Sorceress
Main weapon, Common

- When you first use the Night Crow skill after jumping, your movement speed will increase rapidly.
- Accordingly, the falling speed has been changed to be faster when using the Night Crow skill for the first time after jumping.
Awakening
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Turn-back Slash III
|
Hit Damage 1518% x 2
Final hit damage 3795% x 2
PvP damage reduction rate 48.0% Final Hit Damage PvP Damage Reduction Rate 74.0% |
Hit Damage 1973% x 2
Final hit damage 4934% x 2 PvP damage reduction rate 60.0% Final Hit Damage PvP Damage Reduction Rate 80.0% |
Soul Harvest |
Hit Damage 3034% x 2
Additional hit damage 4055% x 2
PvP damage reduction rate 73.5% Additional Hit PvP Damage Reduction Rate 52.6%
|
Hit Damage 3497% x 2
Additional hit damage 4688% x 2 PvP damage reduction rate 77.0% Additional Hit PvP Damage Reduction Rate 59.0% |
Wings of the Crow |
Hit Damage 2260% x 2
PvP damage reduction rate 30.0% |
Hit Damage 3767% x 2
PvP damage reduction rate 58.0% |
Grim Reaper’s Judgment IV |
Hit Damage 7666% x 2
When using a fragment or gathering additional reaper status, the damage of the hit increases by 9015% x 3
PvP damage reduction rate 71.7% |
Hit Damage 8509% x 2
When using a fragment or gathering additional reaper status, hit damage increases by 10007% x 3
PvP damage reduction rate 74.5% |
Black Spirit: Turn-back Slash |
Hit Damage 1518% x 2
Final hit damage 5313% x 2
PvP damage reduction rate 48.0% Final Hit Damage PvP Damage Reduction Rate 74.0%
|
Hit Damage 1973% x 2
Final hit damage 6907% x 2 PvP damage reduction rate 60.0% Final Hit Damage PvP Damage Reduction Rate 80.0% |
Black Spirit: Grim Reaper’s Judgment |
Hit Damage 10951% x 3
PvP damage reduction rate 72.4% |
Hit Damage 12090% x 3
PvP damage reduction rate 75.0% |
Berserker
Main weapon, Succession


- Extreme: Beastly Wind Slash, Prime: Beastly Wind Slash skill has been changed as follows:
- The skill description has been changed to be more detailed and reflect the actual effect.
- The cooldown of the Prime: Beastly Wind Slash skill has been changed from 5 to 6 seconds.
- Accordingly, the skill specialization stage will be changed from stage 1 to stage 2.

- Flow: Windstorm skill has been changed as follows:
- The skill has been changed so that it is equally affected by the impact damage of the Beastly Wind Slash skill regardless of the skill’s inheritance or primary weapon.
- Accordingly, the skill Succession: Flow: Windstorm has been removed.
- The skill’s cooldown has been changed from 5 to 6 seconds.
- Accordingly, the skill specialization stage will be changed from stage 1 to stage 2.
- The skill has been changed so that it is equally affected by the impact damage of the Beastly Wind Slash skill regardless of the skill’s inheritance or primary weapon.

- The following changes have been made to the Prime: Fierce Strike skill:
- Skill cooldown changed from 4.5 / 4 / 4 / 3.5 seconds to 6 seconds.
- Accordingly, the skill specialization stage will be changed from stage 1 to stage 2.
- When using a skill in beast form, the character will now rotate according to the camera direction only until just before the attack.
- The damage dealt when using skills during cooldown in beast form has been reduced.
- Counter attack effect has been removed and changed to apply down attack on all hits.
- Skill cooldown changed from 4.5 / 4 / 4 / 3.5 seconds to 6 seconds.

- The skill’s cooldown has been changed from 5 to 6 seconds.

- Skill cooldown changed from 4.5 seconds to 6 seconds.
- Accordingly, the technology specialization stage will be changed from stage 1 to stage 2.

- Falling Rock skill has been changed as follows:
- The damage of Predatory Hunt skills has been changed to be applied equally regardless of skill level.
- At levels III and IV, the Predatory Hunt skill has been changed to apply a wider attack range even if you do not jump more than 3 times.

- The damage of the Quaking Fury skill has been changed to be applied equally when using the skill.

- When using the skill consecutively, it has been changed so that it can only be used consecutively up to 4 times.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Absolute: Ire of Beast |
Hit Damage 4989% x 2
PvP damage reduction rate 54.0%
|
Hit Damage 7533% x 2
PvP damage reduction rate 60.0% |
Prime: Frenzied Destroyer IV |
Hit damage 1511% x 2, max 2 hits
Additional hit damage 4816% x 2
PvP damage reduction rate 63.0%
Additional Hit PvP Damage Reduction Rate 57.8%
|
Hit Damage 4533% x 1, Max 2 hits
Additional hit damage 5201% x 2 PvP damage reduction rate 66.0% Additional Hit PvP Damage Reduction Rate 60.9% |
Prime: Beastly Wind Slash IV |
1 hit damage 5289% x 2
2 hits damage 5289% x 2
PvP damage reduction rate 81.6%
|
1 hit damage 7034% x 1
2 hits damage 7034% x 2 PvP damage reduction rate 83.0% |
Prime: Fierce Strike IV |
1 hit damage 3965% x 1, max 2 hits
2nd hit damage 3965% x 2
Beast Status 3172% x 2, Max 4 hits
PvP damage reduction rate 25.8%
Beast Form PvP damage reduction rate 62.51%
|
1 hit 5353% x 1, up to 2 hits
2 hits 5353% x 2 Beast Status 3806% x 2, Max 4 hits PvP damage reduction rate 67.0% Beast Form PvP Damage Reduction Rate 68.81% |
Prime: Predatory Hunt |
Hit damage 3396% x 2, max 4 hits
Final hit damage 6034% x 2
PvP damage reduction rate 50.0%
|
Hit damage 5094% x 1, max 4 hits
Final hit damage 8568% x 2
PvP damage reduction rate 50.0% |
Prime: Raging Thunder III |
Hit Damage 2948% x 1, Max 29 hits
Final hit damage 2900% x 2
PvP damage reduction rate 62.9%
|
Hit Damage 6043% x 1, Max 15 hits
Final hit damage 3074% x 2 PvP damage reduction rate 65.0% |
Prime: Tackling Rock III |
Hit Damage 1354% x 1
Additional hit damage 3385% x 2
PvP damage reduction rate 70.0%
|
Hit Damage 2031% x 1
Additional hit damage 5078% x 2 PvP damage reduction rate 75.0% |
Prime: Storming Beast |
Hit damage 2364% x 1, max 4 hits
Knee Slam 1767% x 2
PvP damage reduction when kneeling is 56.5%
|
Hit Damage 5201% x 1, Max 4 hits
Knee Slam 3887% x 2 PvP damage reduction rate 77.0% |
Awakening



- Improved the ability to link Ground Lifting skill after using the skill.

- Skill cooldown changed from 10/9/8/7 seconds to 9/8/7/6 seconds.

- Flow: Ancient Wave has been changed as follows:
- The skill’s cooldown has been changed from 15 seconds to 13 seconds.
- That was linked while using the skill Flow: Split Shot skill has been changed to link immediately after the attack.

- The Ground Lifting skill has been improved to connect smoothly after the last hit of the skill.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Ground Lifting III |
Hit Damage 1562% x 2
Additional hit damage 2343% x 2
PvP damage reduction rate 81.2%
Additional Hit PvP Damage Reduction Rate 62.5%
|
Hit Damage 2031% x 2
Additional hit damage 3046% x 2 PvP damage reduction rate 85.5% Additional Hit PvP Damage Reduction Rate 71.2% |
Titan Blow IV |
Final hit damage 5211% x 2
PvP damage reduction rate 56.2%
|
Final hit damage 6522% x 2
PvP damage reduction rate 65.0% |
Flow: Split Shot |
Hit Damage 4093% x 2
PvP damage reduction rate 64.0%
|
Hit Damage 4912% x 2
PvP damage reduction rate 70.0% |
Black Spirit: Titan Blow |
Hit Damage 8415% x 2
PvP damage reduction rate 56.6%
|
Hit Damage 9871% x 2
PvP damage reduction rate 63.0% |
Tamer
Awakening

- The effect of increasing all evasion rate by +12% for 10 seconds when using a skill has been transferred to the skills Leaves Dropping, Flow: Gust


- The Leaves Dropping, Flow: Gust skill has been changed as follows:
- The effect of increasing magical attack power by +16 for 5 seconds when using the skill has been transferred to the Moonlight Strike skill.
- Added an effect that increases all evasion rates by +12% for 10 seconds when using a skill.
- The issue where the Leaves Dropping and Flow: Gust skills would not activate when left-clicking or right-clicking while in the Sword and Sky Staff states has been fixed.

- The Moonlight Strike skill has been changed as follows:
- When the skill hits successfully, the target’s bleeding damage and movement speed reduction effects have been removed.
- Added an effect that increases magical attack power by +16 for 10 seconds when using the skill.

- Skill cooldown changed from 9/8/7 seconds to 8/7/6 seconds.

- The skill’s cooldown has been changed from 10 to 7 seconds.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Allround Spinner IV |
Hit Damage 4184% x 4
Additional hit damage 4184% x 2
PvP damage reduction rate 80.7%
|
Hit Damage 4894% x 4
Additional hit damage 4894% x 2 PvP damage reduction rate 83.5% |
Cloud Stomping |
Spinning Strike Damage 3126% x 1, Max 8 spins
Final hit damage 2084% x 2
PvP damage reduction rate 62.0%
|
Spinning Strike Damage 5627% x 1, Max 8 spins
Final hit damage 3751% x 1 PvP damage reduction rate 74.7% |
Moonlight Strike III |
Hit Damage 2528% x 2
PvP damage reduction rate 50.0%
|
Hit Damage 4550% x 2
PvP damage reduction rate 72.2% |
Flow: Full Moon |
Hit Damage 6713% x 2
PvP damage reduction rate 67.7%
|
Hit Damage 8062% x 2
PvP damage reduction rate 73.1% |
Heilang: Howling |
1 hit damage 533% x 4
2 hits damage 2775% x 2
PvP damage reduction rate 40.0%
|
1 hit damage 533% x 4
2 hits damage 6105% x 2 PvP damage reduction rate 70.0% |
Celestial Slam |
1 hit damage 3281% x 1, max 2 hits
Final hit damage 3281% x 2
PvP damage reduction rate 37.5%
|
1 hit damage 4429% x 1, max 2 hits
Final hit damage 4429% x 2 PvP damage reduction rate 53.7% |
Black Spirit: Moonlight Strike III |
Hit Damage 3539% x 2
PvP damage reduction rate 50.0%
|
Hit Damage 6370% x 2
PvP damage reduction rate 72.2% |
Maehwa
Main weapon, Succession
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Red Moon III |
1 hit damage 2681% x 2
2 hits damage 2681% x 2
3 hits damage 2681% x 4
PvP damage reduction rate 69.0%
|
1 hit damage 2938% x 2
2 hits damage 2938% x 2
3 hits damage 2938% x 2
PvP damage reduction rate 71.7%
|
Red: Red Moon III |
1 hit damage 3830% x 4
Final hit damage 5745% x 2
PvP damage reduction rate 69.0%
|
1 hit damage 4198% x 4
Final hit damage 6297% x 2 PvP damage reduction rate 71.7% |
Prime: Blooming III |
Hit Damage 5842% x 1
Additional hit damage 6184% x 2
PvP damage reduction rate 62.0% |
Hit Damage 6835% x 1
Additional hit damage 7235% x 2 PvP damage reduction rate 67.5% |
Red: Blooming III |
Hit Damage 12513% x 2
PvP damage reduction rate 70.0% |
Hit Damage 14640% x 2
PvP damage reduction rate 74.4% |
Razorblade Corolla |
1, 2, 3 hits damage 2510% x 2
Final hit damage 5019% x 2
PvP damage reduction rate 68.0%
|
1, 2, 3 hits damage 2625% x 2
Final hit damage 5250% x 2 PvP damage reduction rate 69.4% |
Prime: Petal Swirl |
Hit Damage 4545% x 2
PvP damage reduction rate 59.8% |
Hit Damage 4854% x 2
PvP damage reduction rate 62.3% |
Chaos: Crimson Gust |
Hit Damage 4373% x 3
PvP damage reduction rate 80.0% |
Hit Damage 4605% x 3
PvP damage reduction rate 81.0% |
Blooming Stride |
Hit Damage 3814% x 3
PvP damage reduction rate 71.2% |
Hit Damage 4199% x 3
PvP damage reduction rate 73.8% |
Blooming Step |
Hit Damage 3695% x 3
PvP damage reduction rate 81.5% |
Hit Damage 4116% x 3
PvP damage reduction rate 83.4% |
Decapitating Dragon |
Hit Damage 5004% x 1
Additional hit damage 6244% x 2
PvP damage reduction rate 77.5%
|
Hit Damage 5339% x 1
Additional hit damage 6662% x 2 PvP damage reduction rate 78.9% |
Decapitating Cyclone |
1 hit damage 3702% x 1
2 hits damage 3702% x 1
Whirlwind Strike Damage 3200% x 2
PvP damage reduction rate 70.0%
|
1 hit damage 3991% x 1
2 hits damage 3991% x 1 Whirlwind Strike Damage 3450% x 2 PvP damage reduction rate 72.2% |
Awakening

- Flow: Frostflower skill has been changed as follows:
- 1st hit removed and changed to always trigger as an additional hit action.
- Attack range has been reduced to match the skill production.
- Oppression, Coldsnap, Moonrise, Flow: Cloud Stab Improved to link smoothly after skill.

- All attack power increase effects of skills have been changed to all defense power decrease effects by 30 for 10 seconds.

- All defense reduction effects from the skill have been removed.

- The attack range of the skill has been increased. (However, the range of the pull effect remains the same as before.)

- Black Spirit: Moonrise skill has been changed as follows:
- The activation speed of the skill has been increased.
- The status effect has been changed to stiffness on the first successful hit, and floating on the second successful hit.
- Down attack added.
- It has been changed so that you cannot chain with other skills while using the skill. Chaining is possible after the attack ends.
- Improved the ability to smoothly transition from one skill to another after using the skill.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Flow: Frostflower |
Hit Damage 4426% x 2
Additional hit damage 4426% x 2
PvP damage reduction rate 61.1%
|
Hit Damage 4426% x 2
PvP damage reduction rate 61.1% |
Black Spirit: Moonrise |
1 hit damage 5488% x 2
2 hits damage 4390% x 2
3 hits damage 4390% x 3
PvP damage reduction rate 64.1%
|
1 hit damage 4390% x 2
2 hits damage 6058% x 2 3 hits damage 6058% x 2 PvP damage reduction rate 65.0% |
Valkyrie
Main weapon, Succession


- The following changes have been made to the Prime: Judgment of Light I and II skills:
- Skill cooldown changed from 15/14 seconds to 13/13 seconds.
- The movement speed of the skill has been slightly increased.

- The skill’s cooldown has been changed from 12 to 10 seconds.

- After using the skill, the Prime: Purificatione skill has been improved to link smoothly.

- After using the skill, the Prime: Purificatione skill has been improved to link smoothly.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Glaring Slash IV |
Hit Damage 5112% x 3
PvP damage reduction rate 67.9%
|
Hit Damage 6134% x 3
PvP damage reduction rate 73.3% |
Prime: Shield Throw III |
Hit damage 4013% x 1, max 4 hits
Inheritance: Flow: Damage of the spinning shield technique is 4013%
PvP damage reduction rate 67.0%
|
Hit Damage 4414% x 1, Max 4 hits
Inheritance: Flow: Damage of the spinning shield skill 4414% PvP damage reduction rate 70.0% |
Prime: Purificatione |
Hit Damage 3335% x 1
Energy Burst Hit Damage 3335% x 2
PvP damage reduction rate 59.0%
|
Hit Damage 4022% x 1
Energy Burst Hit Damage 4022% x 2
PvP damage reduction rate 66.0%
|
Prime: Sanctitas de Enslar |
Predatory Strike Damage 1877% x 1
Final hit damage 4693% x 2
PvP damage reduction rate 48.1%
|
Predatory Strike Damage 2435% x 1
Final hit damage 6089% x 2
PvP damage reduction rate 60.0%
|
Prime: Judgment of Light I |
Hit Damage 10126% x 2
PvP damage reduction rate 73.2%
|
Hit Damage 11032% x 2
PvP damage reduction rate 75.4%
|
Prime: Judgment of Light II |
Hit Damage 7268% x 3
PvP damage reduction rate 70.6%
|
Hit Damage 8003% x 3
PvP damage reduction rate 73.3%
|
Divine Slam |
Hit Damage 6786% x 2
PvP damage reduction rate 73.1%
|
Hit Damage 7607% x 2
PvP damage reduction rate 76.0% |
Wizard, Witch
Main weapon, Succession

- The activation speed of the first hit has been increased.

- Prime: Voltaic Discharge: Diffuse skill has been changed as follows:
- The attack range has been moved closer to the character. Accordingly, the knockback effect has been changed to be applied only on the very first hit.
- The activation speed of the skill has been increased.

- Prime: Earth’s Response: Destruction have been changed as follows:
- The movement speed reduction effect when a hit is successful has been removed.
- The description of the defense judgment has been revised to match the actual effect.
- When using a skill, the character will now rotate along the camera direction only before attacking.
- Increased the speed at which the character rotates along the camera direction while moving when using the skill.

- Prime: Fireball skill has been changed as follows:
- The skill has been changed so that even if it is fired immediately, the same damage is applied as if it was fired after casting.
- Improved the ability for characters to rotate relative to the camera direction just before firing a skill.
- However, after firing, the character will no longer rotate towards the camera.

- Changed the character to only rotate along the camera direction before attacking.

- The effect of increasing the casting speed of the skill has been changed from +10% to +20%.

- Prime: Bolide of Destruction skill has been changed as follows:
- Added an effect that increases casting speed by 20% for 10 seconds when using the skill.
- The skill’s cooldown has been changed from 6 to 7 seconds.


- Skill cooldown changed from 11/10/9 seconds to 11/9/7 seconds.


- Prime: Lightning Storm: Strike, Prime: Lightning Storm: High Voltage skills have been changed to:
- Skill cooldown changed from 9 to 7 seconds.
- After using a skill, holding down the F key has been changed so that the skills Rain of Fire or Earthen Eruption are activated first.


- Skill cooldown changed from 9 to 7 seconds.

- Skill cooldown changed from 10/9/8 seconds to 10/9/7 seconds.

- Skill cooldown changed from 10/10/10 seconds to 10/9/7 seconds.

- The skill’s cooldown has been changed from 6 to 7 seconds.

- Prime: Aqua Jail Explosion has been changed as follows:
- When a hit is successful, the movement speed reduction and evasion rate reduction effects are removed, and the effect is changed to a 15% reduction in magic defense.
- The skill’s cooldown has been changed from 5 to 7 seconds.
- Accordingly, the skill specialization stage has been changed from stage 1 to stage 2.

- Prime: Equilibrium Break has been changed as follows:
- When a hit is successful, the attack power reduction effect is removed and changed to a magic defense reduction effect of 15.
- The skill’s cooldown has been changed from 6 to 7 seconds.


- The effect of reducing magic defense when hitting has been removed.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Earth Arrow III |
3726% x 2
PvP damage reduction rate 53.0% |
5216% x 2
PvP damage reduction rate 66.4% |
Prime: Fireball III |
Hit Damage 2514% x 2
When gathering, hit damage is 4190% x 2 PvP damage reduction rate 63.2% |
6620% x 2
PvP damage reduction rate 76.6% |
Prime: Fireball Explosion: Spread III |
6381% x 2
PvP damage reduction rate 63.0% |
7657% x 2
PvP damage reduction rate 69.1% |
Prime: Fireball Explosion: Areal III |
3730% x 2
PvP damage reduction rate 46.7% |
6155% x 2
PvP damage reduction rate 67.7% |
Prime: Meteor Shower: Areal |
Hit Damage 3316% x 2
Meteor Damage 6486% x 2 Strike PvP damage reduction rate 36.7% Meteor PvP damage reduction rate 48.6% |
Hit Damage 3813% x 2
Meteor Damage 7459% x 2 Strike PvP damage reduction rate 44.9% Meteor PvP damage reduction rate 55.3% |
Prime: Residual Lightning: Combo III |
Hit 2238% x 2
Last hit 2391% x 2 Additional hits 2391% x 2 Strike PvP damage reduction rate 55.6% Final Hit PvP Damage Reduction Rate 55.2% |
1 hit 2551% x 2
2 hits 2726% x 2 3 hits 2726% x 2 PvP damage reduction rate 60.8% |
Prime: Residual Lightning: High Voltage III |
4359% x 3
PvP damage reduction rate 55.1% |
5144% x 3
PvP damage reduction rate 62.0% |
Prime: Voltaic Discharge: Focus |
3356% x 1, up to 4 hits
7142% x 2 PvP damage reduction rate 72.7% |
3960% x 1, up to 4 hits
8428% x 2 PvP damage reduction rate 76.9% |
Prime: Voltaic Discharge: Diffuse |
5013% x 1, up to 5 hits
PvP damage reduction rate 68.5% |
10277% x 1, up to 3 hits
PvP damage reduction rate 74.4% |
Prime: Earth’s Response: Flow |
2504% x 2
PvP damage reduction rate 49.3% |
3756% x 2
PvP damage reduction rate 66.2% |
Prime: Earth’s Response: Destruction |
3338% x 1, up to 3 hits
PvP damage reduction rate 46.7% |
5675% x 2
PvP damage reduction rate 57.5% |
Prime: Bolide of Destruction |
4582% x 3
PvP damage reduction rate 62.9% |
5040% x 3
PvP damage reduction rate 66.3% |
Prime: Voltaic Pulse |
7044% x 2
PvP damage reduction rate 60.0% |
7748% x 2
PvP damage reduction rate 63.7% |
Prime: Aqua Jail Explosion |
2245% x 6
6736% x 2 when activated in conjunction PvP damage reduction rate 64.6% |
2514% x 6
When activated in conjunction, 7544% x 2 PvP damage reduction rate 68.4% |
Prime: Equilibrium Break |
8757% x 2
PvP damage reduction rate 72.3% |
10071% x 2
PvP damage reduction rate 75.9% |
Wizard
Main weapon, Succession

- The skill’s cooldown has been changed from 11 to 10 seconds.

- The skill’s cooldown has been changed from 12 to 20 seconds.

- The skill’s cooldown has been changed from 18 to 30 seconds.

- When using stage 1 and 2 skills due to the effect of the Prime: Elemental Flow skill, the cooldown reduction effect for each attribute series has been changed as follows.
Attribute | Before change | After change |
---|---|---|
Flame |
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 2 seconds.
|
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 6 seconds.
|
Earth |
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 1 second.
|
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 6 seconds.
|
Lightning |
When using a stage 1 skill, the cooldown of stage 3 skills is reduced by 6 seconds.
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 2 seconds.
|
When using a stage 1 skill, the cooldown of stage 3 skills is reduced by 4 seconds.
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 6 seconds. |
Ice |
When using a stage 1 skill, the cooldown of stage 3 skills is reduced by 4 seconds.
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 2 seconds.
|
When using a stage 1 skill, the cooldown of stage 3 skills is reduced by 2 seconds.
When using a 2nd stage skill, the cooldown of the 3rd stage skill is reduced by 5 seconds. |
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Meteor Shower: Focus |
6270% x 4
PvP damage reduction rate 68.06% |
11725% x 3
PvP damage reduction rate 77.2% |
Prime: Earthquake: Evade |
6700% x 2
PvP damage reduction rate 42.0%
|
10184% x 2
PvP damage reduction rate 60.7%
|
Prime: Earthquake: Destruction |
11381% x 2
PvP damage reduction rate 51.8% |
15137% x 2
PvP damage reduction rate 63.6% |
Rain of Fire |
1 hit 2921% x 2
2 hits 2921% x 4 PvP damage reduction rate 60.0% |
1 hit 3359% x 2
2 hits 3359% x 4 PvP damage reduction rate 65.2% |
Witch
Main weapon, Succession

- The skill’s cooldown has been changed from 11 to 10 seconds.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Multiple Magic Arrows |
When an elemental effect is activated, damage is 7610% x 2
PvP damage reduction rate 77.1% |
9132% x 2
PvP damage reduction rate 80.9% |
Prime: Meteor Shower: Focus |
6270% x 4
PvP damage reduction rate 68.06% |
8360% x 3
PvP damage reduction rate 68.06% |
Earthen Eruption |
1 hit 2358% x 2
2 hits 3538% x 2 3 hits 2932% x 2 PvP damage reduction rate 1,2 hits 62.0% PvP damage reduction rate 3 hits 47.0% |
1 hit 2452% x 2
2 hits 3538% x 2 3 hits 4046% x 2 PvP damage reduction rate 1,2 hits 65.0% PvP damage reduction rate 3 hits 57.2% |
Striker
Main weapon, Succession

- The skill’s cooldown has been changed from 9 to 8 seconds.

- Added an effect that increases all attack power by +4/8/12/20 for 10 seconds when using a skill.

- Prime: Skull Crusher has been changed as follows:
- Added an effect that reduces all defense by 20 for 10 seconds when a skill hits successfully.
- After using the skill, Improved to smoothly link up with the Prime: Rage Hammer skill.

- In the skill description, the description of the skill name has been corrected to display correctly.


- Changed so that the damage dealt is reduced when used during the cooldown period.

- Damage dealt when used during cooldown has been adjusted.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Knee Hammer III |
2528% x 2
PvP damage reduction rate 62.7% |
3251% x 2
PvP damage reduction rate 71% |
Prime: Hidden Claw III |
Hit Damage 2469% x 2
Spirit Release Damage 3292% x 1 PvP damage reduction rate 73.1% |
Hit Damage 2610% x 2
Spirit Release Damage 3481% x 1 PvP damage reduction rate 74.6% |
Accordingly, the damage of the following skills affected by the damage of the Prime: Hidden Claw skill will also be increased:
– Succession: Flow: Savage Fang |
||
Prime: Crimson Fang IV |
Hit Damage 2856% x 2
Spirit Release Damage 3808% x 1 PvP damage reduction rate 57.8% |
Hit Damage 3111% x 2
Spirit Release Damage 4148% x 1 PvP damage reduction rate 61.3% |
Accordingly, the damage of the following skills affected by the damage of the Prime: Crimson Fang skill will also be increased.
– Flow: Deathstrike, Flow: Bombardment, Combo: Hurricane, Succession: Combo: Hurricane, Succession: Combo: Final Blow (Damage from Spirit Release) |
||
Absolute: Explosive Blow (Flow: Explosive Blow) |
2502% x 2
PvP damage reduction rate 42.5% |
2713% x 2
PvP damage reduction rate 47% |
Accordingly, the damage of the following skills affected by the damage of the skill: Explosive Blow (Flow: Explosive Blow) will also increase.
– Combo: Venom Fang, Combo: Final Blow (hit damage) |
||
Prime: Somersault III |
3512% x 2
PvP damage reduction rate 56.2% |
3800% x 2
PvP damage reduction rate 59.5% |
Accordingly, the damage of the following skills that are affected by the damage of the Prime: Somersault Skill will also increase.
– Triple Flying Kick |
||
Prime: Roaring Tiger |
Hit Damage 5615% x 2
Spirit Release Damage 6738% x 1 PvP damage reduction rate 60% |
Hit Damage 6140% x 2
Spirit Release Damage 7368% x 1 PvP damage reduction rate 63.4% |
Prime: Wolf’s Fang |
3805% x 2 damage before gathering is complete
When gathering is complete, hit damage is 5327% x 2 PvP damage reduction rate 60% |
4216% x 2 damage before gathering is complete
When gathering is complete, hit damage is 5902% x 2 PvP damage reduction rate 63.9% |
Wolf’s Explosive Fangs |
1 hit damage 3246% x 2
2 hits damage 3246% x 2 Flow: 1 hit damage 3831% x 2 while hunting for prey Flow: 2 hits while hunting for prey damage 3831% x 2 PvP damage reduction rate 69% |
1 hit damage 3681% x 2
2 hits damage 3681% x 2 Flow: 1 hit damage 4344% x 2 while hunting for prey Flow: 2 hits while hunting for prey, damage 4344% x 2 PvP damage reduction rate 72.7% |
Heart and Soul |
Hit Damage 6304% x2
When gathering is complete, hit damage is 6003% x 3 PvP damage reduction rate 62.3% |
Hit Damage 7067% x2
When gathering is complete, hit damage is 6729% x 3 PvP damage reduction rate 66.4% |
Awakening



- The skill’s presentation has been modified to fit the attack range.
Nova
Main weapon, Succession
- The following skills’ abnormal status effects have been changed to apply only to monsters.
Skill name |
---|
Storming Star I ~ Absolute
Command: Fianchetto I ~ Absolute
Command: Rime Ice I ~ Absolute (Succession: Command: Rime Ice skill does not apply.)
|
Awakening

- The ability to link into the Brutal Ring skill after using the skill has been changed to only be possible after all attacks have been applied.

- Royal Fencing: Lunge has been changed as follows:
- The attack range of the skill has been reduced.
- Changed so that the character no longer rotates according to the camera direction from the moment the attack hits.
- Changed so that the Super Armor effect is applied while using the skill.
- Changed from stun to stiffness on successful hit.
- Down smash effect has been removed.
- Cooldown changed from 3 to 5 seconds.
- Changed so that it can be activated during cooldown.
- Changed so that the damage dealt is reduced when used during the cooldown period.
- The Icy Kiss and Face the Darkness skills have been changed to be usable in Morning Star state when locked.

- The following changes have been made to Royal Fencing: Remise
- The attack range of the skill has been reduced.
- Changed the character to rotate according to the camera direction while attacking.
- Super Armor effect has been removed while using the skill.
- Added stiffness on successful hit, and bound effect on the last successful hit. Accordingly, when learning the Core: Royal Fencing: Remise skill, Super Armor is applied.
- When a hit is successful, all defense reduction effects are transferred to Royal Fencing: Fleche.
- The effect of recovering divine power when hitting has been changed to recovering vitality, and has been changed to recover 80/100/120 per hit depending on the skill level.
- The cooldown of the skill has been changed from 4 seconds to 6 seconds. Accordingly, the skill specialization has been changed from 1 to 2.

- Black Spirit: Royal Fencing: Remise has been changed as follows:
- Super Armor effect has been removed while using the skill.
- Added stiffness on successful hit and knockdown effect on successful last hit.
- All defense reduction effects on successful hits have been removed.
- The effect of recovering divine power when hitting has been changed to recovering vitality, and has been changed to recover 160 per hit.
- When a hit is successful, the amount of Star Breath recovery changed from 3.3% to 3.8%.

- Accel: Royal Fencing: Remise has been changed as follows:
- The attack range of the skill has been reduced.
- Changed the character to rotate according to the camera direction while attacking.
- The cooldown of the skill has been changed from 4 seconds to 6 seconds. Accordingly, the skill specialization has been changed from 1 to 2.
- Super Armor effect has been removed while using the skill.
- Added stiffness on successful hit, and knockdown effect on the last successful hit. Accordingly, when learning the Core: Royal Fencing: Fleche skill, Super Armor is applied.
- The effect of recovering divine power when hitting has been changed to recovering vitality, and has been changed to recover 160 per hit.
- During the attack, Accel: Break Orbit, Royal Fencing: Lunge Changed to only link with the skill
- When a hit is successful, all defense reduction effects are transferred to Royal Fencing: Fleche

- The following changes have been made to Royal Fencing: Fleche
- The attack range of the skill has been reduced.
- Modified to apply attacks accordingly to the action.
- Changed the character to rotate according to the camera direction while attacking.
- During the attack, it has been changed to only link with the Break Orbit , Royal Fencing: Lunge, and Royal Fencing: Remise
- Skill cooldown changed from 4 to 6 seconds.
- Accordingly, skill specialization will be changed from level 1 to level 2.
- The effect of increasing casting speed when using the skill has been transferred to the Comet skill.
- After the first hit, holding down the S + F keys has been changed to connect to the second hit.

- The following changes have been made to Accel: Royal Fencing: Fleche
- The attack range of the skill has been reduced.
- Modified to apply attacks accordingly to the action.
- The activation speed of the skill has been increased.
- Changed the character to rotate according to the camera direction only until just before attacking.
- Skill cooldown changed from 4 to 6 seconds.
- Accordingly, technology specialization will be changed from level 1 to level 2.
- The effect of increasing casting speed when using the skill has been transferred to the Comet skill.

- The following changes have been made to the Royal Fencing: Riposte skills:
- The attack range of the skill has been reduced.
- The duration of all attack power increase effects when using skills has been changed from 5 seconds to 10 seconds.
- Accordingly, the effect will no longer be refreshed for each action, but will be applied only when the skill is first used.
- Changed so that the character does not move during the 2nd and 3rd attack when using the skill.
- The 3-hit floating effect has been changed to apply only to monsters, and the forward guard effect has been changed to apply throughout the skill’s entire action.
- Changed so that down attack is applied.
- When used in Morning Star state, it has been changed to link from the 1st hit.
- Changed to result in a 3-hit attack when linked with a Royal Fencing: Riposte skill only after the following skills:
- Starfall, Star’s Call, Accel: Star’s Call, Comet

- The following changes have been made to Swooping Ring
- The attack range of the skill has been reduced.
- The attack range, which was applied differently depending on the skill level, has been unified to the widest range.
- The movement distance that was applied differently depending on the skill level has been unified to match the furthest movement distance.
- Changed so that stamina is not restored while using the skill.
- The skill’s cooldown has been changed from 8 to 7 seconds.

- The attack range of the skill has been reduced.
- The skill’s cooldown has been changed from 6 to 7 seconds.

- Comet has been changed as follows:
- Movement distance and attack range, which were applied differently for each skill level, have been unified based on the highest level.
- The speed of the starting motion when activating the skill has been slowed down.
- When activated in conjunction with other skills, it can be used at the same fast speed as before.
- The knockdown effect on a successful hit has been changed to only apply to monsters, and super armor is applied while the skill is being used.
- Accordingly: When acquiring the Comet skill, a knockdown is applied to the player.
- Fixed an issue where there was no text indicating that collisions do not apply while moving.

- The Brutal Ring skill has been changed as follows:
- Changed so that it can be activated by pressing Shift + F while in Sting state.
- Accordingly, in the Sting state, the Command: Blooming Icy Thorns skill will be changed so that it can only be activated through the skill slot.
- The bound effect when a hit is successful has been changed to apply only to monsters, and a forward guard effect has been added while using the skill.
- Attack range increased.
- It has been changed so that you cannot link to the Star’s Ring skill while using the skill. You can only link to the Star’s Ring skill after the attack is over.
- Changed so that it can be activated by pressing Shift + F while in Sting state.

- Slicing Ring has been changed as follows:
- The attack range has been changed to be centered around the character.
- Defense judgment changed from Forward Guard to Super Armor.
- The health recovery effect on a successful hit has been changed from +240 to +300.
- The issue where Star Breath would be additionally recovered when a forward guard was successfully performed after a specific skill was linked has been fixed.
- When a hit is successful, the amount of Star Breath recovered has been changed from 1.5% to 3%.
- Changed the ability to only chain with the Royal Fencing: Lunge, Comet, and Brutal Ring skills while using the skill Break Orbit.

- The Frozen Ring skill has been changed as follows:
- The skill’s defense judgment has been changed from Super Armor to Forward Guard.
- The time for which defensive judgment is applied has been increased.
- The duration of all defense reduction effects has been changed from 5 to 10 seconds.
- Added a stun effect that only applies to monsters.
- Note: The status effect applied when learning the Frozen Ring skill has been changed from Stiffness to Stunned.

- The Accel: Frozen Ring skill has been changed as follows:
- The skill’s defense judgment has been changed from Super Armor to Forward Guard.
- The time for which defensive judgment is applied has been increased.
- The way attacks are applied has changed.
- Changed so that after using a skill, it can be smoothly linked to another skill.
- Note: The status effect applied when learning the Frozen Ring skill has been changed from Stiffness to Stunned.

- The following changes have been made to the Twisted Orbit
- The attack range of the skill has been reduced.
- Changed so that the character cannot change direction while moving while using the skill.
- Changed the falling motion to occur when the character is in mid-air when stopping.
- Down smash effect has been removed.
- Changed so that it cannot be activated during the cooldown period.
- Comet, Royal Fencing: Lunge, Royal Fencing: Riposte, and Swooping Ring have been improved to allow chaining when left-clicked.

- The Accel: Twisted Orbit skill has been changed to:
- The attack range of the skill has been reduced.
- Changed so that the character cannot change direction while moving while using the skill.
- Changed the falling motion to occur when the character is in mid-air when stopping.
- Defense judgment changed from Super Armor while using the skill to Invincible while using the skill to Super Armor.
- Down smash effect has been removed.
- Cooldown changed from 5 to 3 seconds.
- Changed so that it cannot be activated during the cooldown period.
- Comet, Royal Fencing: Lunge, Royal Fencing: Riposte, and Swooping Ring have been improved to allow chaining when left-clicked.

- The following changes have been made to the Starfall skill:
- : The defense judgment applied when acquiring the skill Starfall has been changed from Super Armor to Forward Guard.
- The status effect has been changed from floating to knockdown.

- Break Orbit has been changed as follows:
- Stamina consumption changed from 150 to 100.
- Cooldown changed from 1 to 2 seconds.
- Changed so that skills can be activated during cooldown.

- When using Star’s Call, the final strike after the stab has been changed to be linked quickly.
- Accordingly, the timing at which other skill can be linked after Star’s Call has been changed to after the last striking motion.

- When using a skill, the effect of increasing all attack power for 30 seconds has been changed from +20 to +30.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Slicing Ring |
5298% x 3
PvP damage reduction rate 65.1% |
7311% x 3
PvP damage reduction rate 74.7% |
Swooping Ring IV |
5063% x 2
PvP damage reduction rate 56.4% |
7544% x 2
PvP damage reduction rate 70.5% |
Royal Fencing: Remise III |
1 hit 3071% x 1, max 2 hits
2nd hit 3071% x 1 3 hits 3071% x 2 PvP damage reduction rate 55.0% |
1 hit 5835% x 1, max 2 hits
2nd hit 5835% x 1 3 hits 5835% x 2 PvP damage reduction rate 76.0% |
Accel: Royal Fencing: Remise |
1 hit 6783% x 1, up to 3 hits
2nd hit 6783% x 2 PvP damage reduction rate 75.4% |
1 hit 7054% x 1, up to 3 hits
2nd hit 7054% x 2 PvP damage reduction rate 75.4% |
Comet IV |
2442% x 1, up to 4 hits
PvP damage reduction rate 60.0% |
7570% x 2
PvP damage reduction rate 71.0% |
Royal Fencing: Fleche III |
1 hit 3216% x 1, up to 2 hits
2 hits 3216% x 1, up to 3 hits 3 hits 3216% x 1 PvP damage reduction rate 63.2% |
1 hit 4309% x 1, up to 2 hits
2 hits 4309% x 1, up to 4 hits 3 hits 4309% x 1 PvP damage reduction rate 76.6% |
Accel: Royal Fencing: Fleche |
5124% x 1, up to 6 hits
PvP damage reduction rate 76.6% |
3638% x 1, up to 9 hits
PvP damage reduction rate 78.0% |
Frozen Ring IV |
5389% x 1, up to 5 hits
PvP damage reduction rate 66.3% |
6521% x 1, up to 5 hits
PvP damage reduction rate 72.1% |
Starfall III |
6933% x 2
PvP damage reduction rate 57.6% |
10053% x 2
PvP damage reduction rate 70.5% |
Twisted Orbit |
1319% x 2
PvP damage reduction rate 55.0% |
6595% x 1
PvP damage reduction rate 50.0% |
Accel: Twisted Orbit |
2623% x 2
PvP damage reduction rate 60.0% |
7869% x 1
PvP damage reduction rate 55.0% |
Royal Fencing: Lunge |
4030% x 2
PvP damage reduction rate 57.9% |
5078% x 2
PvP damage reduction rate 65.5% |
Royal Fencing: Riposte |
Swing Hit 2724% x 1, max 2 hits
Upward Strike 3710% x 2 PvP damage reduction rate 62.5% |
1 hit 4767% x 1
2 hits 4767% x 1 3 hits 6493% x 2 PvP damage reduction rate 78.5% |
Brutal Ring |
5047% x 3
PvP damage reduction rate 70.8% |
7066% x 3
PvP damage reduction rate 78.7% |
Star’s Call |
Stabbing Strike 4984% x 2
Last hit 4984% x 1 PvP damage reduction rate 55.0% |
Stabbing Strike 10018% x 2
Last hit 10018% x 1 PvP damage reduction rate 77.0% |
Black Spirit: Royal Fencing: Remise III |
1 hit 4724% x 1, max 2 hits
2 hits 2953% x 2 PvP damage reduction rate 55.0% |
1 hit 5196% x 1, max 2 hits
2 hits 5196% x 2 PvP damage reduction rate 66.0% |
Drakania
Main weapon, Succession

- The skill’s cooldown has been changed from 12 to 8 seconds.
- The damage of the following skills has been adjusted as follows:
Skill name | Before change | After change |
---|---|---|
Markthanan’s Fang
|
1 hit damage 3504% x 1
2 hits damage 3504% x 1 PvP damage reduction rate 30.0% |
1 hit damage 7884% x 1
2 hits damage 7884% x 1 PvP damage reduction rate 68.8% |
Soaring Claw |
Hit Damage 2658% x 2
PvP damage reduction rate 30.0%
|
Hit Damage 7602% x 2
PvP damage reduction rate 75.5% |
Class Bug Fixes
- [Tamer] The issue where the Leaves Dropping and Flow: Gust skills would not activate when left-clicking or right-clicking while in the Sword and Sky Staff states has been fixed.
- [Witch] Fixed an issue where the face would become distorted when selecting a different expression while setting the standby expression.
- [Witch] Changed so that the Protection of Crevice skill is not activated when Q is input while using Thorns of Denial skill. The Protection of Crevice skill can be linked after the attack ends.
- [Striker] Fixed an issue where the effect of the Bloody Fang skill was not applied when using the Skull Crusher or Rampaging Predator skills by consuming Fighting Spirit.
- [Nova] The phenomenon where the description of the skill Absolute: Command: Rime Ice included a description of all attack power increase effects has been fixed.
Carrack Sailor Fishing

- A slot for equipping a fishing rod has been added to the Epheria Carrack Ship, along with the exclusive equipment, the ‘Sea-Embracing Otter Fishing Rod’, and fishing crew members can now board the ship.
- Equipped with a sea-hugging fishing rod and with a fishing crew on board, you can enjoy Carrack fishing.
- Even if you only equip the Sea Otter Fishing Rod, the Sea Otter will sail with you, but if there is no sailor assigned to the fishing crew slot, the Carrack crew fishing will not be activated.
- The Sea Otter Fishing Rod and Fishing Crew can be obtained through the following methods:
- Equipped with a sea-hugging fishing rod and with a fishing crew on board, you can enjoy Carrack fishing.
Sea Otter Fishing Rod with the Sea in Your Arms | How to obtain |
![]() |
After completing the recommended quest ‘[Age of the Ocean] Sea Otter Barter’,
Complete the quest ‘[Sailor Fishing] Adventurers are Friends of the Otter Tribe’ to <Fish Merchant> Crio in Velia Village
※ The quest objective is to give 200 Crow Coin Exchange Tickets to Crio. ※ If you have completed the quest ‘[Sailor Fishing] Adventurer is a Friend of the Otter Tribe’, you can exchange it for additional items from Crio. ※ The ‘Treasure Grade Group’ is made up of treasure grade fish and pieces of ancient relic crystals.
|
- With the addition of Carrack fishing, a crew slot has been added to manage the fishermen.
- Fishing crew slots have been added, expanding the cabin space of existing midshipmen from 100 to 110.
- Fishing crew slots are subject to the same ship stats as other crew slots.
- If you equip only a sailor on a Carrack without a fishing rod, only the abilities of that sailor will be applied.

Weekly Fishing Contest
- The weekly fishing competition has been changed to be recognized as an official competition and held every week.
- The target fish species (1 each of treasure/rare/premium) are updated every Sunday at 00:00.
- Rankings are determined based on the largest size of the target fish caught during the week, and rewards are given according to the ranking.
- Rewards are paid out every Sunday after 00:20.
1st place | Components / Description |
![]() Golden box with waves
|
3 x 10kg gold bars 3 Wave Marks 20 Essences of Waves 20 Mysterious Balax Lunch Boxes 50 black crystals of condensed magic power |
![]() Title: ‘The one who caught the biggest OO’
|
Example) When you reach 1st place with the ‘Tuna’ species, you will receive the title ‘Caught the Biggest Tuna’ (permanent) ※ The title color is given in the default color of blue. |
2nd place | Components |
![]() Silver box with waves
|
2 x 10kg gold bars 5 x 1kg gold bars 2 tokens of the wave 15 Essences of Waves 15 Mysterious Balax Lunch Boxes 40 black crystals of condensed magic power |
3rd place | Components |
![]() Wave-filled copper box
|
2 x 10kg gold bars 5 x 1kg gold bars 1 token of the wave 10 Essences of Waves 10 Mysterious Balax Lunch Boxes 30 black crystals of condensed magic power |
4th~30th place
|
Components
|
![]() Blue box with waves
|
1 x 10kg gold bar 5 x 1kg gold bars 10 Essences of Waves 10 Mysterious Balax Lunch Boxes 25 black crystals of condensed magic power |
31~100th place
|
Components
|
![]() Green box with waves
|
1 x 10kg gold bar 5 x 1kg gold bars 5 Essences of Waves 5 Mysterious Balax Lunch Boxes 20 black crystals of condensed magic power |
101~300th place
|
Components
|
![]() Gray box with waves
|
1 x 10kg gold bar 3 Essences of Waves 3 Mysterious Balax Lunch Boxes 10 black crystals of condensed magic power |
- Available for 1st to 3rd place
The ‘ Trace of the Wave ‘ item can be exchanged for the items below in the Unified Goods UI.
Item Name / Quantity | Quantity required for exchange | Number of exchanges possible |
![]() [Title] 1 Fisherman (Permanent)
|
20 |
Once per household
※ This is a title in the sky blue color series .
|
![]() 1 pink dolphin statue
|
10 | Once per household |
![]() 1 Migaloo Statue
|
10 | Once per household |
1 x 100G Gold Bar | 1 | Always exchange |


▲ [Title] Fisherman

▲ Pink dolphin sculpture

▲ Migaloo statue
- Three new elixir items that provide useful buff effects for fishing have been added: Elixir of Waves, Elixir of Blue Waves, and Elixir of Dark Blue Waves.
- These items can be crafted using the simple alchemy recipe below.
![]() Elixir of Waves
|
|||
effect | Production method (simple pension) | Integrated Exchange Lower Limit | Integrated Exchange Upper Limit |
+20% fishing experience gained
Fishing Potential +2 level
Fishing skill +50
Duration 180 minutes
Cooldown: 10 seconds
|
Fisherman’s Leap 36
36 Leaps of Mastery
Leap of Ages 36
10 Tears of the Setting Moon
|
6,250,000 silver coins
|
25,000,000 silver coins
|
![]() Elixir of Blue Waves
|
|||
effect | Production method (simple pension) | Integrated Exchange Lower Limit | Integrated Exchange Upper Limit |
+20% fishing experience gained
Fishing Potential +2 level
Fishing skill +50
Duration 360 minutes
Cooldown: 10 seconds
|
Fisherman’s Leap 72
72 Leaps of Mastery
Leap of Ages 72
20 Tears of the Setting Moon
1 Piece of Swaying Wind
|
12,500,000 silver coins
|
50,000,000 silver coins
|
![]() Elixir of the Deep Blue Waves
|
|||
effect | Production method (simple pension) | Integrated Exchange Lower Limit | Integrated Exchange Upper Limit |
Fishing experience gained +30%
Fishing potential +3 levels
Fishing skill +100
Duration 600 minutes
Cooldown: 10 seconds |
Production #1
1 essence of wave
4 elixirs of waves
Production #2
1 essence of wave 2 Blue Wave Elixir
|
37,500,000 silver coins
|
150,000,000 silver coins
|
- The following fish species will be selected as target species for the weekly fishing contest:
Treasure level | ||
Giant shad Black dolphin White Grouper Golden Winged Tuna Golden halibut Reference Pirarucu Albino coelacanth Starfish Black-eyed crab Long-eared hawk Flower shrimp White cuckoo Silver hairtail pink dolphin Octopus Rainbow Fish Migaloo Blobfish Blanket octopus |
Manta Ray Blue snail Transparent shark beta Three-legged Peacock squid Silk carp Turtle shell without horns Ghost meat Hammerhead Mackerel Blue Lobster Sea cucumber Dorado Glass Octopus Tongan language Salpa Blue sea turtle Nanju buffalo fish |
bakita dolphin Balloon eel Wrinkled Shark Full moon jellyfish Crab Parrot shell Sea pig Red hand fish Go Blue ringed octopus Doctor Fish Sea rabbit Rainbow Mackerel Black flounder Galjeonmaengi Big lead geography Sky crab Rice cake bungeo Electric catfish |
Rare grade | ||
tuna Dome Dried pollack Dageumbari Puffer fish bass shiri Ironclad shark Piranha Sogari Benjari Bengedom Smoked dome Dodobari Smelt Paku killer whale Spotted tuna Bearfish Okdom |
puffer fish Emotional dome Puffer fish Spotted bass Giant Octopus Blue grouper Dotdom Yellow corvina Low lip Shark ray Flatfish Goliath Grouper Striped tuna Eoreumchi Miho clams Curled meat burbot Gondelmaegi Two hundred thousand won surprise |
Dragon Shark Dried eel Amia Bellfish sperm whale Coelacanth Louvar Yellowtail Grandor Uparupa As soon as the rain falls Why match Molgae King Jonggae Cuckoo Blue dome Impressionist Seated dome Red sea bream |
Advanced Grade | ||
Puffer fish octopus carp freshwater eel Trout crotch Sea bream Hot fish Arowana Tuna Sea eel herring Silkworm Poisonous thorn |
Flower seat John Dory Stonefish A boy Singer Cloud Surprise Black sesame swordfish Bluefin tuna Sailfish Black tuna Im Yeon-su Diamond Mochi Push |
Thornfish Miyugi Super fish Peach Blossom Banger Red crab To live Dongsari White lotus Why are you so oblivious White horse Self-made sari Turtlefish Solbaegampenguin |
Guild League Improvements
- The way guild league records are recorded has changed.
-
- This record is only recorded for players who are in the guild league when it ends.
item Before change After change Record of classes attended First character to enter Last character to enter Class inheritance / awakening status Last character to enter Last character to enter Kill/Death/Status Abnormality/Damage Dealt/Damage Taken/Recovery Amount Even if you re-enter with a different character after the initial entry, it will continue to accumulate. Accumulated when re-entering with the same character,Reset when re-entering with a different character -
Item Changes
- Changed the exchange for 100 Potential Leader Auras to be exchanged for a chest item when exchanging for Leader Armor.
- When you obtain boss armor through the corresponding box, you can also obtain the title for that boss armor.
- As Loyalty has been reorganized, the Loyalty boxes containing Loyalty has been changed to 1 gold bar (100G) per 100 Loyalty.
- During the regular maintenance on Wednesday, April 30th, all existing Loyalty will be reset. Adventurers, please take note.
- The description of the Sailor Employment Certificate item has been improved.
- Removed unnecessary content from item descriptions.
- The item description has been updated to include information on how to hire sailors, and the acquisition method has been improved to make it easier to understand.
Before change | After change |
![]() |
![]() |
Monster Changes
- ‘Burning Embers of Echo’ has been added to the Tungrad Ruins and City of the Dead hunting grounds.
- Black Temple – During the battle with the Golden Pig King in Donghae-do (individual), the phenomenon of being judged as having left the Golden Pig King’s territory even though you did not leave the territory has been improved.
Quest, Knowledge Changes
- The ‘[Balenos] Let’s Do Our Homework Together!’ quest has been improved so that adventurers who have already completed or are in the process of accepting the quest can now proceed with the ‘[Balenos] Let’s Do Our Homework Together!’ quest.
- Characters who meet the above conditions can accept the quest ‘[Balenos] Let’s Do Homework Together’ from NPC Eileen in Velia Village.
- During the regular maintenance on Wednesday, April 30th, if you are currently accepting the ‘Let’s Do Homework Together!’ request, the request will be abandoned.
- The title ‘Chosen by the Dragon’ has been changed to the Lifestyle category.
UI Changes

- A setting has been added to allow the ability score display to be viewed based on the final ability score.
- Depending on the ability value display settings, the ability value display method at the bottom of the equipment window, in the hunting ground information, and in the upper left of the screen will change.
-
- Ability value display settings can be used by assigning simple shortcut keys.
- The color of the icon for the attack and defense power indicators on the top left of the screen changes depending on the indicator settings.
- The color of the attack power and defense power font changes depending on the race additional damage selection.
When viewing equipment abilities | When viewing final ability values (when ‘No race summation’ is set) |
![]() |
![]() |
- Among the Solare Replay shortcut keys, [ , ] have been changed to A and D.
- The download of Solare Replay has been improved so that a message is displayed indicating that the download is complete.
- The chat window, party, and unit UI have been improved so that you can move directly without having to go into ‘UI Edit’.
– You can move the window by holding down the arrow buttons and dragging while the lock button is disabled.
– The moved location is saved only when the game is exited normally.

- Added a title bar indicating the default unit in the unit UI.
- The unit withdrawal icon has been changed to the same icon as the party withdrawal icon.
- The spacing between each unit member list in the unit UI has been adjusted.

- The family names of adventurers who achieved 1st, 2nd, and 3rd place in each category in the base/occupation battle results window have been improved to appear in different colors.
- 278 species of fish that had different images for their knowledge images and fish item icons have had their knowledge and icon images changed to be the same.
- The icons for Life Guild Missions have been improved.
- You can also briefly check which commissions you have completed through the icons in the Guild’s Mission History tab.

System Changes
- Improved the Abyssal Vessel Well usability even in party/unit status.
- When entering Abyss One Magnus, you must leave your party/unit as before.

- Fixed a problem where replay playback during a Solare match would cancel the match
- The issue where the screen refresh rate was slow when setting a route to a long distance destination has been improved.
- The guild disbandment process has been changed so that it cannot be done within the guild grounds.
Bug Fixes
- At the same time, when the number of people pressing the entry button exceeds the guild league entry capacity, the client of the adventurer who failed to enter will no longer be terminated and will instead be moved to the server selection screen.
- Black Temple – The phenomenon where you could be transported to the Land of the Morning in certain situations when entering Donghae Island (Personal) has been fixed.
- [Pad Mode] Fixed an issue where scrolling did not work in the pet special exchange UI.
- [Pad Mode] The issue where an error message was displayed when using the auto-put feature in the entire warehouse has been fixed.
- The issue where the defense judgment UI would be displayed on the character even after the replay ended if there was a defense judgment remaining at the time of the Solare’s Spear replay ending has been fixed.
- The issue where the status icon would not disappear when a character died while in an abnormal status state during a Solare’s Spear replay has been fixed.
- A transparent object blocking a specific location inside Odilita Castle has been removed.
- The issue where transparent objects were placed in certain locations in the Wind Play Nest area has been fixed.
- An issue where guild furniture would not disappear from the manor when the guild was disbanded has been fixed.
- Fixed an issue where you would occasionally be unable to open the placement mode in your residence or see furniture when leaving Elvia’s territory.
- Unnecessary information has been removed from the description of prerequisites for the following quests.
- ‘Mother’s Trust’, ‘[Endless Winter Mountain] Rising Memories’, ‘[Winter Mountain] In Search of the Sacred Flame’
- The issue where you would be guided to an awkward location when searching for the ‘What’s the Story’ quest has been fixed.
- The issue where weapons would not be displayed when playing the tutorial cutscene while not equipped with a weapon during ‘[Usa Awakening] New Realm’ or ‘[Maegu Awakening] New Realm’ has been fixed.
- The issue where baby gargoyles in the One-Eyed Land [Decia’s Lantern] hunting grounds would not return to their original location when moved beyond a certain range and would show an awkward appearance has been fixed.
- The issue where equipment information UI was awkwardly displayed in the equipment UI of vehicles such as docks and stables has been fixed.
- The issue where the hand or flute position was awkward when playing the flute in this class has been fixed.
- The issue where the appearance of the drumstick would appear small or awkwardly positioned when playing the small drum in the female class has been fixed.
- The issue where the ear area would appear awkwardly in the speaking motion of the Maegoo class has been fixed.
- The issue where the elbow area of the Usa class was exposed unnaturally has been fixed.
- Fixed an issue where an awkward message would appear when clicking on the equipment icons of some ships at the dock.
- [Shai] When transferring items while wearing the Primal Artini Sol, the number of Unstable Marni Fuel items displayed was different from the actual amount consumed. This has been fixed.
- The phenomenon of the skill cooldown UI for skills that had their skill cooldown settings set to unused appearing when entering the Black Temple has been fixed.
- The issue where a temporary title that was equipped would not be immediately reapplied when reacquired after it expired has been fixed.
- The issue where the title applied based on the number of enemies killed during the War of the Roses was not displayed has been fixed.
- The issue where UI or voice would not be output when occupying/liberating a sanctuary during the War of the Roses has been fixed.
- The issue where the skill effect was not applied when using the commander skill Frozen Guardian during the War of the Roses has been fixed.
- An issue where the dedicated map UI was completely revealed when the War of the Roses started has been fixed.