and adds 3% effect for 10 seconds |
Ninja | -Serpent Ascension – 3%, 6%, 9% depending on level → Changes to 3% at all levels – Prime: Heart Aiming – Reduce all evasion rates and add 6% effect for 10 seconds |
Dark knight | – Trap of Vedir – Changed from 15% to 9% – Succession: Imperious Command – When a mark is successfully struck, all evasion rates are reduced and a 3% effect is added for 5 seconds. |
Striker | – Flow: Landslide- Changed from 9% → 3% – Triple Flying Kick – Changed from 9% → 3% |
mystic | – Shackling Chain – changed from 9% → 3% – Dash Buster- Changed from 12% → 3% – Flow: Landslide – Changed from 9% → 3% |
Lahn | – Tailspin III – Changed from 9% → 6% – Prime: Blade Dance – All evasion rate reduction effect added by 3% |
Shai | – One-Two-Three – Delete all evasion rate reduction effects |
archer | – Spear of Sylvia – 3%, 6%, 9% depending on level → Changes to 3% at all levels |
Guardian | – Black Blood Circle – 3 ~ 15% → Changed to 3% at all levels – Prime: Black Blood Circle – Changed from 15% to 3% – Searing Fang – Reduces all evasion rates and adds 3% effect for 10 seconds |
Hashashin | – Flow: Dune Strike – Changed from 9% → 3% – Prime: Shadow Splitter – All defense reduction changed to evasion rate reduction and added to 9% reduction – Dominion Slash – Changed from 9% → 3% |
sage | – Ator’s Mark – 3 ~ 15% depending on level → Changes to 3 ~ 6% depending on level – Prime: Ator’s Mark – Changed from 18% → 9% – Ator’s Spear – Changed from 9% → 6% |
nova | – Royal Fencing: Attack – All evasion rates reduced from 9% for 5 seconds to 3% for 10 seconds – Prime: Stamma’s Mate- All evasion rate reduction, 3% effect added for 10 seconds |
corsair | – Wave Pout – 3 to 9% depending on level → Changes to 3% at all levels – Prime: Wave Pout – Changed from 9% → 6% – Prime: Cap’n’s Orders: Open Fire! – Changed from 9% → 6% – Prime: Ocean’s Allure – Changed from 9% → 6% – Entangling Vortex – changed from 9% → 3% |
Drakania | – Dragon’s Maw – 3%, 6%, 9% depending on level → Changed to 3% for all levels – Hexeblood: Tectonic Slam – 3%, 6%, 9% depending on level → Changed to 3% at all levels |
Woosa | – Prime: Sagoonja: Bamboo – Changed from 9% → 3% – Soul Cleanse – Reduces all evasion rates and adds 9% effect for 5 seconds |
Maegu | – Prime: Bared Claws – 3% effect added – Foxflare Cleave – Changed from 9% → 3% |
Scholar | – Hammerfall – 3%, 6%, 9% depending on level → Changes to 6% at all levels |
Super armor and Forward Guard system
- The amount of damage received while in super armor is reduced.
- Now, while in Super Armor, the damage taken is reduced by 10% by default.
- For the characters below, the amount of damage received is reduced more when in super armor mode.
- This effect does not apply to shield characters whose resistance is strengthened at the rear while guarding in the front.
- Striker, Mystic – 25% reduction
- Succession Bersker- 25% reduction when using Succession skills
- Awakening Warrior, Awakening Witch, Awakening Guardian – 20% reduction while using Awakening skills.
- Succession Corsair, Succession Valkyrie – 20% reduction while using Succession skills.
- Scholar, Shai – 20% reduction
- Awakening Warrior, Awakening Ninja, Awakening Kunoichi, Awakening Maehwa, Awakening Valkyrie – 15% reduction while using Awakening skills
- Succession Nova, Succession Warrior – 15% reduction while using Succession skills
- The values for the damage reduction effect received by the guard gauge when the following characters are using some front guard skills have been adjusted.
- Depending on the size of the shield your character uses, more damage can be reduced.
- Succession Nova – Among the succession skills, the amount of damage received is reduced by 60% when in front guard mode.
- Awakening Valkyrie, Succession Warrior, Succession Guardian – When using awakening or succession skills while in front guard, the damage received is reduced by 40%.
- Succession Valkyrie – Damage received when in front guard while using a succession skill is reduced by 30%.
Warrior
- The skill hit rate of the Warrior class has been set to +16%.
- In the awakened state, when receiving the effects of the following skills, a total hit rate of +25% is applied.
- Flow: Hilt Strike (All Hit Rate Increased by +6% → +9%)
- In succession status, when the effect of the following skills is applied, a total hit rate value of +25% is applied.
- Prime: Counter (all hit rates increased by 9%)
- In the awakened state, when receiving the effects of the following skills, a total hit rate of +25% is applied.
- The basic damage reduction ability of warrior characters has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive.
- Succession: Guard: When attacked, all defense increases up to +50 → +20
- Burning Moxie: Defense increases depending on the number of nearby enemies, up to +20/30/40 → +10/15/20
- The magic defense increase effect of Seismic Strike and Frenzied Spear skills will no longer be applied.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive.
- As the skill hit rate of the Warrior class is set as above, the effect will be adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Solar Flare, Prime: Solar Flare – All evasion rates reduced by 6% → 3% for 10 seconds.
Sorceress
- The skill hit rate of the Sorcerer class has been set to +13%.
- When the effect of the following skills is applied, a total hit rate value of +25% is applied.
- Shadow Kick (All hit rates increased +6% → +12%)
- Swirling Darkness (All hit rates increase +6% → +12%)
- When the effect of the following skills is applied, a total hit rate value of +25% is applied.
- The hit rate of summons and summoned objects used with Sinister Omen, Blade of Darkness, Black Spirit: Cartian’s Protection skills has been set to have a value of +23%.
- The Sorcerer character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
- The magic defense increase effect of the Shadow Ignition and Crow Nightmare skills will no longer be applied.
- All defense increasing effects from Dark Trade skills will no longer be applied.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
- As the skill hit rate of the Sorcerer class is set as above, the effect of some skills will be adjusted so that the evasion rate reduction effect is not excessive.
- Beak Kick II~Absolute: All evasion rate reduction +9% → +3% for 10 seconds
- Turn-back Slash I~III: All evasion rate reduction +3/6/9% → +3% for 10 seconds
- The effects of the following skills that increase the evasion rate of the Sorcerer class have been adjusted.
- Shadow Leap: All evasion rates +15% for 5 seconds → All evasion rates +6% for 10 seconds
- Flow of Darkness I~II: All evasion rates +9/15% for 10 seconds → All evasion rates +3% for 10 seconds
- The attack range increase effect that only applies to monsters with the Rushing Crow I~Absolute skills has been removed, and the attack range has been changed to be the same at all stages.
Ranger
- The skill hit rate of the Ranger class has been set to +13%.
- When the effect of the following skills is applied, a total hit rate of +25% is applied.
- Call of the Earth (All hit rate increase +3/6/9% → Ranged hit rate increase +6/9/12%)
- In the awakened state, when receiving the effects of the following skills, a total of +25% ranged hit rate is applied.
- Cold Blade (All Hit Rate +3/6/9/12%)
- When the effect of the following skills is applied, a total hit rate of +25% is applied.
- The hit rate of summons and summoned objects used with the Binding Arrow, Regeneration, Black Spirit: Regeneration skill has been set to have a value of +23%.
- The Ranger character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
- All defense increasing effects from Squall Shot,Tearing Shot, Roaring Arrow, Spirit’s Shackles, and Spirit’s Haven skills will no longer be applied.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
- As the skill hit rate of the Ranger class is set as above, the effect of some skills will be adjusted to prevent the evasion rate reduction effect from being excessive.
- Blasting Gust I~Absolute: All evasion rate reduced for 10 seconds 6/9/12/12% → 3%
- Prime: Blasting Gust: All evasion rates reduced by 12% → 3% for 10 seconds
- The effects of the following skills that increase the evasion rate of the Ranger class have been adjusted.
- Wind Step: A 9% increase in all evasion rates for 10 seconds has been added.
- Spirit’s Haven: A 9% increase in all evasion rates for 10 seconds has been added.
Penetrating Wind, Prime: Penetrating Wind
- The air attack effect of the Penetrating Wind, Prime: Penetrating Wind has been removed.
Bow Skill
- The skill’s mental strength recovery effect has been changed to apply the same amount at all stages.
Will of the wind
- The additional hit damage from the Will of Wind skill has been removed, the hit damage attack range has been changed, and the description of the hit damage has been changed accordingly.
Evasive Explosion Shot, Wind Explosion Shot
- The additional hit damage attack range of the Evasive Explosion Shot, Wind Explosion Shot skills has been changed, and the description of the hit damage has been changed to match the changes.
Squall Shot
- The attack range of the Squall Shot skill has been changed, and the description of the hit damage has been changed to match the changes.
Wailing Wind
- The skill Wailing Wind has been changed to no longer provide the critical hit chance increase effect when used during cooldown.
Elven Rage
- The attack range of the Elven Rage skill has been changed, and the description of the hit damage has been changed to match the changes.
Wind Blade
- The attack range of the 2nd hit of the Wind Blade skill has been changed, and the description of the hit damage has been changed to match the changes.
Berserker
- The Berserker class’ skill hit rate has been set to +7.5%.
- In the awakened state, when the effects of the following skills are applied, a total hit rate of +22.5% is applied.
- Flow: Shooting Mobility (All hit rate increase +15% for 3 seconds → Melee hit rate increase +15% for 10 seconds)
- Flame Pummel (Melee hit rate increased by 15% for 10 seconds)
- When the effect of the following skills is applied, a total hit rate value of +22.5% is applied.
- Headbutt (Melee hit rate +3/6/9/15% for 10 seconds)
- In the awakened state, when the effects of the following skills are applied, a total hit rate of +22.5% is applied.
- The hit rate of summons and summoned objects used with the Black Spirit: Flame Buster skill has been set to +17.5%.
- The Berserker character’s basic damage reduction ability has been increased.
- As the Berserker class’s skill hit rate is set as above, the effect will be adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Storming Beast I~Absolute: Melee evasion rate reduction 6/9/12% → 3%
- Prime: Storming Beast: All evasion rates reduced 12% → 3%
- The effects of the following skills that increase the defense of the Berserker class have been adjusted.
- Feral Rage, Feral Stampede: Magic defense +15 for 10 seconds → All defenses +20 for 10 seconds
- Prime: Fearsome Tyrant: All defense increases +20 for 10 seconds → All defense increases +40 for 20 seconds
- Succession: Weakling Hunt: All defense increases +15 for 10 seconds → All defense increases +30 for 10 seconds
Ultimate: Frenzied Destroyer
- Ultimate: Frenzied Destroyer skill has been changed to deal damage to monsters and players with the same number of hits.
- Accordingly, the PvP damage reduction effect has been changed.
Predatory Hunt I~Absolute
- PvP damage reduction rate has been changed to apply when using Predator’s Hunt I~Jin skills.
- Predator’s Hunt I-Jin skill has been changed so that the damage does not decrease when activated in place.
Fierce Strike I~Absolute
- It has been changed so that Fierce Strike I~Absolute skills cannot be used while lacking fighting spirit.
Tamer
- he skill hit rate of the Tamer class has been set to +7.5%.
- In succession status, when the effect of the following skills is applied, a total hit rate value of +22.5% is applied.
- Prime: Upward Claw (All hit rates +9% for 10 seconds → All hit rates +15% for 10 seconds)
- In the awakened state, when the effects of the following skills are applied, a total hit rate of +22.5% is applied.
- All hit rate increase effects from the Cloud Stomping skill have been transferred to the Skyreach skill. (All hit rates +15% for 10 seconds)
- Accordingly, it does not overlap with other hit rate increasing effects.
- All hit rate increase effects from the Cloud Stomping skill have been transferred to the Skyreach skill. (All hit rates +15% for 10 seconds)
- In succession status, when the effect of the following skills is applied, a total hit rate value of +22.5% is applied.
- The hit rate of summons and objects summoned with the Heilang Summoning skill has been set to have a value of +17.5%.
- The Tamer character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects of Heilang: Void Lightning, Heilang: Throat-Burn, Rain Curtain, Flow: Soaring Strike, Legendary Beast Dance: Echo, Legendary Beast’s Claw , and Prime: Void Lightningr are changed so that they are not applied.
- The magic defense increasing effect of Horror Slam, Resonance skills will no longer be applied.
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- The evasion rate increase effect for all of the following skills of the Tamer class has been adjusted.
- Heilang: Void Lightning: All evasion rate +9% increase effect has been added for 10 seconds.
- Heilang: Throat-Burn: All evasion rate +9% increase effect has been added for 10 seconds.
- Prime: Void Lightning: All evasion rate +9% increase effect has been added for 10 seconds.
- Legendary Beast Dance: Echo : All evasion rates +12% increase effect has been added for 10 seconds.
- Cloud Stomping: All evasion rates +6% for 10 seconds → All evasion rates increase by 12% for 10 seconds
- The evasion rate reduction effect for all of the following skills of the Tamer class has been adjusted.
- Prime: Surging Tide: All evasion rates reduced by 6% for 10 seconds → All evasion rates reduced by 9% for 10 seconds
- Echo Pierce : A 3% reduction in all evasion rates for 10 seconds has been added.
Leaf Slash
- The attack speed increase and attack range increase effects of the Leaf Slash skill have been removed, and the effects have been changed to apply equally at all stages.
- The mental recovery effect upon a successful hit for the Leaf Slash skill has been changed to apply depending on the skill level for all hits.
Flowing Water I~II, Evasive Attack I~Absolute
- The attack range of Flowing Water I~II, Evasive Attack I~Absolute has been adjusted to match the skill presentation.
Flurry of Kicks III~Absolute
- The attack range increase effect of Flurry of Kicks III~Absolute skills has been removed and changed to apply the widest attack range equally at all stages.
Whiplash, Prime: Whiplash
- It has been changed so that the skills Whiplash, Prime: Whiplash cannot be activated while lacking mental strength.
Lightning of Earth
- According to the change in the number of skill hits, the attack range has been changed to remain the same.
Void Lightning I~Absolute
- The maintenance time of Void Lightning I~Absolute skills has been changed to be applied equally in all stages.
Heilang
- The skills that can be used when riding Heilang have been changed as follows.
- Regardless of the original skill, it is displayed as a separate skills.
- Accordingly, it has been changed to no longer activate the skill addon effect of the original skill.
- Regardless of the original skill, it is displayed as a separate skills.
- The effect of the skill changes depending on the level of the Heilang Summoning skill.
- The ‘life recovery according to the number of objects hit’ effect of the following skills has been changed, and the life recovery amount has been adjusted accordingly.
- When a successful hit occurs, life is restored regardless of the number of targets hit.
- Scratch I~Absolute, Surging Tide I~Absolute, Whiplash I~Absolute, Upward Claw I~Absolute, Lightning of Eartht I~Absolute, Prime: Whiplash
- When a successful hit occurs, life is restored regardless of the number of targets hit.
- The health or mental strength recovery effect of the following skills has been changed to recover to the same amount.
- Flurry of Kicks I ~ Absolute, Stretch Kick I ~ Absolute, Upward Claw I ~ Absolute, Black Spirit: Upward Claw I ~ Absolute, Lightning of Earth I ~ Absolute
Musa
- The skill hit rate of the Musa class has been set to +25%.
- Accordingly, all hit rate increasing effects of the Eradicate skill will be changed to not apply.
- Upon learning the Projection III skill, the hit rate of summons and summoned objects used in other skills is set to +35%.
- The basic damage reduction ability of Musa characters has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects of the Rising Storm, Black Spirit: Rising Storm, Prime: Rising Storm, Black Spirit: Prime: Rising Storm, Tiger Blade, and Below the Belt will be changed to not be applied.
- The magic defense increase effect of the Ultimate: Musa Spirit, Steel Gale skills will no longer be applied.
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- All evasion rate increase effects for the following skills of the Musa class have been adjusted.
- Tiger Blade: All evasion rates +6% increase effect has been added for 30 seconds.
- Fiery Angel, Black Spirit: Fiery Angel : All evasion rates +6% increase effect has been added for 10 seconds.
- As the skill hit rate of the Musa class is set as above, the effect will be adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Prime: Gale: All evasion rates reduced by 12% for 10 seconds → All evasion rates decreased by 3% for 10 seconds
- Eradicate: A 3% reduction in all evasion rates for 10 seconds has been added.
Slice: Deep Slice
- The Slice: Deep Slice skill has been deleted, and its effect has been changed to be included in the Slice X and Absolute: Slice skills.
Blooming
- The ‘damage reduction when used immediately’ effect of the flowering skill has been removed.
Divider
- The Down Smash effect has been changed to not be applied to the player when using the Divider skill while in the form of a sword.
- When using the Divider skill while in the form of a sword, the knockback effect has been changed to apply only on the second hit, the same as the existing Divider skill.
- The ‘Recover vitality equal to 5% of your maximum fighting spirit’ effect of the skill Divider I~Absolute has been changed to the ‘Recover vitality upon successful hit’ effect.
Lunar Slash
- When the first hit Lunar Slash is successful, the additional damage effect equal to 15% of the maximum fighting spirit has been removed.
Blooming: Phantom, Absolute: Blooming
- The additional hit rate of the Blooming: Phantom, Absolute: Blooming skill has been changed to apply the normal hit hit rate effect.
Prime: Cyclone Slash III
- Prime: Cyclone Slash III skill has been changed so that the critical hit probability effect is not applied when used during cooldown.
- The PvP damage reduction rate for the first and additional hits of the Prime: Cyclone Slash III skill has been changed to be the same.
Black Spirit: Dragon Bite I~Absolute
- PvP damage reduction rate of 56% has been changed to apply to Black Spirit: Dragon Bite I~Absolute skills.
Maehwa
- The skill hit rate of the Maehwa class has been set to +10%.
- In succession status, when the effect of the following skills is applied, a total hit rate value of +21% is applied.
- Chaos: Red Moon (All hit rates increase by +5% → All hit rates increase by +11% for 10 seconds)
- In the awakened state, when receiving the effects of the following skills, a total hit rate of +25% is applied.
- Petal Swirl (all hit rates +15%)
- In succession status, when the effect of the following skills is applied, a total hit rate value of +21% is applied.
- Maehwa character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects of the Retaliation Stance, Chaos: Red Moon, Black Spirit: Chaos: Red Moon,Prime: Red Moon, Black Spirit: Prime: Red Moon , Full Moon Wall, and Blooming Step skills will not be applied.
- The magic defense increase effect of the skillsUltimate: Maehwa’s Will, Chaos: Crimson Gust will no longer be applied.
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- The evasion rate increase effect for all of the Maehwa class’s following skills has been adjusted.
- Chaos: Red Moon: A 3% increase in all evasion rates for 20 seconds has been added.
- Black Spirit: Chaos: Red Moon: A 6% increase in all evasion rates for 20 seconds has been added.
- Prime: Red Moon: A 3% increase in all evasion rates for 20 seconds has been added.
- Black Spirit: Prime: Red Moon: 6% increase in all evasion rates for 20 seconds has been added.
- The evasion rate reduction effect for all of the Maehwa class’s following skills has been adjusted.
- Prime: Blooming, Red: Blooming: A 3% reduction in all evasion rates for 10 seconds has been added.
Deep Slice
- The Deep Slice skill has been deleted, and its effect has been changed to be included in the Slice X and Absolute: Slice skills.
Blooming
- The ‘damage reduction when used immediately’ effect of the Blooming skill has been removed.
Divider
- The ‘Recover vitality equal to 5% of your maximum fighting spirit’ effect of the skill Garum I~Jin has been changed to the ‘Recover vitality upon successful hit’ effect.
Blooming: Phantom, Absolute: Blooming
- The additional hit rate of the Blooming: Phantom, Absolute: Blooming skill has been changed to apply the normal hit hit rate effect.
Retaliation Stance II~III
- The attack range of level II to III skills has been changed to be the same as level I skills.
Frostfeint
- The attack range applied when using the Frostfeint skill has been changed to match the trajectory of the fireworks spear.
Valkyrie
- The skill hit rate of the Valkyrie class has been set to +10%.
- The duration of the following skills used in Succession status has been changed from 10 seconds to 60 seconds.
- Succession: Heavenly Echo (All hit rates +15% for 10 seconds for self and nearby allies → All hit rates +15% for 60 seconds for self and nearby allies)
- The duration of the following skills used in Succession status has been changed from 10 seconds to 60 seconds.
- The hit rate of summons and summoned objects used with the Wave of Light skill has been set to have a value of +20%.
- The Valkyrie character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects of Heaven’s Echo I~Absolute skills will be changed so that they are not applied.
- When in a defensive stance while awake, the duration of all defense increasing effects has been increased from 10 seconds to 20 seconds.
- The duration of all defense increasing effects of the Divine Descent skill has been increased from +10 for 10 seconds to +20 for 20 seconds.
- Accordingly, it does not stack with all defense increasing effects of Succession: Heavenly Echo and Defense Stance.
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- As the skill hit rate of the Valkyrie class is set as above, the effect will be adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Flow: Divina Vult, Divina Inpulsa: All evasion rates reduced by 9% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- Flow: Holy Revelation: A 3% reduction in all evasion rates for 10 seconds has been added.
Ultimate: Righteous Charge I~III
- The damage of the skills Ultimate: Righteous Charge I to III has been adjusted to match the skill level.
Valkyrie Slash I~Absolute
- The description text for Valkyrie Slash I~Absolute skills has been improved to match the changed number of hits and damage.
Succession: Heaven’s Echo I~III
- Succession: Heaven’s Echo I~III I~III skills have been removed.
- Succession: Absolute: Heaven’s Echo skill can be used the same as before.
Hastiludium I~III
- In accordance with the adjustment of the number of skill hits, the rush strike of skills Hastiludium I to III has been deleted.
- Stab damage has been changed to match the adjusted number of hits.
Black Spirit: Blitz Stab
- Black Spirit: Blitz Stab skill description has been improved to display according to the action.
Witch
- Witch class skill hit rate has been set to have a value of +25%.
- The hit rate of summons and summoned objects from Gor, Tett, and Awakening skills has been changed to 35%.
- The Witch character’s base damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects from Earthen Eruption and Teleport skills will no longer be applied.
- The magic defense increase effect of the Sage’s Light, Sage’s Thunder skills will no longer be applied.
- The duration of all defense increasing effects of the Protection of Crevice skill has been increased from 20 for 10 seconds to 30 for 10 seconds.
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- As the skill hit rate of the witch class is set as above, the effect is adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Voltaic Pulse: All evasion rates reduced by 15% for 10 seconds → All evasion rates reduced by 9% for 10 seconds
- Prime: Voltaic Pulse: All evasion rates reduced by 6% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- Prime: Aqua Jail Explosion: All evasion rates reduced by 6% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- The PvP damage reduction rate has been changed to apply to the following lower level skills.
- Fireball Explosion I~III
- Absolute: Lightning I~V
- Residual Lightning I~IV
- Lightning Chain I~IV
- Lightning Storm I~III
- Swift EarthquakeI~IV
- Meteor Shower I~III
Prime: Blizzard
- The damage of Prime: Blizzard: Storm, Prime: Blizzard: Domain skills has been adjusted based on the number of hits of the Ultimate: Blizzard skill.
- Accordingly, the skill description has been changed to match the effect.
Black Spirit: Lightning I~Absolute
- The attack range of Black Spirit: Lightning I~Absolute skills has been changed to match the production.
- PvP damage reduction has been set to match the skill’s changed range.
- The maximum number of objects hit by the Black Spirit: Lightning I~Absolute skill has been changed to 10.
Summon: Keeper Gorr
- Among the Wave of Rift enhancement effects of the Summon: Keeper Gorr skill, the 3-hit additional effect of the Flow: Perfect Sign skill has been changed to a damage increase effect.
Summon: Keeper Tett
- Among the current wave enhancement effects of the Summon: Keeper Tett skill, the effect of adding the number of hits of the Voltaic Pulse has been changed to a damage increase effect.
Wizard
- The skill hit rate of the Wizard class has been set to +25%.
- The hit rate of summons and objects summoned from Arne, Marg, and Awakening skills has been changed to 35%.
- Wizard characters’ basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects from Teleport and Aqua Jail Explosion skills cast while Arne and Marg are summoned will be changed so that they are not applied.
- The magic defense increase effect of the Sage’s Light, Sage’s Rage skills will no longer be applied.
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- As the Wizard class’ skill hit rate is set as above, the effect of some skills will be adjusted to prevent the evasion rate reduction effect from being excessive.
- Cataclysm, Black Spirit: Cataclysm: All evasion rates reduced by 15% for 10 seconds → All evasion rates reduced by 9% for 10 seconds
- Prime: Voltaic Pulse: All evasion rates reduced by 6% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- Prime: Aqua Jail Explosion: All evasion rates reduced by 6% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- The PvP damage reduction rate has been changed to apply to the following lower level skills.
- Fireball Explosion I~III
- Absolute: Lightning I~V
- Residual Lightning I~IV
- Lightning Chain I~IV
- Lightning Storm I~III
- Swift EarthquakeI~IV
- Meteor Shower I~III
Prime: Blizzard
- The damage of Prime: Blizzard: Storm, Prime: Blizzard: Domain skills has been adjusted based on the number of hits of the Ultimate: Blizzard skill.
- Accordingly, the skill description has been changed to match the effect.
Black Spirit: Lightning I~Absolute
- The attack range of Black Spirit: Lightning I~Absolute skills has been changed to match the production.
- PvP damage reduction has been set to match the skill’s changed range.
Lightning Spear
- The attack range of the Lightning Spear skill has been adjusted to suit the presentation.
- The PvP damage reduction effect of the Lightning Spear skill has been removed.
- The PvP damage reduction rate for the Lightning Spear skill has been changed from 65% → 71.1%.
Prime: Black Spirit: Lightning
- The hitting range of the skill Prime: Black Spirit: Lightning has been changed to circular.
Black Spirit: Bolide of Destruction I~III
- The PvP damage reduction effect of the Black Spirit: Bolide of Destruction I~III skills has been modified to apply according to the skill description.
Kunoichi
- The skill hit rate of the Kunoichi class has been set to +25%.
- Ninjutsu: The hit rate of summons and summoned objects summoned by the skills Tendon Cutter, Assassin’s Trail, and Delighted Blast has been changed to 35%.
- The basic damage reduction ability of Kunoichi characters has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- The magic defense increase effect of Ninjutsu: Oni Shadow, Ninjutsu: Tendon Cutter will no longer be applied.
- All defense increasing effects from the skill Black Spirit: Sah Spree of Sonan will be changed to not be applied.
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- The evasion rate increase effect of the following skills of the Kunoichi class has been adjusted.
- Black Spirit: Sah Spree of Sonan: All evasion rates +10% increase effect has been added for 20 seconds.
- Lunar Dash: All evasion rates +9% for 10 seconds → All evasion rates +6% for 10 seconds
- Ninjutsu: Oni Shadow, Ninjutsu: Tendon Cutter, Assassin’s Trail: All evasion rates increase by 9% for 10 seconds → All evasion rates increase by 3% for 10 seconds.
- All evasion rate increasing effects from the Smokescreen skill will be changed to not apply.
- The evasion rate reduction effect of the following skills of the Kunoichi class has been adjusted.
- Wheel of Wrath: A 3% reduction in all evasion rates for 10 seconds has been added.
- Prime: Flash Slash: A 3% reduction in all evasion rates for 10 seconds has been added.
Fatal Wind, Wind Slash
- The Fatal Wind skill has been deleted, and the critical hit chance of the Wind Slash skill has been changed to increase depending on the mastery level of the skill.
- After this change, Kunoichi’s Wind Slash skill was improved to apply a critical hit to all targets.
Ninja
- The skill hit rate of the Ninja class has been set to +25%.
- Accordingly, all hit rate increasing effects of the skill Prime: Heart Aiming will not be applied.
- The basic damage reduction ability of ninja characters has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- The magic defense increase effect of the Ninjutsu: Oni Shadow, Shuriken: Moon Dive skills will no longer be applied.
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- The evasion rate increase effect of the following skills for the Ninja class has been adjusted.
- Silent Charge: All evasion rates +6% increase effect has been added for 5 seconds
- Prime: Mantle of Darkness: The melee evasion rate increase effect has been changed to an all evasion rate increase effect.
- The evasion rate increase effect of Ninjutsu: Oni Shadow, Smoke Screen, and Prime: Smokescreen skills will no longer be applied.
- The evasion rate reduction effect of the following skills for the Ninja class has been adjusted.
- Serpent Ascension: All evasion rates reduced by 3/6/9% for 10 seconds → All evasion rates reduced by 3% for 10 seconds
- Prime: Heart Aiming: A 6% reduction in all evasion rates for 10 seconds has been added.
Fatal Wind, Wind Slash
- The Fatal Wind skill has been deleted, and the critical hit chance of the Wind Slash skill has been changed to increase depending on the mastery level of the skill.
- After this change, Ninja’s Wind Slash skill was improved to apply a critical hit to all targets.
Dark Knight
- The skill hit rate of the Dark Knight class has been set to +22.5%.
- The Dark Knight character’s basic damage reduction ability has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects from Dark Shadow skills will no longer be applied.
- The magic defense increase effect of Crazy Ashes, Wrath of Vedir skills will no longer be applied.
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- The evasion rate increase effect of the following skills of the Dark Knight class has been adjusted.
- Prime : Wheel of Fortune: All evasion rate +9% increase effect has been added for 10 seconds.
- As the skill hit rate of the Dark Knight class is set as above, the effect is adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Trap of Vedir: All evasion rates reduced by 15% for 10 seconds → All evasion rates reduced by 9% for 10 seconds.
- Succession: Imperious Command: When a mark is successfully struck, a 3% evasion rate effect has been added for 5 seconds.
Imperious Command, Succession: Imperious Command
- Imperious Command, Succession: Imperious Command skill has been changed as follows.
- Upon learning the skill, Marked Strike is added to the following skills: Flow: Termination, Darkness Burst, Hidden Strike, Ravage Rake, Flow: Execution, Enforcement and Slanted Balance
- If you successfully hit a target with the mark using Kamasylvia Slash, Wheel of Fortune, or Lunacy of Vedir, the mark explodes and an explosive hit occurs.
- After learning the Succession: Imperious Command skill, a reduction in all evasion rates has been added when successfully hitting the mark.
- It has been changed to a passive type of skill and can no longer be activated using control keys or skill slots.
- According to the above changes, the damage of the skill has been adjusted.
Prime: Ravage Rake I~IV
- PvP damage reduction rate for Prime: Ravage Rake I~IV skills changed from 46.1% → 44%.
Prime: Enforcement I~III
- PvP damage reduction rate for Prime: Enforcement I~III skills changed from 41% → 58%.
Absolute: Enforcement
- PvP damage reduction rate for Absolute: Enforcement skill changed from 13.6% → 30%.
Prime: Lunacy of Vedir
- PvP damage reduction rate for Prime: Lunacy of Vedir skill changed from 66.4% → 65%.
Blooming Black Rose
- The PvP damage reduction rate for the Blooming Black Rose skill has been changed from 76.2% → 60%.
Absolute: Hidden Strike
- The critical hit chance of the Absolute: Hidden Strike skill has been improved to apply to the player as well.
Darkness Burst
- The skill Darkness Burst has been changed so that it does not activate when mental power is low.
Striker
- The skill hit rate of the Striker class has been set to +19%.
- When using a specific fighting spirit skill to receive +6% to all hit rates for 5 seconds, a total hit rate of +25% is applied.
- The hit rate of summons and summoned objects from awakening skills has been changed to +29%.
- The basic damage reduction ability of Striker characters has been increased.
- Accordingly, the effects of some skills will be adjusted to ensure that the character’s damage reduction ability is not excessive in the changed system.
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- All defense increasing effects when guard is successful while moving backwards, and Prime: Discharge Energy are changed so that they are not applied.
- The magic defense increasing effect of the Rising Wolf Fang, Flow: Back Step skills will no longer be applied.
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- The evasion rate increase effect of the following skills of the Striker class has been adjusted.
- Triple Flying Kick I ~ Absolute: All evasion rates increase +3/6/6/9/9/9% for 10 seconds → All evasion rates increase +3/3/3/6/6/6% for 10 seconds
- Prime: Discharge Energy : When using any Spirit Release activation skill, the effect has been changed to increase all evasion rates by +6% for 5 seconds.
- As the skill hit rate of the Striker class is set as above, the effect will be adjusted so that the evasion rate reduction effect of some skills is not excessive.
- Flow: Landslide, Triple Flying Kick: All evasion rates reduced by 9% for 10 seconds → All evasion rates reduced by 3% for 10 seconds.
Crouching Wolf
- Among the Crouching Wolf skill effects, the effect of additional fighting spirit recovery upon successful hitting with a specific skill has been deleted.
- Now, 100 fighting spirit is restored when using the Crouching Wolf skill.
Prime: Crimson Fang I~IV
- PvP damage reduction rate for Prime: Crimson Fang I~IV skills changed from 65.9% → 57.8%.
Prime: Adamantine I~IV
- PvP damage reduction rate for Prime: Adamantine I~IV skills has been changed from 73.1% → 67.7%.
Prime: Roaring Tiger
- The PvP damage reduction rate for the Prime: Roaring Tiger skill has been changed from 67.3% → 60%.
Prime: Rage Hammer
- PvP damage reduction rate for Prime: Rage Hammer skill changed from 74% → 70%
Prime: Fist Fury
- The skill specialization level of the Prime: Fist Fury skill has been changed to level 2.
Wolf’s Fang I ~ Absolute
- The PvP damage reduction rate for the pushing strike of the skill Wolf’s Fang I ~ Absolute has been changed to be the same as that of a normal strike.
- Accordingly, the PvP damage reduction rate will change.
Gardbrace Training
- All attack power increase effects for the Gardbrace Training skill have been changed.
- All attack power increases +10 for 10 seconds → All attack power increases +16 for 10 seconds
Savage Somersault
- A +16 increase in all attack power for 5 seconds has been added to the Savage Somersault skill.
Infernal Destruction
- The PvP damage reduction rate for the Infernal Destruction skill has been changed.
- 1st hit: 66/66/67.8/67.8% → 58% at all stages
- Last hit: All stages 59.8% → All stages 44%
Skull Crusher III, IV
- The PvP damage reduction rate for Skull Crusher III and IV skills has been changed from 72.6% to 69.2%.
Rampaging Predator I~III
- The PvP damage reduction rate for Rampaging Predator I~III skills has been changed from 61.9% to 58%.
Flow: Bite Off
- The PvP damage reduction rate for the Flow: Bite Off skill has been changed from 66% → 64.4%.
seems to be missing some parts for example maegus 10% bsr spam being fixed
If you read the top message, you’d see that it states: “Due to the size of today’s patch notes, the translation will be updated live as we go through each class. Please refresh the page as needed to view the latest version.” Remember guys, reading is important.
that wasnt there yet when i made the comment 🙂