- The speed reduction effect for all characters has been adjusted.
Speed reduction effect |
---|
Reduced movement speed, reduced attack speed, reduced casting speed
|
Common changes |
|
- All characters’ movement and dash skills have been changed as follows:
Basic rules |
---|
What is mobility skills?
▶ This applies when the main purpose of the skill is movement or avoidance. Representative examples include skills that are activated using the arrow keys + shift (for some characters, arrow keys + right click / musa, maehwa, ranger awakening, etc.).
What is the dash skill?
▶ This is a skill whose main purpose is to approach the enemy. Most of these skills involve moving forward and then attacking continuously.
|
Common changes |
|
Warrior
Common
- The issue where the attack speed increase effect of the Soul of Warrior skill was not applied properly has been fixed.
- The bound effect has been changed to only apply to monsters when the Chopping Kick skill hits successfully.
- The bound effect of the Ground Smash I ~ Absolute skill when hitting successfully has been changed to only apply to monsters.
- The issue where a description of an effect that does not apply was left in the description of the Ground Smash IV skill has been fixed.
Succession
- The front guard effect of the Prime: Shield Strike skill has been changed to apply up to 3 hits.
- The duration of the critical hit chance increase effect for the Prime: Spinning Slash skill has been changed from 2 seconds to 3 seconds.
Awakening
- The Super Armor effect of the Flow: Reckless Blow skill has been changed to be maintained until the area where the attack is applied.
- The Grave Digging skill has been changed as follows:
- A successful downward strike has been changed from a bound to a knockdown. Accordingly, the Core: Grave Digging skill will also be changed.
- The speed reduction effect upon a successful hit has been removed.
- PvP damage reduction rate changed from 70.8% to 68.4%. Accordingly, the skill Flow: Slashing the Dead will also be changed.
- When the Solar Flare skill hits successfully, the stiffening effect has been changed to only apply to monsters, and the super armor effect has been changed to apply while using the skill.
- Accordingly, the stiffening effect when learning the Core: Solar Flare skill also applies in PvP.
- The critical hit chance of the Flow: Knee Kick skill has been changed to apply in PvP as well.
- The PVP damage reduction rate for the Ankle Break skill has been changed from 74.9% to 58.4%.
- The duration of the Flow: Ankle Break skill’s critical hit chance increase effect has been changed from 2 seconds to 3 seconds.
- The PvP damage reduction rate for Pulverize I ~ III skills has been changed from 49.8% to 55.5%. Accordingly, the skill will be changed to Flow: Tempest
- The PvP damage reduction rate for the Black Spirit: Pulverize has been changed from 49.8% to 59%.
- The PvP damage reduction rate for the Balance Strike skill has been changed from 90.8% to 82%.
- The defense judgment applied when learning the Core: Balance Strike skill has been changed from front guard to super armor.
- The bound effect has been changed to knockdown when the Black Spirit: Grave Digging skill’s downward strike is successful.
- When a strike is successful in Flow: Grave Digging, the bound effect has been changed to knockdown.
- When the skill Black Spirit: Flow: Slashing the Dead is successfully hit, the bound effect has been changed to knockdown.
- The condition for activating the final stage of Burning Moxie has been changed from 6 to 9 nearby enemies.
- The issue where the description of the attack range increase, which is an effect that does not apply, was left in the description of the Grave Digging skill has been corrected.
Sorceress
- The effect of the Crow Food I skill has been changed to apply to the Flow: Night Crow skill as well.
- In the Grim Reaper’s Judgment skill, the knockdown effect has been changed to apply only to monsters, and the super armor effect has been changed to apply until the attack is activated.
- Accordingly, the knockdown effect of the Core: Grim Reaper’s Judgment skill has been changed to an effect that applies in PvP as well.
- Cartian’s Nightmare skill has been changed as follows.
- It has been changed so that you cannot move left or right by consuming pieces of darkness while using the skill.
- An effect has been added to slowly recover dark fragments while using the skill.
- Changed so that Shadow Leap can be activated while using the skill. After Shadow Leap is activated, it is automatically linked to the additional strike of Cartian’s Nightmare skill.
- When using the Succession: Dark Trade skill, it has been changed to generate fragments up to the maximum number of fragments of darkness that can currently be created.
- The invincibility effect has been changed to apply immediately when using the Night Crow skill after jumping.
- It has been changed so that it cannot be linked with the Flow: Night Crow skill during evasive movement while in awakened weapon mode.
Berserker
Common
- Fearsome Tyrant I ~ Absolute, Black Spirit: Fearsome Tyrant I ~ Absolute, Beast Roar, Wrath of Beast, Ire of Beast, and Wailing Beast skills have removed the health recovery effect applied while transforming into a beast.
- A -20% movement speed reduction effect has been added for 5 seconds when a successful hit is applied to the following skills: Wrath of Beast, Ire of Beast, Beast Roar, Wailing Beast.
- The defense judgment of the skills Wrath of Beast and Ire of Beasthas been changed from Front Guard to Super Armor.
- Stamina has been changed so that stamina does not recover while using the Lava Piercer skill.
- The defense judgment of the Time to Rock skill has been changed from Front Guard to Super Armor.
- Stamina has been changed so that it does not recover while using Time to Rock
- Changed so that stamina does not recover when using Predatory Hunt I~Absolute skills.
Succession
- The description of the Flow: Beastly Maneuver has been moved from Prime: Beast Form to Prime: Unstoppable Beast.
- The effect of recovering health by 2.0/2.5% of maximum health every 1 second for 20 seconds in beast form has been changed to the effect of recovering 600/900 health every 5 seconds.
- The health recovery effect applied during transformation into a beast in the skillsPrime: Fearsome Tyrant, Black Spirit: Prime: Fearsome Tyrant has been deleted.
- The cooldown of the skill Prime: Fearsome Tyrant has been changed from 45 seconds to 20 seconds.
- Stamina has been changed so that stamina does not recover while using the Prime: Lava Piercer skill.
- When learning the Prime: Lava Piercer skill, the Lava Piercer skill has been changed so that it can be activated with the space bar while using another skill.
- However, the lava piercer skill is always activated first, and when the lava piercer skill cannot be used, the Prime: Lava Piercer skill is activated.
- Stamina has been changed to no longer recover when using Prime: Predatory Hunt skill.
- The descriptions of Prime: Beast Form and Prime: Unstoppable Beast skills have been changed to be more detailed.
- The issue where the super armor effect was not applied when linking the Fearsome Tyrant I~Absolute, Prime: Fearsome Tyrant skill after using the Undertaker skill has been fixed.
Awakening
- The Giant Leap skill has been changed as follows:
- When locking the Tackling Rock I~Absolute skill, it has been changed so that it can be linked with the forward leap of the Giant Leap skill in the main weapon mode, and when the Predator’s Hunt skill has been locked, it has been improved so that it can be linked with the backward leap.
- Accordingly, the Giant Leap skill can be activated from the skill slot while using the main weapon.
- Stamina has been changed so that it does not recover while moving when using the skill.
- The lava piercer and awakened state shakeoff skills have been improved so that forward leaps are linked smoothly.
- Cooldown changed from 10 seconds to 8 seconds.
- When locking the Tackling Rock I~Absolute skill, it has been changed so that it can be linked with the forward leap of the Giant Leap skill in the main weapon mode, and when the Predator’s Hunt skill has been locked, it has been improved so that it can be linked with the backward leap.
- Flow: Shooting Mobility skill has been changed as follows:
- The effect of increasing melee hit rate when using a skill has been removed.
- The stamina consumption of the skill has been changed from 300 → 150.
- The cooldown of the skill has been changed from 10 seconds to 5 seconds.
- When using the Flame Pummel skill, a forward guard effect has been added during 1st, 2nd, and 3rd hit attacks.
- The issue where the character’s instantaneous slowdown effect was excessively applied when successfully hitting with a Ground Lifting skill has been alleviated.
Tamer
- Maximum health before level 30 has been increased.
Maehwa
- The stiffening effect upon a successful hit of the Dragon Bite I~Absolute skill has been changed to apply only to monsters.
- The Ice Fang skill has been changed as follows:
- Cooldown time changed from 7 seconds to 3 seconds.
- It has been changed from a fighting spirit-consuming skill to an stamina-consuming skill, and when the skill is activated, 150 stamina is consumed.
- When a hit is successful, the effect has been changed from stunning to stiffening, and the stiffening effect has been changed to apply in PvP as well.
- Defense judgment has been changed from Front Guard to Super Armor.
- 2-hit activation has been removed.
- The speed reduction effect upon a successful hit has been removed.
- As the skill was adjusted, the skills it linked to later changed.
- It has been changed so that it can be used by registering in a skill slot.
- All defense reduction effects of the Petal Drill skill have been changed from 20 → 30.
- 2 hits have been added to the Flow: Tip of an Iceberg skill.
Valkyrie
Common
- Breath of Elion skill has been changed as follows.
- Cooldown changed from 60 to 30 seconds to 2 minutes and 30 seconds to 1 minute and 30 seconds depending on skill level.
- When using a skill, the health recovery effect for yourself and your allies has been changed from 10% to 30% of maximum health to 2000 to 4500 health depending on the skill level.
- The duration of the movement speed increase and critical hit chance increase effect has been changed from 10 seconds (15 seconds in Lancia state) to 30 seconds.
- The duration in Lancia state is also changed to 30 seconds.
- The Celestial Cry skill has been changed as follows:
- Cooldown changed from 40 seconds to 1 minute 50 seconds.
- When using a skill, the health recovery effect for yourself and your allies has been changed from 25% of maximum health to 3500 health recovery.
- The duration of the movement speed increase effect has been changed from 10 seconds to 30 seconds.
Succession
- In the skill Prime: Purificatione, the life recovery effect applied to yourself and allies has been changed from recovering 20% of maximum health to recovering 600 health.
Awakening
- The health recovery effect applied to yourself and allies in the Purificatione skill has been changed from recovering 10% to 20% of maximum health to recovering 400 to 600 health depending on the skill level.
Ninja
- Asura skill recovery effect has been changed from 50% of maximum health to 5000 health.
Witch, Wizard
- Among the effects of the Healing Aura skill, the health recovery effect for yourself and one ally has been changed from 10% to 20% of maximum health to 600 to 1400 health recovery.
Wizard
- The Ritardando skill has been changed to the ‘Rushing Stream’ skill.
Skill example | Description |
---|---|
Witch
- Elementalization skills have been changed as follows:
- The defense judgment of the skill has been changed from Super Armor → Invincible → None to Invincible → Super Armor.
- Cooldown time changed from 7 seconds to 5 seconds.
- The Paralysis skill has been changed to the ‘Rejecting Thorn’ skill.
Skill example | Description |
---|---|
- The Barrage of Lightning skill has been changed as follows:
- Cooldown time changed from 17 seconds to 15 seconds.
- Super Armor has been changed to apply to casting actions as well.
- A down smash effect has been added when a successful hit occurs.
Dark Knight
- When using the following skills, it has been changed so that it is not affected by the jump power increase effect.
- Air Strike, Prime: Air Strike
- Shattering Darkness
- Flow: Bombardment
- Trap of Vedir
- Fixed the issue where the knockdown effect was not applied when activated by right-clicking after completing the collection of Prime: Kamasylvia Slash skills.
Striker
Main weapon, Succession
- The bound effect in the Rage Hammer I~Absolute skill has been changed to only apply to monsters.
- The stiffening effect in the Crimson Fang I~Absolute skill has been changed to only apply to monsters.
- A forward guard effect has been added to the Flow: Deathstrike skill while using the skill.
- When the skill Combo: Hurricane hits successfully, the stiffening and floating effects have been changed to apply only to monsters, and the front guard effect has been changed to apply while using the skill.
- When using the skill Combo: Hurricane, the launch effect of the second hit has been changed to be applied on the last hit.
- The Flow: Rock Smash skill has been changed as follows:
- The super armor effect has been removed while using the skill.
- The bound effect upon a successful hit has been changed to apply in PvP as well.
- The character has been improved to rotate in the direction of the camera when starting the skill.
- The movement distance of the skill has increased.
- In the Prime: Skull Crusher skill, the effect of increasing attack speed when using the skill and reducing movement speed when hitting successfully has been removed.
- The stiffening effect upon successful hitting of the Prime: Knee Hammer skill has been changed to apply only to monsters.
- Prime: Adamantine skills have been changed as follows.
- The stun effect upon a successful hit has been changed to apply in PvP as well.
- Super Armor has been changed to be applied during a rear attack in conjunction with the Flash Step skill.
Awakening
- The Battle Cry skill has been changed as follows.
- The last hit of the skill has been changed to deal stronger damage.
- The stun effect on the first and last hits of the skill has been changed to apply in PvP as well.
- The health recovery effect when using skills has been removed.
- When hitting, the health recovery effect per hit has been changed from 130 to 180.
- Cooldown changed from 7 to 10 seconds.
- Attack range has been increased.
- The health recovery effect when using the Ferocious Assault skill has been changed from 300 → 600.
- The defense judgment for the skill Autumn Blaze has been changed from Super Armor to Forward Guard.
- The down smash effect has been removed from Spiral Cannon
- The defense verdict for the Rampaging Predator, Flow: Bite Off skills has been changed from Front Guard to Super Armor.
- The Skull Crusher skill has been changed as follows.
- The attack speed increase effect when using the skill has been removed.
- The movement speed reduction effect upon a successful hit has been removed.
- The damage of the skill has been adjusted.
Before change | After change |
---|---|
Hit Damage 3091/3882/5278/6664%
PvP damage reduction rate 63.7/63.7/69.2/69.2%
III, IV level additional hit damage 3770/4760% PvP damage reduction rate 69.2/69.2%
|
Hit Damage 3 608/4510/5638/7048%
PvP damage reduction rate 63.7/63.7/69/69%
III, IV level additional hit damage 4090/5112%
PvP damage reduction 69/69%
|
Mystic
- When the attack skill hits successfully, the bound effect has been changed to apply only to monsters, and the front guard effect has been changed to apply until the last action of the skill.
- Accordingly, when learning the Core: Wave Orb skill, the bound effect has been changed to be applied in PvP upon a successful hit.
- All speed reduction effects upon a successful hit in Wave Orb have been removed.
- The Dragon’s Pit skill has been changed as follows.
- The super armor effect has been changed to apply while using the skill.
- Cooldown changed from 20 seconds to 12 seconds.
- The Dragon Strike skill has been changed as follows.
- The skill presentation has been changed.
- The skill’s resource consumption has been changed from stamina to fighting spirit.
- As a result, stamina is restored while using the skill.
- When using the skill, a +5% down attack damage increase effect has been added for 10 seconds.
- Attack range has been increased.
- Down smash effect has been removed.
- Changed so that the Dragon Strike skill is always activated first when right-clicking.
- The Raging Wind skill has been changed as follows:
- The attack method has changed from a ranged attack to a melee attack. The skiill presentation has changed accordingly.
-
- Attack range has been increased.
- Down Attack has been added.
- The forward guard effect has been changed to apply while using the skill.
- Changed to activate immediately only after the Dragon Strike skill.
- The Infinite Fortitude skill has been changed as follows.
- The effects of increasing damage reduction and increasing grab resistance when using skills have been removed.
- The amount of damage received while using the skill in Super Armor has been changed to be reduced by 80%.
- The effect of pulling enemies in while using the skill has been changed to push back, and has been changed to apply in PvP as well.
- An added effect has been added to recover 400 HP for a total of 1200 when maintaining the skill.
- Cooldown changed from 30 to 40 seconds.
- A 3% effect for 10 seconds has been added to reduce all evasion rates when a successful hit is applied to Gushing Waters
Lahn
- Flow: Dancing with Death skill has been changed as follows:
- Defense judgment has been changed to forward guard while using the skill.
- The knockdown effect has been changed to only apply to monsters.
- Life recovery effect per hit changed from 160 → 250.
- A down smash effect has been added when a successful hit occurs.
- Front Guard has been added to the Furor skill, and the Bound effect has been changed to apply in PvP for 1 hit when learning Core: Furor
- The knockdown effect of the Flow: Mangler skill has been changed to apply in PvP as well.
- A forward guard effect has been added to the Binding Chains skill, and the bound effect upon one hit has been changed to apply only to monsters.
- Improvements have been made so that the Binding Chains skill can be smoothly linked to the Fatal Attraction skill
- The defense judgment applied when learning the Core: Deadly Dance skill has been changed from Front Guard to Super Armor.
- Maximum health before level 30 has been increased.
Shai
- Over Here! Skills have changed as follows:
- No longer summons an immovable barrier.
- However, as before, external attacks are blocked for 5 seconds within a certain area.
- All speed reduction effects and duration have been increased by 50% → 20%, 2 seconds → 5 seconds.
- The issue where terrain objects would occasionally float in the air when using Over Here! skill has been fixed.
- No longer summons an immovable barrier.
Nova
Winter Testudo
- Winter Testudo has been changed as follows:
- Changed so that the super armor effect is applied when using the skill.
- No longer summons an immovable barrier.
- The duration of summoned barriers and soldiers has been increased from 5 seconds to 20 seconds.
- The barrier has been changed so that it does not disarm even if Nova performs other actions.
- The cooldown of the skill has been changed from 2 minutes to 4 minutes.
- The issue where terrain objects would intermittently float in the air when using Winter Testudo has been corrected.
Corsair
- The damage reduction rate received when using a succession skill and in super armor state has been changed from 10% → 20%.
- The effect of increasing the grab resistance of the following skills has been removed, and the effect of ‘Damage reduction rate increased by 30% for 5 seconds when using the skill Prime: Mareca’ has been added to the skill Prime: Heirloom of the Crow.
- Mareca: Jet Stream, Prime: Mareca: Jet Stream
- Mareca: Sea Stroll, Prime: Mareca: Sea Stroll
- Mareca: Spiral Soak, Prime: Mareca: Spiral Soak
- Mareca: Whale Song, Prime: Mareca: Whale Song
- The guard gauge reduction effect upon successful hitting of the following skills has been unified to 50%.
- Prime: Mareca: Jet Stream: Guard gauge reduced by 20% → 50%
- Prime: Mareca: Sea Stroll: Guard gauge reduced by 20% → 50%
- Prime: Mareca: Spiral Soak: Guard gauge decreases by 30% → 50%
- Prime: Mareca: Whale Song: Guard gauge reduced by 20% → 50%
- The effect of not being able to recover the guard gauge has been changed to apply for 7 seconds when the following skill hits successfully.
- Prime: Mareca: Jet Stream
- Prime: Mareca: Sea Stroll
- Prime: Mareca: Spiral Soak
- Prime: Mareca: Whale Song
- The floating effect of the Prime: Mareca: Sea Stroll skill has been changed to only apply to monsters.
- The Smooth Sailin’ skill has been changed to only move without attacking.
- Accordingly, when a hit is successful, mental strength is restored and skill addon is also disabled.
- The knockdown effect of the Wave Lash, Prime: Wave Lash skill has been changed to be applied from the first hit when using the skill.
- A forward guard effect has been added to the Crashing Wave skill.
- The defense judgment of the Rising Whirlpool skill has been changed from front guard before attack to super armor before attack.
- The cooldown of the Pearl Blast skill has been changed from 20 seconds to 10 seconds.
- The effect of the skill Prime: Mareca: Whale Song when making 2 successful hits has been changed from knockback to knockdown, and the status abnormality has been changed to apply in PvP as well.
Drakania
- The health recovery effect of Markthanan’s Heart skill has been changed from 5% of maximum health per recovery to 200 health recovery.
- The health recovery effect of the skill Succession: Markthanan’s Heart has been changed from 5% of maximum health per recovery to 400 health per recovery.
- The health recovery effect of the Abyssal Advance skill has been changed to be applied differently depending on the recovery amount of Markthanan’s Heart skill.
- In case of succession, the recovery effect of the skill Succession: Markthanan’s Heart is applied.
- The defense judgment of the skills Core: Sundering Roar and Core: Extinction has been changed from Super Armor to Forward Guard.
- The defense judgment of the Dragonblood: Savage Decree and Dragonblood: Tectonic Slam skills has been changed from Super Armor to Forward Guard.
- Flow: Cloud’s Strife skill has been changed to apply the super armor effect while using the skill.
Woosa
Main weapon
- The stun and knockback effects in Stormfall I~Absolute skills have been changed to only apply to monsters.
- The health recovery effect of the Reinvigorate skill has been changed from 60% of maximum health recovery to 4200 health recovery.
Awakening
- The forward guard effect of the Blooming Death skill has been changed to be applied from the start of the skill.
- Accordingly, the Core: Blooming Death skill will be deleted.
- When the first hit of the Mark of the Moon skill is successful, the stun effect has been changed to apply only to monsters, and the front guard effect has been changed to apply from the start of the skill.
- Accordingly, when learning the skill Core: Mark of the Moon, the stun effect upon one successful hit is applied even in PvP.
- When the first hit of the Netherstrike skill is successful, the knockdown effect has been changed to apply only to monsters, and the super armor effect has been changed to apply while the skill is in use.
- Accordingly, when learning the Core: Netherstrike skill, the knockdown effect upon one successful hit is applied in PvP as well.
Maegu
- The health recovery effect of the Twirling Crane skill has been changed from recovering 40% of maximum health to recovering 2800 health.
Scholar
- The Gravity Blink skill has been improved so that it can be activated forward as well.
- It has been changed so that it cannot be directly linked to the Attraction skill after the Gravity Anchor skill
- The throwing strike of the Gravity’s Grip skill has been removed, and it has been changed to automatically rush and attempt to catch the hammer after the motion.
- Movement distance when charging has been reduced.
- Changed direction so that it is impossible to change direction while charging.
- When the 2nd hit of the Hammer Smash skill is successful, the knockdown effect has been changed to be applied on the 1st hit.
- Accordingly, when learning the Core: Hammer Smash skill, the knockdown effect upon one successful hit is applied in PvP as well.
- The PvP damage reduction rate for the 2nd hit of the Hammer Smash skill has been changed from 72.5% → 76.5%.
- The PvP damage reduction rate for the Hammer Spin skill has been changed from 75.8% → 77%.
- When learning the Core: Hammer Spin skill, it has been changed to apply knockback in PvP when 1st or 2nd hit is successful, instead of knockdown when 3rd hit is successful.
Dosa
- Stamina has been changed to recover if the attack is triggered immediately when the distance to the enemy is close while moving with the Deep Haze skill.
- Accordingly, stamina is restored even during the second hit of the Deep Haze skill.
- Stamina has been changed to recover when attempting to defend with the Wind Shear, Prime: Wind Shear skill.
- However, if the defense is successful, the stamina consumed has been changed from 100 → 250.
- When using the skill Prime: Winter Squall, Prime: Spring Frost, Prime: Autumnal Blitz, and Prime: Taeguk, the stamina consumed when turning into fog has been changed from 250 → 100.
- Stamina has been changed to recover when using the skills Prime: Winter Squall, Prime: Spring Frost, Prime: Autumnal Blitz, and Prime: Taeguk when the skill becomes foggy and while attacking after moving.
- Stamina consumption for the skill Flow: Cloud Drift has been changed from 250 → 150.
- The attack range of the skill has increased.
- The attack range of the skill has increased.
- The issue where super armor was not applied properly while using some skills has been fixed.
- Rabam’s Enlightenment – 3 types of skill enhancements have been added.
- Each advanced skill can be learned by characters level 56/57/58 or higher.
- You can only learn one of two advanced skills at each level.
- In order to acquire advanced skills, you must acquire prerequisite skills.
Heresy Cut | Skill description |
---|---|
falling fog | Skill description |
moon fog | Skill description |
---|---|
Copy: Domu
| Skill description |
Hwan: remove | Skill description |
---|---|
Hwan: Cutting through gaps | Skill description |
Special Evasion Changes
- Special attack evasion rate effect has been changed to +75 maximum health per 1%.
Example) Blazing secondary weapon improvement effect
Before change | After Change |
---|---|
Max HP +150
Max Stamina +100
Special attack evasion rate 10%
|
Max HP +900
Max Stamina +100
|
※ However, among the effects of the Phoenix Tears item, the special attack evasion rate of 0.5% has been changed to maximum vitality +40.
- As the special evasion effect was changed to a maximum health increase effect, the following changes were made:
- The ‘Pilgrim’s Crystal – Penance’ crystal, which can be equipped on the armor part of Solare’s Spear exclusive equipment, has been removed.
- Pilgrim’s Crystal – Penance: Maximum Health +750
- The life limit for base battles has been changed.
- Balenos/Serendia Territory Node War: Maximum health limit 5,000 → 6,500
- Mediah/Valencia Territory Node War: Maximum life limit 8,000 → 11,000
- The ‘Pilgrim’s Crystal – Penance’ crystal, which can be equipped on the armor part of Solare’s Spear exclusive equipment, has been removed.
- Information about special evasion has been removed from the ability limit information for base/conquest wars.
- Information about life limitations has been added to the ability limit information for base battles.
- The names of some modifications have been changed.
Before change | after |
---|---|
Infinite Magic Crystal – Special Evasion
|
Crystal of Infinite Magic – Maximum Vitality
|
One Honorable Crystal of Glory – Special Evasion
|
Circle Honorable Glory Crystal – Maximum Life
|
This Honorable Crystal of Glory – Special Evasion
|
This Honorable Crystal of Glory – Maximum Vitality
|
True Glorious Crystal of Glory – Special Evasion
|
True Glorious Crystal of Glory – Maximum Vitality
|
- The group name of some modifications has been changed.
Before change | after |
---|---|
Special attack evasion rate
|
maximum vitality
|
- The Enchantment Perfume effect has been changed as follows:
Before change | after |
---|---|
All evasion +15
Max Vitality +200
Special attack evasion rate +10%
|
All evasion +25
Max Vitality +750
+5% movement speed
|
-
- Earth’s Lightstone: Disturbance item has been removed.
※ Lightstone of the Earth: Disruption items will be paid at the integrated exchange price at the time of official server maintenance and the release of the laboratory patch notes.
-
- Lightstone of the Earth: Due to the deletion of the disruption item, the [Fast and Furious] Lightstone combination formula has been changed as follows.
- Effect of Fast and Furious: Black Spirit’s anger recovery amount +1% every 10 seconds
- Lightstone of the Earth: Due to the deletion of the disruption item, the [Fast and Furious] Lightstone combination formula has been changed as follows.
Before change | after |
---|---|
Lightstone of the Earth: Taishan
Earth’s Lightstone: Disturbance
Lightstone of Wind: Head
Multi-colored light stone
|
Lightstone of the Earth: Taishan
Lightstone of the Earth: Taishan
Lightstone of Wind: Head
Multi-colored light stone
|
-
- Lightstone: As the disruption item was deleted, the lightstone combination formula below was also deleted.
[Indomitable steps]
All damage reduction +15
All evasion +27
Max Vitality +150
Special attack evasion rate +2%
- Lightstone: As the disruption item was deleted, the lightstone combination formula below was also deleted.
-
- The effect of the vitality recovery potion has been doubled compared to before, and the effect of increasing recovery by 45% when used while unable to act has been removed.
Vitality Restoration Potion | amount of recovery |
---|---|
Vitality Restoration Potion (Small)
|
75 → 150
|
Vitality Restoration Potion (Medium)
|
125 → 250
|
Vitality Restoration Potion (Large)
|
200 → 400
|
Vitality Restoration Potion (Extra Large)
|
275 → 550
|
Vitality Restoration Potion (Extra Large) |
400 → 800
|
- * The recovery amount of Ornette’s spirit water, full of blessings, has been increased by the increased value above.
- The effect of the whale restorative potion has increased by 2.4 times compared to before, and the effect of increasing recovery by 45% when used while unable to act has been removed.
whale tendon restorative | amount of recovery |
---|---|
whale tendon restorative
|
500 → 1200
|
Excellent whale tendon restorer
|
750 → 1800
|
Strong Whale Tendon Restoration Potion
|
1250 → 3000
|
Item Changes
Sub-elixir item
- Items from each category can be combined into one item through a magical catalyst.
- Recipe (Simple Alchemy (L)): Magical catalyst + 30 each of 4 types of designated elixirs (green grade)
- Higher elixirs of the same name can be used in a 1:3 ratio.
- Crafted items can be purchased and sold through the integrated exchange.
- Each elixir consumes 4 items for the Fairy’s Generous Touch skill.
- Recipe (Simple Alchemy (L)): Magical catalyst + 30 each of 4 types of designated elixirs (green grade)
Simple pension (L) | Existing items (material items) |
[10 Elixir of Fury] |
10 magical catalysts + 30 elixirs of anger + 30 elixirs of frenzy + 30 elixirs of concentration + 30 elixirs of destruction |
[10 Elixir of Adaptation] |
10 magical catalysts + 30 elixirs of defense + 30 elixirs of spiral + 30 elixirs of vitality + 30 elixirs of energy |
[10 Elixir of Potential] |
10 Magical Catalysts + 30 Elixir of Wind + 30 Elixir of Spell + 30 Elixir of Shock + 30 Elixir of Speed |
[10 Elixir of Corruption] |
10 Magical Catalysts + 30 Elixir of Penetration + 30 Elixir of Death + 30 Elixir of Plunder + 30 Elixir of Reaper |
[10 Elixir of Wisdom] |
10 Magical Catalysts + 30 Assassin’s Elixir + 30 Sensing’s Elixir + 30 Slayer’s Elixir + 30 Sky’s Elixir |
- Old Moon Managers in each village have begun selling “magical catalysts” that can combine a specified type of elixir item into one item.
- A catalyst imbued with magic can be purchased from the Old Moon Manager in each village for 1 million silver coins.
Elixir of Harmony
- You can create ‘Elixir of Harmony’ by performing simple alchemy on the 5 types of elixirs created.
- 10 material items are consumed each, and 10 crafting results are also produced.
- By simple alchemy of 6 Corrupted Oil of Immortality and 1 Elixir of Harmony, you can create 1 Elixir of Immortality: Harmony.
- The Elixir of Harmony, which applies the effects of multiple elixirs at once, consumes 15 items for the Fairy’s Generous Touch skill.
Simple pension (L) | Existing items (material items) |
[10 Elixir of Harmony] |
10 Flasks of Fury + 10 Flasks of Adaptation + 10 Flasks of Potential + 10 Flasks of Corruption + 10 Flasks of Berserk |
Elixir of Harmony – Grants race-specific abilities
- If you wish to grant additional racial damage depending on the hunting ground, you can apply the desired effect through the following method.
- When using Elixir of Harmony – Human/Demihuman/Kamasylvia, the effect is applied to all party members located nearby.
- If you perform simple alchemy with a material item and 1 Ibellab’s Essence, you can craft 10 at once.
- By simple alchemy of 6 Corrupted Oil of Immortality and 1 Elixir of Harmony – Human/Demihuman/Kamasylvia respectively, you can create 1 Elixir of Immortality: Harmony.
- The Elixir of Harmony, which applies the effects of multiple elixirs at once, consumes 15 items for the Fairy’s Generous Touch skill.
Simple pension (L) | Existing items (material items) |
[[Party] Elixir of Harmony – 1 Human] |
1 magical catalyst + 1 elixir of harmony + 1 elixir of perfect human hunting + 1 elixir of strong will |
[[Party] Elixir of Harmony – Ajin x 1] |
1 magical catalyst + 1 elixir of harmony + 1 elixir of fierce demihuman hunting + 1 elixir of strong will |
[[Party] Elixir of Harmony – Kamasylvia x1] |
1 magical catalyst + 1 elixir of harmony + 1 elixir of powerful griffon + 1 elixir of strong will |
※ Elixir of Harmony items cannot be used together with other elixirs and elixirs, and when used, one type of buff icon is displayed for each item.
- Elixir of Harmony items can be registered for sale and purchase on the integrated exchange.
Item name | Integrated exchange starting price |
Elixir of Harmony
|
Starting price 30,000,000 silver coins
|
Elixir of Harmony – Human
|
Starting price 30,000,000 silver coins
|
Elixir of Harmony – Ain
|
Starting price 30,000,000 silver coins
|
Elixir of Harmony – Kamasylvia
|
Starting price 30,000,000 silver coins
|
Camp Shop – Church (Temple) Buff
- It has been added that you can purchase ‘church (temple) buff effect’ by handing over silver coins at the camp store.
buff name | buff effect | purchase price |
[Blessing] Bravery (120 minutes) | All attack power +8, all accuracy +8 | 3,500,000 silver coins |
[Blessing] God’s Protection (120 minutes) | All damage reduction +8, maximum vitality +150 | 3,500,000 silver coins |
[Blessing] Growth (120 minutes) | Battle experience gain +15%, skill experience gain +15% | 3,500,000 silver coins |
[Blessing] Bravery (300 minutes) | All attack power +8, all accuracy +8 | 12,000,000 silver coins |
[Blessing] God’s protection (300 minutes) | All damage reduction +8, maximum vitality +150 | 12,000,000 silver coins |
[Blessing] Growth (300 minutes) | Battle experience gain +15%, skill experience gain +15% | 12,000,000 silver coins |
- The description of the exchange information has been removed from the description of the Black Spirit’s Soul Water item.
Monster Changes
- The attack power of monsters that appear in hunting grounds with a recommended attack power of 300 or more has been increased by 10%.
- Normal hunting grounds: Tungrad Ruins, Dark Follower’s Bedroom, Israhid Plateau, City of the Dead, Tomb of Thoughts, Gyfin Rhasia Temple (Underground), Ashen Forest, Valley of Olun
- Lantern of Decia : Thorn Forest, Tunkta, Land of the One-Eyed, Ashen Forest, Valley of Olun, Hystria Ruins, Aakman Temple, Lud Sulfur Mine, Pila Ku Prison
- Elvia: Hexe Sanctuary, Quint Hill
※ This update cannot be confirmed at the Black Desert Research Institute and will be updated on the official server.
Quest, Knowledge Changes
- Explanatory text regarding completion conditions has been added to the ‘Broken Doctrine’ quest.
- ‘Elion Doctrine’, ‘What’s in the Jar?’ Quest pathfinding has been improved.
- The name of the character that appears in the quest ‘[Cooking Advancement Skill 10] Slum Relief Food’ has been changed.
- The simplified main quest selection branch window has been modified to display specific guidance text at the bottom.
- The conditions for accepting the quest to obtain Simcheong’s Mysterious Fishing Port (50 slots) have been improved.
- When handing 4 multi-colored clams to Simcheong during the ‘Recall Memories’ quest, the condition of having a fishing level of Master 1 or higher has been removed, allowing the quest to be completed at any time.
Conquest war, Node war, War of the Roses
- Some of the terrain around Calpheon Castle has been changed, and torch objects have been added to some of the terrain to make it easier to recognize the castle’s internal structure.
Changed terrain near Calpheon Castle |
Torch object inside Calpheon Castle |
- A notification message has been changed to be displayed to all adventurers on the server when the fortress is finally occupied during a node war.
- A notification message will be sent to all adventurers on the server even when the fortress is liberated.
- The order of the resurrection buttons displayed when a participant dies during a node/conquest war has been improved.
- The ‘View Friendly View’ button and the ‘Spectator Mode’ button have been changed to be displayed at the bottom.
- During the War of the Roses, the conditions for obtaining ranks based on activity have changed as follows.
hero | predator | elite warrior | Warrior |
Kill enemies more than 100 times (same as before) |
Kill enemies 50 times → 30 or more times | Kill enemies 30 times → 10 or more times | basic rank |
- Monster reappearance time has been improved after the end of the War of the Roses.
existing | change |
Monsters appear 10 minutes after the end of the War of the Roses at 20:00. | Monsters appear 10 minutes after the actual end time of the War of the Roses. |
- An improvement has been made so that Decia’s Lantern can be used on the O’dyllita-1 server, the server where the War of the Roses is taking place, when the War of the Roses is not in progress.
- During the War of the Roses, it has been modified so that war correspondent adventurers can use the Tracker’s Falcon item.
- War correspondent adventurers can check the functions below during the War of the Roses.
- Check the progress of the War of the Roses (Menu (ESC) → War → War of the Roses)
- Open tactical map (O’dyllita-1 server)
- Check the location and occupation status of the sanctuary on the tactical map and the health of the sanctuary
- Check each faction commander’s faction skill usage message.
- War correspondent adventurers can check the functions below during the War of the Roses.
Mount Changes
- The automatic use settings for sprint and fast cruise have been changed to be saved for each of the items below.
- Additionally, the settings have been improved to be shared on a family basis.
- Character’s sprint
- Sprint for mounts
- High-speed cruising of ships
- Additionally, the settings have been improved to be shared on a family basis.
- While using the pad-only UI, the issue where Shai’s alpaca mount’s ‘Quick Kkodak’ skill control key overlapped with the mount release key, making it difficult to operate has been improved.
- The alpaca vehicle’s pad control keys have been changed to LT + RB.
UI Changes
- The settings for loot acquisition (free acquisition, party leader acquisition, etc.) during party setup have been changed to no longer be available.
- When selecting an area to move to using the Abyssal Well, guidance on horse movement has been added to the message displayed.
Bug Fixes
- [Hashashin] Succession: The description of the Black Whirlwind skill has been modified to display the correct text.
- [Corsair] The issue of the instrument appearing to overlap the body when playing the Flochestra Harp or Beginner’s Harp has been fixed.
- [Dosa] The issue where the bows of some summons were not exposed during the succession quest has been fixed.
- Unnatural special characters have been removed to prevent them from being displayed during some quests.
- The issue where conversation sounds with some NPCs were played unnaturally has been fixed.
- Typos in the following items have been corrected.
- Request for ‘[Alchemy] The power to steal the enemy’s life force’
- Request for ‘[Alchemy] The power to utilize inner anger’
- ‘[Alchemy] The power to make gold stick to your hands’ request
- ‘[Season] Complete the Battle Map V’ Request
- ‘[Balenos][Choice] Only fear reveals the truth’ request
- Some explanations in the Abyssal Well UI
- The issue where some widgets appeared to disappear when checking the quests in the list after opening the quest widget on the world map (M) has been fixed.
- The issue where Dream Doom’s health would intermittently decrease when using the Hellfire Rush skill while riding Dream Doom on sloping terrain has been fixed.
- The issue where the horse’s appearance looked unnatural when riding a carriage and repeatedly moving left and right has been improved.
- When riding a horse with a feline pet taken out, the cat will not get off the horse when using the lunge and kite: lunge skills.
- The issue where some of the background in the sanctuary area where the Ancient One sleeps was not visible has been fixed.
- The icon for the ‘Different Seed, Same Method #1’ quest has been modified.
- Unnecessary explanatory text has been corrected in the quest summaries of quests that require gathering tools.
- While the quest ‘[Balenos] For Dr. Imp’ is in progress, the number of monsters required to complete the quest has been adjusted.
- The title of the Helon NPC in the O’dyllita area has been modified to be more natural.
- The locations of some NPCs have been modified.
- The issue where dialogue related to Blackstar armor was displayed during a request to produce a Blackstar sub-weapon has been corrected.
- The issue of being connected to another character in the family after moving the server under certain circumstances has been fixed.
- An issue where the hit effect could intermittently be exposed to targets using emergency evasion skills in certain situations has been fixed.