Drakania Awakening
- Awakening of Dracania, the gray wings that burn fear and soar.
- Awakened Drakania uses two spears, ‘Trion’, which have the meaning of a spear as a weapon.
- Awakened Dracania can be converted into ‘Hexeblood’ and ‘Dragonblood’ form.
- * ‘Hexeblood’ is a fighting stance based on human form, skillfully handling two trions, stabbing and slicing enemies.
- * ‘Dragonblood’ is a fighting stance based on dragon form.
Awakening Drakania Main Skills
- Aerial Burst – Flow: Ascension
- Unleash the might of the Dragons to crush those nearby, then stab with your spear.
- Doombringer
- Wrap yourself in flames, leap into the air, then slam down with the winds.
- Tectonic Slam (Hexeblood version)
- Combine both spears to channel the winds then charge toward the enemy.
- Tectonic Slam (Dragonblood version)
- Combine both spears, then unleash the winds forward to push back the enemy.
- Sundering Roar (Hexeblood version)
- Channel the winds into your trion’s left spear, then unleash them forward. Set your right spear aflame, then leave a burning claw mark on the ground.
- Sundering Roar (Dragonblood version)
- Channel the winds into your trion’s left spear, then call upon the might of Dragons to unleash an earthshattering roar forward. Your destructive Dragon breath decimates all enemies ahead.
- ※ Drakania Awakening cannot be checked on the Black Desert Asia Research Lab server and will be updated on the official server on July 27th.
- Information regarding Black Desert Global Server
Family Fame Improvements
- According to the family fame, the amount of family support that can be received every day has been increased.
Combat Fame
Combat Fame | Daily payment before change | Daily payment after change |
0 ~ 14 | – | – |
15 ~ 300 | 300,000 | 4,200,000 |
301 ~ 600 | 480,000 | 4,900,000 |
601 ~ 900 | 660,000 | 5,600,000 |
901 ~ 1200 | 840,000 | 6,300,000 |
1201 ~ 1500 | 1,020,000 | 7,000,000 |
1501 ~ 1800 | 1,260,000 | 7,700,000 |
1801 ~ 2100 | 1,440,000 | 8,400,000 |
2101 ~ 2400 | 1,800,000 | 8,900,000 |
2401 ~ 2700 | 2,040,000 | 9,400,000 |
2701 ~ 3000 | 2,220,000 | 9,900,000 |
3001 ~ 3300 | 2,400,000 | 10,400,000 |
3301 ~ 3600 | 2,580,000 | 10,700,000 |
3601 ~ 3900 | 2,760,000 | 11,000,000 |
3901 ~ 4200 | 2,940,000 | 11,300,000 |
4201 ~ 4500 | 3,120,000 | 11,600,000 |
4501 ~ 4800 | 3,300,000 | 11,800,000 |
4801 ~ 5100 | 3,480,000 | 12,000,000 |
5101 ~ 5400 | 3,660,000 | 12,200,000 |
5401 ~ 5700 | 3,840,000 | 12,400,000 |
5701 ~ 6000 | 4,020,000 | 12,500,000 |
6001 or more | 4,200,000 | 12,600,000 |
- ※ Combat Fame is calculated by the combat level of all characters in the family. Characters level 56 or higher receive double fame, and characters level 60 or higher receive 5 times fame.
Life Fame
Life fame | Daily payment before change | Daily payment after change |
0 ~ 9 | – | – |
10 ~ 150 | 100,000 | 600,000 |
151 ~ 300 | 175,000 | 1,200,000 |
301 ~ 450 | 250,000 | 1,700,000 |
451 ~ 600 | 325,000 | 2,100,000 |
601 ~ 750 | 400,000 | 2,400,000 |
751 ~ 900 | 475,000 | 2,600,000 |
901 or higher | 600,000 | 2,700,000 |
- ※ Life Fame is calculated based on the life level of all characters in the family. When you achieve Guru 1, you can get double fame.
Special Fame
Special fame | Daily payment before change | Daily payment after change |
0 ~ 49 | – | – |
50 ~ 250 | 100,000 | 600,000 |
251 ~ 500 | 175,000 | 1,200,000 |
501 ~ 750 | 250,000 | 1,700,000 |
751 ~ 1000 | 325,000 | 2,100,000 |
1001 ~ 1250 | 400,000 | 2,400,000 |
1251 ~ 1500 | 475,000 | 2,600,000 |
1501 or more | 600,000 | 2,700,000 |
- ※ Special Fame is calculated by knowledge and contribution.
Quest/Knowledge Changes
- The following quests have been added to the recommended quest list.
- ‘[Music] Heavenly sound, florestra instrument!’
- ‘[Music] A sound that was not in the world, a Marnis instrument!’
- ‘[Music] Resounding fame, Marni Wave!’
- [Life] Shai friends, let’s play instruments together!’ The quest title has been changed to ‘[Music] Shai friends, let’s play instruments together!’
- The conditions for accepting the quest ‘[Marni Wave] Marni’s Invention’ to acquire Marni Wave have been relaxed.
- Existing: Level 50 or higher
- Changed: Level 45 or higher
- The location where you can acquire the ‘Empty Square’ knowledge of the Jade Starlight Forest has been changed.
- During the quest ‘Unfortunate Unrequited Love’, Lorenzo Murray’s lines have been improved to be more natural.
- When the quest is completed, Lorenzo Murray and Clorins, appearing at a specific time and in a special place, begin to appear along with the white horse.
- You can now read someone’s engraved text on ‘Someone’s Light’ in a special place.
- In order to be more immersed in the renewed Balenos main quest, it has been improved so that the ‘Bartali Farm and Emma’ dialog button does not appear at the point where Igor Bartali and Aislan met.
- Regional quests that can be performed in the following hunting grounds have been added.
- When entering each hunting ground with a level 61 or higher normal character, you can automatically receive a quest for the area. (Once per family) (Modified)
- You can check the quest in the hunting ground information UI.
Region | Quest name / Quest details | Quest reward |
Manshaum Forest | [Extra] Manshaum Fang Draw – Defeat Manshaums in Manshaum Forest (500) |
100 x Hunter’s Seals |
[Unexpected] Manshaum white hair plucking
– Defeat Manshaums in Manshaum Forest (1000)
|
10 x Sealed Black Magic Crystals | |
Forest Ronaros | [Extraordinary] The Gratitude of Forest Ronaros – Defeat Forest Ronaros (500) |
100 x Hunter’s Seals |
[Extra] The Majesty of Forest Ronaros – Defeat Forest Ronaros (1000) |
10 x Sealed Black Magic Crystals | |
Protty Cave | [Extra] Escape the annoying Protty – Defeat Protty (800) |
100 x Hunter’s Seals |
[Suddenly] Annoying proty scolding
– Defeat Protty (1500)
|
10 x Sealed Black Magic Crystals | |
[Surprisingly] Eliminate Annoying Protty
– Defeat Protty (3000)
|
1 x Caphras Stone Bundle II | |
Sherekhan’s Tomb |
[Extra] Dealing with Sherekhan
– Purify Sherekhan’s Tomb (800)
|
100 x Hunter’s Seals |
[Extra] Defeat Sherekhan
– Purify Sherekhan’s Tomb (1500)
|
10 x Sealed Black Magic Crystals | |
Sycraia Undersea Ruins |
[Explosion] Exploring the underwater ruins
– Defeat Sycraia Undersea Ruins Weapons (800)
|
100 x Hunter’s Seals |
[Extra] Reconnaissance of underwater ruins
– Defeat Sycraia Undersea Ruins Weapons (1500)
|
20 x Sealed Black Magic Crystals | |
[Explosion] Digging up underwater ruins
– Defeat Sycraia Undersea Ruins Weapons (3000)
|
1 x Caphras Stone Bundle II | |
Thornwood Forest |
[Surprisingly] Breaking Ahib momentum
– Defeat Ahib in Thornwood Forest (400)
|
10 x Sealed Black Magic Crystals |
[Sudden] Breaking Ahib morale
– Defeat Ahib in Thornwood Forest (800)
|
1 x Caphras Stone Bundle II | |
Centaurus Herd |
[Surprisingly] Taking care of the centaur
– Defeat the Centaurs (750)
|
6 x Yona’s Fragments |
[Extra] Centaur drive out
– Defeat the Centaurs (1500)
|
20 x Sealed Black Magic Crystals | |
Aakman Temple |
[Surprisingly] Reprimanding only the naughty Ark
– Clean Aakman Temple (1000)
|
10 x Yona’s Fragments |
[Surprisingly] Reprimanding Arkman for his ignorance
– Cleaning Aakman Temple (2000)
|
1 x Caphras Stone Bundle III | |
[Surprisingly] Rebuke Arkman who is stubborn
– Clean Aakman Temple (4000)
|
40 x Memory Fragments | |
Kratuga Ancient Ruins |
[Explosion] Exploring ancient ruins
– Defeat Kratuga Ancient Weapons (800)
|
10 x Yona’s Fragments |
[Extra] Reconnaissance of ancient ruins
– Defeat Kratuga Ancient Weapon (1600)
|
1 x Caphras Stone Bundle III | |
[Explosion] Surprise the ancient ruins
– Defeat Kratuga Ancient Weapon (3500)
|
80 x Memory Fragments |
|
Hystria Ruins |
[Unexpected] Taking care of the archaeological site protection weapon
– Defeat Hystria Ancient Weapons (800)
|
10 x Yona’s Fragements |
[Surprisingly] Defeat the Ruins Guardian Weapon
– Defeat Hystria Ancient Weapons (1600)
|
1 x Caphras Stone Bundle III | |
[Extra] Cleaning up the armory of the ruins
– Defeat Hystria Ancient Weapons (3500)
|
80 x Memory Fragments |
- The phenomenon that the quest ‘[Weekly] Carnion Awakening Weapon’ could not be performed with the Archer class has been fixed.
UI Changes
- When a mount dies, a function has been added that allows you to receive information about the location of the stable and the location where the mount died through the mount icon in the upper left corner of the game screen.
- A directing effect has been added to the character image that appears when you select Succession or Awakening in the skill window.
- The position of the repair setting button has been adjusted so that it does not overlap the repair button too much.
- The alignment of attack power, defense power, and awakening attack power at the bottom of the equipment window has been improved to display more naturally.
- It has been improved so that when the ‘node’ information is turned off in the world map (M), the node information is not activated even if the world map is reopened.
- It has been improved so that when ‘barter’ information is turned on while ‘node’ information is turned off on the world map (M), ‘node’ information is also turned on.
- The phenomenon that the exit function of ESC did not work during the cutscene while using the pad has been fixed.
Other Changes
- When acquiring the ‘Artifact’ item, the character does not cheer.
- If the character’s karma is less than 0 and the enhancement level of the item being worn decreases due to death, the item’s maximum durability has been changed to be adjusted according to the enhancement level
- Example) When the enhancement level is lowered from TET (IV) Blackstar Greatsword’s maximum durability of 180, the maximum durability of TRI (III) Blackstar Greatsword is changed to 160.
- When a large vessel moves automatically, the phenomenon that the bow moves awkwardly due to the influence of the sea wind has been improved.
before improvement | After improvement |
Bug Fixes
- The phenomenon that some item descriptions could not be checked when creating items by renting a dwelling on the world map has been fixed.
- Awkward part of the description text of Balks’ Shout has been corrected.
- The phenomenon in which the horse in the stable appears to be inactive intermittently depending on the location in a specific area has been corrected.
- The problem that the door inside the Blue Mane Lion’s Manor did not open properly under certain circumstances has been fixed.
- The phenomenon that certain objects in Taftar Plain were displayed awkwardly has been fixed.
- The phenomenon that the color of the structure inside Serendia Temple looked awkward depending on the graphic quality has been corrected.
- The phenomenon of swimming when moving from a specific location in the Glish Swamp to the Shai class has been fixed.
Class Changes
All Classes
- The maximum number of character slots that can be created has been increased from 27 to 28.
- The maximum character slot is fixed at 28, and it cannot be expanded further.
Tamer
- Evasion
- The phenomenon in which the invincibility effect could be maintained continuously by quickly using left and right Evasion skill and other skill linkages has been fixed.
Wizard
Awakening
- Flame’s Calling
- The phenomenon has been fixed, in which the summon pet would disappear when the weapon is changed to a hunting gun after using the skill.
- Aqua Jail Explosion
- The phenomenon that the description of the skill was different from the actual hit has been fixed.
- * Previously: Hit damage % x 12
- * Changed: Hit damage %x1 , Max 12 hits / Additional hit damage %x1, Max 11 hits
- The phenomenon that the description of the skill was different from the actual hit has been fixed.
Witch
Awakening
- Earth’s Calling
- The phenomenon has been fixed, in which the summon pet would disappear when the weapon is changed to a hunting gun after using the skill.
Guardian
Awakening
- The phenomenon that the front guard effect was not applied immediately when moving backward after releasing the defensive posture in pre-awakening state has been fixed.
Drakania
Main weapon
- Brimbolt Strike I~Absolute, Prime: Brimbolt Strike I~IV
- The number of PVP hits has been changed to decrease by 1 when using skills on horseback.
Succession
- Prime: Brimbolt Strike
- Fixed the issue where the number of hits was applied differently from the skill description when using a skill on horseback.
- * Normal hit x6, Max hit x5 → Normal hit x8, Max hit x3
- The phenomenon that the down smash effect was applied over and over while charging the skill has been fixed.
- The phenomenon in which a normal hit was added once when using a skill at maximum output on horseback has been fixed.
- Fixed the issue where the number of hits was applied differently from the skill description when using a skill on horseback.
- Black Spirit: Flow: Markthanan’s Wings
- The phenomenon that the shadow of the dragon was not visible when using the skill has been fixed.
Succession/Awakening
- With the release of Dracania Awakening, the attack power application ratio during succession and awakening has been changed as follows.
- Succession: 70% of the main weapon’s attack power and 30% of the awakening weapon’s attack power are applied.
- Awakening: 70% of the Awakening weapon’s attack power and 30% of the main weapon’s attack power are applied.