Siege War/Node War changes
- If you missed the previous patch notes about the upcoming Node War revamp you can check them here
- More information related to the revamp of node wars have been added.
- ※ This weekend, a revamped node war test will be conducted through the Black Desert Global Lab server.
- When the base battle is in progress (for 2 hours), if the fortress of the defending guild that is occupying the node is not destroyed, the defending guild has been changed to win the node
- You can use the ‘Gather Up’ skill once for 10 minutes at the start of the node war. However, if the central node is destroyed, it cannot be used.
- * When using the ‘Gather Up’ function while occupying two or more nodes, it moves you to the center node.
- * If you use ‘Gather Up’ when there are less than 2 points being occupied, you will be moved to the node you owned or constructed as before.
- When three or more ndoes are occupied, if the fortress of the node connected to the center node is destroyed, all isolated nodes have been changed to be liberated.
- In the case of guild-affiliated buildings, it is possible to construct each node as before, and the maximum number of siege weapons such as elephants and cannons has been changed to be limited.
- After summoning a siege weapon from a node, it is possible to move to another node and use it strategically.
- For example, it is possible for Guild A to move the elephant summoned from Quint Hill node and use it in Calpheon Castle Ruins when fighting at Quint Hill, Abandoned Land, and Calpheon Castle Ruins.
- The number of shiny honorable medals that can be received as a reward after the node war is over is paid once according to the highest level and result (victory/release/defeat) among the nodes occupied by the guild.
- For example, when a central node is destroyed and all of the connecting nodes are destroyed, one shining medal of honor is given, and when the guild occupying a tier 2 node newly occupies a tier 4 node, 24 shining medals of honor are given.
- As another example, when three guilds attempt to capture a tier 3 starting node, when liberated, each guild member receive 8 shiny medals of honor.
- The number of shining honorary medals awarded according to the guild tier and node result as follows.
Victory |
Liberation |
Defeat |
Add |
|
Tier 1 |
12 |
4 |
1 |
5 |
Tier 2 |
16 |
6 |
1 |
5 |
Tier 3 |
20 |
8 |
1 |
5 |
Tier 4 |
24 |
10 |
1 |
5 |
- The node war loot shop NPC has been changed to reside in each city instead of appearing in front of the winning node fort.
UI Changes (Controller update)
- The ability to reduce the party UI has been added.
- It can be switched through the button on the top left of the party UI.
- When using the game pad, the world map is changed to a UI optimized for a controller.
After the enhanced gamepad option was released to the Black Desert Lab, several adventurers have asked us to quickly introduce it to the live server. Currently, we are continuing to optimize, and will be introduced to each live server starting in Korea within 2-3 weeks as soon as possible.
- The world map can be opened by operating the ring menu.
- Contrary to keyboard and mouse operation, the aiming point is fixed in the center of the screen and you can move the map to mark the desired location or select a node.
- Long press the X button to bookmark and easily use frequently searched locations.
- Aim at each node icon and press the A button to access the detailed menu.
- If there is a valid mail period, it has been changed to be displayed in the lower area of the mail.
- A reward-related explanation has been added that states that battle experience points can be obtained when participating in the red battlefield.
Other Changes
Item Changes
- The icon of the loot that can be obtained in the area of Elvia’s hunting ground has been changed.
- Kutum’s power stone use item effect description has been changed.
- Some of the interior decorations that can be installed in the residence are classified as trade goods, and the bug that the item is destroyed when the character dies while carrying the item in their inventory has been corrected.
- The bug that the Perfume of Erasure could be used continuously before the use of the Perfume of Erasure was completed has been fixed.
Content changes
- When some fixed-term items are in the inventory, pearl bag, or family inventory, a notification function has been added that informs you of the remaining period of the item when connecting to the character.
- Title acquisition items
- Some scroll items
- Some dye items
- Some summon scroll items
- Coupon items
- A notification message has been added when the server movement is restricted while reading a book in the server selection window.
Monster changes
- The bug that Dark Clouded Kutum, used a specific pattern in succession, has been corrected.
- The bug that Bloodstained Nouver remains in the air for a long period of time has been improved.
Background, NPC, effect, cutscene changes
- An option has been added to display the outline of the character when the field of view is obscured such as terrain, large monster bodies, and some objects.
- When the skill screen is opened, the skill-specific skill is displayed with a purple effect.
Mount Changes
- The bug that the horse ride for racing to the village stable keeper NPC was not resurrected has been fixed.
Class Changes
All Classes
- When using a skill, an option has been added to make it easier to check the defense judgment effect applied to the skill.
- This function is also displayed when the defense judgment effect is activated while using the skill.
- The effect icon can only be seen by yourself, but you can see the effects of other adventurers in the battle arena.
- This function can be turned on or off by setting the defense decision effect option.
- Defense judgment has the effects of invincibility, super armor, and front guard.
- * Invincible: A state in which no damage is taken to the enemy, such as damage and crowd control effects.
- * Super Armor: The damage is applied normally, but the state is immune to crowd control effects except for grabbing
- *Front Guard: A state that prevents a certain amount of damage in the range and prevents crowd control effects. However, if you are attacked from the rear rather than the front, normal damage and crowd control status effects are applied.
- * In the case of certain characters using shields, such as Warrior, Valkyrie, Guardian, and Nova characters, the effect of crowd control in the rear is not applied even in the front guard state.
Warrior
- It has been modified so that the Guard skill is activated normally when attacked during defense posture.
- Some descriptions of the Guard skill have been changed to suit the actual effect.
- A description of the critical hit probability has been added to the description of the Spinning Slash I ~ Absolute level.
Ranger
- Corrected the bug that the effect of the Spirit Healing XXI passive skill did not apply in certain situations.
Berserker
- In certain situations, Giant Leap I ~ III, Flow: Jump Sequence skill was not activated normally.
Kunoichi
- The PvP damage of the Prime: Danse Macabre skill has increased by about 17% compared to the previous one.
- The number of PvP damage hits of Prime: Danse Macabre skill has been modified to match the actual description.
- The bug that the skill special effect was not applied to the additional hit of the Prime: Tendon Cutter skill has been corrected.
- The bug that the effect of Absolute: Kunai Throw was applied has been corrected.
Ninja
- The bug that invincibility was not applied even though the character disappeared when using Ninjutsu: Block Jump has been corrected.
- The description of the Ninjutsu: Block Jump skill has been changed to match the actual effect.
Wizard, Witch
- Fixed a problem where the skill specialization was not activated intermittently when using Prime: Multiple Magic Arrows.
Wizard
- Fixed the bug that the stiffness effect was applied later than the actual attack when the hitting of the Aqua Jail Explosion I ~ IV, Core: Aqua Jail Explosion skill was successful.
Witch
- The bug that the skill description of Flow: Voltaic Tett displayed the incorrect required stamina has been corrected.
Mystic
- Under certain circumstances, the bug that the character’s motions were temporarily exposed when linking Prime: Roaring Tiger with other skills has been fixed.
- The bug that the Prime: Hidden Claw skill was triggered when the left and right arrow keys were pressed while using the Hidden Claw skill has been corrected.
Nova
- The bug that the effect sound did not come out when attacking without a weapon has been corrected.
- The description of the action of the Star’s Ring skill has been modified to suit the actual effect.
- The bug that the connection was not smooth due to some of the attack skills during the use of Royal Fencing: Fleche I ~ III skill has been improved.
- The effect of recovering +15 health when hitting the Core: Royal Fencing: Fleche skill has been added.
- The effect of recovering +35 divine power has been added upon successful hitting with Core: Royal Fencing: Remise skills.
- Fixed a bug in which the monster pull effect was maintained even when using the off-orbit linkage during the Frozen Ring I ~ IV skill attack.
- Fixed the bug that some core skills were activated in certain situations even if the skill lock was set.
- The bug that the bodyguard disappeared when using Prime: Quoratum’s Ascension skill has been fixed.
- The description of the Enter the Darkness skill has been modified to match the actual effect.
- Frozen Chain skill has been changed as follows.
- Skill damage has been increased.
Skill name | Before change | After change |
Frozen Chain | 1 Hit Damage 701% x 1, Max 3 Hits 2 Hit Damage 701% x 2, Max 3 Hits |
1 Hit Damage 876% x 1, Max 3 Hits 2 Hit Damage 876% x 2, Max 3 Hits |
-
- It has been changed to apply float even in the farthest attack range.
- After using the skill , it has been improved so that it can be quickly linked with Icy Fog or Break Orbit skill.
- The Icy Thorns skill has been improved to activate when right-clicking after using the skill.
- After using the Royal Fencing: Riposte skill, it has been improved so that it can be quickly linked.
- Bitter Star skill has been changed as follows.
- After using the skill, it has been improved so that it can be quickly linked with Icy Fog or Break Orbit skill.
- After using the Royal Fencing: Riposte skill, it has been improved so that it can be quickly linked.
- Binding Star skill has been changed as follows.
- The bug that freezing effect did not take place in the fan-shaped range has been corrected.
- After using the skill, it has been improved so that it can be quickly linked with Icy Fog or Break Orbit skill.
- The Cold, Dark Star skill’s debuff effect has been changed to apply.
- The Enter the Darkness skill has been changed as follows.
- Super armor effect has been changed to front guard.
- After using the skill, it has been improved so that it can be quickly linked with Icy Fog or Break Orbit skill.
- After using the Royal Fencing: Riposte skill, it has been improved so that it can be quickly linked.