Global Lab Changes this week!
Mass of Pure Magic
- When excavating at the Tomb of Stars and the Tomb of Sleeping Mind, the working time has been reduced by 50% compared to the previous one.
- The probability of obtaining a Mass of Pure Magic that can be obtained during excavation at the Star Tomb and the Tomb of Sleeping Node has been changed to 100%.
- The probability of obtaining a Mass of Pure Magic that can be obtained during excavation at the dividing mountain base has been increased by 4 times compared to the previous one.
- As the chance of acquiring Mass of Pure Magic items increases through excavation of bases, it has been added that you can acquire Mass of Pure Magic as loot even when you defeat monsters in the following areas.
Local people | |
Desert Naga Temple Bashim Base Titium Valley Fadus Garrison Crescent Shrine Tshira Ruins Cadry Ruins Gahaz Bandit’s Lair Polly Forest Waragon Nest Protty Cave Red Wolf Village Centaurs Basilisk Lair |
Ruud Sulfur Mine Pila Ku Jail Sherekhan’s Tomb (Day), (Night) Navarnn Steppe Schultz Guard Sycraia Undersea (Upper Level) Manshaum Forest Forest Ronaros Mirumok Ruins Aakman Temple Thornwood Forest Traitor’s Cemetery Hystria Ruins Kratuga Ancient Ruins |
Summer Season
- Among the simplified main quests that can be progressed as season characters in the summer season, the following have been modified.
- The simplified main quest has been changed from being able to proceed once per family to be able to proceed if it is a ‘season character’. In response to the opinions of adventurers who want to proceed again after deleting or converting a season character, it has been changed so that the simplified main quest can be performed more than once only for season characters.
- The starting condition of the Valencia main quest has been changed from completing ‘[Special Growth] Fughar’s Memorandum Chapter 11’ to ‘[Special Growth] Fughar Memorandum Chapter 8’. This quest can be completed when you reach level 56.
- The simplified main quest process has been changed from using the ‘Fughar’s Memorandum’ item to receiving and completing the quest through Black Spirit (/). Accordingly, the ‘Fugar’s Memorandum’ item in possession will be deleted.
- The completion conditions for the simplified main quest have been added. After completing the level-up in accordance with the existing level-up conditions, you can complete it by talking with the Black Spirit (/). If you talk to Black Spirit (/), you can complete the main quest conditions and related season passes according to the simplified main quest progress.
- Fixed the issue where all the simplified main quests were completed, but some Season Pass objectives and quests could not be completed. In the case of adventurers experiencing this bug, they can achieve the season pass goal by talking with the Black Spirit (/), and the quests for ‘Legendary Blacksmith’ and ‘Fairy Companion’ have been modified so that they can normally receive consecutive quests.
- The amount of Beginner Black Stone (Weapon/Armor) items that can be received as a reward in the simplified main quest has been approximately doubled. This also applies retroactively to adventurers who have already completed the simplified main quest.
- The bug that some social actions could not be acquired during the simplified main quest has been fixed.
World Bosses – Loot System
- When attacking the world boss, the minimum standard damage for loot has been applied.
- The right to obtainloot is given only when the amount of damage greater than the threshold is achieved.
- The minimum damage is equivalent to 0.01% of the shared health of each world boss on all servers.
- The world bosses to which the minimum standard damage is applied are as follows.
world boss | |
Nightmare Kzarka Bloodstorm Nouver Stormbringer Karanda Clouded Kutum |
Also, in the case of Nouver, who wears Nouver and Bloodwind, the current resurrection base is too far away, so please note that we are preparing for improvement in this area.
Caphras Stones
- When killing monsters in the following areas, the acquisition rate of Caphras Stone as loot has been increased.
Grinding Zones |
|
Desert Naga Temple Bashim Base Titium Valley Fadus Garrison Crescent Shrine Tshira Ruins Cadry Ruins Gahaz Bandit’s Lair Polly Forest Waragon Nest Protty Cave Red Wolf Village Centaurs Basilisk Lair Ruud Sulfur Mine Pila Ku Jail Sherekhan’s Tomb (Day), (Night) |
Navarnn Steppe Schultz Guard Sycraia Undersea (Upper Level), (Deep Level) Manshaum Forest Forest Ronaros Mirumok Ruins Aakman Temple Thornwood Forest Marie’s Cave Hystria Ruins Kratuga Ancient Ruins Stars End Tunkta Padix Island Gyfin Rhasia Temple Ash Forest Crypt of Resting Thoughts |
In addition, in this hunting ground adjustment, we did not include the Elvia area first, because we are considering the additional use of elemental weapons that are currently only available in the Elvia area. Therefore, please note that in the Elvia region, additional updates will be made after the elemental weapon-related patch has been processed, if it is still judged to be insufficient.
※ Updates related to the Elvia region and elemental weapons will be notified through the Black Desert Research Center as soon as possible.
In addition, we will continue to check the supply and demand of Caphras Stones after today’s patch, and we will continue to check the parts affected by the supply expansion (gathering, various exchanges, Node War rewards, Blackstar equipment, etc.) will be
- The rewards for daily, repeating, and weekly quests that include Caphras Stone or Ancient Spirit Powder as a reward have been increased as follows.
- The changed rewards for the quests that can be done at each Villa in the Valencia area are as follows.
Request name | Reward before change | Compensation after change |
[Daily] Kunid’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Message from Karashu | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Amir’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Message from Al-Sabi | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Gahaz’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Message from Tasashila | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Shandi’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Message from Atosa | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Dudora’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
[Daily] Oberin’s Message | 1 Ancient Spirit Powder | 25 Ancient Spirit Powder |
- The changed rewards for quests that can be performed in the Valencia area are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Aakman Temple | [Daily] For Bolero | 1 caphras stone | 5 Caphras Stones |
Ruud Sulfur Mine | [Daily] Order of the Mine | 1 caphras stone | 5 Caphras Stones |
Hystria Ruins | [Daily] Endless Threats | 1 caphras stone | 5 Caphras Stones |
pila ku jail | [Daily] Overwhelming Power | 1 caphras stone | 5 Caphras Stones |
Bashim Base | [Daily] Warlike Race | 1 caphras stone | 3 Caphras Stones |
Taftar Plain | [Daily] To reclaim this land | 1 caphras stone | 3 Caphras Stones |
Waragon Nest | [Daily] Moria’s Experimental Spirit | 1 caphras stone | 3 Caphras Stones |
Basilisk lair | [Daily] An unquenchable grudge | 1 caphras stone | 3 Caphras Stones |
Cadry Ruins | [Daily] Shall we go wild? | 1 caphras stone | 3 Caphras Stones |
Gahaz Bandits Lair | [Daily] Power Suppression | 1 caphras stone | 3 Caphras Stones |
crescent temple | [Daily] Insatiable Madness | 1 caphras stone | 3 Caphras Stones |
desert naga temple | [Daily] Disruption Operation | 1 caphras stone | 3 Caphras Stones |
Titium Valley | [Daily] Deep Grief | 1 caphras stone | 3 Caphras Stones |
- The changed rewards for the quests that can be performed in the Muikun area are as follows.
Request name | Reward before change | Compensation after change |
[Daily] Pila ku Prison Clearance | 1 Ancient Spirit Powder | Ancient Spirit Powder x5 |
[Daily] Desert Fogan Sweep | 1 Ancient Spirit Powder | Ancient Spirit Powder x5 |
[Daily] Argos Black Crystal | 1 Ancient Spirit Powder | Ancient Spirit Powder x5 |
- The changed rewards for quests that can be carried out in the Odilita area are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Thornwood Forest | [Daily] Capture the Fallen Ahib | 2 Caphras Stones | 5 Caphras Stones |
[Daily] A Brilliant Lighting Statue | 5 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
[Daily] The story of the ruled | 5 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
Crypt of Resting Thoughts | [Daily] The power of Turasil is still lacking | 2 stones of caphras, 5 Ancient Spirit Powder |
5 Caphras Stones, 10 Ancient Spirit Powder |
[Daily] Gargoyle Caught in Madness | 1 caphras stone, 5 Ancient Spirit Powder |
2 stones of caphras, 10 Ancient Spirit Powder |
|
[Daily] Darkness to a greater darkness | 2 stones of caphras, 5 Ancient Spirit Powder |
3 stones of caphras, 10 Ancient Spirit Powder |
|
Tunkta | [Daily] An unknown stench | 2 stones of caphras, 5 Ancient Spirit Powder |
3 stones of caphras, 10 Ancient Spirit Powder |
[Daily] Corrupted Turo Scout | 1 caphras stone | 3 Caphras Stones | |
[Daily] Invasion of Strangers | 2 Caphras Stones | 5 Caphras Stones | |
[Daily] Distrust among the Turos | 1 caphras stone | 3 Caphras Stones | |
All over Odylita | [Daily] Suspicious Black Objects | 5 Ancient Spirit Powder | 10 Ancient Spirit Powder |
- The changed rewards for quests in Kamasylvia are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Manshaum Forest | [Repeat] Fight for the forest | 1 caphras stone | 3 Caphras Stones |
[Repeat] Unbreakable tenacity | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
Navarn Steppe | [Repeat] Symbol of Valor | 1 caphras stone | 2 Caphras Stones |
[Repeat] The most beautiful feather | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] As if black oil was applied | 1 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
Tooth Fairy Forest | [Repeat] Guardian of the forest? Funny! | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder |
[Repeat] Things that hinder us | 1 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
[Repeat] Creature of the Weird Forest | 1 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
[Repeat] Intact Ronaros Weapon | 1 Ancient Spirit Powder | 10 Ancient Spirit Powder | |
[Repeat] Feather of Ronaros | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Use of Spirit Stone Fragments | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Guardian of the Wild Forest | 1 caphras stone | 5 Caphras Stones | |
Loopy Tree Forest | [Repeat] Acher Equipment Supply | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder |
[Repeat] New cleaning tool | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Stubborn Fadus | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Defeat the boss | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] All-out war | 1 caphras stone | 3 Caphras Stones | |
All over Kamasylvia | [Repeat] Bold investment | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder |
[Repeat] Master of Acting | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder |
- The changed rewards for quests that can be carried out in Drieghan are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Tshira Ruins | [Repeat] The narrowing buran | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder |
[Repeat] Moving the residence of Bran | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Guides in the Swamp | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] A good size to cause misunderstandings | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] I can’t sit down | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Weekly] Subdue Tshira Ruins | 150 Ancient Spirit Powder | 250 Ancient Spirit Powder | |
Red Wolf Village | [Repeat] A fleeting time | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder |
[Repeat] Signal of the Beacon | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Break through with all your might, battle of the canyon |
1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Battles that don’t fit your aptitude | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Giant Red Wolf | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Faith of Gaktum | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
[Repeat] Defeat the main force | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Before gaining power | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Subdue the Red Wolf Clan | 1 Ancient Spirit Powder | 15 Ancient Spirit Powder | |
[Weekly] Subdue the Red Wolf Village | 150 Ancient Spirit Powder | 250 Ancient Spirit Powder | |
[Repeat] I want revenge | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder | |
Sherekhan’s Tomb | [Repeat] Those who face trials | 1 Ancient Spirit Powder | 15 Ancient Spirit Powder |
[Repeat] Gaud of Madness | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Latte of Destruction | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Silent Belcadis | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Nybrica of Swiftness | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Repeat] Federik of the Guardian | 1 Ancient Spirit Powder | 5 Ancient Spirit Powder | |
[Weekly] Subjugation of Sherekhan’s Tomb (Day) | 150 Ancient Spirit Powder | 250 Ancient Spirit Powder | |
[Weekly] Subdue Sherekhan’s Tomb (Night) | 150 Ancient Spirit Powder | 250 Ancient Spirit Powder | |
Ahib conflict zone | [Repeat] Lock the tailgate | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder |
All Drieghan | [Repeat] Moving stone outside | 1 Ancient Spirit Powder | 3 Ancient Spirit Powder |
- The changed rewards for the quests that can be done at Protty Cave Hunting Grounds are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Protty Cave | [Daily] Danger Detection | 3 Ancient Spirit Powder | 10 Ancient Spirit Powder |
- The changed rewards for the quests that can be done at the Sycraia Undersea Ruins Hunting Grounds are as follows.
location of commission | Request name | Reward before change | Compensation after change |
Sycraia Undersea Ruins | [Daily] Getting ready to go out | 2 Ancient Spirit Powder | 5 Ancient Spirit Powder |
[Daily] Buy me some time! | 3 Ancient Spirit Powder | 15 Ancient Spirit Powder | |
[Daily] Second preparation | 3 Ancient Spirit Powder | 15 Ancient Spirit Powder | |
Sycraia Underwater Ruins (Deep) | [Daily] Mystical Investigation | 5 Ancient Spirit Powder | 15 Ancient Spirit Powder |
[Daily] Guys who have gone wild | 5 Ancient Spirit Powder | 25 Ancient Spirit Powder | |
[Daily] Causes of anxious sounds | 2 Ancient Spirit Powder | 10 Ancient Spirit Powder |
- The changed rewards for quests that can be performed in Red Battlefield contents are as follows.
location of commission | Request name | Reward before change | Compensation after change |
red battlefield | Win the red battlefield! | Ancient Spirit Powder x50 | 100 Ancient Spirit Powder |
Atoraxxion Dungeon
- Atoraxion Baamachia – A broken record was found in Sol Magia, the expanse of Baa. Archaeologist Rafi Bedmountain believes that the restoration of Sol Magia is possible with the knowledge scattered in Baamacia.
- One-time limited quest per family has been added to Atoraxion Baamachia.
Request name | Order NPC | order terms | Requirements for completing the quest | Quest reward |
[Atoraxion] Restoring Baamachia Knowledge I |
Baa’s Expanse Sol Magia |
none | Baamacia knowledge Get 50 |
Enchanted Parchment (+70) Title <The Untold Secret> |
[Atoraxion] Restoring Baamachia Knowledge II |
Baa’s Expanse Sol Magia |
[Atoraxion] Complete Baamachia Knowledge Restoration I |
Baamacia knowledge Get 130 |
Enchanted Parchment (+130) |
- Baamachia knowledge includes knowledge in the following categories.
knowledge categories |
|
Person: People of Atoraxion – Records of Baa – Childhood Person: People of Atoraxion – Records of Baa – Youth Ecology: Atoraxion – Baamacia Adventure Journal: Atoraxion’s Journal – Baamachia’s Adventure Journal I |
Adventure Journal: Atoraxion’s Journal – Baamachia’s Adventure Journal II Adventure Journal: Baa’s Thread Study: Ancient Engineering Study: Ancient Architecture |
- The following titles that can be obtained from Atoraxion Baamachia have been added.
title | How to obtain |
hem! | Craft Baa’s Withered Fang |
Ouch! | [Elvia] Craft Baa’s Withered Fang |
Ruby Doub Ruby Lab | [Weekly] Complete Lucrecia’s Ruby quest |
nemo’s dream | Baamachia: Desert Chest opened |
pounding | Baamachia: Hisstrach is opened |
- Normal Server Atoraxion – The titles that can be obtained from killing monsters in Baamacia are as follows.
title | How to obtain |
want to avoid the sun | Defeat Cetus 1 time |
hit by anyone | Defeat Monoceros 1 time |
lots of friends | Defeat La Serta 1 time |
no bass | Defeat Putorium 1 time |
butcher | Defeat Creomar 1 time |
the first queen | Defeat Putorakium 1 time |
need to recharge | Defeat Kraten 1 time |
Tier 1 Ordnance Designer | Defeat Aten 1 time |
Recovered the dawn of Baa | Defeat Urchios & Lucresia 1 time in the showdown |
the last one | Defeat Urchios & Lucresia 5 times in the showdown |
- Atoraxion of Elvia Server – The titles that can be obtained by defeating monsters in Baamacia are as follows.
title | How to obtain |
fly like a butterfly | Defeat Cetus 1 time |
weep over | Defeat Monoceros 1 time |
need attention | Defeat La Serta 1 time |
swallowed the firmament | Defeat Putorium 1 time |
exhilarating | Defeat Creomar 1 time |
angel of the sky | Defeat Putorakium 1 time |
anger trigger | Defeat Kraten 1 time |
gravekeeper | Defeat Aten 1 time |
pierced through Baa’s heart | Defeat Urchios & Lucresia 1 time in the showdown |
Tyrant of Baamacia | Defeat Urchios & Lucresia 5 times in the showdown |
- When forcibly attacking a character or a monster cannon with a large ship, the sea reputation value has been changed to decrease as follows along with the reduction of the existing propensity value.
- When a character is forcibly attacked on a large ship, the naval reputation reduction value is as follows.
- * However, in the case of a tendency value that is reduced when a character is killed, it is applied differently depending on the attack power and defense values of the attacker and the target, the same as the existing tendency system.
Before change | after change |
Karma 10,000 reduction on first attack Decreases up to 200,000 on character kills Naval Fame 10,000 reduction on first attack No reduction in character kills |
Karma 10,000 reduction on first attack Decreases up to 200,000 on character kills Naval Fame Reduced by 50,000 on first attack Decreases by 200,000 when killing characters |
- If you forcefully attack a monster cannon while on a large ship, the tendency and naval reputation reduction values are as follows.
Before change | after change |
Karma Naval fame |
Karma Naval fame |
- When the character forcibly attacks the monster cannon, the tendency reduction value is as follows.
Before change | after change |
Karma 10,000 reduction on first attack No reduction value when destroying monster cannons Naval fame |
Karma 10,000 reduction on first attack Decreases by 30,000 when destroying monster cannons Naval fame |
- If the ship on board is destroyed in a pirate state with a maritime reputation less than 0, the enhancement level of each item mounted on the ship has been changed to decrease by one step probability.
- In a pirate state with a sea reputation less than 0, it has been changed so that you can wear and remove the ship’s equipped items only in a safe area. (Add)
Other Changes
- The phenomenon that large ships between guilds occupying Calpheon, Mediah, and Valencia territory were not displayed in red has been corrected.
- Memory usage has been improved when a video is being played while the game is in progress.
- Hermann Peresio of the Kalis Council is looking for adventurers to investigate the mutant ogres and trolls. However, it is said that this task is only entrusted to a trusted person with skilled alchemy skills.
- This quest can be received and completed only once per adventurer family with character level 49 or higher, Calpheon main quest ‘Adventurer Recruitment’ completed, intimacy with Hermann Peresio of 500 or higher, and Pension Level Skilled Lv.1 or higher.
- The quest that can be received from Hermann Peresio is a continuous quest, and upon completion, you can acquire the knowledge of ‘Mutant Ogre’ and ‘Mutant Troll’.
- In order to accept the quest, quest work (O) – quest preference type – “Life” you must activate the .
- The typo in the message displayed when acquiring the knowledge of ‘Handmade Table from Velia’ from Silus has been corrected.
UI Changes
- After accepting a quest through conversation with an NPC, an effect has been added so that the quest widget is highlighted along with quest information when the conversation ends.
- In quests and challenges (Y, pop-up), if you press the receive button without selecting optional reward, the effect production has been added to the unselected optional reward slot.
- During conversations with some NPCs, a color highlighting effect has been added to the dialogue that mentions the adventurer’s name.
- Family name change The name of the currently connected character is exposed on the character/family image displayed on the left side of the UI, and the entered family name is immediately reflected so that you can check it in advance.
- When the starting adventurer sets the family name, the lines of the Black Spirit displayed on the family name change UI have been changed to match the reality.
- When there is a new reward in the Black Spirit’s gift box, a notification message along with the effect effect has been added to the notification widget at the bottom right of the game screen.
- This information message is only displayed when the maximum level of a character in the family is 49 or lower.
- The character switching and fairy menus at the top left of the game screen have been changed to be exposed from the point in time when the actual function can be used.
- The character change function is only exposed when there are characters of level 56 or higher in the family.
- The fairy function is exposed when there is a character of level 53 or higher in the family or has a fairy.
- Changed so that when the time of the value package expires while the product is waiting for sale on the integrated exchange, the line breaks in the information displayed are naturally exposed.
- If the name of an item becomes long due to the size of the font in the integrated exchange, it has been changed to be abbreviated.
- After setting the barter UI to the sticker UI, the sticker UI has been changed so that even if you press the ESC key when talking with the stable keeper and the ferry keeper NPC, the sticker UI is not closed.
- Fixed the issue where the battery reload time was displayed abnormally in the mount information window when the performance optimization option was used
- When wearing the Pearl Wagon equipment with the body and cover integrated, the equipment has been modified to be displayed properly in the stable mount bag UI.
- The warning UI that is exposed when finding directions through the quest UI on the Elvia server has been modified so that the alignment is not misaligned even when the default resolution is not set.
Web update
- The width of the search condition box of the composition album has been expanded.
Bug Fixes
- The phenomenon that camp accessories could not be equipped under certain circumstances has been fixed.
- The phenomenon that the background of the following area was awkward has been fixed.
- Poniel Hut
- Kzarka Temple
- Valencia Castle
Class Changes
All Classes
Greetings from the Black Desert Studio.
Today, we would like to talk about the basic movements and controls of classes—in particular, Archer and the classes released after him. When we were creating Archer’s basic movements, we wanted his movements to look a bit more natural, so we added a new, exclusive animation. As this animation ended up being implemented on Archer, Guardian, Hashashin, Nova, Sage, and the recently released Corsair, we received a lot of feedback saying that their movements felt frustrating to control, especially when compared to the older classes. Then the class reboot was announced, and we saw that some Adventurers were concerned that the existing classes would also be changed to be like the newer classes.
We would like to make this absolutely clear, there are no plans to change the basic movements and controls of older classes. Furthermore, we will be improving the basic movements and controls of Archer, Guardian, Hashashin, Nova, Sage, and Corsair to match the feel of the older classes. We’re currently working to prepare this patch as soon as possible and expect to release it in the Global Labs on July 22.
Truthfully, we’ve heard a great deal of feedback saying that “this class feels heavy” or “the movement delay is really cumbersome.” Looking back, we should have decided to make improvements sooner, so we would like to sincerely apologize for how late it being worked on.
We want to thank our Adventurers worldwide for always sending us such excellent feedback. We will do our best to make Black Desert the best it can be.
Striker
- The damage description of Black Spirit: Rage Hammer I~V has been changed to match the actual applied value.
- However, the actual amount of damage applied is the same as before.
Before change | after change |
Hit Damage 461% x 16 | Hit Damage 654% x 16 |
Guardian
- The bug that the effect of increasing the critical hit probability of the Prime: Frostbitten Axe I~V skill was not applied has been fixed.
Corsair
- As the Corsair class is released on the official server, it has been changed so that the Corsair class can be created in the Black Desert Lab.
- A challenge (Y) that can be completed as a Corsair character has been added to the Black Desert Research Lab.
Challenge name |
[Achieve Level 3] Black Desert Lab Supplies [Level 3 Achieved] Black Desert Lab Supplies 2 [Achieve Level 3] Black Desert Lab Supplies 3 [Achieve Level 3] Black Desert Lab Supplies 6 |
-
- This challenge can be completed when you reach level 3 or higher as a Corsair character.
- Corsair Succession has been added to the Black Desert Research Lab.
- Lv. With a Corsair character of 56 or higher, you can proceed with the quest by receiving the ‘[Research Succession] Corsair, Another Power’ quest through Black Spirit (/).
- The Smooth Sailin’ skill has been improved so that it can be used even during the cooldown.
- When using the Black Spirit: Mareca: Sea Stroll, the character rotates in the direction of the camera before the last hit.
- The Smooth Sailin’ skill has been improved so that it can be smoothly linked with the Wave Lash skill while using it left and right.
- It has been improved so that it can be linked with the Wave Lash even when using the Riding Waves left and right and backwards.
- In use of the Prime: Wipe Out skill, It has been improved so that it can be linked with the Mareca: Sea Stroll skill.
- Fixed the issue where Mareca Swing skill was activated prior to Riding Waves when holding the ↑ + Shift key in a low stamina state.
- Fixed the issue where automatic movement was not possible when attempting to move automatically by pressing the T key while stopping while moving forward in battle status.
- After using Storm Surge skill, movement and linkage with other skills have been improved to continue smoothly.
- The bug in which the Overflow skill was activated even when the control key for the Wipe Out was entered after using the Splashin’ Around, Mareca: Jet Stream skills has been corrected.
- Flow: After the Storm skill has been improved so that it can be linked after the Whirlpool, Crashing Wave, and Mareca: Spiral Soak skills.
- The phenomenon in which the Crashing Wave was activated even when the operation key of the Flow: After the Storm skill was entered after the 2nd hit of the Wave Lash has been fixed.
- Fixed the issue where the damage was not applied when using the Prime: Wave Lash I~IV skill in place during the cooldown period.
- Fixed the issue where damage was not reduced when sprinting or surfing after sprinting or surfing during the cooldown of the skill Prime: Wave Lash II skill was not reduced.
- When sprinting and using the Wave Lash skill at the same time, the Wave Lash skill has been changed so that it does not activate while moving forward.
- Fixed the issue where the sound effect was not output when using the Prime: Wave Lash I-IV skill during the cooldown period.
- The phenomenon in which the last blow did not activate even when the ↓ key was pressed while using the I~Absolute: Mareca: Sea Stroll skill has been fixed.
- When stopping while moving in a combat stance, the movement has been improved to continue naturally.
- The damage of the following skills has been adjusted according to the acquisition level as follows.
Skill name |
Before change |
after change |
Absolute: Storm surge |
1088% x 1, max 5 hits, 1088% x 4 |
938% x 1, max 5 hits, 938% x 4 |
Prime: Storm surge I |
758% x 1, max 5 hits, 758% x 4 |
820% x 1, max 5 hits, 820% x 4 |
Prime: Storm Surge II |
918% x 1, max 5 hits, 918% x 4 |
962% x 1, max 5 hits, 962% x 4 |
Ocean Melancholy IV |
905% x 1, up to 8 hits |
705% x 1, up to 8 hits |
Absolute: Ocean Melancholy |
1090% x 1, up to 8 hits |
948% x 1, up to 8 hits |
Prime: Ocean Melancholy I |
720% x 1, up to 8 hits |
767% x 1, up to 8 hits |
- The phenomenon in which the placement of monsters in the skill demonstration video of Overflow I was unnatural has been corrected.
- Some of the camera effects applied during Black Spirit’s training have been modified.
- Some skills exposed in the skill guide have been deleted and added.
Skill Guide – Deleted Skills |
Skill Guide – Additional Skills |
Mareca: Sea Stroll, Storm Surge, Ocean Melancholy, Wipe Out | Storming Gale, Wave Lash, Sea Prowler, Wave Pout |