Class Changes
Warrior
Main weapon, Succession
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Prime: Scars of Dusk III |
5614% x 2, up to 2 hits
Last hit 7018% x 2 PvP damage reduction rate 70.0%
|
5371% x 2, up to 2 hits
Last hit 6714% x 2 PvP damage reduction rate 68.6% |
Prime: Ground Smash IV |
8562% x 2
PvP damage reduction rate 70.5% |
8275% x 2
PvP damage reduction rate 69.1% |
Prime: Earth Tremor |
6783% x 3
PvP damage reduction rate 76.5% |
6278% x 3
PvP damage reduction rate 74.6% |
Severing Thrust | 1 hit 3533% x 2 2 hits 6183% x 2 PvP damage reduction rate 69.4% |
1 hit 3410% x 2 2 hits 5968% x 2 PvP damage reduction rate 68.3% |
Prime: Pulverize |
Hit 2841% x 3
PvP damage reduction rate 55.5% Final hit 3522% x 2 PvP damage reduction rate 65.0% |
Hit 2742% x 3
PvP damage reduction rate 53.9% Final hit 3170% x 2 PvP damage reduction rate 61.1% |
Prime: Counter |
5130% x 2
PvP damage reduction rate 70.7% |
4704% x 2
PvP damage reduction rate 68.0% |
Sorceress
Main weapon, Succession
- The damage of the following skills has been changed as follows:
Skill name | Before change | After change |
---|---|---|
Prime: Darkness Released | 7655% x 2 PvP damage reduction rate 70.3% |
7349% x 2 PvP damage reduction rate 69.0% |
Prime: Bloody Calamity | Hit Damage 10092% x 2 10092% x 1 hit damage when used immediately, up to 2 hits Final hit damage 10092% x 2 PvP damage reduction rate 81.4% |
Hit Damage 9768% x 2 9768% x 1 hit damage when used immediately, up to 2 hits Final hit damage 9768% x 2 PvP damage reduction rate 80.0% |
Prime: Dark Flame
(Including Succession: Ultimate: Dark Flame)
|
Hit Damage 2936% x 2
Additional hit damage 3914% x 2 PvP damage reduction rate 82.2% |
Hit Damage 2826% x 2
Additional hit damage 3768% x 2 PvP damage reduction rate 81.5% |
Prime: Abyssal Flame III |
Hit Damage 5032% x 2
PvP damage reduction rate 70.0% Gathering Strike Damage 8410% x 2 PvP damage reduction rate 66.4% |
Hit Damage 4663% x 2
PvP damage reduction rate 67.8% Gathering Strike Damage 7793% x 2 PvP damage reduction rate 63.7% |
Shadow Ignition |
1 hit 4185% x 2
2 hits 3365% x 2 PvP damage reduction rate 69.7% |
1 hit 4018% x 2
2 hits 3194% x 2 PvP damage reduction rate 68.6% |
Crow Nightmare |
7050% x 2
PvP damage reduction rate 67.7% |
6725% x 2
PvP damage reduction rate 62.8% |
Engulfing Shadow |
7869% x 2
PvP damage reduction rate 76.6% |
7419% x 2
PvP damage reduction rate 75.2% |
Abyssal Blow |
5121% x 2
PvP damage reduction rate 70.9% |
4753% x 2
PvP damage reduction rate 68.6% |
Ranger
Main weapon, Succession

- The effect of reducing long-range defense when the skill Absolute: Will of the Wind hits successfully has been changed to reducing all defenses by 30 for 10 seconds. The lower levels have also been changed to all defenses and the values have been adjusted.

- The effect of reducing all defense when the skill Prime: Nature’s Tremble hits successfully has been changed from 20 to 30.

- All attack judgments of the Prime: Ultimate: Descending Current skill have been changed to only allow one target to be hit.
- Fixed an issue where the damage of the Prime: Ultimate: Descending Current skill was not reduced when on cooldown.

- The issue where damage was applied more heavily when using the Prime: Ultimate: Descending Current skill while already having acquired the Prime: Descending Current skill has been fixed.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Absolute: Descending Current |
Hit 621% x 2
Arrow Strike 621% x 1
PvP damage reduction rate 0.0%
|
Hit 2360% x 2
Arrow Strike 2360% x 1
PvP damage reduction rate 55.0%
|
Prime: Ultimate: Descending Current |
Hit damage is 2x the damage of the wind-riding feather technique, fired a total of 3 times
The final hit damage is equal to the damage of the wind-riding feather technique x 3.
Arrow hit damage is 1x the arrow damage of the wind riding feather technique, a total of 4 shots, a total of 17 targets captured
|
Hit damage is 1x the damage of the wind-riding feather technique, fired a total of 4 times
Arrow hit damage is 1x the arrow damage of the wind riding feather technique, a total of 4 shots, a total of 17 targets captured
|
Prime: Descending Current (when charging complete) |
4064% x 1, up to 5 hits
PvP damage reduction rate 51.4%
|
4389% x 1, up to 5 hits
PvP damage reduction rate 55.0%
|
Prime: Penetrating Wind IV |
6837% x 2
PvP damage reduction rate 43.7%
|
7547% x 2
PvP damage reduction rate 49.0%
|
Prime: Ultimate: Blasting Gust |
Hit 3626% x 1, up to 6 hits
PvP damage reduction rate 75.0%
Final hit 3830% x 2
PvP damage reduction rate 50.0%
|
Hit 4120% x 1, max 6 hits
PvP damage reduction rate 78.0%
Final hit 4256% x 2
PvP damage reduction rate 55.0%
|
Binding Arrow |
5472% x 2
PvP damage reduction rate 74.0%
|
6467% x 2
PvP damage reduction rate 78.0%
|
Squall Shot |
7331% x 2, up to 2 hits
PvP damage reduction rate 69.0%
|
8417% x 2
PvP damage reduction rate 73.0%
|
Black Spirit: Absolute: Descending Current |
4140% x 1, up to 24 hits
PvP damage reduction rate 0.0%
|
8280% x 1, up to 16 hits
PvP damage reduction rate 90.0%
|
Awakening

- Regeneration, Black Spirit: Regeneration skill has been changed as follows:
- The attack speed increase effect has been transferred to Breezy Blade
- The effect of restoring mental power when hitting has been removed.
- Improved the ability to smoothly transition from one skill to another after using the skill.

- The Breezy Blade Skill has been changed as follows:
- The movement speed reduction effect on a successful hit has been removed.
- Most awakening skills, except for the Kamasylven Sword Training skill, have been changed to activate the Breezy Blade Skill by left-clicking after each skill.
- Added an invincibility effect while moving during the defense judgment of the skill.
- The movement distance when launching forward has been increased.
- Changed so that stamina is not restored throughout the entire skill usage action.
- After an attack, the character will no longer rotate according to the camera direction.
- Changed so that critical hit chance is not applied during cooldown.
- Changed so that critical hit chance applies at all levels.

- Flow: Rushing Wind skill has been changed to:
- Changed so that it can only be linked after using the Breezy Blade skill, thus removing the cooldown.
- All speed reduction effects on successful hit have been removed.
- Added an effect that reduces all defense by 30 for 10 seconds when a hit is successful.

- Wailing Wind skill has been changed as follows:
- Changed the bleeding effect to not apply during cooldown.
- The effect of reducing ranged defense has been removed.
- The movement of the skill has been improved to make it more natural.
- Improved to connect smoothly with the Flow: Tempest skill.

- Waltz of Wind has been changed as follows:
- The attack/casting speed reduction effect on a successful hit has been removed.
- Changed the no-collision state after landing to match the behavior.
- Changed the character to not rotate relative to the camera direction during the landing motion.

- The Nature’s Tremble skill has been changed as follows:
- Changed so that collisions occur while using the skill.
- Improved the ability to smoothly transition from one skill to another after using the skill.
- Improved the ability for characters to rotate according to the camera direction before attacking when using a skill.
- All defense reduction effects on successful hits have been changed from 20/20/20 -> 20/20/30.
- Skill cooldown changed from 15/13/11 seconds to 11/9/7 seconds.

- Flow: Disillusion skill has been changed as follows:
- The Elven Rage skill has been changed to activate continuously by holding down the right mouse button after the skill. Accordingly, to activate the Wind Step skill after the Elven Rage skill, you must input ↓ + right mouse button.
- Added forward guard effect while using the skill.
- After an attack, the character no longer rotates according to the camera direction.

- The following changes have been made to Wind Blade
- 1 hit has been deleted.
- Cooldown changed from 8 seconds to 7 seconds.

- The phenomenon of invincibility being applied when evading while in awakening state has been fixed.

- In awaking state, when pressing ← / → + left click, Blasting Gust is activated before Kamasylven Sword Training
- If you lack stamina or cannot use Blasting Gust, Kamasylven Sword Training will be activated.
- When Awakening: Kamasylven Sword skill is on cooldown, the Kamasylven Sword Training skill is activated.
- Forward and backward can be activated as before with ↑ / ↓ + Q + Left Click.

- The Winds of the Prairie skill has been improved so that it can be used even while in pre-awakening form.
- However, Awakening: Kamasylven Sword skill cannot be activated if it is on cooldown.

- The Cold Blade skill has been changed as follows:
- Bleeding effect removed when 2 hits are successful.
- The amount of health restored on a successful hit has been changed from 40/54/68/82 to 70/90/110/130.

- Improved to allow skill specialization in the Flow: Tempest skill.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Wailing Wind IV |
5448% x 2
PvP damage reduction rate 55.2%
|
7627% x 2
PvP damage reduction rate 68.0%
|
Flow: Tempest |
6978% x 4
Critical hit chance +35% (applies to monsters only)
PvP damage reduction rate 60.7%
|
7606% x 4
Critical hit chance +35%
PvP damage reduction rate 67.0%
|
Cold Blade IV |
1,2,3 hits 2858% x 2
PvP damage reduction rate 45.0%
|
1,2,3 hits 4001% x 2
PvP damage reduction rate 60.7%
|
Elven Rage IV |
4262% x 1, up to 3 hits
PvP damage reduction rate 62.5%
|
7649% x 1, up to 3 hits
PvP damage reduction rate 79.1%
|
Breezy Blade III |
2416% x 2
Critical hit chance +100% (applies to monsters only)
PvP damage reduction rate 41.2%
|
4035% x 2
Critical hit chance +50%
PvP damage reduction rate 64.8%
|
Flow: Rushing Wind |
4977% x 2
PvP damage reduction rate 35.0%
|
6271% x 2
PvP damage reduction rate 48.4%
|
Waltz of Wind III |
3180% x 2
PvP damage reduction rate 34.1%
|
5088% x 2
PvP damage reduction rate 58.8%
|
Vine Knot |
1 hit 2442% x 1
2 hits 2442% x 1 PvP damage reduction rate 35.0%
|
1 hit 3871% x 1
2 hits 3871% x 1 PvP damage reduction rate 59.0%
|
Regeneration
|
10160% x 2
seeds of nature
4317% x 2, up to 2 hits
PvP damage reduction rate 73.4%
|
12598% x 2
seeds of nature
6260% x 2, up to 2 hits
PvP damage reduction rate 78.5%
|
Wind Blade |
1 hit 3538% x 1
2 hits 7326% x 1, up to 2 hits
PvP damage reduction rate 62.4%
|
8799% x 1, up to 2 hits
PvP damage reduction rate 68.7%
|
Black Spirit: Elven Rage |
4972% x 1, up to 3 hits
PvP damage reduction rate 62.5%
|
8950% x 1, up to 3 hits
PvP damage reduction rate 79.0%
|
Black Spirit: Waltz of Wind | 4770% x 2 PvP damage reduction rate 34.1% |
7632% x 2 PvP damage reduction rate 58.8% |
Black Spirit: Regeneration |
14224% x 2
seeds of nature
4317% x 2, up to 2 hits
PvP damage reduction rate 73.4% |
17638% x 2
seeds of nature
6260% x 2, up to 2 hits
PvP damage reduction rate 78.5% |
Archer
Main weapon, Ascension

- Air attack effect has been removed when hitting with a skill.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Absolute: Arrow Explosion |
12509% x 2
PvP damage reduction rate 77.0%
|
11242% x 2
PvP damage reduction rate 74.4% |
Radiant Explosion IV
(Including Flow: Light’s Trail)
|
10330% x 2
PvP damage reduction rate 68.5% |
9813% x 2
PvP damage reduction rate 66.8% |
Full Bloom III |
Close range hit 7545% x 2, max 2 hits
Arrow Strike 1571% x 1, Up to 7 directions, Up to 2 hits PvP damage reduction rate 74.5% |
Close range hit 7107% x 2, max 2 hits
Arrow Strike 1521% x 1, Up to 7 directions, Up to 2 hits PvP damage reduction rate 72.9% |
Flow: Grand Bloom |
Close range hit 1571% x 1, max 2 hits
PvP damage reduction rate 74.5% Arrow Strike 3859% x 2, up to 7 directions, up to 2 hits PvP damage reduction rate 57.8% |
Close range hit 1521% x 1, up to 2 hits
PvP damage reduction rate 72.9% Arrow Strike 3754% x 2, up to 7 directions, up to 2 hits PvP damage reduction rate 56.5% |
Spear of Sylvia IV | 11318% x 2 PvP damage reduction rate 82.0% |
10248% x 2 PvP damage reduction rate 80.0% |
Luthraghon’s Call IV (Including Flow: Echoes of the Call) |
6885% x 2 before collecting, up to 3 hits After gathering 8790% x 2, max 4 hits PvP damage reduction rate 75.1% |
6610% x 2 before gathering, max 3 hits After gathering 8354% x 2, max 4 hits PvP damage reduction rate 72.5% |
Marked Bloom | 11273% x 2 PvP damage reduction rate 82.0% |
9985% x 2 PvP damage reduction rate 79.6% |
Glissade |
Close range hit damage 6201% x 2
Arrow hit damage 6201% x 1, up to 3 directions
PvP damage reduction rate 58.0%
|
Close range hit damage 5147% x 2
Arrow hit damage 5147% x 1, up to 3 directions
PvP damage reduction rate 49.5%
|
Black Spirit: Full Bloom | Close range hit 9371% x 2, max 1 hit PvP damage reduction rate 71.2% Arrow Strike 5612% x 1, up to 5 directions, up to 1 hit PvP damage reduction rate 73.0% |
Close range hit 9030% x 2, max 1 hit PvP damage reduction rate 70.2% Arrow Strike 4490% x 1, Up to 5 directions, Up to 1 hit PvP damage reduction rate 66.2% |
Hashashin
Main weapon, Succession

- Prime: Shadow Splitter skill has been removed and Prime: Piercing Tornado skill has been added.
Skill Description | Example |
---|---|
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- The long-range explosion attack that is triggered when linked with the Haladie Throw skill in the Succession: Arid Assault skill has been removed.

- The effect of the Rupture skill activating when returning to the sandstorm position in the Succession: Hourglass of Defiance skill has been removed.
- When returning to the sandstorm location, Super Armor is applied and a separate amount of damage is applied to the surrounding area.
- The description of the Hourglass of Defiance, Succession: Hourglass of Defiance skill has been changed to better match its actual effect.

- Succession: Haladie Assault skill has been removed.
- During the transfer, The ability to link with Sand Warp while using the Absolute: Haladie Assault skill will be maintained.
- Haladie Assault has been changed as follows:
- In the inherited state, it has been added so that it can be linked midway with not only Sand Warp but also Prime: Sand Warp skills.
- In the inherited state, it has been added so that it can be linked with the Piercing Tornado skill while using the leveled attack skill.

- The Succession: Hourglass of Death skill is removed.
- The Hourglass of Death skill has been changed as follows:
- When you start the skill in place, the point at which you can release the F key to fly to the enemy has been moved further forward. In other words, if you release the F key immediately after starting the skill, you will immediately fly to the enemy and attack.
- Changed so that stamina is not restored while moving or attacking.
- The skill’s cooldown has been changed from 15/15/14/14/13/13 seconds → 12/12/11/11/10/10 seconds. Accordingly, the skill specialization stage has been changed from 3 to 2.
- The defense judgment of the skill has been changed from Super Armor → Invincible → Super Armor while using the skill.
- The bound effect when hitting successfully has been changed to only apply to monsters.
- After using the skill, Aal’s Dominion has been improved to smoothly connect with the Purge skill


- Quicksand, Prime: Quicksand skills have been changed as follows:
- The skill’s defense judgment has been changed from Super Armor to Forward Guard.
- When acquiring the Flow: Sand Prison skill, the attack/casting speed reduction on a successful hit has been removed, and the movement speed reduction effect has been changed to a -20% effect for 5 seconds.
- When learning the Flow: Sand Prison skill, a -12% effect for 5 seconds is added to reduce all hit rates when hitting with Quicksand skills.
- Cooldown of Quicksand skills changed from 16/16/15/15/14/14 seconds to 14/14/13/13/12/12 seconds.
- Cooldown of Prime: Quicksand skills changed from 14 to 12 seconds at all levels.
- Accordingly, the skill specialization stage of Quicksand will be changed from 3 stages to 2 stages.

- Tail Cutter has been changed as follows:
- The skill now consumes mental power instead of stamina when using it. As a result, stamina will be restored while using the skill.
- The invincibility effect that only applies to monsters while using the skill has been removed.
- The time for which a collision-free state is maintained has been changed to match the behavior.
- Improved the ability to smoothly transition from one skill to another after using the skill.

- Prime: Sand Warp skills have been changed as follows:
- The cooldown of Prime: Sand Warp skill has been changed from 5 seconds to 2 seconds.
- The stamina consumption of Prime: Sand Warp skill has been changed from 150 → 200.
- Changed so that when using Prime: Sand Warp, you can gain a 9% increase in all evasion rates for 5 seconds.
- When Sand Warp cannot be used, Prime: Sand Warp has been changed to activate.
- Since the character appeared, it has been changed to apply as Super Armor rather than invincibility. Accordingly, an invincibility effect that only applies to monsters has been added.


- When using Sand Warp, Ultimate: Sand Warp, the character will now be granted super armor instead of invincibility after appearing.
- Accordingly, an invincibility effect that only applies to Ultimate: Sand Warp monsters has been added.

- Prime: Sand Slicer has been changed as follows:
- The stiffness effect when hitting successfully has been changed to only apply to monsters.
- Changed so that it cannot be activated during the cooldown period.
- Invincibility → Super Armor effect added while using the skill.
- Stamina consumption changed from 300/250/200 to 250/200/150.

- The following changes have been made to the Prime: Chosen Blade skill, as called:
- The defense judgment has been changed to a forward guard while using the skill. Accordingly, the knockdown effect on the last hit is only applied to monsters.
- Sandstorm effect has been removed.
- The health recovery effect on a successful hit has been changed from 149 to 100 per hit.
- Cooldown of the skill changed from 12 seconds at all levels to 12/10/8/7 seconds depending on skill level.
- Improved the ability to smoothly transition from one skill to another after using the skill.

- Prime: Descent has been changed as follows:
- Sandstorm effect has been removed.
- The HP recovery effect on a successful hit has been changed from 100/125/150/200 to 150/200/250/300 per hit.
- The duration of the Super Armor judgment applied when using the skill has been increased.

- After Prime: Purge, Aal’s Dominion, Prime: Dune Slash, Prophesy Blade, and the Dominion Slash skills have been improved to connect smoothly.


- Ridge Reaver, Prime: Ridge Reaver has been changed as follows:
- When using a skill, the character will now rotate according to the camera direction only until just before attacking.
- Fixed an issue where collisions would not be applied while using the skill.
- The duration of Super Armor judgment has been increased.
- After Prime: Ridge Reaver, it has been improved to smoothly connect with the Purge, Aal’s Dominion, Prophesy Blade, and Dominion Slash skills


- Aal’s Dominion, Prime: Aal’s Dominion skills have been improved to allow for linking with other skills.

- Prime: Dune Slash has been changed as follows:
- The control keys have been unified to the C key.
- The movement of the skill has been improved to make it more natural.
- All attack power increases when using skills have been removed.
- The floating effect has been changed to apply to both the 2nd and 3rd hits.
- After using Prime: Dune Slash, the Prime: Purge skill has been improved to connect smoothly.
- Changed so that it can only be linked to Sand Warp, Ultimate: Sand Warp immediately after the skill’s attack ends.
- Several other skillshave also been improved to allow for 2-hit and 3-hit chains.

- The effect of the Prime: Blade’s Pact skill that increases critical hit chance has been replaced with the effect of increasing all attack power by +30.


- The duration of the super armor defense judgment of the Piercing Tornado I~ Absolute skill has been increased.

- The Prophesy Blade skill has been changed as follows:
- Increased the time that Super Armor is applied while using the skill.
- The skill’s cooldown has been changed from 16 seconds to 7 seconds.

- Dominion Slash has been changed as follows:
- The skill’s cooldown has been changed from 15 seconds to 7 seconds.
- A forward guard effect has been added when using the skill, and the launch effect when a hit is successful has been changed to only apply to monsters.
- Air Smash has been removed.
- Changed so that an air attack is applied when the first hit is successful, and a down attack is applied when the second hit is successful.
- Improved the ability to smoothly transition from one skill to another after using the skill.

- Aal’s Mirage has been changed as follows:
- Changed to a passive skill. When learning the skill, the effect of the Mirage skill changes.
Skill Description | Example |
---|---|
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- When using the Mirage Assault skill, stamina will no longer be restored while moving to the enemy’s rear.

- Shadow Slicer have been changed as follows:
- When the second hit is successful, the stiffness effect is removed and the super armor effect is changed to be applied throughout the entire skill action.
- Stamina consumption changed from 400 → 250.

- The cooldown of the Sand Tornado skill has been changed from 30 seconds to 16 seconds.
- The stun effect when the Sand Tornado skill hits successfully has been changed to only apply to monsters.
- Accordingly, the description text of the skill has been changed.
- The Sand Tornado skill’s Super Armor defense judgment has been changed to be maintained even during an attack.
- Accordingly, the description text of the technology has been changed.
Before change | After change |
---|---|
Super armor until attack action, invincible while disappeared
|
Super Armor while using the skill -> Invincibility -> Super Armor |
- When using the Sand Tornado skill, the character will now rotate smoothly according to the direction of the camera even when appearing in the air after disappearing.
- Additionally, when attacking, it has been improved to attack in the direction of the camera that was looking at that time.

- The cooldown of Aal’s Command skill has been changed from 10 seconds to 7 seconds.





Aal’s Dominion, Shamshir Training, Rupture, Aal’s Mirage, Mirage
- The effect of inflicting 50 pain damage every second for 10 seconds when hitting with the skills Aal’s Dominion, Shamshir Training, Rupture, Aal’s Mirage, and Mirage has been removed.


- All evasion rate reduction effects have been removed.

- The Paradise Beckons skill has been changed as follows:
- It will be changed to a passive skill. Accordingly, it will be changed to a single-level skill that can be acquired at level 56.
- If you successfully strike with the skill below, you will inflict a sand curse on your opponent and a blessing on Hashashin’s weapon.
- Sand Slicer, Purge, Ridge Reaver, Aal’s Dominion, Prime: Dune Slash, Dominion Slash, Inquisition, Dune Slash, Flow: Dune Strike
- Curse of the Sand reduces all healing received by 33% for 1 second on affected enemies.
- With the blessing attached to the weapon, the Hashashin gains a 10% increase in air attack damage for 5 seconds when successfully striking with the above skilil.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
---|---|---|
Absolute: Hourglass of Death | 2705% x 2 PvP damage reduction rate 35.0% |
5951% x 2
+100% critical hit chance
PvP damage reduction rate 62.0% |
Prime: Aal’s Dominion | 4208% x 2 PvP damage reduction rate 68.7% |
6312% x 2 PvP damage reduction rate 70.0% |
Prime: Purge III | 6054% x 2 PvP damage reduction rate 70.0% |
7568% x 2 PvP damage reduction rate 72.0% |
Prime: Sand Slicer III | 2088% x 2 PvP damage reduction rate 28.0% |
5429% x 2 PvP damage reduction rate 61.0% |
Prime: Ridge Reaver III | 5775% x 2 PvP damage reduction rate 51.6% |
8547% x 2 PvP damage reduction rate 64.9% |
Prime: Chosen Blade IV | 3100% x 7 PvP damage reduction rate 53.5% |
4030% x 7 PvP damage reduction rate 62.0% |
Prime: Quicksand IV | 2497% x 11 PvP damage reduction rate 63.3% |
3196% x 11 PvP damage reduction rate 65.8% |
Prime: Descent IV |
1 hit 5645% x 2
2 hits 5645% x 2
PvP damage reduction rate 60.0% |
1 hit 8750% x 2
2 hits 8750% x 2
PvP damage reduction rate 74.2% |
Prophesy Blade
|
1 hit 3484% x 3
2 hits 3402% x 2
PvP damage reduction rate 45.0% |
1 hit 4181% x 3
2 hits 5103% x 2
PvP damage reduction rate 60.0% |
Dominion Slash |
1 hit 4131% x 2
2 hits 4509% x 2
PvP damage reduction rate 55.0% |
1 hit 4957% x 2
2 hits 5411% x 2
PvP damage reduction rate 60.0% |
Mirage Assault |
5160% x 2
Critical hit chance +100% (applies to monsters only)
PvP damage reduction rate 44.5% |
7740% x 2
Critical hit chance +100%
PvP damage reduction rate 70.0% |
- The issue where the description of the Mirage skill did not include a description of the Down Attack has been fixed.
Awakening

- Changed so that the Super Armor effect is applied during the return movement when using Flow: Hourglass of Recall behind.

- Added forward guard to the Flow: Dune Strike skill.

- The cooldown of the Ensnaring Sands skill has been changed from 12/11/10/9 seconds to 12/10/10/8 seconds.

- The cooldown of the Collapse III skill has been changed from 7 seconds to 6 seconds.
Shai
Main weapon, Succession

- Over Here! skills have been changed as follows:
-
- No longer blocks external attacks.
- All speed reduction effects on enemies within the area have been removed.
- Changed to grant +50% evasion rate increase to all allies except yourself within the area.
- Changed to give all enemies within the area a -50% hit rate reduction effect.
- The skill’s cooldown has been changed from 5 minutes to 4 minutes.
- The scope of skill has grown in size.
Skill Description | Example |
---|---|
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Nova
Main weapon, Succession

- The following changes have been made to Winter Testudo
-
- Quoratum’s Protection has been changed to a flow skill.
- Cooldown changed from 4 minutes to 3 minutes.
- When using the skill, Quoratum’s Protection changes to a state where movement is impossible. This state is removed when using another skill.
- For a certain period of time, the damage received by the guard gauge when guarding forward is reduced by 10% / 15% / 20% depending on the level of Quoratum’s Protection skill.
- After the succession, the If you have acquired Succession: Quoratum’s Protection skills, Kratum will be imbued with the power of Aksian, its shield will become larger, and the following effects will be strengthened for 20 seconds.
- Able to move in a dustproof state in Winter Testudo
- When guarding in the Winter Testudo, the amount of damage received by the guard gauge is reduced by 99%.
- In the Winter Testudo, it gives all allies behind you +50 defense to all defenses except yourself.
Skill description | Example |
---|---|
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- The issue where Quoratum’s Protection would occasionally be removed when Q input was held while moving left and right in Quoratum’s Protection has been fixed.
Sage
Awakening

- Improved the ability to change direction right before attacking after using the skill.

- Fixed an issue where the Impaling Flash skill would not hit targets that were in close proximity to the Sage.
- However, if Sage passes an enemy while preparing to attack, the target will not be hit.
- The movement after the attack with the Impaling Flash skill has been modified to be more natural.
- The timing at which some of the Impaling Flash hits move slowly has been changed.
- Accordingly, the time at which Sage’s appearance disappears has been changed to be faster than before.
Atoraxxion: Orzekia

- If you follow Or’s traces and clues deep into the fortress in Atoraxion: Orzekia, a powerful leader will be waiting for you at the end.
- After meeting and fighting Kasawen, the guardian of the fortress in Or’s Garden, you can finally challenge the final boss by obtaining the item ‘Holy Believer’s Dagger’.
District name | Detailed Features |
---|---|
Root of Or |
This is a desolate area covered with thorn trees that seem to mimic Orr’s deep religious beliefs. Here you can check out the records left by Orga, whose whereabouts were unknown and left only questions. |
The bottom of the orb |
Uncontrolled ancient weapons guard the fortress, keeping watch for unauthorized intruders. You must defeat the weapons that prevent you from entering and follow the trail that Orga has hidden. |
Or’s petals |
This is an area with green leaves and stems and bright flowers in full bloom. You must rescue an archaeologist who seems to have a special story from ancient weapons and head to where Orga is. |
Or’s vines |
This is the area where Orr’s faithful faith in serving the Black Goddess remains dark. Here you can find Orr’s story, waiting for someone to save him from somewhere. |
Or’s Garden |
This is the final gate to Orzekia and the area where you encounter the guardian of the fortress, “Kasawen”. She will never open the path to the final boss. The Guardian of the Fortress, Kasawen, can be summoned by interacting with Solmagia located in the Garden of Orr. |
- Atoraxion: Orzekia’s recommended stats.
Atoraxion Orzekia Recommended Stats | |
---|---|
Normal difficulty | Elvia Difficulty |
Recommended AP: 300
Recommended DP: 380
|
Recommended AP: 330
Recommended DP: 420
|
Or’s paradise
- After defeating the final boss of Orzekia, you can obtain ‘special loot’ from Or’s Paradise, which opens up, up to twice a week.
- ‘Special loot’ can be obtained by completing the following quests from ‘Sealed Orr’s Time’, which protects Orr’s Paradise.
Quest name |
Conditions for completing the quest |
Reward |
---|---|---|
[Weekly] Orzekia: The Void |
Insert [Elvia] Key of the Desolate Dawn in the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Void Quest |
Orzekia: The Void |
[Weekly] Orzekia: Tunkhtuna Ham |
Insert [Elvia] Key of the Desolate Dawn in the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Tunctuna quest |
Orzekia: Tunctuna Ham |
[Weekly] Orzekia: Kahelena Ham I |
Insert the Key of the Desolate Dawn into the Sealed Or’s Time Savior of the Dreary Dawn: Complete the quest Kahelena I |
Orzekia: Kahelena Ham |
[Weekly] Orzekia: Kahelena Ship II |
Insert the Key of the Desolate Dawn into the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Kahelena II quest |
Orzekia: Kahelena Ham |
※ The above 4 types of quests are weekly quests that reset every Thursday at midnight (00:00). As shown in the example below, only 2 requests can be completed per household per week, and other requests cannot be completed with the same character.




- Added titles that can be obtained in Orzekia.
Title | Acquisition Conditions |
---|---|
Black Saint | [Elvia] Obtaining the Holy Believer’s Dagger |
Permeated by the emptiness of Orr | Defeat the final boss of Orzekia once |
Black Rose | Defeat the final boss of Orzekia 5 times |
Or’s wrists were tied | [Elvia] Defeat the final boss of Orzekia once |
The Unbeliever of Orzekia | [Elvia] Defeat the final boss of Orzekia 5 times |
- When the final boss battle of Orzekia is in progress, if the character you are playing is Sage, a Sage-only cutscene will be played. (Added)
- Monsters will no longer appear in Orzekia’s general fields to prevent you from being attacked by monsters while conversing with NPCs. (Added)
Challenge
- Atoraxion: Two new challenges have been added that can be completed in Orzekia.
- Atoraxion: The Orzekia Challenge can only be completed once per family.
- Atoraxion: After defeating the final boss of Orzekia and gaining the knowledge, when you re-login to your character, the challenge will be completed and you can receive the reward.
Challenge name |
Challenge Completion Conditions |
Completion Reward |
Server |
---|---|---|---|
In the dagger of the holy believer! |
Defeat the final leader of Orzekia The dagger of the holy believer is to gain knowledge |
Orzekia: 2 Kahelena ships |
Normal difficulty |
Orzekia has been consumed! |
Defeat the final leader of Orzekia Obtaining the knowledge of the Encroached Orzekia |
Orzekia: 2 Void Chests |
Elvia Difficulty |
- It has been changed so that you can obtain the terrain knowledge of Atoraxion Orzekia (Orzekia Adventure Journal I, Orzekia Adventure Journal II, Ancient Engineering IV, Ancient Architecture IV) within the Elvia server.
Atoraxxion Orzekia Monster Changes
- The spirit body summoned when killing Alketa has been changed to use its skills when it gets closer to surrounding monsters.
- Fixed an issue where Alketa’s pre-attack range display would occasionally not match the actual range.
Red Battlefield
- A matching system is introduced in the Red Battlefield.

-
- Matching is available for each battlefield, and you can enter the room when a certain number of people have applied for matching.
- The items below cannot be used while matching in the Red Battlefield is in progress.
- Traveler’s Map, Archaeologist’s Map, Rafi Bedmountain’s Improved Telescope, Rafi Bedmountain’s Improved Compass
- With the introduction of the matching system, if you leave the battlefield or do nothing for a certain period of time, you will be subject to the following penalties, which will prevent you from being able to apply for matching for a certain period of time.
- Penalties are imposed in stages.
- When you leave the battlefield, if the total time you have been away exceeds a certain amount of time, a penalty will be imposed, and if a penalty is imposed once, the penalty level will increase by two levels.
- If you do not take any action after entering the battlefield, you will receive a warning at regular intervals. If you do not take any action after receiving the warning, a penalty will be imposed, and if you do not take any action for a long time, the penalty will continue to accumulate and the penalty level will increase.
- The Red Battlefield has been changed to operate in only one area.
- The first battlefield will start in the ruins of a castle, and the area will change periodically.
- Camouflage effects do not apply within the red battlefield.
- The progress time of the Red Battlefield has been changed.
- Current: 20 minutes
- Change: 15 minutes
- Due to the change in the Red Battlefield progression time, the time available to enter a battlefield where combat has already begun has been reduced.
- Current entry time: 10 minutes after battle starts
- Changed entry time: 3 minutes after battle starts
- The maximum number of people allowed has been changed from 60 to 40.
- The Unbreakable Protection effect (damage reduction effect) that applies when your current health is below 50% during combat has been removed.
- The maximum health increase effect gained upon entry has been removed.
- Battlefield Tokens that can be obtained in the Red Battlefield
Items have been changed to be stored in the Unified Goods.
- Red Battlefield victory and defeat rewards have been changed.
division | Before change | After change |
---|---|---|
In case of victory |
5 Battlefield Tokens
5 x 100G Gold Bars
|
25 Battlefield Tokens |
In case of defeat |
3 Battlefield Tokens
1 x 100G Gold Bar
|
10 Battlefield Tokens |
- The exchange items for the Battlefield Token items that can be obtained in the Red Battlefield have been changed.
division | Number of battlefield tokens required for exchange | Exchange Items |
---|---|---|
Twice a week | 80 Battlefield Tokens | 1 Devoreca Necklace |
Twice a week | 80 Battlefield Tokens | 1 Devoreca Ring |
Twice a week | 80 Battlefield Tokens | 1 x Deborah Belt |
Twice a week | 80 Battlefield Tokens | 1 pair of Devoreka earrings |
10 times a week | 3 Battlefield Tokens | 1 bottle of courage perfume |
10 times a week | 3 Battlefield Tokens | 1 Deep Sea Leap |
3 times a week | 1 Battlefield Token | 5 Excellent Whale Tendon Remedies |
3 times a week | 1 Battlefield Token | 1 Tough Whale Tendon Leap |
Once a week | 1 Battlefield Token | 5 Tears of the Battlefield |
Always | 50 Battlefield Tokens | 1 red essence |
Always | 30 Battlefield Tokens | 1 gold box |
Always | 1 Battlefield Token | 1 x 100G Gold Bar |
- As the quests that could be completed while holding the Battlefield Mark have been removed, they have been changed so that you can now exchange for various items through integrated goods.
- Accordingly, the request below is deleted.
- Take action on the red battlefield!
- [Season Daily] Get active on the Red Battlefield!
- Active in the battlefield and get supplies
- Accordingly, the request below is deleted.
- Experience characters have been changed to not be able to use the Red Battlefield.
- Seasonal characters cannot use the Red Battlefield.
Guild League
- A new season of the Guild League begins.
Guild League New Season Period | After regular maintenance on Wednesday, March 26, 2025 ~ Before regular maintenance on Wednesday, May 28, 2025 |
- A total of 3 matching groups are now created in the Guild League, allowing you to apply for Guild League matching at the same time.

-
- Matching groups are divided into Guild Guardians, 1st Guardians, and 2nd Guardians.
- Guild League scores only change based on the results of matches between Guild Guardian Groups.
- Guild Guardians are matched with other Guild Guardian groups with priority.
- The 1st and 2nd Guardians can be matched with each other without a separate matching order.
- If there is no opponent for each, the Guild Guardian and the 1st and 2nd Guardians can be matched.
- In this case, the results of the Guild Guardian’s matches will be reflected in the Guild League scores, and the results of the 1st and 2nd Guardians’ matches will not be reflected in the Guild League scores.
- Added rules for applying for guild league matching based on matching group.
- Guild Guardian: Available when there are 7 or more members connected to the guild
- 1st Guardian: 14 or more people are connected to the guild, and the guild guardian group can apply after applying for matching.
- 2nd Guardian: If there are 21 or more members connected to the guild, you can apply after the guild guardian group has applied for matching.
- Rewards based on Guild League match results have been changed.
- Guild League match result rewards can be obtained equally from the Guild Guardian, 1st Guardian, and 2nd Guardian matches.
Existing (obtained upon opening) | Change (obtained upon opening) | |
---|---|---|
![]() Guild League Victory Reward (Received upon victory)
|
4 x 1kg gold bars
3 perfumes of courage
3 enchanting perfumes
3 potions of calc
3 deep sea leaps
5 Excellent Whale Tendon Remedies
3 Whale Tendon Leaps
1 essence of courage
1 Essence of Bravery
1 Essence of Glory
|
5 x 1kg gold bars
5 perfumes of courage
5 Deep Sea Leaps
5 Excellent Whale Tendon Remedies
3 Tough Whale Tendon Leaping Potion
1 Footsteps in the Strong Forest
1 Essence of Bravery
1 essence of courage
|
![]() Guild League Encouragement Reward (Received upon defeat)
|
1kg gold bar 1 piece
5 x 100G Gold Bars
1 bottle of courage perfume
1 perfume of enchantment
1 potion of calc
1 Deep Sea Leap
3 Excellent Whale Tendon Recovery Remedies
1 Whale Tendon Leap
1 essence of courage
1 Essence of Bravery
1 Essence of Glory
|
2 x 1kg gold bars
2 perfumes of courage
2 deep sea leaps
3 Excellent Whale Tendon Recovery Remedies
1 Tough Whale Tendon Leap
1 Essence of Bravery
1 essence of courage
|
- You can check other guild league rules through the guide information
Hardcore Server
- Added Hardcore Server Integrated Ranking UI.

-
- The Hardcore Server Integrated Ranking UI allows you to check rankings based on total survival points accumulated on the Hardcore Server, number of enemies killed, number of deaths, etc.
- The integrated ranking is updated every time each adventurer logs out, or every day at midnight, after a certain amount of time has passed, the ranking of all adventurers is updated.
- You will not be able to check your ranking during the time when the integrated ranking is calculated every day at midnight.
- You can check the rankings once the tally is completed.
- A new ‘Mysterious Warrior’ has appeared, searching for adventurers on the Hardcore server.
- Successfully defeating a mysterious warrior who casts a variety of attacks will grant you a high survival score and a chance to obtain rare equipment items.
Monster | Appearance location | Loot |
---|---|---|
![]() Asendra
|
Akman Temple
|
Yellow ~ Red Grade Accessory Box
Survival score 300~400 points
|
![]() Half Liker
|
Yellow ~ Red Grade Accessory Box
Survival score 300~400 points
|
|
![]() Shihazar
|
Yellow ~ Red Grade Accessory Box
Survival score 300~400 points
|
- The loot that can be obtained when defeating the leader, Lighten, and Puturum has been changed.
Monster | existing | change |
---|---|---|
Lighten
![]() |
Young Crow’s Accessory Selection Box
Survival Points 1,000
▼ Additional acquisition according to the specified probability
Surviving Crow’s Accessory Selection Box (Blue Grade)
Surviving Crow’s Weapon Selection Box (Blue Grade) Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Weapon Selection Box of the Crow Who Punishes (Yellow Grade)
|
Surviving Crow’s Accessory Selection Box (Blue Grade)
Survival Points 1,000
▼ Additional acquisition according to the specified probability
Surviving Crow’s Weapon Selection Box (Blue Grade)
Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Weapon Selection Box of the Crow Who Punishes (Yellow Grade)
|
Puturum
![]() |
Young Crow’s Accessory Selection Box
Survival Points 1,000 ▼ Additional acquisition according to the specified probability Surviving Crow’s Accessory Selection Box (Blue Grade) Surviving Crow’s Armor Box (Blue Grade) Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Armor Box of the Crow Who Punishes (Yellow Grade) |
Surviving Crow’s Accessory Selection Box (Blue Grade)
Survival Points 1,000 ▼ Additional acquisition according to the specified probability Surviving Crow’s Armor Box (Blue Grade) Accessory Selection Box of the Crow Who Punishes (Yellow Grade) Armor Box of the Crow Who Punishes (Yellow Grade) |
- Improved the display of a notification at the top of the screen when the location is displayed on the world map 5 minutes after the leader appears.

- The drop rate for equipment boxes obtained when defeating ancient weapons found throughout the desert has been increased.
- The probability of obtaining blue grade equipment when defeating monsters in the Desert Naga, Titium Valley, and Crescent Temple areas has been increased.
- The survival points gained from killing monsters in the Gahaz Bandit Group and Pilaku Prison areas have been increased.
- The Traveler’s Map items have been changed as follows:
- Current: Cooldown 10 minutes, item validity 20 minutes
- Changed: Cooldown 3 minutes, Item validity 3 minutes
- ‘Unknown Traveler’s Map’ has been added to the sales list of the Sanctuary Shop NPC.
- Using the Unknown Traveler’s Map, you can obtain one of four maps that lead to each area.
- Example: Unknown Traveler’s Map: When you open the Desert Naga item, you can obtain one of the four items below, and when you use the item, you will be transported to the location specified for each item.
- Traveler’s Map: Desert Naga 1
- Traveler’s Map: Desert Naga 2
- Traveler’s Map: Desert Naga 3
- Traveler’s Map: Desert Naga 4
- ‘Atanis’ Firefly’ has been added to the sales list of the Sanctuary Shop NPC.
- The dark spirit energy that had been encroaching on the hunting grounds of the Akman Temple has disappeared.

-
- The monsters in the Akman Temple area have been weakened and are waiting for the challenge of adventurers who have found a hardcore server.
- Accordingly, the conditions for accepting some of the ‘daily quests’ that can be received from the Hardcore server NPC Faisal have been relaxed, and the quest names have been changed.
Quest name | Quest Conditions (Before Change) | Quest Conditions (after change) | Reward |
---|---|---|---|
[Main] Defeat the <Furious> Gahaz Bandits Quest Objective: Kill 400 |
Survival score 6,000 to less than 40,000 points |
Survival score: 6,000 or more but less than 10,000 points |
quest score 4,500 points |
[Main] <Furious> Pila Ku Prison mob kill Quest Objective: Kill 400 |
Survival score 6,000 to less than 40,000 points |
Survival score: 6,000 or more but less than 10,000 points |
quest score 4,500 points |
[Main] <Rampant> Defeat the Aakman Temple mob Quest Objective: Kill 400 |
Survival score 40,000 to 45,000 points |
Survival score: 10,000 points or more but less than 15,000 points |
quest score 4,800 points |
[Main] <Furious> Defeat the Aakman Temple mob Quest Objective: Kill 400 |
Survival score 45,000 to 50,000 points |
Survival score: 15,000 points or more but less than 50,000 points |
quest score 4,800 points |
- Wandering merchants have begun to appear, selling items at cheaper prices than the traditional wandering merchants.
- When a wandering merchant appears, a wandering merchant appears who sells items at a cheaper price according to a specified probability.
- Added items that can be exchanged for Hardcore Tokens.
![]() New Hardcore Token Exchange Items
|
|
---|---|
Number of Hardcore tokens required for exchange | Exchange Items (Permanent Exchange) |
10 Hardcore Tokens |
![]() 6 x 10G Gold Bars
|
100 Hardcore Tokens |
![]() 6 x 100G Gold Bars
|
- Changed the Enraged Crescent Guardian to no longer inflict status effects (knockdown) when attacking.
- Changed the Light of Consecration to no longer appear in the desert area near the Sanctuary.
- Changed so that special buff effects do not stack.
Guild Missions
- The Guild (G) – guild mission list has been renewed for more convenience.
- The newly revamped Guild Missions list lets you see which servers have ongoing Guild Missions, and which have been accepted and completed.


- Changed so that you can now accept any mission you want directly from the ‘Guild Mission’ list regardless of the server.

- The 10 minute cooldown before you can reacquire Guild Missions has been removed.
- After completing a guild mission, you can accept it again at any time without any waiting time restrictions.
- Improved the system so that when you have met the completion conditions for a guild mission you have received, the remaining time no longer flows.
- After you’ve met the mission requirements, you can complete it at any time without rushing to complete it within the remaining time.
- All guild missions can be accepted up to the size of your current guild. (Additional)
- Example 1) In the case of a very large guild, all large, medium, and small missions, including very large missions, can be accepted.
- Example 2) In the case of a medium-sized guild, you can accept small missions, including medium-sized guild missions.
- [Guild Subjugation Mission] Monster slaying missions have been integrated into the ‘Slay All Monsters’ mission so that they can be completed regardless of the hunting ground.
- [Life Guild Missions] Some life missions have been changed.
- Specific foraging missions that required gathering in specific areas have been removed and replaced with commonly obtainable foraging items.
- A new mission to collect fireworks, which can be obtained primarily through hunting content, has been added.
- Added a number of bartering missions for ocean captains.
- Missions for currently inoperable trade content have been removed.
- [Guild Mission to Slay the Leader] A new battle mission has been added.
- A total of four Atroxion boss subjugation missions (Normal/Elvia) have been added: Baamakia, Sikarakia, Yorunakia, and Orzekia.
- For the Atoraxion Guild Mission, if you fail to hit the boss during the final phase of the battle against the final boss of each Atoraxion or if the boss is defeated while your character is dead during the final phase, the mission completion conditions will not be met.
- The summoning scroll fragment used to summon the guild leader has been changed.
- The Guild Leader Summoning Scroll fragments have been combined into 1, allowing you to obtain all of the leader’s Summoning Scroll fragments by completing just one mission.
- Existing: Individually obtain the summoning scroll fragments of Ferid, Ancient Puturum, and Giant Mud Monster.
- change :
Obtain a piece of the Guild Leader Summoning Scroll
- The number of summoning scroll pieces required to summon Guild Leader Khan has been changed from 5 to 4, the same as other leaders.
- The icon for the Khan Summoning Scroll fragment has been changed.
→
- All missions that allow you to obtain Guild Leader Summoning Scroll fragments can be found in the ‘Subjugation’ category.
- The Guild Leader Summoning Scroll fragments have been combined into 1, allowing you to obtain all of the leader’s Summoning Scroll fragments by completing just one mission.
- [Guild] Support Item Boxes that required selling to the shop to obtain guild funds have been removed, and instead the rewards and guild experience gained from completing guild missions have been increased.
Node & Conquest War
- The defense power of the Balenos & Serendia strongholds in the construction method stronghold battle has increased by approximately 4% compared to before.
- The defense power of the Media & Valencia strongholds in the construction method stronghold battle has increased by approximately 4.6% compared to before.
- The durability (vitality) of the Calpheon & Kamasylvia strongholds in the occupation-type stronghold battle has increased by 20% compared to before.
- The durability (vitality) of the Balenos & Serendia strongholds in the occupation-type stronghold battle has increased by 30% compared to before.
- The defense power of the Media & Valencia strongholds in the occupation-type stronghold battle has increased by 20% compared to before.
- Guild Elephants have been changed to not receive damage exceeding a certain attack power, and their maximum health has been reduced by 23% compared to before.
UI Changes
- When you reopen the barter window, it has been improved to show up at the previous scroll position.

- The description text at the bottom of the barter window has been improved to be a little clearer.
- The left margin of the description text at the bottom of the Barter window has been reduced.
- When clicking on the Orzekia Elvia hunting ground daily quests ([Elvia Daily] Ancient Weapon Investigation, [Elvia Daily] Subdue Alketa) in the hunting ground information UI, the route guidance will now be provided to the NPC receiving the quest.
- As you can now find the location of the NPC using navigation, the guidance text displayed when you hover over a request has been simplified.
Other Changes
Item Changes
- The Crumbling Gold and Silver Treasures obtainable from the Lucky Piggy’s Den have been changed to Shining Gold and Silver Treasures.
- The price and weight of the item remain the same as before.
Background, NPC, Effects, Cutscenes
- The image of the adventurer who achieved first place in each class during the regular season of Arena of Solare has been established in the Hall of Fame.
- When interacting with the ‘Warrior of Solare’ in the Hall of Fame, you can consume 20 energy and ‘Blessing of the Great Knight’ gain the buff effect.
- Blessing of the Great Knight: +10% Breath XP gain for 10 hours
- When interacting with the ‘Warrior of Solare’ in the Hall of Fame, you can consume 20 energy and ‘Blessing of the Great Knight’ gain the buff effect.


- The Mountain of Eternal Winter area on the World Map (M) has been changed to have snow.
System Changes
- When right-clicking on the hunting ground, field/world boss icon on the world map, guidance to the spawn location of that boss has been improved.

Bug Fixes
- The issue where, when logging out and reconnecting while killing enemy guild members during a base battle or conquest battle, the accumulated number of enemy guild member kills would be reset to obtain a title based on killing enemy guild members has been fixed.
- Fixed an issue where dance item movements in the Pearl Shop would intermittently not play.
- An issue where [Guild] furniture could be installed in manors other than the guild manor has been fixed.
- The issue where the minimap was exposed while completing Atoraxion’s recommended quest has been fixed.
- [Pad Mode] Fixed an issue where the ship auto-repair function could not be selected when operating a ship.
- [Pad Mode] The issue where key guides for automatic use of speed cruise and folding sails were not displayed when operating a ship has been fixed.
- [Pad Mode] The issue where the pet list window was awkwardly displayed when checking the pet list in a PC room without registering a PC room pet has been fixed.
- The issue where the actual name of the item you hand over and the name of the item that appears on the handover button during the conversation with NPC Nukamira in the quest ‘[Elvia] Crack of Despair’ were displayed differently has been fixed.
- The issue where the conditions for accepting the quest ‘[God-Eyed Weapon] Merindola’s Call’ were different from the actual conditions has been corrected.
- The issue where the NPC’s appearance would appear awkwardly when abandoning the quest ‘[Atoraxion] Chasing the Records into the Fortress’ has been fixed.
- The issue where NPC names were awkwardly displayed in the cutscene that appears during the quest ‘[Atoraxion] Echoes Spreading Through the Fortress’ has been fixed.
- ‘[Atoraxion] When completing the Patron’s Influence quest, the issue where the button to talk to the Black Spirit was displayed as a button for a different purpose than general conversation has been fixed.
- During the ‘[Atoraxion] Society of Chaotic Balance’ quest, there was a transparent object blocking Yaz’s path in front of the door of the Ancient Stone Chamber, Talibre, which made it difficult to proceed with the quest. This has been fixed. (Added)
- The issue where the appearance of the NPC ‘Lucy’ would not be visible when the conversation was stopped after accepting the ‘[Atoraxion] Curtain Opening Device’ quest has been fixed. (Added)
- The awkwardness of some dialogues during the ‘[Atoraxion] Mysterious Intruder’ has been fixed. (Added)
- The issue where the NPCs’ appearances would appear awkwardly when abandoning the Orzekia Recommendation Quest after completing the final boss battle has been fixed. (Added)
- The issue where an awkward NPC was exposed during the ‘Sparkling Piece in the Lake’ quest has been fixed.
- The phenomenon where the sound of Spiran’s wings flapping could be heard during the final cutscene of the Orzekia main quest has been fixed.
- [Hardcore Server] Fixed an issue where the head area would appear awkwardly exposed in certain situations when entering as a Giant character.
- [Hardcore Server] Fixed an issue where monsters were placed repeatedly in certain locations.
- The issue where the quest ‘[Magnus] Velia of Memories’ could not be accepted by characters who had completed the main quest of the Endless Winter Mountain has been fixed.
- The phenomenon in which the effect description for ‘Maximum Stamina +30’ among the effects of equipping the Makalod Crystal – the modified magic power of the applied modification effect information was displayed as ‘Stamina +30’ has been corrected.
- Fixed an issue where Katsuba’s movements would become awkward after losing his attack target during battle and returning to his original position.
- The phenomenon where the title effect help overlapped with the window resize button when checking the title effect help while the size of the My Information (P) window was reduced has been fixed.
- The issue where NPCs from ended events were being searched for in the Find Nearby NPC function has been fixed.
- The issue where the salvo range of destroyers and merchant ships was awkwardly exposed has been fixed.