Hardcore Server Changes
- The dark spirit’s aura that has been encroaching on the Hystria Ruins hunting grounds has disappeared.
- The monsters in the Hystria Ruins area have been weakened and are waiting for the challenge of adventurers on the hardcore server.
- Accordingly, the conditions for accepting some of the ‘daily quests’ that can be received from the Hardcore server NPC Faisal have been relaxed, and the quest names have been changed.
Commission name | Quest Conditions (Before Change) | Quest Conditions (after change) | Reward |
---|---|---|---|
[Main] <Furious> Defeat Aakman Temple monsters Quest Objective: Kill 400 |
Survival Points: 15,000 to 50,000 |
Survival Points:15,000 to 18,000 |
4,800 Quest Points |
[Main] <Rampant> Defeat Hystria Ruins monsters Quest Objective: Kill 400 |
Survival Points: 50,000 to 55,000 |
Survival Points:18,000 to 26,000 |
5,000 Quest Points |
[Main] <Furious> Defeat Hystria Ruins monsters Quest Objective: Kill 400 |
Survival Points: 55,000 or more |
Survival Points: 26,000 or more |
5,000 Quest Points |
- A Shrouded warrior has been added that appears while grinding on a hardcore server.
- Successfully defeating a Shrouded warrior who casts a variety of attacks will grant you a high survival score and a chance to obtain rare equipment items.
Monster | Location | Loot |
---|---|---|
![]() Yulho
|
Hystria Ruins
|
Yellow ~ Red Grade Accessory Box
Survival score 400~500 points |
![]() Duran
|
Hystria Ruins
|
Yellow ~ Red Grade Accessory Box
Survival score 400~500 points |
![]() Solios
|
Hystria Ruins
|
Yellow ~ Red Grade Accessory Box
Survival score 400~500 points |
- The probability of a Shrouded Warrior appearing on a Hardcore server has been doubled.
- The mark displayed above the head of the Shrouded Warrior has been changed.
Before change | After change |
---|---|
![]() |
![]() |
- The HP of the bosses, Laytenn, and Puturum has been increased by 3 times.
- The loot that can be obtained when defeating the bosses, Laytenn, and Puturum has been changed as follows:
Monster | Before change | After change |
---|---|---|
Laytenn
![]() |
Surviving Crow’s Accessory Selection Box (Blue Grade)
|
Surviving Crow’s Accessory Selection Box (Blue Grade)
Surviving Blood Raven’s Weapon Selection Box (Blue Grade) Survival Points 2,000 ▼ Additional acquisition according to the specified probability Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Lighten’s Power Stone (Yellow Grade) Bloody Raven’s Weapon Selection Box (Yellow Grade) Great Raven’s Accessory Selection Box (Red Grade) Great Bloody Raven’s Weapon Selection Box (Red Grade) |
Puturum
![]() |
Surviving Crow’s Accessory Selection Box (Blue Grade)
Survival Points 1,000 ▼ Additional acquisition according to the specified probability Surviving Crow’s Armor Box (Blue Grade) Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Armor Box of the Crow Who Punishes (Yellow Grade) |
Surviving Crow’s Accessory Selection Box (Blue Grade)
Surviving Crow’s Armor Box (Blue Grade) Survival Points 2,000 ▼ Additional acquisition according to the specified probability Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Armor Box of the Crow Who Punishes (Yellow Grade) Great Raven’s Accessory Selection Box (Red Grade) Great Raven’s Armor Selection Box (Red Grade) |
- The probability of obtaining yellow grade items in areas where the Gahaz Bandits and Pila Ku Jail monsters appear has been increased.
- The probability of obtaining red-grade items in areas where Aakman Temple monsters appear has been increased.
- The amount of survival points earned from killing Ancient Weapons, Desert Nagas, Desert Fogans, Crescent Temples, Gahaz Bandits, and Pilaku Prison mobs has been increased.
- The icons for weapon, armor, and accessory equipment boxes have been changed to make them easier to distinguish.
- The wandering merchant has started selling mysterious crow equipment boxes.
- You can purchase equipment items at a cheaper price, and obtain equipment items of blue grade to red grade according to a specified probability.
Item Changes
- The NPC selling prices of four Flame items that were out of balance between their lower-level items and shop selling prices have been changed.
- Flame of Despair, Flame of Frost, Flame of Hongik, Flame of Resonance
- Orzekea: Kahelena Chest item description has been changed.
Atoraxxion: Orzekea Changes
- The affiliation territory of the Orzekea [Elvia] monster zone information has been changed from Valencia to Odylita.
- During the 3rd phase battle of the Elvia difficulty boss in the 5-person cooperative subjugation of Atroxion Orzekea, the subjugation will now fail if the required number of people are not met within the range of a specific mechanic pattern.
- During the 3rd phase battle for the boss of the 5-person cooperative subjugation of Atroxion Orzekea, the phenomenon of a certain mechanic not exploding when a target other than the one being pursued approached has been fixed.
- The <Atoraxion Decisive Weapons> that appear in the Orzekea [Elvia] monster zone have been changed to be summoned simultaneously at designated locations.
- The <Atroxion Decisive Weapons> that appear in the Orzekea [Elvia] monster zone have been changed to return to their original positions when they get close to each other.
Node/Conquest War Changes
[Node War] Stat value limit changed

- The stat cap limits for the Tier 2 territory group where stronghold battles are taking place have been changed.
Territory Group | Before change | After change |
---|---|---|
Tier 2
|
Total attack power and defense power: 685 Attack power 606 Evasion 888 Evasion rate 0% Damage reduction 420 Damage reduction rate 28% Accuracy 900 Accuracy rate 0% No resistance limits HP 11000 |
Attack power, defense power combined 720 Attack power 680 Evasion 908 Evasion rate 0% Damage reduction 500 Damage reduction rate 30% Accuracy 920 Accuracy rate 0% No resistance limits HP 11000 |
- The tiers of the stronghold battle are cycled by territory.
Territory Group | Before change | After change |
---|---|---|
Tier 1 | Calpheon & Kamasylvia | Media & Valencia |
Tier 2 | Balenos & Serendia | Calpheon & Kamasylvia |
Unlimited | Media & Valencia | Balenos & Serendia |
- The number of people that can participate in each territory in the construction method base battle is as follows.
Tier/Day | Sunday | Monday | Tuesday | Wednesday | Thursday | Friday |
---|---|---|---|---|---|---|
Media & Valencia |
Occupation method: Stronghold warfare | |||||
Calpheon |
Quint Hill |
Catfishman Camp |
Kuruto Cave |
North Abandoned Quarry |
Trina Fortress |
Cron Castle |
Longleaf Tree Sentry Post |
– |
Hexe Sanctuary |
– |
– |
Termian Cliffs |
|
Kamasylvia |
Navarn Steppe |
Mirumok Ruins |
Manshaum Forest |
Lake Flondor |
Gyfin Temple |
Abandoned Castle Site |
Tooth Fairy Forest |
– |
– |
Ash Forest |
– |
Biraghi Den |
|
Balenos |
Forest of Plunder |
Ancient Stone chamber |
Bartali Farm |
Western Guard Camp |
Altar of Agris |
Cron Castle |
Wolf Hill |
– |
Costa Farm |
– |
– |
Termian Cliffs |
|
Serendia |
Costa Farm |
Eastern border |
Bloody Monastery |
Serendia Temple |
Glish Swamp |
Abandoned castle site |
Orc Camp |
– |
– |
Alejandro Farm |
– |
Biraghi Den |
[Conquest War] Stat value limit changed
- The stat cap limits of the territory group where the conquest war is taking place have been changed.
Territory Group | Before change | After change |
---|---|---|
Tier 1
|
Attack power 497 Evasion 848 Evasion rate 0% Damage reduction 326 Damage reduction rate 19% Accuracy 860 Accuracy rate 0% No resistance limits |
Attack power 540 Evasion 768 Evasion rate 0% Damage reduction 420 Damage reduction rate 20% Accuracy 780 Accuracy rate 0% No resistance limits |
Tier 2
|
Attack power 606 Evasion 888 Evasion rate 0% Damage reduction 420 Damage reduction rate 28% Accuracy 900 Accuracy rate 0% No resistance limits |
Attack power 680 Evasion 908 Evasion rate 0% Damage reduction 500 Damage reduction rate 30% Accuracy 920 Accuracy rate 0% No resistance limits |
Unlimited
|
No restrictions (same) |
- The defense of the castle and its auxiliary buildings has been adjusted as the stat limit values have been changed.
- The duration of the invincibility effect when the castle is revived has been reduced by 3 seconds compared to before.
UI Changes
- A feature has been added to the Trade Price Status Table to allow you to view only the trade items you currently own.
- Current Market Price Table – Through the ‘My Trade Items’ button, you can check which trade items you currently own can be sold to the corresponding NPC.

- The order of the Buy and Sell tabs in the trade price table on the World Map (M) has been improved to Sell, Buy.
- The title of the Life Guild Mission tab has been improved to provide more detailed mission information.
Before change | After change |
---|---|
[Collection] Guild supplies procurement mission |
[Fishing] Guild supplies procurement mission
[Cooking] Guild supplies procurement mission
[Pension] Guild supplies delivery mission
[Hunting] Guild supplies procurement mission
|
- The area in the Guild Mission UI that checks the size of the guild mission has been improved to be set to match the size of the guild.
Bug Fixes
- The issue where matching was canceled when more people were matched than the number of people allowed in the Red Battlefield has been fixed.
- The phenomenon of the motion of repeatedly putting away weapons when boarding a vehicle with the Dead Eye class has been fixed.
- An issue where monsters were placed under the ground in certain areas of the Tshira Ruins has been fixed.
- The issue where summons could obtain the Orr’s Fragment buff in certain situations during battle with the leader of Atroxion Orzekia has been fixed.
- The issue where you could not obtain knowledge from Protocia even after completing the Atroxion Orzekia recommendation quest has been fixed.
- [Hardcore Server] Fixed an issue where the vibration options for the camera you had set would not be reflected if you skipped the entire tutorial.
- [Hardcore Server] Fixed an issue where Agris’ Fever would be disabled when returning to a normal server after entering a Hardcore Server with Agris’ Fever enabled.
- [Hardcore Server] The issue where the options for the Blue Grade Surviving Crow’s Helmet item and the Indomitable: Blue Grade Surviving Crow’s Helmet item were applied differently has been fixed.
- [Hardcore Server] The hunting ground icons on the World Map (M) have been modified to match the grade of equipment that can be obtained from that hunting ground.
- Fixed an issue where movement was impossible in some areas of the Hiras Cliff.
- An issue where the Voltarion mount’s meteor skill effect was not applied while in the air has been fixed.
- During the Guild League, when the Guild League Guardian, 1st Guardian, and 2nd Guardian all play matches in the same battlefield at the same time, the issue where the Guild Ping would be displayed in other groups’ matches when entering the Guild Ping has been fixed.
- Animal-loving Neri makes a surprise visit to Velia Village! Fixed the issue where the scroll would not work when hovering over a pet that could not be traded in the special exchange UI for the event.
- Fixed an issue where the scroll position of the guild mission list would be reset when a guild notification was displayed.
- The issue where an awkward description would appear on the guild mission icon when checking the warehouse or manor details in the guild mission details and then checking the mission details again has been fixed.
- The issue where the same mission was displayed multiple times on the same server in the ‘Ongoing Mission List’ of the Guild Mission has been fixed.
- The issue where the icons for annex buildings installed by other guilds within the same alliance did not disappear even after the base battle ended has been fixed.
Class Changes
Wizard, Witch
Common

- The Magical Shield skill has been changed as follows:
- The duration of the effect that consumes damage received as mental power has been changed from 30 seconds to 1 minute. Accordingly, the cooldown has been changed from 1 minute to 2 minutes.
- All resistance increase effects will be applied for 30 seconds as before.
- Skill effects will now consume 10/15/20/25% of the damage taken as mental power, instead of consuming 2.5/5/7.5/10% of the damage taken as mental power.
- The duration of the effect that consumes damage received as mental power has been changed from 30 seconds to 1 minute. Accordingly, the cooldown has been changed from 1 minute to 2 minutes.

- Magic Lighthouse has been changed as follows:
- The name of the Magic Lighthouse skill will be changed to Flow: Magic Boost, and it will be changed to a passive skill belonging to the MSpellbound Heart skill.
- Accordingly, when summoning a magical body, the effect of reducing magical defense in the surrounding area and gaining aggro values will be removed.
- The name of the Magic Lighthouse skill will be changed to Flow: Magic Boost, and it will be changed to a passive skill belonging to the MSpellbound Heart skill.
- When the Spellbound Heart skill’s Magical Object or Gorr, Tett, Arne, or Marg is summoned, the following effects are applied depending on the Witch and the Wizard’s actions.

- When using the Magical Shield skill, if a Magic Object is summoned, it grants an effect that increases maximum mental power by 500/1000/2000 for 1 minute.
- When using the Healing Aura skill, if a magical object is summoned, mental power is restored by 20%/30%/50%.




- When using the Magical Shield skill, if a summoned creature is summoned, it grants an effect that increases maximum mental power by 700/1400/2800 for 1 minute.
- When using the Healing Aura skill, if a summoned creature is summoned, mental power is restored by 20%/30%/50%.
Wizard
Awakening


- The Wizard has improved the skill so that whenever Arne and Marg make a combo attack, Arne and Marg’s health is fully restored.
- The description of the effect that is strengthened when Marg or Arne is summoned has been moved to the description of each skill.

- The status effect applied when a hit is successful has been changed from stun to knockdown.
- Accordingly, the timing at which status abnormalities are applied has been changed.
- The defense judgment has been changed from Forward Guard to Forward Guard → Super Armor during skill use.
- Accordingly, defense judgment does not apply during the return action.
- Changed the skill to be strengthened when Marg’s Rage is in effect.
- The effect of reducing magic defense when hitting successfully has been transferred to the Lava Burst skill.
- The effect of restoring mental power when hitting has been removed.

- The skill acquisition level has been changed from level 59 to level 58.
- The defense judgment has been changed to a forward guard while using the skill.
- Added an effect that reduces magic defense by 15 for 10 seconds when a hit is successful.

- Changed to activate automatically when using Magma Bomb. Accordingly, it has been changed so that it cannot be used alone.
- Due to the change in how the skill is used, the cooldown for the Flame’s Calling skill has been removed.
- Down smash effect has been removed.

- Added stiffness effect when hitting successfully.
- Flow: Aqua Bomb, Flow: Magical Evasion skill has been improved to smoothly connect with Torrential Cascade.
- Improved the ability to smoothly transition from one skill to another after using the skill.

- The movement speed reduction effect on a successful hit has been removed.
- Cooldown changed from 15/14/13 seconds to 15/13/11 seconds. Accordingly, the skill addon level changed from 3 to 2.
- The critical hit chance increase effect has been changed from 10% for 10 seconds to 30% for 10 seconds.

- When attempting to grab a skill, the character will now rotate according to the camera direction.

- The effect of reducing evasion rate when hitting successfully has been transferred to the Barrage of Water skill.
- The effect of increasing casting speed when using a skill has been changed from 10% for 10 seconds to 20% for 10 seconds.
- This effect does not stack with Speed Spell

- The attack will now proceed after the casting motion regardless of the enemy’s position. As a result, the movement distance has been reduced.
- Changed so that collisions are applied while moving.
- Cooldown changed from 14 seconds → 7 seconds. Accordingly, skill addon level changed from 3 to 2.
- The attack range has been reduced, and the damage distribution effect has been removed accordingly.

- Even if there is no effect of Arne’s Hand, the movement speed reduction effect has been changed to be applied by 20% for 5 seconds when a hit is successful.
- When the Arne’s Touch effect is in effect, an effect has been added that reduces all attack power by 16 for 10 seconds when hitting with the Arne effect.

- Cooldown changed from 7 to 5 seconds.
- The defense judgment of the skill has been changed.
- Before change: Super armor at skill start, invincibility while moving
- After change: Invincible while using skill → Super Armor

- The defense judgment of the skill has been changed from Super Armor to Invincible → Super Armor.
- Stamina consumption changed from 100 → 250.
- The collision detection of the skill has been changed to match the action, so that there is no collision detection while moving, and there is collision detection after the landing action.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Aqua Jail Explosion IV |
2992% x 6
PvP damage reduction rate 61.6%
|
4189% x 6
PvP damage reduction rate 74.0%
|
Barrage of Water |
8108% x 2
PvP damage reduction rate 55.6% |
9730% x 2
PvP damage reduction rate 69.0% |
Magma Bomb |
5688% x 2
PvP damage reduction rate 43.0% |
7679% x 2
PvP damage reduction rate 65.0% |
Flow: Aqua Bomb | 4523% x 2 PvP damage reduction rate 59.4% |
6785% x 2 PvP damage reduction rate 72.9% |
Torrential Cascade |
5040% x 2
PvP damage reduction rate 60.0% |
7560% x 2
PvP damage reduction rate 70.0% |
Hellfire IV |
2750% x 4
PvP damage reduction rate 60.0% |
5088% x 3
PvP damage reduction rate 68.2% |
Bolide of Destruction III |
8208% x 2
PvP damage reduction rate 63.5% |
12558% x 2
PvP damage reduction rate 68.0% |
Flame’s Calling |
4755% x 1, up to 4 hits
PvP damage reduction rate 43.0%
|
5944% x 1, up to 3 hits
PvP damage reduction rate 69.0%
|
Cataclysm IV |
6307% x 2
PvP damage reduction rate 63.6% |
10091% x 2
PvP damage reduction rate 77.2% |
Chilling Wave III |
1 hit 4316% x 2
2 hits 4316% x 1, up to 3 hits
3 hits 4316% x 2
PvP damage reduction rate 62.2% |
1 hit 5007% x 2
2 hits 5007% x 1, up to 3 hits
3 hits 5007% x 2
PvP damage reduction rate 68.5% |
Black Spirit: Cataclysm |
8109% x 2
PvP damage reduction rate 63.6% |
12569% x 2
PvP damage reduction rate 76.0% |
Witch
Awakening


- Summon: Keeper Gorr, Summon: Keeper Tett skills have been changed as follows:
- The Witch has been improved so that whenever Gorr and Tett use their skills to perform a combo attack, Gorr and Tett’s health is fully restored.
- Descriptions of the effects that are strengthened when Gorr and Tett are summoned have been moved to the descriptions of each skill.

- Voltaic Pulse has been changed as follows:
- The effect of increasing casting speed when using the Voltaic Pulse skill has been changed from 10% for 10 seconds to 20% for 10 seconds. (This effect does not stack with the Speed Spell.)
- Among the effects of Tett’s Ascent, the damage increase of the Voltaic Pulse has been removed and the damage of the skill has been changed to be applied to the pull hit as well.
- Added a stiffness effect to the pull hit effect among Tett’s Ascent effects.
- All evasion rate reduction effects on successful hits have been transferred to the Thunder Storm skill.

- Thunder Storm skill has been changed as follows:
- When a hit is successful, all speed reduction effects are transferred to the Yoke of Ordeal skill.
- Skill cooldown changed from 10/9/8 seconds to 10/8/6 seconds.

- Equilibrium Break has been changed as follows:
- Among the effects of Gorr’s Blessing, the effect that increases the number of hits of Gorr’s effect has been removed.
- Changed so that damage is applied even on the first move when Gorr’s Blessing effect is active.

- Lightning Blast skill has been changed as follows:
- 1 hit has been removed. The skill will now always activate as a 2 hit action.
- An effect has been added that increases critical hit chance by 18% for 10 seconds when using the skill.

- The Yoke of Ordeal skill has been changed as follows:
- The first hit will now apply knockback as before, and the second hit will apply knockdown.
- Knockback and knockdown effects have been changed to apply to monsters as well.
- The description for Consecutive Attack has been updated to match how it actually works.
- Additional mental power consumption during consecutive attacks has been removed.
- Added a 15% reduction in attack/casting/movement speed for 5 seconds when a hit is successful.
- The effect of increasing the critical hit chance when using the skill from the Yoke of Ordeal skill has been transferred to the Lightning Blast skill.
- The effect of the skill has been changed to be strengthened when Gorr’s Blessing or Tett’s Ascent effect is present.
- The cooldown of the skill has been changed from 15/14/13 seconds to 15/13/11 seconds. Accordingly, the skill addon level has been changed from 3 to 2.

- The Barrage of Lightning skill has been changed as follows:
- The cooldown of the skill has been changed from 15 seconds to 11 seconds. Accordingly, the skill addon level has been changed from 3 to 2.
- When using a skill, the attack motion has been changed to occur immediately without a casting motion. Accordingly, when using a skill, the move has been changed to move forward.
- The defense judgment of the skill has been changed from Super Armor to Super Armor → Forward Guard while using the skill.
- Attack range has been reduced.

- The Core: Fissure Wave skill has been changed as follows:
- Cooldown changed from 5/4/4/3 seconds to 8/7/7/6 seconds. Accordingly, the skill addon level changed from 1 to 2.
- The additional description of Perfect Sign has been removed and merged into the description of the 2-hit attack of the Fissure Wave skill.
- The overall skill action has been changed to be strengthened when Gor’s Blessing or Tet’s Ascent effect is present.

- Flow: Magical Evasion skills have been changed as follows:
- The defense judgment of the skill has been changed from Super Armor to Invincible → Super Armor.
- Stamina consumption changed from 100 → 250.
- Improved the character rotation according to the camera direction during rear-end activation.
- The collision detection of the skill has been changed to match the action, so that there is no collision detection while moving, and there is collision detection after the landing action.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Equilibrium Break IV |
8141% x 2
PvP damage reduction rate 64.0%
|
8385% x 2
PvP damage reduction rate 76.0%
|
Equilibrium Break IV Gorr’s Blessing |
–
|
8385% x 3
PvP damage reduction rate 76.0%
|
Fissure Wave IV |
4090% x 1, up to 3 hits
PvP damage reduction rate 52.0%
Flow: Perfect Sign
2623% x 2
PvP damage reduction rate 31.0%
|
1 hit 5363% x 1, up to 3 hits
2 hits 5363% x 2
PvP damage reduction rate 58.2%
|
Fissure Wave IV
Gorr’s Blessing
|
4290% x 1, up to 3 hits
PvP damage reduction rate 52.0%
Flow: Perfect Sign
4196% x 2
PvP damage reduction rate 31.0%
|
1 hit 7079% x 2
2 hits 7079% x 2
PvP damage reduction rate 58.2%
|
Thunder Storm III |
Hit 7532% x 2
PvP damage reduction rate 67.9%
|
Hit 8812% x 2
PvP damage reduction rate 72.5%
|
Barrage of Lightning |
6430% x 3
PvP damage reduction rate 56.5%
6430% x 3 when triggered from behind
PvP damage reduction rate 66.4%
|
10610% x 2
PvP damage reduction rate 69.4%
|
Voltaic Pulse IV |
6066% x 2
PvP damage reduction rate 44.1%
|
6369% x 2
PvP damage reduction rate 72.5%
|
Voltaic Pulse IV
Tett’s Ascent
|
–
|
1 hit 6369% x 2
2 hits 6369% x 2
PvP damage reduction rate 73.2%
|
Lightning Blast
|
1 hit 4030% x 2
2 hits 4030% x 2
PvP damage reduction rate 52.7%
|
9672% x 2
PvP damage reduction rate 62.1%
|
Black Spirit: Equilibrium Break
|
6030% x 3
PvP damage reduction rate 64.0%
|
10010% x 3
PvP damage reduction rate 78.0%
|
Black Spirit: Thunder Storm
|
5178% x 4
PvP damage reduction rate 67.9%
|
6317% x 4
PvP damage reduction rate 72.0%
|
Ranger
Main weapon, Succession

- Skill cooldown changed from 9 to 7 seconds.

- Skill cooldown changed from 10/9/8 seconds to 9/8/7 seconds.

- Improved ability to link with Penetrating Wind after using the skill.

- The skill’s cooldown has been changed from 15 seconds to 8 seconds.
- Changed so that charging is not possible.
- Air Attack effect changed to Down Attack.
- Removed the bleeding effect on the target when hitting successfully.
- The damage reduction effect when hitting 2 or more people has been changed to not apply to monsters.
Skill Description | Example | |
---|---|---|
![]() |
![]() |

- The skill’s cooldown has been changed from 20 seconds to 10 seconds.
- Added forward guard effect while using the skill.
- The knockdown effect on a successful hit has been changed to only apply to monsters.
Skill Description | Example | |
---|---|---|
![]() |
![]() |

- The skill’s cooldown has been changed from 15 seconds to 10 seconds.
- No longer consumes stamina per attack, and can fire up to 7 shots.
- Knockback effect on successful hit has been removed.
Skill Description | Example | |
---|---|---|
![]() |
![]() |
Maehwa
Awakening

- The 1st hit → 2nd hit combo has been improved to connect smoothly.

- Cooldown changed from 13/12/11/10 seconds to 10/9/8/7 seconds.

- Cooldown changed from 12/11/10/8 seconds to 11/11/9/7 seconds.

- Cooldown changed from 8 to 7 seconds.

- Cooldown changed from 7/6/5 seconds to 7/7/7 seconds.
- The movement speed reduction effect when hitting successfully has been transferred to the Frostfeint skill.
- All defense reduction effects have been removed, and an effect has been added that increases all attack power by 20 for 10 seconds when using skills.

- The effect of increasing critical hit chance has been removed.

- Added an effect that reduces all defense by 30 for 10 seconds.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Tenacious Edge IV |
1175% x 3, max 2 hits
PvP damage reduction rate 45.2%
|
1669% x 2, up to 3 hits
PvP damage reduction rate 61.0%
|
Petal Drill III |
Hit Damage 4920% x 2
Additional hit damage 4920% x 3
PvP damage reduction rate 68.4%
|
Hit Damage 5461% x 2
Additional hit damage 5461% x 3 PvP damage reduction rate 71.5% |
Moonrise IV |
1 hit 4390% x 2
2 hits 4390% x 2
PvP damage reduction rate 64.1%
|
1 hit 5005% x 2
2 hits 5005% x 2 PvP damage reduction rate 68.5% |
Flow: Cloud Stab |
3896% x 3
Critical hit chance +50%
PvP damage reduction rate 61.1%
|
4282% x 2
Critical hit chance +100% PvP damage reduction rate 64.6% |
Petal Swirl IV |
7158% x 2
Critical hit chance +25%
PvP damage reduction rate 61.9%
|
8590% x 2
Critical hit chance +50% PvP damage reduction rate 68.2%
|
Frost Pillars III |
5493% x 2
Critical hit chance +25%
PvP damage reduction rate 62.5%
|
6152% x 2
Critical hit chance +50% PvP damage reduction rate 66.5% |
Oppression |
1972% x 2
PvP damage reduction rate 59.3%
|
4043% x 2
PvP damage reduction rate 79.9% |
Flow: Frostflower |
Hit Damage 4024% x 2
Critical hit chance +50% (applies to monsters only)
Additional hit damage 4024% x 2 +25% critical hit chance (applies to players only)
PvP damage reduction rate 57.2%
|
Hit Damage 4426% x 2
Critical hit chance +50% Additional hit damage 4426% x 2 Critical hit chance +50% PvP damage reduction rate 61.1% |
Black Spirit: Petal Swirl |
6817% x 3
PvP damage reduction rate 61.9%
|
7635% x 3
PvP damage reduction rate 65.9% |
Black Spirit: Flow: Cloud Stab |
5844% x 3
Critical hit chance +50%
PvP damage reduction rate 61.1%
|
6721% x 3
Critical hit chance +100%
PvP damage reduction rate 66.2%
|
Mystic
Main weapon, Succession

- Hurricane Kick skill has been changed as follows:
- Skill cooldown changed from 9 to 7 seconds.


- Added explanation that it applies to the number of hits of the Absolute: Death Clout skill.

- Prime: Hidden Claw skill changed as follows:
- Improved to allow smooth chaining of consecutive attacks after the first hit.
- The distance traveled backwards during the skill cooldown has been changed to be the same as the original travel distance.

- The following changes have been made to Prime: Fist Fury
- The amount of health recovered upon a successful hit has been changed from 100 to 180.

- Prime: Somersault skills have been changed as follows:
- An effect has been added that increases attack power by 20 for 10 seconds when using the skill.
- The effect will not be applied during the cooldown period.
- An effect has been added that increases attack power by 20 for 10 seconds when using the skill.

- The following changes have been made to Prime: Sea Burial
- The effect of increasing damage by consuming fighting spirit has been removed.
- Added an effect that restores 225 life when a hit is successful.
- Movement distance increases after using the Flash Step skill.

- Prime: Wave Orb has been changed as follows:
- Added the effect of recovering 400 life when hitting successfully.
- When consuming fighting spirit to activate, the amount of health recovered has been changed from 200 to 400.
- It has been improved so that the fighting spirit enhancement effect is activated when charged is completed.
- It has been changed so that it cannot be charged when used by consuming fighting spirit.
- When charging is complete, the effect of recovering vitality and the effect of recovering vitality when hitting with a successful hit when fighting spirit is consumed are removed, and regardless of fighting spirit consumption, when hitting with a successful hit, vitality is recovered by 400 per hit.
- Changed so that when charging is completed while there is no fighting spirit, the fighting spirit enhancement effect is activated.
- When consuming fighting spirit, the charging effect is no longer maintained and an attack is triggered immediately.

- The following changes have been made to the Prime: Rage Hammer skill:
- Added the effect of recovering 200 life when hitting successfully.
- Accordingly, even if you do not use fighting spirit to activate it, life recovery is applied when hitting.
- Added the effect of recovering 200 life when hitting successfully.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Absolute: Death Clout |
Hit Damage 2760% x 2
70% critical hit chance
PvP damage reduction rate 52.0%
|
Hit Damage 6624% x 2
100% critical hit chance
PvP damage reduction rate 83.0%
|
Prime: Soul Basher III |
Hit Damage 3000% x 1
Consecutive hit damage 3000% x 3
Final hit damage 4545% x 2
PvP damage reduction rate 69.8%
|
Hit Damage 3360% x 1
Consecutive hit damage 3360% x 3
Final hit damage 5363% x 2
PvP damage reduction rate 73.6%
|
Prime: Hidden Claw IV
|
Hit Damage 4419% x 1
Consecutive hits 3268% x 1, up to 4 hits
Final hit damage 3268% x 2
PvP damage reduction rate 68.6%
|
Hit Damage 5082% x 1
Consecutive hits 3758% x 1, up to 4 hits
Final hit damage 3758% x 2
PvP damage reduction rate 72.7%
|
Prime: Fist Fury IV
|
Hit Damage 3526% x 1, Max 5 hits
Final hit damage 3526% x 2
PvP damage reduction rate 52.6%
|
Hit Damage 3949% x 1, Max 5 hits
Final hit damage 3949% x 2
PvP damage reduction rate 57.7%
|
Prime: Tornado Kick III
|
Hit Damage 6036% x 2
30% critical hit chance
PvP damage reduction rate 64.8%
|
Hit Damage 7485% x 2
50% critical hit chance
PvP damage reduction rate 71.6%
|
Prime: Sweeping Kick III
|
1 hit damage 3031% x 2
2 Hit Damage 3031% x 2
PvP damage reduction rate 59.8%
|
1 hit damage 3758% x 2
2 hits damage 3758% x 2
PvP damage reduction rate 67.6%
|
Prime: Roaring Tiger
|
Hit Damage 5738% x 2
PvP damage reduction rate 42.7%
When fighting spirit is consumed, damage from hitting increases by 10236% x 2
PvP damage reduction rate 58.0%
|
Hit Damage 6427% x 2
PvP damage reduction rate 48.8%
When fighting spirit is consumed, damage from hitting increases by 13921% x 2
PvP damage reduction rate 69.1%
|
Prime: Somersault
|
Hit Damage 3310% x 2
PvP damage reduction rate 38.4%
|
Hit Damage 5131% x 2
PvP damage reduction rate 60.3%
|
Prime: Scissor Kick |
1 hit damage 1753% x 2
2 hits damage 1753% x 2
PvP damage reduction rate 24.6%
|
1 hit damage 3155% x 2
2 hits damage 3155% x 2
PvP damage reduction rate 58.0%
|
Prime: Rage Hammer |
Hit Damage 5709% x 2
PvP damage reduction rate 30.5%
When fighting spirit is consumed, damage from hitting increases by 11297% x 2
PvP damage reduction rate 60.5%
|
Hit Damage 6394% x 2
PvP damage reduction rate 37.9%
When fighting spirit is consumed, damage from hitting increases by 14460% x 2
PvP damage reduction rate 69.1%
|
Prime: Sea Burial |
Hit Damage 3924% x 2
PvP damage reduction rate 50.5%
When fighting spirit is consumed, damage from hitting increases by 10140% x 2
PvP damage reduction rate 69.0%
|
Hit Damage 6828% x 2
PvP damage reduction rate 62.0%
|
Prime: Wave Orb |
Hit Damage 5607% x 2
PvP damage reduction rate 56%
When fighting spirit is consumed, damage from hitting increases by 12570% x 2
PvP damage reduction rate 65.6%
|
Hit Damage 6728% x 2
PvP damage reduction rate 63.3%
When fighting spirit is consumed, damage from hitting increases by 17598% x 2
PvP damage reduction rate 75.5%
|
Hurricane Kick
|
5012% x 1, up to 2 hits
Final hit damage 5012% x 2
PvP damage reduction rate 67.0%
|
6065% x 1, up to 2 hits
Final hit damage 6065% x 2
PvP damage reduction rate 72.7%
|
Guardian
Main weapon, Succession

- The effects of Prime: Frostbitten Axe I ~ V skills have been changed as follows :
- Current: +2% critical hit chance per level, +10% total
- Changed: Increase all attack power by +1 per level, total +5
- However, the effect of increasing vitality is the same as before.

- The +6% increase to all hit rates for 10 seconds when using a skill has been removed.
- Accordingly, the hit rate of all skills has been changed from +19% -> +25%.

- Improved the smoothness of the Black Blood Circle skill connection after using the Prime: Black Blood Slaughter skill.

- Changed the Battle Axe to not grow larger when using the Gate Crasher skill.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Avalanche Strike III |
11295% x 2
PvP damage reduction rate 70.4%
|
12383% x 2
PvP damage reduction rate 73.0%
|
Prime: Mountain Slam IV
|
7791% x 3
PvP damage reduction rate 73.2%
|
8700% x 3
PvP damage reduction rate 76.0%
|
Prime: Mutilation III
|
6600% x 2
PvP damage reduction rate 66.8%
|
7556% x 2
PvP damage reduction rate 71.0%
|
Prime: Black Blood Circle IV
|
7883% x 3
PvP damage reduction rate 70.4%
|
8642% x 3
PvP damage reduction rate 73.0%
|
Prime: Black Blood Slaughter |
6600% x 2
PvP damage reduction rate 58.3%
|
7645% x 2
PvP damage reduction rate 64.0%
|
Prime: Claw Reveal |
3648% x 2
PvP damage reduction rate 41.7%
|
5064% x 2
PvP damage reduction rate 58.0%
|
Gate Crasher |
1 hit 5888% x 2
2 hits 5888% x 2
PvP damage reduction rate 65.8%
|
1 hit 6496% x 2
2 hits 6496% x 2
PvP damage reduction rate 69.0%
|
Awakening

- The effect of Cleansing Flame, Black Spirit: Cleansing Flamehas been changed as follows :
- The +6% increase to all hit rates for 10 seconds from Cleansing Flame, Black Spirit: Cleansing Flame has been removed.
- The hit rate of all skills has been changed from +19% -> +25%.
- The +6% increase to all hit rates for 10 seconds from Cleansing Flame, Black Spirit: Cleansing Flame has been removed.
Hashashin
Main weapon, Succession


- Added the ability to chain with Sand Slicer and Tail Cutter after using Prime: Aal’s Dominion.

- Changed so that Prime: Aal’s Dominionskills cannot be used during their cooldown.
Class Bug Fixes
- [Ranger] Fixed an issue where stamina was not restored before attacking with the Squall Shot skill.
- [Ranger] The issue where the skill “Wind Blade” would not activate in the skill slot after registering it has been fixed.
- [Witch] Fixed an issue where the Protection of Crevice skill could not be used when stamina was insufficient.
- [Mystic] Fixed an issue where abnormal status effects were not applied when demonstrating the Prime: Sweeping Kick skill.
- [Mystic] Fixed an issue where the skill cooldown was not applied when using a specific skill after chaining the Prime: Fist Fury skill.
- [Mystic] The issue where the description of the skill Prime: Tornado Kick did not include the text about damage reduction during the cooldown has been fixed.