Trading Lifeskill (Order Contracts Window)
- You can check the current price status table and the Old Moon Guild newsletter in the order contract window, and it has been added so that you can find directions to the trade manager in the area.
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- Checking prices consumes 1 Energy.
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- Over time, when new rumors are delivered to the Old Moon Guild Newsletter, it has been added to update it through the ‘Renew Newsletter’ button.
Hunting Lifeskill
- Fixed the part of the description in tooltip for hunting mastery, where the information about acquiring certain grades of rare resources was incorrectly displayed.
- You can find more information about Life Mastery in My Info (P) – Life tab.
- Low-grade rare resources: Hunting Mastery 250-550 → Hunting Mastery 250-500
- Medium or low-grade rare resources: Hunting Mastery 551-900 → Hunting Mastery 501-900
- The acquisition method for ‘rare resources’ that can be obtained when defeating Sensitive Horned Deer and Sensitive Seagulls in Balenos has been changed as follows.
Before change | After Change |
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Hunting Mastery 250-500: Low-grade rare resources Hunting Mastery 501-900: Medium or low-grade rare resources Hunting Mastery 901 or higher: High, medium, or low-grade resources |
Cumulative damage 0%: Obtain an additional 10% of rare resources, deer or bird meat of higher grade or lower (minimum 1) Cumulative damage 1%~40%: Obtain an additional 10% of rare resources, deer or bird meat (minimum 1) Cumulative damage 41%~80%: Lesser rare resources, deer or bird meat +5% (minimum 1) |
- Added information about the cumulative damage in sniper hunting in the hunting mastery description.
Elixir Crafting Improvements
- Added the ability to mass-produce 10 batches at a time by using the Essence of Ibellab when crafting Celerity Draught.
Mass production of Celerity Draught using Essence of ibellab (10 times) | |
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Celerity Draught x10
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Elixir of Training x360 Elixir of Time x360 Elixir of Wings x360 Tears of the Falling Moon x100 Essence of Ibellab x1 Simple Alchemy (L) (Higher elixirs of the same name can be put in a 1:3 ratio.) |
- Added [Event] Mysterious Potion, allowing you to craft the Mysterious: Frenzy Draught of Corruption with an effect that lasts for 1 hour.
[Event] Mysterious: Frenzy Draught of Corruption |
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[Event] Magical: Frenzy Draught of Corruption | [Event] Magical Potion x1 Frenzy Draught x1 Corrupted Breath x2 or Frenzy Draught of Corruption x2 Simple Alchemy (L) |
- The names of the Elixir items produced through the [Event] Magical Potion have been changed as follows.
Item name |
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[Event] Magical: Verdure’s Draught [Event] Magical: Beast’s Draught [Event] Magical: Giant’s Draught [Event] Magical: Savage Draught [Event] Magical: Frenzy Draught [Event] Magical: Celerity Draught [Event] Magical: Elixir of Mastery [Event] Magical: Elixir of Labor |
Kratuga Ruins Improvements
- A greater number of monsters have began to emerge from the depths of Kratuka Ruins. (Monster population increased)
Rabbit and Turtle Emoticons
- A story quest where you can get a rabbit and turtle emoticon as a reward has arrived.
- If you complete the quest ‘[Story] Annoyed Bamboo Shooter’, you can get turtle and rabbit emoticons as rewards.
Land of the Morning Light Story Questlines
- The following items in the story of the morning land main quest have been improved and changed.
Main request | Changes |
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Common |
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Shaman’s Spirit |
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Golden Pig King |
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gesonsaejeon |
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Daechanggwijeon |
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Battle of Sangoon |
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Battle of Duoksini |
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Battle of Bamboo Legion
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Battle of the Eoduksini
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- A Story Encyclopedia has been added where you can recheck the illustration stories in the Land of the Morning.
- [Morning Light] Story Encyclopedia Donghaejeon I, Donghaejeon II
- When you have the knowledge you gain from completing each illustrated story, each story is recorded in the Encyclopedia.
- Improvements have been made to the content of being guided to the wrong point during the quest ‘[Story] A Request from a Painful Child’.
- Added a new story progress notification banner when there is no story journal in progress in the Land of the Morning Light area.
- You can check the story journal in progress at any time with the Story Journal button at the bottom of the banner.
Other Changes
- The unlock conditions for each boss in the Black Shrine content have been changed as follows.
- It has been changed so that the knowledge of the story acquired when completing each story is required instead of when possessing the knowledge of each boss.
- For example, in order to unlock the Bari boss of the Black Shrine, you need the knowledge of the Shamanic War, obtained by completing the Legend of the Shaman’s Spirit.
- Similarly, in order to unlock the Warriors Boss, you need knowledge of the Battle of the Warriors, obtained by completing the Legend of the Warriors.
- Descriptions of the location of the Jangdokdae have been added to the descriptions of Bean Sprouts, Soy Sauce, Soybean Paste, and Meju.
- ‘[Manor]’ has been added to the names of furniture items installed outside Manor in the Land of the Morning.
- Fixed the issue where some of the knowledge of Dalbeol Hyeonjang Jang Ik-soon was unnatural.
- Navigation to the land of the morning light sniper hunting area (sensitive animal habitat) has been improved to move more smoothly.
- Automatic navigation within Nampo Moodle Village has been improved to move more smoothly.
- Changed the beehives to spawn in more diverse locations when fighting the <Mountain Ringing> mountain sole.
- The level limit for daily quests that can be accepted from Huntsmen in the Sensitive Animal Habitat has been changed.
- Character level 56 or higher → 50 or higher
Quest name |
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[Daily] Sounds that make your heart flutter just by listening to them [Daily] Annoying Flying Guys [Daily] Anxious Earthquake |
- The quest ‘A Quiet Hearing Voice’ has been changed so that you can accept it while in Valencia.
- It has been improved to automatically guide you to the next destination after completing the quest while the succession/awakening (talent) quest for the next class is in progress.
- Warrior, Ranger, Sorcerer, Berserker, Tamer, Musa, Valkyrie, Maehwa, Wizard, Witch, Kunoichi, Ninja, Dark Knight, Striker, Mystic, Lahn, Archer, Shai
- After acquiring the Margoria Treasure Map, the progress of the quest ‘Completed Map, Toward the Ancient Temple’ has been modified to be smooth.
- However, navigation is not possible in Ocean Margoria even if you use the treasure map.
- Explore the sea beneath Oquilla’s Eye! If you look for where the light of the lamp shines, you might find something.
- Fixed the issue where knowledge that could not be actually acquired was displayed as ‘?’ in the ‘Dokkaebi’s Mysterious Chest’ category of the Knowledge (H) window.
- The total number of knowledge in the Adventure Log – Land of the Morning Journal – Dokkaebi’s Mysterious Chest category is 5.
Backgrounds, NPCs, Effects, Cutscenes
- Dalbeol Gwana wrote a new poster.
- The contents of the poster suitable for the Guson Saejeon and the Changgwijeon have been added.
- The people of Nampo Moodle Village, the country of the morning, began to do the following for travelers.
- Nampo Moodle Village blacksmith Dalhun: equipment purification
- Nampo Moodle Village Arms Dealer Okyeong: Equipment Repair
- Nampo Moodle Village Armor Vendor Surong: Equipment Repair
- The facial expressions of the following characters in the Land of the Morning have been modified to look natural.
- Camellia Inspiration, Yeonhwa
- Some unnatural lines and names of villagers in Land of the Morning have been corrected.
- Some exploration knowledge lines have been naturally improved.
- Fixed the Gathering mini-game settings button not to be displayed if you do not have deep-rooted gathering knowledge.
- Fixed the issue where the settings button worked even when pressing other life items other than the gathering minigame setting button.
Siege War/Node War Fixes
- Fixed the issue where forts could be built at specific locations in the Bashim Base Node War area.
- Some backgrounds in that location have been modified.
- When applying the official server, if there is a fort already under construction or occupation in that location, the fort will be demolished.
Bug Fixes
- Fixed the issue where the completed NPC Eileen did not appear when proceeding with the quest ‘[Morning Land] One Step More’ after completing ‘[New Beginning] In Search of Lost Memories’.
- The phenomenon where a character could die when entering the Abyssal Well under certain circumstances has been alleviated.
- Fixed the issue where you could not interact with the pearl of the abyss intermittently while progressing ‘[Magnus] The pendulum is ticking’ Abyss.
- [Maegu] Fixed the issue where the appearance of the alter ego’s helmet was unnatural when setting to hide the equipped pearl outfit.
- [Guardian] Fixed the issue where some parts of other costumes were cut off when wearing Secrua shoes.
- [Ranger] Fixed the issue where the outfit would look unnatural when wearing Marinaola Armor and Camasella Dellore Gloves.
- Fixed the issue where structures and roads were not displayed normally on the 3D minimap in the Land of the Morning.
- Removed unnecessary season icons for consumable items.
- Fixed the issue where some of the descriptions for the following items were unnatural.
- Boseolgol Original Rice Soup, Crispy Nurungji, Chewy Rice Cake
- Antique tile square bell/hexagonal pavilion, royal throne
- An adventurer’s matchlock/fishing rod
- Fixed the issue where the name of the monster remained in place during the battle with the hunting monster during the daily quest to defeat the hunting monster in the Sensitive Animal Habitat of the Land of the Morning.
- Fixed the issue where the alignment was awkward when manipulating the mouse wheel in the UI displayed when obtaining loot from the World Boss/Black Shrine.
- Fixed the issue where the crafting material was exposed as bottled water during the description of rice item knowledge.
- Fixed the issue where the water, honeyed meat, and sticky honey icons were not displayed in the crafting notes.
- Fixed the issue where wild boars in certain areas of the Simni Bamboo Forest were spawned in unnatural locations.
Class Changes
All Classes
- Improvements have been made so that when a character below level 20 dies in the Land of the Morning Light and Mountain of Eternal Winter, they can immediately revive without a resurrection item.
Tamer
- Improvements have been made to the amount and recovery method of the following Spirit Recovery skills.
Skill Name |
Before change | After Change |
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Leaf Slash I~ Absolute |
I~IV : Recovers +9 MP for each hit on a successful hit V~VII: Recovers +10 MP for each successful hit VII~Absolute: Recovers +11 MP for each successful hit |
I~IV : Recovers +40 MP for each successful hit V~VII: Recovers +45 MP for each successful hit VII~Absolute: Recovers +50 MP for each successful hit |
Leaf Slash Skill Standing 4, 5 hits and Jump Attack |
When 4 or 5 hits are successful, MP is recovered by +10 for each target hit. Recovers +5 MP for each target hit on a successful jump attack hit |
Recovers +50 MP for each successful hit |
Evasive Attack I~III |
Recovers +4 MP for each successful hit | Recovers +40/50/60 MP for every successful hit |
Flash I~IV |
Recovers +2 MP for each successful hit | Recovers +20 MP for every successful hit |
Flash: Pole Thrust I~Absolute |
Recover +2/4/6/6 MP for each successful hit | Recovers +20/40/60/60 MP for each successful hit |
Flash: Stance Shift I~Absolute |
Recovers +40 MP for each successful hit | Recovers +60 MP for every successful hit |
Jolt Wave I~Absolute |
Recovers +7/8/9/9 MP for each successful hit | No mana recovery effect |
Heilang: Trample I~Absolute |
Recovers +8 MP for each hit on a successful hit | Recovers +40 MP for each successful hit |
Prime: Trample I~III |
Recovers +10 MP for each successful hit | Recovers +50 MP for each successful hit |
Prime: Moonlight Strike | Recovers +10 MP for each successful hit | Recovers +50 MP for each successful hit |
Soaring Kick I~Absolute |
Recovers +7 MP for each hit on a successful hit | Recovers +50 MP for each successful hit |
Flurry of Kicks I~Absolute |
Recovers +4/5/6/6/6 MP for each successful hit Recovers +6 MP for each successful 2 hits Recovers +8 MP for each successful hit on 3 hits (In the case of Flurry of Kick I, 3 hits are not applied.) |
Recovers +40/50/60/60/60 MP for every successful hit Recovers +60 MP for every 2 successful hits Recovers +80 MP for every 3 successful hits (In the case of Flurry of Kick I, 3 hits are not applied.) |
Stretch Kick | Recovers +4 MP for each successful hit Recovers +2 MP for each successful 2 hits (In the case of Stretch Kick I, the 2nd hit is not applied.) |
Recovers +40 MP for each successful hit Recovers +20 MP for every 2 successful hits (In the case of Stretch Kick I, the 2nd hit is not applied.) |
Ninja, Kunoichi
Ninja Evasion
- Improved to apply the invincibility effect to monsters when using the Ninja Evasion skill.
- As a result, 250/200/150 stamina is consumed depending on the skill level when using the Ninja Evasion skill.
Ninja
- When switching stances by right-clicking in Awakening mode, the range in which the character rotates according to the camera direction has been increased.
Shadow Slash
- The Shadow Slash skill has been improved to activate immediately in all double sword stances.
Flow: Mach Explosion
- Changed the attack range of Blade attack and Explosive attack for the skill Flow: Mach Explosion to be the same.
Covert: Cut Throat
- The phenomenon of intermittently attacking from the front of the opponent instead of from behind has been alleviated depending on the distance from the opponent when using the skill Covert: Cut Throat.
- The PvE damage of the following skills has been changed.
Skill Name |
Before change | After Change |
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Corrupt Sword Dance I~IV |
1, 2 hit damage 661/784/909/1032% x 3
Hit damage when attacking forward 661/784/909/1032% x 2, max 3 hits Double sword stance Hit damage 661/784/909/1032% x 3, max 2 hits Back hit damage 661/784/909/1032% x 1 PvP damage reduction rate 46.4% |
1, 2 hit damage 773/917/1064/1207% x 3
Hit damage when attacking forward 773/917/1064/1207% x 2, max 3 hits Double sword stance Hit damage 773/917/1064/1207% x 3, max 2 hits Back hit damage 773/917/1064/1207% x 1 PvP damage reduction rate 54.8% |
Sudden Decapitation I~IV |
1, 2 hit damage 717/869/1022/1173% x 3
3 hit damage 717/869/1022/1173% x 6 Transition Stance Upward Hit Damage 717/869/1022/1173% x 3 Transition stance slam damage 717/869/1022/1173% x 4 PvP damage reduction 55/55/55.1% |
1, 2 hit damage 860/1043/1226/1408% x 3
3 hit damage 860/1043/1226/1408% x 6 Transition Stance Upward Hit Damage 860/1043/1226/1408% x 3 Transition stance slam damage 860/1043/1226/1408% x 4 PvP Damage Reduction 62.5/62.5/62.6% |
Serpent Ascension I~III |
Hit damage 853/966/1361% x 7
Blade hit damage 1159/1238/1544% x 6 55/55/63% PvP Damage Reduction |
Hit damage 938/1063/1497%% x 7
Blade hit damage 1275/1362/1698%% x 6 PvP Damage Reduction 59.1/59.1/66.4% |
Drastic Measure I~III |
Hit Damage 1383/1502/1624%
Charge hit damage 1383/1502/1624% 45% PvP Damage Reduction |
Hit Damage 17153/1862/2014%
Charge Hit Damage 17153/1862/2014% 55.7% PvP Damage Reduction |
Flow: Mach Explosion | Explosive Hit Damage 1620% x 7
Explosive Hit Damage PvP Damage Reduction 47% |
Explosive hit damage 1879% x 7
Explosive Hit Damage PvP Damage Reduction Rate 54.3% |
Kunoichi
Prime: Shackles
- Added Ninjutsu: Soul effect when using Prime: Shackles skill.
- The cooldown of the skill Prime: Shackles has been changed from 12 seconds to 8 seconds.
Prime: Flash Slash
- Improved to restore stamina when using the Prime: Flash Slash skill in place.
- However, stamina does not recover when attacking while moving.
Tendon Cutter, Prime: Tendon Cutter
- Tendon Cutter, Prime: Tendon Cutter skills have been changed as follows.
- Changed to restore stamina when using the skill in place.
- However, stamina does not recover during additional hits.
- Changed the character to not rotate according to the camera direction when using the skill in place.
- Changed so that the mouse movement function is not applied when using the skill in place.
- Fighting spirit is consumed when using a skill, and stamina is consumed when activated by pressing ↑ to move.
- Prime: Tendon Cutter I ~ III skills consumed when moving while moving have been reduced from 300 to 200 stamina.
- Changed to restore stamina when using the skill in place.
- The damage and number of hits for the following skills have been changed.
Skill Name |
Before change | After Change |
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Prime: Shadow Clone I ~ III | Hit damage 1109/1426/1743/1686% x 4 | Hit damage 1109/1426/1743/1686% x 5 |
Prime: Shadow Clone IV | Hit damage 1686% x 7
PvP Damage Reduction rate 73% |
Hit damage 2731% x 5
PvP damage reduction rate 76.7% |
Prime: Shackles | Hit damage 1431% x 7
PvP damage reduction rate 38.5% |
Hit damage 1660% x 7
PvP Damage Reduction rate 46.9% |
Prime: Wheel of Wrath | 1 hit damage 827% x 5
2 hit damage 1387% x 8 When ninjutsu explodes, 2 hits damage 1387% x 15 2 hit PvP damage reduction rate 69.4% |
1 hit damage 1387% x 5
2 hit damage 1387% x 5 When ninjutsu explodes, 1 hit damage 2572% x 2 When ninjutsu explodes, 2 hits damage 2572% x 8 2 hit PvP damage reduction rate 71.5% |
- The PvE damage of the following Awakening skills has been changed.
Skill Name | Before change | After Change |
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Delighted Blast I ~ III | Hit damage 767/815/863% x 3
Moonlight strike damage 1030/1095/1160% x 1 Moonlight explosion damage 1030/1095/1160% x 5 20% PvP Damage Reduction |
Hit damage 936/994/1053% x 3
Moonlight strike damage 1257/1336/1415% x 1 Moonlight explosion damage 1257/1336/1415% x 5 PvP damage reduction rate 34.4% |
Flow: Wrath | Hit damage 1491% x 6
PvP damage reduction rate 32.8% |
Hit damage 1670% x 6
40% PvP Damage Reduction |
Flow: Indignation | Hit damage 1421% x 6
42% PvP Damage Reduction |
Hit damage 1677% x 6
50.8% PvP Damage Reduction |
Striker
Mass Destruction
- While using the following skills while in the awakening state, the Mass Destruction skill has been improved to be more smoothly linked.
- Flash Step, Silent Step, Double Flash
- Flash Step, Silent Step, Double Flash
Endless Fight
- Fixed the issue where Endless Fight was used abnormally in certain situations.
Shai
- Fixed the issue where it was impossible to hit ‘Eoduksini’ at a certain distance (Boss from Black Shrine)
Nova
Axian, Thornwood Guard
- Changed Summoned Axians and Thornwood Guards to no longer continue to crowd control enemies that have already died.
Prime: Fianchetto, Prime: Frozen Darkness
- Changed the summoned Axian’s attack to apply more quickly when using Prime: Fianchetto or Prime: Frozen Darkness
- As a result, the phenomenon of some hits not being applied when quickly linking skills has been alleviated.
- The PvE damage of the following skills has been changed.
Skill Name |
Before change | After Change |
---|---|---|
Prime: Frozen Earth | Hit damage 1478% x 10
52.5% PvP Damage Reduction |
Hit damage 1759% x 10
PvP damage reduction rate 60.1% |
Prime: Fianchetto I ~ III | Last hit damage 948/1002/1284% x 6
Last Hit Damage PvP Damage Reduction Rate 69.6% |
Last hit damage 1185/1253/1605% x 6
Last Hit Damage PvP Damage Reduction 75.7% |
Prime: Frozen Darkness | 1 hit damage 1332% x 32 hit damage 1332% x 6
65.2% PvP Damage Reduction |
1 hit damage 1505% x32 hit damage 1505% x 6
PvP damage reduction rate 69.2% |
Prime: Stamma’s Mate I ~ IV | Hit damage 873/924/1009/1226% x 1, max 10 hits
PvP damage reduction rate 52.8% |
Hit damage 969/1026/1120/1361% x 1, max 10 hits
PvP damage reduction rate 57.5% |
Prime: Entangling Icy Thorns I ~ III | 1 hit damage 874/980/1309% x 1, max 6 hits
Last hit damage 874/980/1309% x 6 |
1 hit damage 961/1078/1440% x 1, max 4 hits Last hit damage 961/1078/1440% x 8 PvP Damage Reduction 58.3/58.3/62.9% |
Sage
Lightning Prison, Ator’s Spear
- The cooldown of the skill Lightning Prison has been changed from 15 seconds to 12 seconds.
- After Ator’s Spear skill, Lightning Prison skill has been improved to smoothly link.
Flow: Judgment
- Flow: Judgment skill has been changed as follows.
- The skill has been changed so that it can be activated alone.
- As it can be activated alone, the skill becomes a skill with a cooldown of 17 seconds, the same as that of the Divine Executioner skill.
- As it became possible to activate it alone, a control key was added so that it can be activated with ↑ + right-click input.
- As it became possible to activate alone, the skill’s resource consumption has changed.
- Required MP 50 → Required Stamina 150
- The skill has been changed so that it can be activated alone.
Before change | After Change |
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Shock Relay
- The cooldown of the Shock Relay skill has been changed from 5 seconds to 3 seconds.
- The effect of increasing the critical hit chance of the Shock Relay skill has been changed as follows.
Before change | After Change |
---|---|
Critical hit rate +20% for 10 seconds when using skills
(Effect not applied during cooldown) |
Critical hit chance +30% for 5 seconds when using skills
(Effect not applied during cooldown) |
- The damage of the following skills has been changed.
Skill Name |
Before change | After Change |
---|---|---|
Lightning Surge | Hit damage 1001% x 5
65% PvP Damage Reduction |
Hit damage 1221% x 5
PvP damage reduction rate 71.3% |
Enlightening Bolt I~III | Pushback damage 809/1017/1282% x 1, max 4 hits
Last hit damage 809/1017/1282% x 6 45% PvP Damage Reduction |
Pushback damage 890/1119/1410% x 1, max 4 hits
Last hit damage 890/1119/1410% x 6 46% PvP Damage Reduction |
Upsurge I~IV | Hit damage 809/882/1024/1322% x 4
Left and right hit damage 809/882/1024/1322% x 8 Front hit damage 809/882/1024/1322% x 8 40% PvP Damage Reduction |
Hit damage 963/1050/1219/1573% x 4
Left and right hit damage 963/1050/1219/1573% x 8 Front hit damage 963/1050/1219/1573% x 8 49.5% PvP Damage Reduction |
Radiant Annihilation: Arkanon Effect |
Hit damage 1064% x 6
Additional hit damage 1383% x 4 |
Hit damage 1181% x 6
Additional hit damage 1535% x 4 |
Ator’s Spear | Hit damage 1253% x 5
PvP damage reduction rate 41.6% |
Hit damage 1428% x 5
PvP damage reduction rate 36.6% |