War of the Roses Improvements
- The war of the roses has been improved so that the scroll does not move to the initial position every time the number of people in the guild list is changed during the unit.
- When the game was reappeared during the war of the roses, the phenomenon was not seen according to the number of treatments of the war of the roses
Arena of Solare Improvements
- When you won the Seekers of Solare (401 to 800 points), the reward item was changed to a Rallying Solare Box
Before the change |
After the change
|
---|---|
Seals of Solare x30 when victory
(Rallying Solare Box only when it’s 801 or more)
|
Acquisition of Rallying Solare Box when Victory
![]() Gold Bar 100G x6
Seal of Solare x30
|
- Fixed a phenomenon that could not be ping and party chat when reunited after the breakdown of Arena of Solare
- When the character died during the Arena of Solare queue, it was modified to refuse the matched match.
Origin of Dark Hunger Changes
- The Origin of Dark Hunger items that can be traded on the central market has increased.
- As a result, the increase in probability (stacks) increases when each item is used for devour
Items |
---|
Origin of Dark Hunger
Faint Origin of Dark Hunger
|
![]() Origin of Dark Hunger
|
|||
---|---|---|---|
Before the change | After the change | ||
Failstack Range | Number needed | Failstack Range | Number needed |
100 ~ 105 | 15 | 100 ~ 101 | 26 |
106 ~ 109 | 14 | 102 ~ 105 | 25 |
110 ~ 116 | 13 | 106 ~ 108 | 24 |
117 ~ 121 | 12 | 109 ~ 111 | 23 |
122 ~ 129 | 11 | 112 ~ 115 | 22 |
130 ~ 139 | 10 | 116 ~ 119 | 21 |
140 ~ 151 | 9 | 120 ~ 124 | 20 |
152 ~ 164 | 8 | 125 ~ 129 | 19 |
165 ~ 183 | 7 | 130 ~ 135 | 18 |
184 ~ 198 | 6 | 136 ~ 141 | 17 |
199 ~ 218 | 5 | 142 ~ 148 | 16 |
219 ~ 249 | 4 | 149 ~ 156 | 15 |
250 ~ 279 | 3 | 157 ~ 165 | 14 |
280 ~ 298 | 2 | 166 ~ 175 | 13 |
299 | 1 | 176 ~ 187 | 12 |
– | – | 188 ~ 196 | 11 |
– | – | 197 ~ 206 | 10 |
– | – | 207 ~ 217 | 9 |
– | – | 218 ~ 235 | 8 |
– | – | 236 ~ 254 | 7 |
– | – | 255 ~ 269 | 6 |
– | – | 270 ~ 291 | 5 |
– | – | 292 ~ 296 | 4 |
297 | 3 | ||
298 | 2 | ||
299 | 1 | ||
[Example of use]
Example ①.
To increase the enhancing probability (stack) +100 to +300 through the Origin of Dark Hunger a total of 43 → 22 is required Example ②.
to increase the enhancing probability (stack) +100 to +209 .Through the Origin of Dark Hunger, a total of 13 → 7 is required |
![]() Faint Origin of Dark Hunger
|
|||
---|---|---|---|
Before the change | After the change | ||
Failstack Range | Number needed | Failstack Range | Number needed |
100 ~ 104 | 8 | 100 ~ 104 | 13 |
105 ~ 114 | 7 | 105 ~ 109 | 12 |
115 ~ 125 | 6 | 110 ~ 117 | 11 |
126 ~ 139 | 5 | 118 ~ 124 | 10 |
140 ~ 167 | 4 | 125 ~ 134 | 9 |
168 ~ 199 | 3 | 135 ~ 146 | 8 |
200 ~ 249 | 2 | 147 ~ 163 | 7 |
250 ~ 299 | 1 | 164 ~ 179 | 6 |
– | – | 180 ~ 205 | 5 |
– | – | 206 ~ 228 | 4 |
– | – | 229 ~ 267 | 3 |
– | – | 268 ~ 298 | 2 |
– | – | 299 | 1 |
[Example of use]
Example ①.
to increase the enhancing probability (stack) +100 to +300 through the Faint Origin of Dark Hunger, a total of 98 → 49 is required Example ②.
to increase the enhancing probability (stack) +100 to +150 through the Faint Origin of Dark Hunger, a total of 9 → 5 is required |
Golden Pig Cave Monster Zone
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/7cc589b355e20250214174353945.png)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/3514e91af1a20250214174355073.png)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/af613fa2a7220250214175221827.png)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/4b1fc9033d820250214174919440.png)
- A golden pig monster zone was added to the region of the land of the morning light
Golden Pig Cave Stat Recommendation
- Recommended AP: 1150 or more (final stats)
- Recomended DP: 640 or higher (final stats)
Golden Pig Cave Monster Zone Features
- #Battle with a few strong monsters
- #Agris’s fever-free application
Golden Pig Cave Conditions
- Normally closed. Golden Pig Cave is open at random time within the designated time.
- When the Golden Pig Cave is opened, all adventurers are notified through the message at the top of the screen.
Entry and Progress
-
- The open Golden Pig Cave can be entered through the NPC in the monster zone area.
- Then entry NPC can also be guided through the way of finding the monster zone information.
- After entering the Golden Pig Cave, the monster appears in the same format as a private monster zone
- After entry, kill the pigs as much as the target, or after a certain time, the head monster ‘Golden Pig King’ appears.
- If you finally kill the Golden Pig King, the defeat will end, and the ‘Golden Pig Cave Selection Seals’ will be accumulated as many times successful.
- The accumulated Golden Pig Cave Selection Seals can be obtained through the monster zone NPC after someone acquires ‘Gold and Silver treasures’.
- Golden Pig Cave Selection Seals can be exchanged in the integrated goods UI.
- If you finally kill the Golden Pig King, the defeat will end, and the ‘Golden Pig Cave Selection Seals’ will be accumulated as many times successful.
- After entry, kill the pigs as much as the target, or after a certain time, the head monster ‘Golden Pig King’ appears.
- The open Golden Pig Cave can be entered through the NPC in the monster zone area.
- Golden Pig Cave Monster Loot
- The main loot that can be obtained when killing the monster of the Golden Pig Cave is:
- Faint Origin of Dark Hunger
- WON/BON/JIN Dawn Crystals -Evasion/Damage Decrease/Heating/Black Spirit anger/All Attack Power
- Caphras Stone
- Ancient Spirit Dust
- Gold and Silver treasures (59,415 silver)
- The main loot that can be obtained when killing the monster of the Golden Pig Cave is:
- Golden Big Cave Special Loot: Gold and Silver Treasures
- In addition to the monster loot and the Golden Pig Cave’s success, you can get the item ‘Gold and Silver treasures’.
- ‘Gold and Silver Treasures’ can be obtained by only one person from the entire server during the time when the Golden Pig Cave is open.
- When the owner of ‘gold and silver treasures’ is selected, the Golden Pig Cave is closed.
- The owner of ‘gold and silver treasures’ can earn special rewards through the NPC exchange.
- ‘Gold and Silver Treasures’ can be obtained by only one person from the entire server during the time when the Golden Pig Cave is open.
- In addition to the monster loot and the Golden Pig Cave’s success, you can get the item ‘Gold and Silver treasures’.
Gold and silver treasures
item below ( Acquired )
|
---|
Essence of Dawn x100
TET (IV) Yellow Grade Accessories Box
(except Deboreca accessories/black Distorian earrings/Vaha’s dawn)
Junk Loot and Golden Box
|
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/3f1b309ca7920250213215519277.gif)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/6903949ff9420250213214911898.gif)
Other Monster Changes
Crescent Shrine [Dekia’s Lantern]
- In the destruction of the Argos Nycopcers, the range of stunning other crescent shrine monsters has been reduced.
- Fixed a phenomenon in which the message was not output when the first appearance of the Argus Gnic seat was not output.
Black shrine Bosses (Solo)
- The phenomenon that the judgment of the mountain arm/Gu/Tenjaeini specific attack pattern was intermittently unnatural is corrected.
※ This is not available at the Black Desert Institute and will be updated to the official server.
Texture Improvements
- The quality improvement of some background surface texture has been done.
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/56eabe6dcdf20250214113734677.gif)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/b88ac2cb13120250214113746993.gif)
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/3eda4e42c4020250214113753691.gif)
UI Improvements (Bartering QoL)
- It has been changed to mark the number of ‘barter exchange items’ in the barter exchange UI.
- In the same way as the existing item, it displays the number of the items in the ship and the warehouse, and by clicking the button, it is possible to move the item between the ship ↔ warehouse.
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/25a895f69af20250214143106803.gif)
▲ You don’t have enough ‘training book of voyeur’? I have to go to Tulu Island!
- When the cental market was opened in the barter information, the ‘Warehouse Management’ button was added.
- When moving the goods using an central market warehouse, the warehouse management maid/butler is used as before.
![Global Lab Updates - 14th February 2025](https://s1.pearlcdn.com/KR/Upload/News/3fc4064a85220250214160253000.gif)
▲ You can move the goods purchased from the central market or the goods stored in the central market warehouse.
- In the conversation with the stable keeper, the Wharf Manager, it has been improved to use the ‘Find my item (Ctrl+F)’ function.
▲ ‘I think there was somewhere ..?’ Search my item while interacting!
- When loading, the maximum number of trade products that do not accumulate in one bag has been reduced by one than the previous one.
- Fixed a phenomenon in which the item movement function between the warehouse ↔ ship did not work when using the GamePad -only UI, the bargaining UI was intermittently .
- [Event] The burning/frozen destiny decision item, while using all the items, the items registered in the Ganghwa window have been changed to be registered together.
- However, when you succeed in strengthening the final stage, the same registered item is maintained.
- The effect of changing the worker’s skills has been improved.
- At the workers exchanges, the notice of exposure was changed when there was no worker on each list.
- When employed, it has been modified to hire workers regardless of the weight of the character.
Other Changes (Bug Fixes)
- Snow Flower Snow: When the character location is moved by boarding the riding slope, it has been modified to move to the arrival point of the slope that is closer to the sprint and the slope.
Bug Fixes
- [Dead Eye] During the dedicated operation of the wilderness duel costumes, the phenomenon of disabling the effect was not visible.
- [Dead Eye] When wearing the God Eyd Revolver, the other revolver appearance was displayed as a different appearance than the God Eyed revolver.
- The information on how to acquire ‘Gorgeous Treasure Warehouse’ has been revised to guide the correct request information.
- After the Valencia region, it was improved so that the NPC name or some words could be more clearly distinguished, so that the request could be conducted more smoothly.
- Requested’In an ancient power ‘
- Request for’Wheel of the Sun ‘
- Request for’Silsul in the Stone Room ‘
- Request for’Seaper ‘
- ‘Start and end’ request
- When opening the box item, it has been modified so that unnecessary logs are not recorded when clicking on the scroll background of the directing UI.
- Fixed a phenomenon in which the message of the intermittent dialogue option was displayed in the dialog.
- In the case of the appearance (F4) window, it is modified so that the customization menu is not visible.
- Fixed a phenomenon in which the Uturi did not return to a hitting position when the Uturi moved to the position where the world was moved and impossible during the battle.
- If you are knocked down by the monster in a specific location in the tomb of Sherecan, the phenomenon of the terrain has been fixed.
- Abyss One: Fixed a phenomenon in which the network reenactment notification was exposed in a specific cut scene during the Magnus Main Request.
- If you set the wallpaper in the blue man’s man’s manor, the phenomenon that was applied to the outside was fixed.
- When the distance was far from the ship, the phenomenon that the items on the ship were not counted were fixed.
- When we close the open integrated exchanges through the Wave Information UI, the phenomenon that the wave exchange UI was closed together was fixed.
- When the bar exchange information UI moved the item held in the warehouse to the ship, the phenomenon that could not be used was corrected even though there was an item held in a warehouse in a particular village.
- When some cuts were skipped to ESC, the phenomenon of weapons used in the cut scene was fixed.
- When using the auto -insertion function in the warehouse, the preview screen has been fixed in the warehouse that cannot be used intermittently.
- The item acquisition tool tips of the Hisdell Northern Gothic Drink have been modified correctly.
- Before Change: Heidel Jam Worms Bane [Manual] Heidel Northern Gothic Drinking Request after completion
- After changing: Heidel Jam Worms Bane [Manual] Heidel Northern Gothic Drinking Request after completion of the conversation and acquired 30
Translation error.
there will be NO TET DEBO, DISTO OR VAHA in those boxes…