Global Lab Changes this week!
Alchemy Quests
- Alchemy bonus quests ‘[Bonus] Alustin’s simple test l’ has been added.
- One of the three quests will be received at random, and you can get a reward from Alustin in Velia Village when you achieve the completion conditions.
quest name | Completion condition | Completion reward |
[Bonus] Alustin’s Simple Test I | Craft 40 Blood Pills of God’s Water | Basic reward -Contribution EXP 500 Completion reward (choice 1) |
Craft 40 Sinner’s Blood | Basic reward -Contribution EXP 500 Completion reward (choice 1) |
|
Craft 40 Clown Blood | Basic reward -Contribution EXP 500 Completion reward (choice 1) |
- The Alchemy EXP 80,000 is the amount of experience that can be reached at the level 4 in the case of the Alchemy level proficiency 1, and the experience value that can be reached with the level 2 in the case of the Alchemy level expert 1.
- For the above quest, when the Alchemy level reaches a certain level, you can receive the order at a probability when you annuity the result of the Alchemy.
- However, while a sudden Alchemy quest is in progress, you cannot accept other sudden Alchemy quests.
- An unexpected quest occurs in the item Alchemy for blood, oil, perfume, non-pharmaceuticals, and purified water. (However, the essence of Tunta is excluded.)
- The items for which the unexpected quest occurs are as follows.
- Non-pharmaceuticals from which sudden quests occur are as follows
Alchemy outcomes | Alchemy living level | Alchemy outcomes | Alchemy living level |
Elixir of the deep sea | Skilled 1 or higher | Runie Spirit’s Elixir | Artisan 1 or higher |
Kalk’s Elixir | Skilled 1 or higher | Leap of experience | Artisan 1 or higher |
Whale tendon elixir | Skilled 1 or higher | Elixir of Spell | Artisan 1 or higher |
Spirit’s Perfume Elixir | Skilled 1 or higher | Fisherman’s elixir | Artisan 1 or higher |
Elixir of hemostasis | Skilled 1 or higher | Worker’s Elixir | Artisan 1 or higher |
Elixir of detoxification | Skilled 1 or higher | Elixir of Swiftness | Artisan 1 or higher |
Elixir of burn cancellation | Skilled 1 or higher | Elixir of wind | Artisan 1 or higher |
Elixir of energy | Professional 1 or higher | Elixir of Ain Hunt | Artisan 1 or higher |
Elixir of defense | Professional 1 or higher | Elixir of Thorns | Artisan 1 or higher |
Mental elixir | Professional 1 or higher | Elixir of affinity | Artisan 1 or higher |
Elixir of Life | Professional 1 or higher | Elixir of iron armor | Artisan 5 or higher |
Elixir of Resistance | Professional 1 or higher | Leap of labor | Artisan 5 or higher |
Elixir of Anger | Professional 1 or higher | Elixir of Skill | Artisan 5 or higher |
Elixir of will | Professional 1 or higher | A leap of technology | Artisan 5 or higher |
Elixir of concentration | Professional 1 or higher | Label reagent | Artisan 5 or higher |
Elixir of Seals | Professional 1 or higher | Elixir of the sky | Master 1 or higher |
Elixir of Wings | Professional 1 or higher | Elixir of the Slayer | Master 1 or higher |
Elixir of vitality | Professional 1 or higher | Reaper’s elixir | Master 1 or higher |
Elixir of revitalization | Professional 1 or higher | Elixir of Enlightenment | Master 1 or higher |
Elixir of Shock | Artisan 1 or higher | Elixir of the Lioness | Master 1 or higher |
Elixir of Training | Artisan 1 or higher | Elixir of death | Master 1 or higher |
Leap of time | Artisan 1 or higher | Elixir of Penetration | Master 1 or higher |
Spiral Elixir | Artisan 1 or higher | Griffon’s Elixir | Master 1 or higher |
- The oils that the sudden quest occurs are as follows.
Alchemy outcomes | Alchemy living level | Alchemy outcomes | Alchemy living level |
Corrupted Immortal Oil | Professional 6 or higher | Oil of corruption | Artisan 1 or higher |
Oil of regeneration | Artisan 1 or higher | Oil of tranquility | Artisan 1 or higher |
Storm oil | Artisan 1 or higher | Abyss oil | Artisan 1 or higher |
Indomitable oil | Artisan 1 or higher | Seductive oil | 21 or higher |
- The purified water from which the unexpected quest occurs is as follows.
Alchemy outcomes | Alchemy living level | Alchemy outcomes | Alchemy living level |
Essence of Destruction | Professional 1 or higher | Solar essence | Professional 1 or higher |
Innocent Essence | Professional 1 or higher | Nature’s essence | Professional 1 or higher |
Essence of Magical Power | Professional 1 or higher | Essence of abundance | Professional 1 or higher |
Essence of Enchantment | Professional 1 or higher | Essence of prominence | Professional 1 or higher |
- The blood from which the sudden quest occurs is as follows.
Alchemy outcomes | Alchemy living level | Alchemy outcomes | Alchemy living level |
Sage blood | Professional 1 or higher | Tyrant’s Blood | Professional 1 or higher |
Sinner’s blood | Professional 1 or higher | God’s blood | Professional 1 or higher |
Clown blood | Professional 1 or higher | – | – |
- Fragrances and recovery agents for which an unexpected quest occurs are as follows.
Alchemy outcomes | Alchemy living level |
Nostalgia | Skilled 1 or higher |
Courageous perfume | Skilled 1 or higher |
Perfume of fascination | Skilled 1 or higher |
Whale tendon healer | Apprenticeship 1 or higher |
This Alchemy quest is used a lot in the Alchemy as a reward, but it will be an opportunity to acquire traces that take a lot of time to collect. It is hoped that it will be added so that you can select the type of trace and obtain it, so that it will help you to obtain the necessary materials for alchemists who do alchemy.
Also, to make your name a little more alchemist, you can choose additional alchemy experience, so I hope it helps you reach your goal.
War Declaration Changes
- Some of the rules for guild war declaration have been changed.
The cost of declaring war | War maintenance cost |
Guild Fund 1,000,000 Silver (Same as before) |
When the other guild does not respond after a guild war is declared, the cost of maintaining the war is consumed every 24 hours. (Guild Fund 1,000,000 Silver + 0.5% of Guild Fund) |
- The number of guild funds consumed by the cost of maintaining the war is additionally stacked by 0.5% every 24 hours, and increases to a maximum of 3%.
Elapsed time | Consumed Guild Fund |
24 hours after the declaration of war | 1,000,000 silver coins + 0.5% of your guild funds consumed |
After an additional 24 hours | 1,000,000 silver coins + 1.0% of your guild funds consumed |
After an additional 24 hours | 1,000,000 silver coins + 1.5% of your guild funds consumed |
After an additional 24 hours | 1,000,000 silver coins + 2.0% of your guild funds consumed |
After an additional 24 hours | 1,000,000 silver coins + 2.5% of your guild funds consumed |
Every additional 24 hours (maintains thereafter) | 1,000,000 Silver Coins + 3.0% of Guild Funds Consumed |
- If one side of the war withdraws the war while declaring war with each other, the guild that has not withdrawn will cost the cost of maintaining the war.
- If you withdraw the war, you can declare war to the guild after 3 days. However, it does not apply to withdrawal after responding.
However, as we went through the process of being together for a long time, the difference in the growth value of the adventurers increased, which also led to the growth value of the guild. Therefore, we have adjusted the monetary (guild fund) penalties for the guilds that wage war to increase over time so that the unilateral situation that lasts too long can be slightly improved.
Guild Drilling Machine System
- [Guild] Drilling reward of the drilling machine has been changed.
Before change | after |
Faded Trader’s Box x1 2 fossil fragments engraved with traces of time [Guild] Blood Oath 10ea |
Faded Trader’s Box x1 2 fossil fragments engraved with traces of time Nameless Warrior’s Relic x1 [Guild] Blood Oath 10ea |
- The Dog Tag item of the Lonely Soldier that can be obtained from the Keepsake Items of the Unnamed Warrior can be exchanged for an Enchanted Parchment (+35) item from the NPC in Tarif Village.
- [Guild] [Guild] Blood pledge consumption of guild skill that can be used by consuming blood pledge has been reduced.
Guild technical name | Before change | after |
Doin’s Touch |
[Guild] Blood Pledge 300 | [Guild] Blood Oath 250 |
Fortuna’s Protection |
[Guild] Blood Pledge 500ea | [Guild] Blood Pledge 300 |
A state of nothingness |
[Guild] Blood Pledge 300 | [Guild] Blood Oath 250 |
- [Guild] When the drilling rig is operated, the appearance has been modified so that the worker is standing so that the operation does not become awkward.
Bartering QoL
- The phenomenon of getting caught in the terrain when moving automatically from Deco Island to Hakoburn Island and from Hakoburn Island to Deco Island while boarding a ship has been corrected.
- The construction of Lerao Island has been completed, and some topography of the island has been changed so that heavy sailing ships can easily enter and exit.
Other Changes
Item Changes
- Mysterious elixir and normal elixir items have been changed so that the effect is updated with each other.
existing | change |
When the mysterious elixir effect is being applied, Maintains the effect and time of the mysterious elixir when using normal elixir |
When the mysterious elixir effect is being applied, When using normal elixir, it is renewed with the effect and time of normal elixir. |
- The base item transferred through the item transfer has been changed so that it cannot be sold to the store.
Monster Changes
- Elvia’s realm Biragi Den hunting ground, the problem that the alert system did not activate normally after a certain period of time has been corrected.
● [For practice] When using the Lynch cannon, the impact point of the shell has been changed to be displayed on the world map (M) and in the field. The marked impact point remains for about 20 seconds and then disappears.
- An integrated stable function has been added that allows you to check the horses entrusted to each stable in each village on the world map (M).
For all adventurers who would have suffered from opening all stables all over the place to find a single horse, “My Stables” has been added, allowing you to view and manage all your vehicles with one click. Also, my stables have a vehicle transport function!
It would be great if the added “My Stable” could help adventurers prepare for a more convenient journey.
- When using the exclusive UI for pad mode, it has been added so that you can set the character switch setting and the character emergency switch function in the ring menu setting.
- On the server selection screen, the server list has been changed so that the Elvia servers are sorted in order of name instead of separating them.
Bug Fixes
- A typo has been corrected in the guide text displayed when the character transition is cancelled.
- When using the pad-only UI mode, it has been modified so that processing can be used in the bag window.
- The phenomenon that the Tungrad necklace icon shape exposed to the method of obtaining Yona’s fragments in the production note (F2) is different has been corrected.
- Altinova’s daily quest'[Repeat] Arena Management’ NPC dialog text typos have been corrected.
- The phenomenon that was incorrectly stated that it could be obtained through a daily quest, not a weekly quest, has been corrected in the item description of the dew bearing the lunar beat and the dew bearing the pride of fire.
- The awkward phenomenon of some backgrounds in the following areas has been corrected.
- Valencia Ivory Wasteland
- Near Lemoria Guard Station in Kamasylvia
- Lake Flondor, Kamasylvia
Class Changes
All Classes
- Some skill addons have been corrected.
Currently, the skill addon system is set so that beneficial effects are applied regardless of whether the victim’s defense succeeds when hitting, and harmful effects are regarded as defense success when the victim guards, and harmful effects are not applied.
The part where the effect of some skill addons was incorrectly applied to the system was confirmed and corrected.
- Regardless of the successful defense of the victim, the bug that the beneficial effect of skill addon was not applied to the attacker has been corrected.
Beneficial effect |
Correction content |
Recovers 1 HP per hit |
When the attacker attacks the victim with the skill addon applied, |
- The phenomenon in which the harmful effect of skill addon was applied to the victim even though the victim successfully defended has been corrected.
Harmful effect |
Correction content |
PvP AP reduction, all DP reduction |
When the attacker attacks the victim with the skill addon applied, |
Berserker
- After the 2nd hit of the Core: Blasting skill, the Flow: Seismic Blast skill has been improved so that it is connected naturally.
- After using the Prime: Lava Piercer skill, when linking with Tackling Rock, the direction change has been improved to make it natural.
Valkyrie
- The bug has been fixed where in certain situations, the Black Spirit: Sanctitas de Enslar skill can be used continuously.
Witch
- The phenomenon that the Tett was not seen intermittently when using the Voltaic Pulse skill has been corrected.
Kunoichi
- The bug has been fixed where the shuriken was not visible when using the Kunai Block skill.
Dark knight
- In the state of the main weapon: When using Core: Spirit Hunt, the bug that the character used the skill in place has been corrected.
Lahn
- The bug that the exclusive motion was not output in the awakening weapon state has been improved.
Archer
- After using the Mountain Breeze skill, the connection to the Radiant Explosion skill has been improved so that it is activated naturally.
- The description of the Mountain Breeze skill has been added to the Righteous Fire skill effect.
Guardian
- After using Omua’s Circle skill in the awakening stance, other skill linkages have been improved to activate naturally.
- The awkward position of the battle ax and shield when using Omua’s Circle skill in the awakening stance has been corrected.
Nova
- The bug that the super armor effect was not applied to the last hit of the Royal Fencing: Fleche skill has been corrected.
Sage
- Rabam Skills: Reconstructed Fist, Ator’s Illustion, Energized Thorn and Piercing Thorn have been improved. (Added)
- It has been improved so that the connection of Rift Chain can be canceled when the skill key is input except for the shift and movement keys while using Rift Chain. (Added)
- Eg.) If you press the F key to use Ator’s Fist while using the Rift Link, the movement of the Rift Chain is stopped and Ator’s Fist skill is activated.