Global Lab Changes this week!
Nouver Boss Update
Following Nightmare Kzarka, the powerful desert tyrant is preparing to face the adventurers. It is Bloodstained Nouver. Bloodstained Nouver like Nightmare Kzarka will also appear in a powerful shape different from the existing Nouver, so please look forward to it.
In addition, Nightmare Kzarka is set to appear only once or twice a week, but there are so many opinions that I would like it to appear a little more often, so I would like to improve this. The method may change, but as explained last week, we are considering it in such a way that the appearance is confirmed when adventurers gather their strength.
- As Nouver swept through the desert, the blood of the slaughtered permeated by Nouver’s sand breeze. The advent of Bloodstained Nouver lets adventurers and seniors, who travel to the desert, tremble in fear.
- Bloodstained Nouver is more powerful than the existing Nouver, constantly generating a continuous tornado targeting adventurers farther than him, and constantly attacking under the sand.
- As well as gaining new power, Bloodstained Nouver uses terrifying abilities that did not exist before.
- You can get more valuable loot by defeating Bloodstained Nouver. You can obtain Nouver secondary weapons up to IV (+0, I, II, III, IV), and the drop rate of certain adventurers’ relics, gold bars (up to 1kG), and magical black stones by type increases.
- Bloodstained Nouver is more powerful than the existing Nouver, constantly generating a continuous tornado targeting adventurers farther than him, and constantly attacking under the sand.
- When the existing world boss appeared, the items that were impossible for PvP in all regions have been changed to allow PvP outside of the boss base area.
- Valencian scholar Manmehan Nesser has marked the location of the Nouver driving sandstorm on the Valencia Desert Map as “Tyrant Hill”.
Marni’s Suspicious Device – Character Tag Improvement
- All 4 armor, 3 weapons, 6 accessories, 1 tool slot, and 1 alchemy stone in the current equipment window of the main character are transferred to the secondary character’s bag.
- At the time of transfer, all of the equipment’s enhancement stage, engraving status, modification, and Caphras level are transferred as it is.
- However, item transfer is only possible when the maximum durability of all equipment and the current durability of all the equipment is restored, and the free slot of the transfer character’s bag is 14 or more.
- Crystals installed in the transferred equipment can be removed, but cannot be extracted.
- Crystals can be installed in the remaining slots in the transferred equipment.
- Transferred equipment can only be equipped and unequipped, and cannot be placed in storage or on the central market.
- Transferred equipment cannot be used for features such as enhancement, improvement, capras level, dark predation, etc.
- Original equipment cannot be registered on the ecentral market.
- If the original equipment is deleted, the transfer equipment of the transferred character is also deleted.
- If the enhancement level and capras level in the original equipment is changed, the transfer equipment will be reflected in the same way when switching characters.
- Even if the stamp and correction are changed to the original equipment, the first item will remain transferred to the transfer equipment.
- Item transfer cost is calculated according to 3% of the total price of the exchange price for 3 weapons + the number of capras levels.
- However, for equipment that has been improved and cannot be registered on the central market, the price of the equipment before the upgrade will be calculated in the same manner as the standard.
- Marni’s unstable fuel can be purchased from the old moon manager for 10,000,000 silver coins, and at the time of transfer, the amount calculated above is converted to Marni’s unstable fuel and consumed as much as necessary.
- Equipment that cannot be transferred:
-Costumes such as Calpheon noble dress -Season gear -Naru gear -Main quest gear -Fixed-term gear |
– Rented CP gear – Equipment that does not use weapon vouchers -Shai’s Weapons -Life tools that can be attached to the main weapon’s secondary weapon slot, such as fishing rods and floats |
- The character tag function cannot be used in the following situations:
– Node/Siege Wars – Red Battlefield – Battle Arena – Arsha’s Arena -Savage Rift |
-Horse Racing – Guild Battle – Ocean – Altar of Blood – Pit of Undying |
- If the transferred character’s karma is a negative number, all transferred equipment is destroyed upon death.
Since the release of the character conversion feature last week, we have received a lot of feedback from adventurers around the world. In common, there are many opinions asking for a quick release, so we are developing more energetically, and some large and small requests for improvement have been reflected. This feature needs to be verified a little more, so we are testing it further, so we ask for your expectation and feedback.
Black Spirit Adventure Changes
- The Black Spirit Adventure board has been reorganized.
- You will now throw 2 dice instead of 1.
- In addition to the basic dice (1-6), there are various types such as fixed dice, odd or even dice.
- If two dice roll on the same number, you have a chance to throw one more time.
- Start point and end point are separated. Completion must be completed within the given opportunity to receive the completion reward, otherwise you will be returned to the starting point. Therefore, depending on the type of dice you have increased, you will be able to aim for a finish or a specific item.
- A bonus adventure platform has been added. When you reach the platform, you can acquire more various items.
- Target rewards are added according to the number of finishes.
Black Spirit’s Adventure is one of the favorite event-type content that many people enjoy. While maintaining the familiar method and the tone that anyone can enjoy without burden, it has been reorganized to make it a little more fun by adding strategic elements. The basic reward will also be a little more enhanced than before.
Tier 10 Arduanatt Changes
- The ‘Dream’ system, which is a method of acquiring Dream Arduanatt, has been improved.
-
- In order to indulge in dreams, the item ‘Censer to Call Dreams’ has been changed.
- ‘Censer to Call Dreams’ can be obtained by ‘crafting’ core materials such as ‘Old Moon Incense Burner’, ‘Dream of Dreams’, ‘Dream’s Feather’ and other materials
- The ‘Old Moon Incense Burner’, one of the core ingredients of the ‘Censer to Call Dreams’, can be obtained by ‘crafting’ the ‘Old Moon Incense Mold’ and other materials that can be purchased from the Old Moon manager.
- Another core material, ‘Dream of Dreams’, can be obtained by ‘grinding’ the ‘Flower of Regret’, which can be obtained through horse imperial delivery, ‘Gobi Root’ and other materials obtained through weekly quest.
- Lastly, ‘Feather of Dreams’ can be obtained by returning the Wings of the Brilliant Fairy and the Wings of the Brilliant Fairy to Sielin, but there is a rumor that it is rarely found around Lakiaro.
- The probability of success in dreams using a Censer to Call Dreams of two Arduanatts is fixed, and there is no change in the probability of success in case of failure.
- The base price of Dream Arduanatz is higher than the combined price of 30 level Arduanat male and female required for dreaming. However, due to its rarity, it is not traded in the market.
- Dream Arduanatt is a mysterious fantasy horse born of a dream, and unlike other horses, there is no gender.
- Dream Arduanatt’s birth skill has 100% proficiency when acquired, and the detailed description of the skill is as follows.
Skill name | Previous Skills |
Description |
Vigorous Leap | Instant Accel S: Instant Accel High Jump Double Jump |
After Instant Accel or S: Instant Accel the horse will jump into the air with the wind and fly |
Emergency | Start Accel | After flying in the air with graceful gestures, you stay in the air for a period of time. |
Wings of Swiftness | Wings of Wind Wings of Freedom |
After learning how to read the flow of the wind, Dream Arduanatt can break through the wind and descent at much higher speed during Wings of Freedom |
Dream Arduanatt will be updated on the live server next week. Completed Dream Arduanatt is born with Dream-born skills in addition to the existing Arduanatt-born skills, and cannot be traded. In addition, opinions were divided on the part of your opinion that requires a mare and a mare at the same time. In fact, in this part, it is possible to adjust the probability of success little by little so that the male + male / female + female can also challenge, but the price is more expensive. Considering the value of the mare, the opinion that the male and female are in good condition as they are now more prevailed, so we decided to maintain the current condition. Instead, since Dream Arduanatt is a word that gives a big goal to ‘trainers’, we have made three dream-born skill and made it impossible to trade, thereby reinforcing scarcity.
Red Battlefield Changes
- A season-only battlefield has been added to the red battlefield.
- You can check the season-only battlefield through the New Menu (ESC) → War (F7) → Red Battleground (1) menu.
- Non-seasonal characters cannot enter the season battlefield.
Guild Changes
Two new guild roles have been added: Assistant and artillery. The Assistant can be given more authority by entrusting the commander, especially to those whom the guild leader trusts, and the commanders can be renewed. Artillery was originally intended to be marked as ‘sapper’, but it is a part applied to the current guild to make the shoulders of those in the cannon group a little more shrugged. And although artillery doesn’t yet have its own authority over the position… it might come soon. Guild positions and privileges can be modified and changed more smoothly than before because we have improved the internal system itself. We look forward to your comments on guild positions and privileges.Two new guild roles have been added.An Assistant role has been added that allows the guild leader to manage the guild by giving most of the authority.The Assistant will have authority except for guild dismantling, guild house auction, guild decisive battle request/acceptance, guild skill initialization, and guild mount destruction.Regardless of the size of the guild, only one assistant can be granted within the guild.The Assistant can use the guild house creation. Assistant can pay activity expenses/incentives. Assistant can increase and set/cancel guild protection.
- An Assistant can renew his/her officer, quatermaster, and general guild members.
- Assistant can acquire and use all guild skills, and can use Command to Gather and Battlefield Command to Gather
- An artillery role has been added that can actively lead a guild war by specializing in node war and seige powers.
- Artillery can be given to many players regardless of the size of the guild.
- Artillery can install attached buildings during the node/seige war, just like the Quatermaster.
- You can purchase node/seige items within the activity cost paid at the guild shop.
- Artillery can be given to many players regardless of the size of the guild.
- Permissions for the following guild roles have been changed.
- The authority to kick guild members has been changed from the officer or higher to the guild leader and the Assistant.
- The authority of destroying guild mount (galley/elephant) has been changed so that only the guild leader can be set from the officer or higher.
- The authority to equip/disarm the equipment of the guild mount has been changed so that only the guild leader and Assistant can be set above the Quartermaster.
- However, the repair of the installed item can only be done with the officer or higher level as before.
- The authority to kick guild members has been changed from the officer or higher to the guild leader and the Assistant.
Responsibilites by Guild Role |
|||||
Leader | Assistant | Officer | Quartermaster, Artillery | General, Apprentice |
|
Guild Leader Delegation | ○ | ○ | |||
Guild dismantling | ○ | ||||
Guild House Auction | ○ | ||||
Destroy guild mount | ○ | ||||
Guild skill reset | ○ | ||||
Guild Contract/Acceptance |
○ | ||||
Role Assignment | ○ | ○ | |||
Guild activity fee payment | ○ | ○ | |||
Guild Contract Change | ○ | ○ | |||
Guild skill Allocation | ○ | ○ | |||
Guild House Creation | ○ | ○ | |||
Incentive payment | ○ | ○ | |||
Protection Settings | ○ | ○ | |||
Set max amount of members | ○ | ○ | |||
Arsha Arena reservation | ○ | ○ | |||
Kick Guild Members | ○ | ○ | |||
Equipment removal on guild mounts | ○ | ○ | |||
Guild Promotion / Recruitment | ○ | ○ | ○ | ||
Edit word of the day | ○ | ○ | ○ | ||
Subdue the guild boss | ○ | ○ | ○ | ||
Declaration of war / withdrawal | ○ | ○ | ○ | ||
Create guild introduction | ○ | ○ | ○ | ||
Create Guild Notice | ○ | ○ | ○ | ||
Receive benefits | ○ | ○ | ○ | ||
Hire war heroes | ○ | ○ | ○ | ||
Assigning protection (On / Off) |
○ |
○ | ○ | ||
Guild member renewal | ○ | ○ | ○ | ||
Accept / complete guild mission | ○ | ○ | ○ | ||
Use Guild Skills | ○ | ○ | ○ | ||
Hiring guild members | ○ | ○ | ○ | ||
Guild Item Repair | ○ | ○ | ○ | ||
Construction/removal of node war building |
○ | ○ | ○ | ○ | |
Use of guild warehouse | ○ | ○ | ○ | ○ | ○ |
Guild Duke | ○ | ○ | ○ | ○ | ○ |
Use of Guild Shop | ○ | ○ | ○ | ○ | ○ |
- In the case of guild leader delegation, the button is activated for the Assistant and Officers when the guild leader is not connected for 15 days.
- Guild mount equipment movement was restricted from the Quartermaster to the Officer.
- Anyone can use the guild warehouse, but the delivery will be affected by the conditions of the item.
- The construction/destruction of the building in node war/seige can be constructed depending on the guild role, but the start function authority can be executed from the officer or higher.
- The authority of subjugation of guild bosses can be summoned by an Assistant or higher level in the case of Khan, and the remaining bosses can be summoned by an officer or higher level.
- When using the guild shop, anyone can purchase items within a set activity fee, but certain items are subject to conditions and are limited to purchase.
Other Changes
Monster
- Rumors are circulating that Apuaru, a robber in some areas, is walking around with more valuable items.
- When monsters are defeated in Thornwood Forest, Land of the Turos, Olun’s Valley, Silent Grave and Ash Forest, AFuaru the Grave will appear with a certain probability.
- Roud Sulfur Mine, Pila Ku Jail, Hystria Ruins, Aakman Temple, Navarn Steppe, Manshaum Forest, Tshira Ruins, Sherekhan’s Necropolis, Tooth Fairy Forest (Forest Ronaros) and Blood Wolf Settlement, the value of the items dropped by Apuaru the Robber in the village area has increased even further.
- You can get very rare items that can be obtained in that area by defeating Afuaru, the robber that appears in some areas.
- When monsters are defeated in Thornwood Forest, Land of the Turos, Olun’s Valley, Silent Grave and Ash Forest, AFuaru the Grave will appear with a certain probability.
Apuaru the Robber was applied as a ventilation element when hunting, but it seems that its attractiveness was a bit low. Therefore, in the area where each treasure appears, the treasure material has been changed to drop with a very low probability, and the Odylita area has been added.
- The bug that the appearance disappeared intermittently during the battle with the world boss Nouver and the bug that the breath range and the actual strike range are different have been corrected. Patrigio, who confirmed the indomitable will of adventurers participating in the hell of immortality, mobilized more powerful players.
- <Immortal Shadow> Cyril is participating in the ‘PEN: Undying Crow’s Insignia’ level.
- Cyril is a master of agile and surprise attacks, and has a bitter personality that doesn’t miss even the moment.
- <Immortal Shadow> Caroxia participates in the ‘PEN: Undying Crow’s Insignia’ level.
- Caroxia puts his power in all attacks, engages in heavy and destructive battles, and cruelly destroys the opponent’s cruel skills.
- ‘PEN: Undying Crow’s Insignia’ has been improved to make the battles of the players more natural in the level of immortality.
Background, NPC, Effect, Cutscene
- The bug that the background of a specific location on Hakoburn Island is unnatural has been corrected.
User Interface
- When a ship is left at the Crow’s Nest dock, it has been improved to be displayed in the mount status UI in other regions.
- Color classification has been added to the equipment enhancement success/failure text.
Class Changes
- This skill has been added to all character awakenings.
- This skill can be learned at the bottom of the Awakening Weapons tab in the skill window (K) when reaching level 60.
‘Bon’ skill has been added to Awakening. It is a skill that strengthens the existing skill even more like the non-awakening ‘Jin’ skill, but it has a different method and role to acquire. First of all, you can choose and acquire only one of all these skills. And the skill acquired will only gain crowd control effects or defensive effects (Forward Guard, Super Armor) without additional damage or increase in hits. With the addition of this skill and the PvP damage increase of certain awakening skills applied through this patch, it is expected that the performance gap between Succession and Awakening that many adventurers have sent opinions about will be resolved to some extent.
In addition, Awakening’s PvP and PvE performance will continue to be checked from today onwards. And, rather than simply supplementing the awakening, we are trying to improve and expand it like this ‘Bon’ skill so that adventurers can feel as if they are enjoying new content. Subsequently, we are preparing to improve the specialized effects of the awakening skill, and we are designing a new advanced skill (Rabam’s Enlightenment). The new advanced skills will be a different way of learning than before, and all characters will be released at the same time. We look forward to your expectations, reprimands, and free opinions.
Warrior
- This skill has been added to the awakening of the Warrior character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Solar Flare |
Super Armor while using Skill |
Bon: Merciless |
Forward Guard while using Skill (not applied if the skill is on cooldown) |
Bon: Grave Digging |
Bound on successful smash attacks |
Bon: Balance Strike | Forward Guard |
Bon: Frenzied Strikes | Forward Guard while using Skill |
Bon: Pulverize | Knockdown on good last hit |
- The bug where the durability of the equipment was consumed quickly when using a specific Skill has been fixed.
Ranger
- This skill has been added to the awakening of the Ranger character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Cold Blade | Forward Guard while using Skill (not applied if the skill is on cooldown) |
Bon: Wailing Wind | Knockback upon successful hit (not applied if the skill is on cooldown) |
Bon: Elven Rage | Knockdown on successful hit |
Bon: Breezy Blade | Stiffness on successful hit |
Bon: Waltz of Wind | Super Armor while using skill |
Bon: Nature’s Tremble | Stun on successful hit |
Sorceress
- This skill has been added to the awakening of the Sorcereress character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Dead Hunt | Forward Guard while using Skill (not applied if the skill is on cooldown) |
Bon: Grim Reaper’s Judgement | Super Armor while using skill |
Bon: Cartian’s Nightmare | Stiffness on successful hit |
Bon: Violation | Front guard while using Skill (not applied if the skill is on cooldown) |
Bon: Turn-back Slash | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Blade of Darkness | Super Armor while using skill |
- The bug that the character did not rotate intermittently when right-clicking while using the Nightmare Skill has been improved.
Berserker
- This Skill has been added to the awakening of the Berserker character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Blasting | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Devastation | Stun on successful hit |
Bon: Titan Blow | Forward Guard while using Skill |
Bon: Flame Buster | Forward Guard during attack (not applied if the skill is on cooldown) |
Bon: Ground Lifting | Super Armor (not applied during the cooldown period) |
Bon: Giant Leap |
Stiffness on successful hit Bound when additional hit is successful (effect is not applied in certain circumstances) Float on successful retreat hit Stiffness when hitting is successful while maintaining retreat |
Main weapon
- After using Ultimate: Headbutt it has been changed so that the Knee Knicks of Storming Beast is activated.
- The bug where the character appeared unnatural when using Absolute: Undertaker to the right has been fixed.
Awakening
- The amount of charging PvP damage from Flame Busted I ~ III Skill has been increased to be applied equal to the normal damage amount.
- Flame Buster has been improved to fire immediately after 1 Blasting hit and 2 Buster Training hits.
- Flow: Ancient power Skill has been changed so that the front guard is maintained even when charging is completed, and the time to remain in the charging completion state has been reduced.
- The speed of charging Flow: Ancient Power has increased.
Succession
- The number of hits has been increased as follows when using the following skills with Prime: Final Strike.
- The number of final blows of the Prime: Predatory Hunt skill has been increased by 2 hits.
- The number of final blows of the Prime: Fearsome Tyrant Skill has been increased by 1 hit.
- The number of final blows of the Prime: Beastly Wind Slash skill has been increased by 1 hit.
- The number of final blows of the Prime: Predatory Hunt skill has been increased by 2 hits.
- During succession, the activation speed of Undertaker has been increased
- All defense reduction values have been increased to 5 → 15 at the last hit of Prime: Raging Thunder.
- The range of the Claw Scar Skill has been changed to match the attack range of Prime: Fierce Strike
- The description of the beast attack of the [Prime: Predatory Hunt] Skill among the description of the Prime: Beast Form Skill has been moved to the control key part of the [Prime: Predatory Hunt] Skill.
Tamer
- This Skill has been added to the awakening of the Tamer character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Beast Rampage | Forward Guard while using Skill (not applied if the skill is on cooldown) |
Bon: Legendary Beast Dance | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Allround Spinner | Floating on success of additional hits |
Bon: Garuda | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Moonlight Strike | Stiffness on successful hit |
Bon: Echo Pierce | Super armor while using Skill (not applied if the skill is on cooldown) |
- The bug where the demonstration animation of the following skills was not shown has been fixed: Evasion, Ultimate: Echo Pierce, fLeaf Slash I, II
Musa
- This skill has been added to the awakening of the Musa character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Spinner | Forward Guard while using Skill (not applied if the skill is on cooldown) |
Bon: Crosscut | Stiffness when 2nd round hit is successful (not applied if the skill is on cooldown) |
Bon: Crust Crusher | Guard forward while using Skill |
Bon: Fiery Crevice | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Projection | Super Armor while using skill |
Bon: Below the Belt | Bound on successful hit |
Maehwa
- This Skill has been added to the awakening of the Maehwa character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Tenacious Edge | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Sticky Snowflake | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Moonrise | Stunned when 1 hit is successful (not applied if the skill is on cooldown) |
Bon: Petal Drill | Bound on successful hit |
Bon: Frost Pillars | Knockdown when hitting is successful (not applied if the skill is on cooldown) |
Bon: Petal Bloom | Knockdown on successful hit |
- The PvP damage of the following skills has been increased.
Skill name | Increase rate |
Moonrise IV | 17% |
Petal Drill III | 17% |
Frost Pillars III | 17% |
Petal Bloom III | 17% |
- The amount of damage applied during the cooldown of Moonrise IV Skill does not change.
- The damage of the following skills has been increased.
Skill name | Before change | after |
Flow: Tip of an Iceberg | 1105% x 5 | 1503% x 5 |
Skill name | Before change | after |
Flow: Cloud Stab | 718% x 6 | 960% x 6 |
Valkyrie
- This skill has been added to the awakening of the Valkyrie character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Sancrum Ferit |
Forward guard while using Skill (effect is not applied during cooldown) |
Bon: Castigatio | Super Armor while using skill |
Bon: Verdict: Lancia Iustitiae | Floating on successful hit |
Bon: Purificatione | Stunned upon successful hit (not applied if the skill is on cooldown) |
Bon: Hastiludium | Knockdown on last hit |
Bon: Sanctitas de Enslar | Bound on last hit |
- The animation of the Blitz Stab Skill has been changed to more naturally connect with the Ultimate: Blitz Stab Skill.
- The bug where the demonstration animation of the Prime: Shield Throw skill appeared differently from the actual has been fixed.
- The Skill window layout of the following skills has been changed.
- Just Counter
- Flow: Sharp Counter
- Skyward Strike
- Just Counter
Kunoichi
- This skill has been added to the awakening of the Kunoichi character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Sah Spree of Sonan | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Half Moon Slash | Stiffness when hitting is successful (not applied if the skill is on cooldown) |
Bon: Lethal Spin Spree | Stiffness when 1 hit is successful |
Bon: Lunar Dash | Forward Guard while using Skill |
Bon: Delighted Blast | Super Armor while using skill |
Bon: Wheel of Wrath | Forward guard while using Skill (not applied if the skill is on cooldown) |
● The PvP damage of the following skills has been increased.
Skill name | Increase rate |
Flow: Chakram Rise | 20% |
Flow: Indignation | 20% |
Flow: Wrath | 20% |
Wheel of Wrath III | 7% |
Half Moon Slash IV | 7% |
Ninja
- This skill has been added to the awakening of the ninja character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Corrupt Sword Dance | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Sudden Decapitation | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Bloodthirst: Katana Shower | Floating on successful slash strike |
Bon: Murderous Intent | Super Armor while using skill |
Bon: Serpent Ascension | Forward Guard while using Skill |
Bon: Drastic Measure | Super Armor while using skill |
- The bug that the awakening weapon is exposed when moving while switching to the awakening battle → non-combat posture while wearing a cloak costume has been corrected.
Witch/Wizard
- The bug that the demonstration animation of the Flow: Magical Evasion skill was not shown has been fixed.
Wizard
- This skill has been added to the awakening of the wizard character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Aqua Jail Explosion | Stiffness on successful hit |
Bon: Bolide of Destruction | Bound on successful hit |
Bon: Water Sphere | Forward Guard while using Skill |
Bon: Chilling Wave | Forward Guard while using Skill |
- The PvP damage of the following skills has been increased.
Skill name | Increase rate |
Aqua Jail Explosion IV | 13% |
Hellfire IV | 13% |
Cataclysm III | 7% |
Bolide of Destruction III | 7% |
Witch
- This Skill has been added to the awakening of the witch character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Equilibrium Break | Stiffness before hitting, bound when hitting is successful |
Bon: Fissure Wave | Forward Guard while using Skill |
Bon: Deotnative Flow | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Thunder Storm | Stun on successful hit |
Dark Knight
- This Skill has been added to the awakening of the Dark Knight character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Touch of Exploitation | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Spirit Blaze | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Seed of Catastrophe | Super Armor while using skill |
Bon: Spirit Hunt | Stiffness on successful hit |
Bon: Shattering Darkness | Stiffness on successful hit |
Bon: Spirit Legacy | Stun on successful hit |
- The PvP damage of the following skills has been increased.
Skill name | Increase rate |
Spirit Blaze IV | 20% |
Spirit Legacy III | 20% |
Spirit Hunt III | 20% |
Flow: Spirit Blaze |
20% |
Twilight Dash |
20% |
Cluster of Despair | 20% |
Seed of Catastrophe IV | 10% |
Flow: Root of Catastrophe | 10% |
Shattering Darkness III |
Phantom Blade Damage 6% |
Flow: Bombardment | Phantom Blade Damage 6% Magic Hit Damage 13% |
Striker
- This skill has been added to the awakening of the striker character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Ultimate Crush | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Infernal Destruction | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Skull Crusher | Knockdown on successful hit |
Bon: Spirial Cannon | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Endless Explosion | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Rampaging Predator | Stun on successful hit |
Main weapon
- After using Flash Step, Knee Hammer, or Hidden Claw (backwards), the Twisted Collision Skill has been improved to connect more smoothly.
Awakening
- Tornado Kick that is activated while in awakening has changed as follows.
- Tornado Kick will not activate after Skull Crusher
- Improvements have been made so that Tornado Kick is connected more quickly after using Gardbrace Training, Ultimate Crush, and Endless Explosion.
- Fixed a problem where the cooldown time was reset and the float effect continued to be applied when using the Tornado Kick skill whilst in awakening.
- Tornado Kick will not activate after Skull Crusher
- The PvP damage of the Skull Crusher IV Skill has been increased by 7%.
Succession
- After using Twisted Collision and Risting Blast Combo, Prime: Skull Crusher can now be activated when the C key is pressed
- The PvP damage of Prime: Rage Hammer has been increased by 13%.
- The number of PvP hits has increased by 1 hit for the skills Succession: Flow: Bombardment, Succession: Combo: Final Blow, Succession: Ankle Hook, Succession: Martial Deva, Prime: Wolf’s Hunger
- In the raising motion of the Succession: Crouching Wolf Skill, the Martial Spirit Shards have been changed to recover more quickly.
Mystic
- This skill has been added to the awakening of mystic characters.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Tidal Burst | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Rapid Stream | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Rising Dragon | Floating on successful hit |
Bon: Spiral Tornado | Super Armor while using skill |
Bon: Sea Burial | Bound on successful hit |
Bon: Wave Orb | Guard forward while using Skill |
Lahn
- This skill has been added to the awakening of the Lahn character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Earthly Pain | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Taunting Death | Super Armor while using skill |
Bon: Furor | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Flailing Blades | Super armor while using Skill (not applied if the skill is on cooldown) |
Bon: Deadly Dance | Forward Guard while using Skill |
Bon: Tailspin | Knockdown when 1st hit is successful (not applied if the skill is on cooldown) |
- The PvP damage of the following skills has been increased.
Skill name |
Increase rate |
Furor IV |
25% |
Deadly Dance III |
25% |
Flow: Mangler |
25% |
Bleeding Hearts |
25% |
Tailspin III |
20% |
Flow: Vice |
15% |
- The bug that the activation speed in the left/right direction appears differently when using Prime: Phantom Dance has been corrected.
Archer
- This skill has been added to the awakening of the archer character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Radiant Explosion | Bound on successful hit |
Bon: Spear of Sylvia | Bound on successful hit |
Bon: Luthraghon’s Call | Forward Guard while using Skill |
Bon: Uproot | Super Armor while using skill |
Bon: Full Bloom | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Piercing Light | Super Armor while using skill |
Shai
- The bug where the animation was awkward when the harp was finished has been fixed.
- The skill descriptions for the following skills has been changed: Cheer Up!, Outta My Way!, Get Well, Black Spirit: Get Well
- Hits up to 10 objects → Apply the effect to up to 10 allies
- Hits up to 10 objects → Apply the effect to up to 10 allies
- The description of Florin’s Leaves for the skill ‘Outta My Way!’ has been changed to match the actual conditions.
Guardian
- This skill has been added to the awakening of the Guardian character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Glorious Advance | Forward Guard while using Skill |
Bon: Scornful Slash | Forward Guard while using Skill |
Bon: Cleansing Flame | Floating on successful hit |
Bon: Searing Fang | Bound when 1st hit is successful |
Bon: Dragon’s Maw | Knockdown on successful hit |
Bon: God Incinerator | Bound on successful hit |
Hashashin
- This skill has been added to the awakening of the Hashashin character.
- Only one skill can be acquired with this skill. (However, the additional effect does not apply to the Black Spirit skill.)
Skill name | Additional effect |
Bon: Inquisition | Forward guard while using Skill (not applied if the skill is on cooldown) |
Bon: Sin Splitter | Super Armor while using skill |
Bon: Ensnaring Sand | Bound on successful hit |
Bon: Dune Slash | Super Armor while using skill |
Bon: Collapse | Forward Guard while using Skill |
Bon: Serpent’s Coil | Knockdown on successful hit |
- Corrected a bug that could register Way of Aal Skill in a Skill slot.
- The rage of the Black Spirit has been expanded to be used for the following skills: Crown Kick, Dune Slash, and Collapse.
- Each skill can be used by pressing the left-click key with 10%, 25%, and 50% black spirit’s rage.
- When using each skill, you can get special effects such as adding the number of hits and increasing the attack range.
- Each skill can be used by pressing the left-click key with 10%, 25%, and 50% black spirit’s rage.
- Rabam skills have been added.
- You can learn the first rabam skill at level 56 or higher, and the second at level 57 or higher.
- In order to acquire rabam skills, you need to take the previous skills.
- You can acquire only one of two rabam skills for each level of rabam skills.