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Arena of Solare
- When the official server is updated, Arena of Solare opens.
Korean Official Server Practice and Ranked Match Times
<Arena of Solare> Placement match system
- At the start of Ranked Battles, a ‘placement match’ will be held.
- The starting score of the placement match is 700 points, and the starting score is adjusted depending on the final score at the end of the previous season.
- However, you will not start below 700 points, even if your final score from the previous season is affected.
- A total of 10 placement matches are played per family, and points are awarded 4 times the victory points normally obtained when winning a placement match.
- During placement matches, points are not deducted even if you lose.
- However, the penalty for leaving the match will be applied as before.
- The starting score of the placement match is 700 points, and the starting score is adjusted depending on the final score at the end of the previous season.
<Arena of Solare> Battlefield Maps
- This time, the Arena of Solare will be played on 5 battlefields set in the Land of the Morning Light.
- When matching is complete and you enter the arena, you will enter a random battleground out of the following 5 locations.
Dalbeol Village Maehwa Tree Road |
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▲ It is a battlefield in the morning when maehwa trees are scattered, and the breath of grass appears throughout the battlefield at certain times.
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Shimnidae Forest |
▲ It is a battlefield where you can purely compete with your skills without any other variables in the narrow bamboo forest.
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Dokkaebi Cave |
▲ It is a foggy and silent battlefield, and a cold wave of water appears in the center of the battlefield at a certain time.
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Donghae-do Gamyeong (Lee Deok-soo’s official residence) |
▲ It is a battlefield at night where you can play a variety of games using the terrain features, and the warmth of fire appears in the center of the battlefield at certain times.
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Gowun Plateau Reed Fields |
▲ It is a battlefield at dawn with overgrown reeds, and wind songs appear throughout the battlefield at certain times.
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<Arena of Solare> Solare’s Crest
- Arena of Solare In ranked matches, you will receive the following Solare’s Crest based on your score.
- As Arena of Solare begins, progress information from the previous season (recorded win/loss records, Solare’s tokens, purchased equipment and modifications, etc.) will be reset.
Check out the new Arena of Solare season changes!
Battlefield Maps
- 5 new Nation of the Morning battlefields have been added.
- Dalbeol Village Maehewa Tree Road
- Shimnidae Forest
- Dokkaebi Cave
- Donghae-do Gamyeong (Lee Deok-soo’s official residence)
- Gowun Plateau Reed Fields
※ The existing 6 battlefields will not appear in this Arena of Solare season.
System Changes
- The number of rounds in placement matches has been increased from 5 to 10.
- Points awarded for winning placement matches have been increased from 3x to 4x.
- In Placement Matches, your score does not drop if you lose.
- In line with the increased number of points earned in placement matches, the starting Ranked Match Points have been adjusted from 1,000 to 700.
- The first 2 minutes of the Ranked Match Finder have been changed so that you can meet opponents of a more similar level than before.
- The Solare’s badge obtained according to the match result in Ranked Battles has been changed.
- Victory: 2 tokens of Solare → Obtain 20
- Draw: Token of Solare x1 → Obtain 10 x10
- Defeat: Token of Solare x1 → Obtain 10 x
- Solare’s Tokens required to unlock Arena of Solare-exclusive equipment and crystals have been unified into one batch.
Buff Changes
- The effects of ‘Water Cold’ and ‘Song of the Wind’ among the traces of elements appearing on the battlefield of Arena of Solare have been adjusted.
- chill of water
- The duration of the defense increase buff has been changed from 30 seconds to 20 seconds.
- The effect of the defense increase buff has been increased by 1.5 times compared to before.
- song of the wind
- The duration of the buff effect has been changed from 20 seconds to 30 seconds.
- Song of the Wind’s health has been reduced by 1/3.
- Buff effect has been changed.
- chill of water
Before change | After Change |
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Increase all attack power
Increase attack/cast speed
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Attack/cast/movement speed increase |
Arena of Solare Equipment
- The following Arena of Solare-exclusive equipment and crystals’ equip effects have been changed.
Eye of the Storm Belt
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Before change | after |
Attack Power: 12 Accuracy: 8 Defense: 6 Evasion: 6 (+52) |
Attack Power: 12 Accuracy: 8 Defense: 4 Evasion: 4 (+40) |
Temporal Spirit Crystal – Pierce
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Before change | after |
Ignore all resistances 7% 5% attack/cast speed |
Ignore all resistances 5% 3% attack/cast speed |
Time Elemental Crystal – Plunder
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Before change | after |
All attack power +3
Ignore all resistances +2% 7% critical hit chance |
All attack power +3 Ignore all resistances +2% 10% Critical Strike Chance |
Pilgrim’s Crystal – Penance
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Before change | after |
Movement speed -3% +425 Max Life |
+500 Max Life |
Missing Captain’s Crystal – Cruising
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Before change | after |
All Resistances +12% Endurance +75 |
All Resistances +15% Endurance +100 |
Secrua’s Flame Crystal
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Before change | after |
Recover HP when attacking +9 | +12 health recovery when attacking |
Black Shrine Improvements
- It has been added that you can acquire Deboreka earrings up DUO level in the weekly subjugation rewards of the Black Shrine content’s Calamity level 6 – 7 difficulty.
- However, it cannot be obtained from the previously acquired loot of subjugation and the loot of subjugation obtained through the adventure log.
Obtainable Items | How to get |
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Devoreka Earring, up to DUO (II)
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Weekly reward for subjugating the boss of the Black Shrine in Calamity level 6 – 7 difficulty
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Florchestra Instruments
- The completion conditions for the quest ‘Artini’s Special Scholar’, which you have to proceed to make a ‘Florchestra Drum Set’ from Wandering Musician Artini located in Kaia Pier, have been changed.
Before change | after |
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Completing the knowledge category in the music log
(Need to proceed with the quest to complete the knowledge category)
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Achieved playing level C |
※ Due to the change in the conditions for completing the knowledge category in Music Journal, the following items have been removed from the Requested Work (O) – Recommended Quests tab.
– ‘[Music] Heavenly sound, Flokestra instrument!’
- Requests (O) – In the Recommended Quests tab, the arrangement of recommended quests related to playing musical instruments and music has been changed.
Recommendation request |
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[Life] [Promotion] Under the Master of Music [Music] Shai friends, let’s play instruments together! [MUSIC] Practice only to get better! [Music] A sound that didn’t exist in the world, a Marnis instrument! [MUSIC] Resonating fame, Marniwave! |
- The completion conditions for the following music journals have been changed.
music log | Before change | after |
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[Music Log #1] [Time Limit] Awakened Angler |
Quest time limit 12 minutes
Catch 2 Flying Fish
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Quest time limit 15 minutes
Catch 2 green tier fish
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[Music Log #2] Bubble wrap’s dissatisfaction | Gift 100 Fruits of Enchantment | Gift 100 fruit items of any type |
Gold Bar Weight Changes
- The weight of the following gold bar items has been reduced to 1/10 of the previous weight.
- Gold Bar 1G: 1.00 LT → 0.1LT
- Gold Bar 10G: 2.00 LT → 0.2 LT
- Gold Bar 100G : 7.5 LT → 0.75 LT
- Gold Bar 1kG : 25 LT → 2.5 LT
- Gold Bar 10kG : 75 LT → 7.5 LT
※ The weight of gold bars in the battlefield that can be obtained through the Conquest War content has also been reduced.
Ocean Content/Changes
Treasure – Ebenruth’s Nol
- The usage condition has been removed for the Ebenruth’s Nol item.
- Equipped mount’s acceleration 135% or more, braking 160% or more
Before change | after |
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Barter Level 5 Goods
- Recently, as waves continue to hit the nearby waters and the ocean margoria, barterers located on each island are waiting for news of the trade of sailboats. Due to delays in delivery of Tier 5 trade goods, merchants are buying up some valuable trade goods at high prices.
- The NPC shop selling price of barter 5 trade items has been increased by 50%.
List of Tier 5 Trade Goods
(5 million silver → 7.5 million silver)
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[Level 5] Octagonal Box | [Level 5] Supreme Gold Candlestick | [Level 5] Portrait of the Ancient |
[Level 5] 37 Year Old Herbal Wine | [Level 5] Faded Gold Dragon Figurine | [Level 5] Elixir of Youth |
[Level 5] Azure Quartz | [Level 5] Taxidermied White Caterpillar | [Level 5] Luxury Patterned Fabric |
[Level 5] Taxidermied Morpho Butterfly | [Level 5] Golden Fish Scale | [Level 5] Mysterious Rock |
[Level 5] Statue’s Tear | [Level 5] 102 Year Old Golden Herb | – |
List of Tier 5 Trade Goods
(10 million silver → 15 million silver)
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[Level 5] Rust Repair Tool | [Level 5] Cox Pirates’ Journal | [Level 5] Opulent Coral Trinket |
[Level 5] Otters Fish Hook | [Level 5] Observatory Report | – |
- As merchants start buying Tier 5 trade goods at high prices, barters are also scrambling to secure Tier 5 trade goods. They are offering valuable trade goods in exchange for more Crow Coins.
- The amount of Crow Coins that can be obtained when exchanging barter 5 trade goods has been increased.
Al Halam waters (offshore) | ||
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barter location | Before change | after |
Halmad Island | 80-120 Crow Coins | 100-150 Crow Coins |
kashma island | 60-140 Crow Coins | 80-160 Crow Coins |
Theco Island | 80-140 Crow Coins | 100-160 Crow Coins |
Star of Margoria (Ocean) |
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barter location | Before change | after |
Shipwrecked Haran’s Transport | 150-250 Crow Coins | 150-300 Crow Coins |
An unfinished ship washed ashore | 150-250 Crow Coins | 150-300 Crow Coins |
Lantinia’s Battle Raft | 50-150 Crow Coins | 70-170 Crow Coins |
Pacchio’s Battle Raft | 50-150 Crow Coins | 70-170 Crow Coins |
Ship owned by the Crow’s Guild | 50-150 Crow Coins | 70-170 Crow Coins |
Rickhun’s Ship Wrecked | 50-150 Crow Coins | 70-170 Crow Coins |
Wrecked Cox’s Pirate Ship | 50-150 Crow Coins | 70-170 Crow Coins |
wrecked naval ship | 50-150 Crow Coins | 70-170 Crow Coins |
Central Market Price Changes
Deboreka Accessories
- The maximum price of Deboreka’s necklace, earring, and belt has been adjusted on the Central Market
Enhancement Level | Central Market Cap Price Before Change | Central Market cap price after change |
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+0 | 525,000,000 silver coins | 825,000,000 silver coins |
PRI (I) | 1,570,000,000 silver coins | 2,480,000,000 silver coins |
DUO (II) | 4,720,000,000 silver coins | 7,400,000,000 silver coins |
TRI (III) | 13,100,000,000 silver coins | 21,000,000,000 silver coins |
TET (IV) | 63,000,000,000 silver coins | 99,000,000,000 silver coins |
PEN (V) | 126,000,000,000 silver coins | 300,000,000,000 silver coins |
- The upper limit of the maximum price on the Central Market for the PEN (V) Tier Cadry Guardian’s Ring has been increased.
Enhancement Level | Central Market Cap Price Before Change | Central Market cap price after change |
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PEN (V) | 32,700,000,000 silver coins | 90,000,000,000 silver coins |
※ The maximum upper limit of the Central Market is the price when the price rises to the maximum according to the price increase rule, and the standard price is set according to the actual transaction.
Ash Forest Improvements
- The fog in the ash forest is thick, and there are endless rumors about an adventurer who met a ghost and disappeared in the forest full of gray fog. Among the Ganelles at the Acher Guard Post, there is a story that the ghosts of the ash forest are spirits of the forest that were swallowed up by the ash storm in the past, but the Ganelles at the guard post raise tension in the desolate rumors heard in the thick fog. We are on alert.
- The number of specters, Volkras, Varnas, and Gairas appearing in the Ashen Forest has increased.
- The location of Seed of Rift, which summons specters, has been moved.
name | knowledge description |
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ballcras
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Four Shai who longed for the world outside the village went on a trip
In the deep woods we arrived singing a hum song
A Shai found a large flower on a tree
red flowers blooming red
Shai, dyed red like a flower, went home
New and mysterious flowers are everywhere
– A certain Shai’s song
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Varnas
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Three Shai who longed for the world outside the village went on a trip
In the deep woods we arrived singing a hum song
A Shai found a large flower in the bush
blue flowers waving blue
Shai, warm like a flower, returned home
I can’t see the end of this forest where even a specter appears
– A certain Shai’s song
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Gairas
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Two Shai who longed for the world outside the village went on a trip
In the deep woods we arrived singing a hum song
A Shai found a small flower on a rock
White flowers flickering white
Shining like a flower, Shai went home
In the sky I looked at, a huge flower smiled at me
– A certain Shai’s song
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Dehkia’s Lantern
※ You can purchase Dehkia’s Lantern through the Eora Shop at the Black Desert Lab.
- A new artifact, the Dehkia’s Lantern, has been discovered in Atoraxion, the last ancient fortress to stop the black invaders. The person who first discovered this artifact was Lafi Bedmountain of the Secret Guards. He speculated that this artifact was an ancient weapon enhancement device made by Dehkia, the founder of Atoraxion, in preparation for an invasion by the Black Spirit, and named it Dehkia’s Lantern. Details can be found in the quest to obtain the Dehkia’s Lantern below.
- The Dehkia’s Lantern can be used in Ash Forest and Olun’s Valley. (10 minute cooldown)
- In the future, the area where you can use Dehkia’s Lantern will be expanded.
- The Dehkia’s Lantern can be used in Ash Forest and Olun’s Valley. (10 minute cooldown)
- When a monster is affected by Dehkia’s Lantern, the monster affected by the area awakens to a chaotic state.
- Dehkia’s Lantern awakens monsters within a 100 range into chaos.
- While the Dehkia’s Lantern is lit, even if the monster is defeated, the awakened monster will reappear.
- When Dehkia’s Lantern runs out of durability, Awakened monsters affected by the Lantern will disappear.
- Awakened monsters that remain after being canceled will disappear at this time, while awakened monsters that have not disappeared will disappear after a certain period of time.
- When Dehkia’s Lantern runs out of durability, Awakened monsters affected by the Lantern will disappear.
[Dehkia’s Lantern] Ash Forest
- While the Dehkia’s Lantern is lit, even if the monster is defeated, the awakened monster will reappear.
- In this hunting ground, you can acquire +0, PRI (I), DUO (II) grade Deboreka necklace and specter’s gaze.
hunting ground | hunting ground description |
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[Dehkia] Ash Forest
Recommended Attack Power 310
Recommended Armor 410
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If you strike the Seed of the Rift, the ghosts that roam the Ashen Forest will wake up. If Varnas, awakened by the lantern, is nearby, Volkrath will endlessly pursue adventurers and launch deadly attacks, so you must defeat Varnas as quickly as possible. When the Awakened Vol’kras is defeated, it will rise and attack in a split state due to the Burning Wraith’s Hatred. |
[Dehkia’s Lantern] Olun Valley
- While the Dehkia’s Lantern is lit, even if the monster is defeated, the awakened monster will reappear.
- In this hunting ground, you can get Devoreka Earrings and Illusion Gems of +0, PRI (I), and DUO (II) grades.
hunting ground | hunting ground description |
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[Dehkia] Valley of Olun
Recommended Attack Power 310
Recommended Armor 400
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When the Colossus of Olun, awakened by the influence of the lantern, slams down its left arm, it uses a powerful attack that will kill all adventurers around it at once, so be careful. Numerous awakened Colossi appear to protect Olun’s Colossus, so you must defeat them all to defeat Olun’s Colossus. |
How to get the Dehkia’s Lantern
- Dehkia’s Lantern can be obtained through the following quests and simple conversations.
Conditions for accepting orders | Quest Acceptance NPC and Conditions | Quest Completion Reward |
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Level 61 or higher, quest type ‘Battle’ | Obtained by talking to ‘Aredel’ located in the Valley of Olun in O’dyllita |
Dehkia’s Lantern x1
Light of Dehkia x60
Title <Fifth Decima>
Knowledge ‘In whose hands is the lamp of Dehkia’
Knowledge ‘Interpretation of the design of the Dehkia’s lantern’
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- Quest Log (O) – Added a quest category to obtain the Dehkia’s Lantern in the Recommended Quests tab.
- [Battle] [Lv. 61] Deal with awakened monsters, Dehkia’s Lantern
- It has been modified so that classes other than Dark Knight can talk to NPC Aredel without completing the main quest in O’dyllita.
How to Use and Stop the Dehkia’s Lantern
- Dehkia’s Lantern can be used by right-clicking in your inventory (I).
- When used, it is used immediately, and after that, the area of Dehkia’s Lantern is applied to the set range to awaken the monster.
- If Dehkia’s Lantern is active, turning off the Dehkia’s Lantern UI will disable it.
- After deactivation, a cooldown of 10 minutes is applied.
How to charge the Dehkia’s Lantern
- The Dehkia’s Lantern has 300 durability and consumes 1 durability per minute.
- The consumed durability can be recovered by 1 durability per 1 through ‘Light of Dehkia’.
- Dehkia’s Lantern charging UI can be accessed through the bottom button of the bag (I).
Light of Dehkia
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Where to get | Where to use |
Obtained by heating (L) yellow grade PRI (I) ~ TRI(III) accessories and magical light stone crystals
– PRI (I) Accessory + Magical Lightstone Crystal x100
– DUO (II) Accessory + Magical Lightstone Crystal x300
– TRI (III) Accessory + Magical Lightstone Crystal x800 |
Restores the durability of the Dehkia’s Lantern |
※ Even with yellow accessories of the same enhancement level, you can acquire different numbers of Light of Dehkia depending on the type of accessory consumed for heating.
- As Dehkia’s Lantern Hunting Grounds have been added, an item about Dehkia’s Lantern Hunting Grounds has been added to the ‘Hunting Ground Information’ UI.
- You can check the hunting ground information UI through the ESC menu – Adventure (F5) – Hunting ground information menu.
- If you lose the Dehkia’s Lantern, you can recreate it with the following material items.
- Can be crafted when the knowledge ‘Interpretation of Dehkia’s Lantern Design’ is possessed
item name | material item |
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Dehkia’s Lantern
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▼ Process the following materials (L) – Craft
Light of Dehkia x500
Copper Ingots x1000 Black Crystals x1000 Coal x1000 Magic Fragments x100 |
Valencia Grind Spot Changes
- The following changes have been made to loot and monsters obtainable from hunting grounds in Valencia.
- In the case of the junk loot price change, the price of the item obtained before the update will not change.
hunting area | Changes |
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titium valley |
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desert naga temple |
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Gahaz Bandits Lair |
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Find My Item Function Improvements
- A function has been added so that if you have a maid in Find My Items, you can retrieve the item into your inventory right away.
- A maid is not required to retrieve search items stored in the Black Spirit’s Safe.
- However, equipped items cannot be taken out.
Before change | after |
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1. ESC Menu – Character (F2) – Search with Find My Items function
2. ESC Menu – Settings (F10) – Move to End Game window
3. After checking the character bag in the family, move using the maid |
1. ESC Menu – Convenience (F8) – Search with Find My Items function
2. Move items using maid by right-clicking
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Other Changes
- Abyss One: The difficulty of Magnus’ next Abyss has been lowered and improved.
- mirage
- 3rd lab
- When sorting category bags, the categories of some items have been modified.
- Used item categories: [Event] Elion’s Tears, [Event] Elion’s Grace
- Material Category: Taebaek Spirit, Harmony Crystal, Forest Crystal, Dark Crystal, Cold Cold Crystal, Slaughter Crystal
- Information on crafting recipes has been added to the descriptions of the following items.
- that embraces the cheers of the river The dew
- that holds the hope of the night The dew
- that embraces the passion of the day The dew
- that embraces the smile of the forest Dew
- Dew with memories of stars
- embracing the rhythm of the moon Dew
- with the pride of fire Dew
- When you barter with the barter information window open, your cumulative exchange count has been improved to update in real time.
- Some descriptions of the ‘Desert’s Blessing’ and ‘Aalan’s Warmth’ buff effects that can be applied in desert oasis have been changed.
Main Quest – Next Quest Goal Guidance Function
- During the main quest where you have to achieve multiple goals, when the quest conditions are completed, the navigation will be guided to one of the points of the remaining quest goals.
- During the ‘[Morning Country] Defeat’ quest, the cutscene has been changed so that the quest can proceed without entering Magnus through the well.
※ Updates related to the Land of the Morning cannot be checked at the Black Desert Lab, and will be updated on the official server.
- Direction guidance for the completion target of the quest ‘Temporary Friendship’ has been improved.
- The location has been modified to make it easier to interact with the camel when proceeding with the quest ‘Find the camel’ in Valencia.
Backgrounds, NPCs, effects, cutscenes
- It has been changed so that you can skip the cutscenes in the next area even when you complete the main quest for the first time.
- Land of the Morning, Balenos, Mountains of Endless Winter
※ However, in the case of the Illezra tutorial, where you learn simple controls and skills, you can skip it after completing the first episode as before.
※ In the case of the main quest of the Land of the Morning, you cannot skip the cutscene where you have to fight by manipulating the character yourself.
※ In the case of the main quest of the Land of the Morning, you cannot skip the cutscene where you have to fight by manipulating the character yourself.
- The camera has been improved to look more natural when interacting with some NPCs in Port Epheria.
Mount Changes
- Railings have been installed on the mast of Epheria’s giant ship.
- The camera effects of Dream Doom’s Hellfire Rush and Hell Legion skills have been improved to be more natural.
- The description of the health recovery buff effect applied when using Dream Doom’s Infernal Sprint has been changed to be more intuitive.
Bug Fixes
- [Woosa, Maegu] Fixed the issue where the image of completing the Snow Story Journal was not displayed when completing the quest, The Legend of the Darkness in the Land of the Morning.
- Fixed the issue where the ancient transport device heading to Hystria was not visible during the Illezra tutorial.
- Fixed an issue where alpaca could not be boarded, summoned, or retrieved remotely
- Fixed typos in the lines of the quest ‘[Balenos] Scout Grusha’.
- Fixed the issue where knowledge of ‘Delotia Essence’ could not be obtained when acquiring Delotia Essence through Gathering Delotia.
- Fixed the issue where you could pass through the wall blocking Yoru’s Cradle in certain situations during Yorunakia.
- When making furniture at the Old Moon Furniture Workshop in Dalbee Village, the list of available workers has been modified to be displayed normally.
- Fixed the issue where Katzvariak and Kvariak monsters abnormally moved along with adventurers under certain circumstances.
- Fixed the issue where alliance guild information was intermittently displayed abnormally in Territory Information on the World Map (M).
- “The mount took damage” when disabling equipment that increases maximum health/durability in a battle area with 100% health/durability of a ground mount. The phenomenon of displaying messages has been corrected.
- Fixed the issue where the horse’s gender was exposed when checking Dream Doom’s information in the stable and mount information windows.
Class Changes
All Classes
- Improvements have been made so that characters of the following classes can mount weapons quickly and mount when attempting to mount a horse while holding down the ↑ key while awakening.
- Hasassin
- Guardian
- Sage
- Drakania
- Maegu
Representative example: Guardian | Representative example: Drakania |
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- Traveler’s Map, Archaeologist’s Map, [PC Room] Traveler’s Map has been changed to move after a certain amount of time.
- If you take damage or get hit with a status ailment while preparing to move, the preparation to move is canceled.
- The Traveler’s Map and Archaeologist’s Map have been changed so that they cannot be used while being hit by a status ailment.
- ESC menu – When using the escape function, it has been changed to leave the location after a certain amount of time.
- If you take damage or get hit with a status ailment while preparing to escape, the movement preparation is canceled.
- The escape function has been changed so that it cannot be used while being hit by a status ailment.
- While using the emergency evasion skill, you cannot move to the character selection window, escape, or switch characters.
- While using emergency evasion skills, even if the character is within the area of effects such as flares and rapid flares, they will not be displayed on the minimap.
Ranger
Prime: Blasting Gust
- Reduced the stamina consumption of the skill Prime: Blasting Gust from 100 to 70.
Prime: Evasive Explosion Shot
- Prime: Evasive Explosion Shot skill has been improved so that the Evasive Landing Shot skill is linked until the finish.
Evasive Landing Shot
- An invincibility effect has been added to the Evasive Landing Shot skill at the start of the skill.
- After using the Evasive Landing Shot skill, it has been improved so that the Flow: Crossing Wind skill works smoothly.
- After using Prime: Nature’s Tremble, the Landing Shot skill has been improved to be linked.
Prime: Penetrating Wind
- The stun effect on successful hits of Prime: Penetrating Wind has been changed to knockdown on successful hits.
Wind Explosion Shot
- The defense judgment of the Wind Explosion Shot skill has been changed.
- Before change: Forward Guard → Super Armor
- After: Super Armor
- When using the Wind Explosion Shot skill, the speed of the backward motion has been increased.
- After using the Wind Explosion Shot skill, the next skill has been improved to smoothly link.
- Extreme: Charging Wind, Evasive Landing Shot, Evasive Explosion Shot, Flow: Crossing Wind , Succession: Call from Sky
Evasive Landing Shot
- It has been improved so that the additional blow of the Evasive Explosion Shot skill is activated when left-clicking after the Evasive Landing Shot skill.
Binding Arrow
- Improvements have been made so that the Binding Arrow skills link smoothly after using the following skills.
- Prime: Extreme Charging Wind, Prime: Tearing Arrow
Prime: Evasive Explosion Shot
- When using Prime: Evasive Explosion Shot skill backwards, the area where the invincibility effect is applied has been changed to be the same as when used left/right.
Evasive Explosion Shot
- The skill description of the invincibility effect of Evasive Explosion Shot has been changed to match the actual effect.
Will of Descending Wind
- The attack distance and aiming distance of the skill Will of Descending Wind has been changed.
Prime: Blasting Gust
- Prime: Blasting Gust while using backwards, Flow: Bypassing Wind has been improved to smoothly link.
Prime: Descending Current
- Prime: Descending Current cooldown has been changed from 10 seconds to 9 seconds.
- The attack range of Prime: Descending Current has been changed to be the same as Prime: Ultimate: Descending Current
Prime: Descending Current, Prime: Ultimate: Descending Current
- The arrows of Prime: Descending Current and Prime: Ultimate: Descending Current have been improved to hit enemies at a lower level than before.
Razor Wind
- Changed the effect of restoring mental strength when hitting a successful hit for the skill Razor Wind
- MP +6 for each successful hit → +20 recovery for each successful hit
Prime: Nature’s Tremble
- The effect of recovering HP upon successful hit of the skill Prime: Nature’s Tremble has been changed.
- Changed HP +70 → +90 recovery for each successful hit.
Ultimate: Blasting Gust
- The stamina consumption of the Ultimate: Blasting Gust skill has been removed.
- stamina consumption 80 → no stamina consumption
Prime: Ultimate: Blasting Gust
- Changed to consume mental power instead of stamina when using Prime: Ultimate: Blasting Gust
- Stamina consumption 150 → Spirit consumption 120
Prime: Regeneration
- Prime: Regeneration skill’s description of the mental recovery effect has been modified to match the actual effect.
Prime: Razor Wind I~Absolute
- Fixed the issue where PvP damage did not decrease while on cooldown when using the skill Prime: Razor Wind I~Absolute.
Prime: Feathers of the Spirits
- When using Prime: Feathers of the Spirits, the effect of increasing all evasion by 15% for 30 seconds has been removed, and the effect of increasing all attack power by 20 for 30 seconds has been added.
- The damage of the following skills has been changed.
Skill Name |
Before change | after |
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Prime: Extreme Charging Wind |
Normal hit damage 1254% x 11
Additional hit damage 1524% x 3
|
Normal hit damage 1254% x 11
Normal Hit Critical Chance +100%
Additional hit damage 1524% x 3
|
Razor Wind III ~ Ultimate, Absolute | Hit damage 138/154/223/269/524% x 3/3/3/3/4 | Hit damage 207/231/335/404/1048% x 2 |
Prime: Razor Wind I~IV | Hit damage 349/492/635/778% x 4 | Hit damage 768/1082/1397/1712% x 2 |
Musa
Prime: Gale
- Improvements have been made so that the character rotates according to the camera direction when charging while using Prime: Gale 3 hits.
- As a result, it has been changed so that mouse movement cannot be used during the 3rd hit of Prime: Gale
- When using the skill Prime: Gale 3 Hit, it has been improved so that stamina is restored immediately after the attack ends.
Stub Arrow: Evasive Shot
- The Stub Arrow: Evasive Shot skill has been separated into a skill that can be used separately even when the Stub Arrow is not loaded.
- However, the effect of the skill is applied as the effect of the Stub Arrow: Evasive Shot skill, not the Stub Arrow skill.
- The skill’s defense judgment has been changed.
- Before change: Invincibility at skill start
- After change: Invincible while using skill → Super Armor
- Changed to restore stamina while using the skill.
- Cooldown changed from 5 seconds to 8 seconds.
Prime: Serene Mind
- When the following skills are activated during the cooldown, the stamina is restored immediately after the attack ends.
- After the 3rd hit of the Prime: Gale skill
- Prime: Blooming
- Prime: Crust Crusher
- Succession: Rising Storm: Blaze
- The stamina cost of using the following skills while on cooldown in Prime: Serene Mind changed from 75 to 50.
- Prime: Gale
- Prime: Blooming
- Prime: Crust Crusher
- Succession: Rising Storm: Blaze
Prime: Retaliation Stance
- After the Prime: Retaliation Stance skill, it has been improved to smoothly link to other skills.
- The stun effect of the skill Prime: Retaliation Stance has been changed to knockback.
Prime: Carver
- Fixed the issue where the description of the critical hit rate of Prime: Carver skill was incorrectly displayed.
Storm Slash
- The Storm Slash skill has been changed as follows.
- It has been improved to smoothly connect to other skills after using a skill.
- A forward guard effect has been added while using the skill.
- Added an effect of +30 HP recovery for each successful hit.
- It has been improved to be linked when left-clicking after Rising Storm: Blaze and Mountain Divide.
Gale Slash
- Removed the Forward Guard effect when the 1st hit of Gale Slash is successful.
- The damage of the skill has been changed as follows.
Before change | after |
---|---|
Hit damage 985% x 4
Additional hit damage 1091% x 4
Extra Hit Critical Chance +10%
40% PvP Damage Reduction
|
Hit damage 985% x 2
Additional hit damage 1309% x 4
Extra Hit Critical Chance +100%
40% PvP Damage Reduction
Extra Hit PvP Damage Reduction 55%
|
Valkyrie
Severing Light I ~ Absolute, Ultimate: Severing Light
- Severing Light I ~ Absolute, Ultimate: Severing Light skills have been changed as follows.
- The behavior of skills has changed. The damage and effect of the skill have been adjusted accordingly.
Severing Light I ~ Absolute | Ultimate: Severing Light |
---|---|
Prime: Severing Light, Succession: Ultimate: Severing Light
- Prime: Severing Light, Succession: Ultimate: Severing Light skills have been added.
Prime: Severing Light | Succession: Ultimate: Severing Light |
---|---|
Prime: Shield Chase
- Prime: Shield Chase skill has been changed to Shield Pursuit IV skill.
- Accordingly, the Shield Chase skill that can be activated while using the main weapon can be activated a total of 4 times through Shield Chase I~IV.
- During succession, the part that gives the attack power increase effect when using the shield chase skill continuously is maintained.
- A description of this part has been added to Succession: Valkyrie’s Vow
- During succession, the part that gives the attack power increase effect when using the shield chase skill continuously is maintained.
- The acquisition level of the skill has been changed.
- As a result, Succession: Shield Chase I~III skills have been deleted.
- Accordingly, the Shield Chase skill that can be activated while using the main weapon can be activated a total of 4 times through Shield Chase I~IV.
Prime: Sword of Judgment, Ultimate: Sword of Judgment
- The phenomenon of the character being momentarily slowed down when hitting a successful hit with Prime: Sword of Judgment, Ultimate: Sword of Judgment has been alleviated.
Prime: Judgment of Light I~II
- Prime: Judgment of Light I~II skill’s momentary slowdown when hitting a successful hit has been alleviated.
- The number of hits for Prime: Judgment of Light I has been increased by 1.
- Hit damage 1451% x 6 → 1451% x 7
- Prime: Judgment of Light II’s number of hits has been increased by 3.
- Hit damage is strong: Damage of Prime: Judgment of Light I skill x 7 → x 10 applied
Divine Judgment of Light
- Celestial Spear, Prime: Celestial Spear and Judgment of Light skills have been changed so that they do not link while holding down the shift and right-click keys.
Prime: Sword of Judgment I~IV
- The damage of the last hit of Prime: Sword of Judgment I ~ IV has been changed as follows.
Before change | after |
---|---|
Bonus hit damage 1467/1571/1674/1778% x 3/3/3/4
PvP damage reduction rate 50.3%
|
Bonus hit damage 1658/1775/1892/2009%
56% PvP Damage Reduction
|
Prime: Shield Throw I~III
- Prime: Shield Throw I ~ III damage has been changed as follows.
Before change | after |
---|---|
Hit damage 857/985/1116% x 5
PvP Damage Reduction 52.3/52.2/52.2%
|
Hit damage 926/1064/1205% x 5
55.7% PvP Damage Reduction
|
Hashashin
Prime: Aal’s Dominion, Prime: Purge
- Prime: Aal’s Dominion Forward Guard effect before attack has been removed, and Prime: Purge Forward Guard effect during attack has been added.
Prime: Purge
- The cooldown of Prime: Purge has been changed from 8 seconds to 7 seconds.
- Prime: Purge skill has been added with a 20% additional front guard damage effect when hitting a successful hit.
Prime: Blade’s Pact
- After using the Prime: Blade’s Pact skill, the Sand Warp skill has been improved to smoothly link.
Sand Slicer
- Changed the stun effect to Stiffness when hitting a successful hit for the Sand Slicer skill.
Prime: Ridge Reaver
- Prime: Ridge Reaver critical hit rate increase + 50% effect has been changed to apply to all targets.
Prime: Aal’s Dominion
- Added an effect that increases all hit rates by 15% for 10 seconds when using Prime: Aal’s Dominion skill.
Rupture
- After using the Purge and Tail Cutter skills, the Rupture skill has been improved to smoothly connect.
- Fixed the issue where skills were not linked when the guard was destroyed.
Maegu
Flower Shroud
- When inputting W+E or S+E in awakening mode, the Flower Shroud skill instead of the Emberclaw Crush skill has been improved to activate.
※ This update cannot be checked at the Black Desert Lab, and will be updated on the official server.