Class Reworks
The class reboots will be released on the live servers once they are completed for all the classes.
Before using the skills of rebooted classes on the Black Desert Global Lab, please make sure to reset your character’s skills to minimize any possible issues.
Patch notes related to the class reboot on the Black Desert Global Lab will be translated to other languages and released afterward.
- The rules for the attack power of the pets have been changed.
- All of the summoner’s attack power has been removed, and the summoner (character)’s attack power and additional attack power are applied as it is. Accordingly, the damage of the skills attacked by the pet has been adjusted.
- In accordance with the movement of the attack, the attack determination according to the difference in terrain has been improved.
- The grab skills of all classes have been adjusted as follows.
Modifications and changes | |
Class common | The super armor effect disappears while the skill is being used for a skill to which the character’s grab effect is applied, and the super armor effect is applied only when the grab is successful. The range of the character’s grab skill has been adjusted to match the direction the character is looking and the grab motion. |
-
- The cooldown time of grab skills has been changed as follows.
class | skill name | Before change | after change |
Warrior | Take Down I – IV, Absolute | 8 seconds | 15 seconds |
Prime: Take Down | 11 seconds | 15 seconds | |
Ranger | Spirit’s Shackles | 10 seconds | 15 seconds |
Berserker | Smack Down | 12 seconds | 15 seconds |
Rock Smash | 20 seconds | 25 seconds | |
Rooting | 40 seconds | 35 seconds | |
Tamer | Soaring Kick | 10 seconds | 15 seconds |
Valkyrie | Punishment | 10 seconds | 15 seconds |
Wizard | Flame Knot | 10 seconds | 15 seconds |
Kunoichi, Ninja | Suicide Fall | 10 seconds | 15 seconds |
Ninja | Flash Bondage | 18 seconds | 20 seconds |
Striker | Massive Suppression | 7 seconds | 15 seconds |
Hell Break | 10 seconds | 25 seconds | |
Mystic | Binding | 7 seconds | 15 seconds |
Lahn | Soul Raid | 11 seconds | 17 seconds |
Guardian |
Chokeslam I~II, Absolute |
8 sec/8 sec/7 sec | 16 sec/16 sec/15 sec |
Neck Impaler | 7 seconds | 15 seconds | |
Hashashin | Constriction | 13 seconds | 18 seconds |
Nova | Punishing Trap I, Absolute | 20 sec/15 sec | 25 sec/20 sec |
Sage | Seize | 13 seconds | 20 seconds |
Corsair | Heart-catcher Patraca | 15 seconds | 17 seconds |
- The number of status abnormalities of the knockback skill has been adjusted to 0.7.
Warriors
- The effect of increasing all attack power by 20 for 30 seconds has been added to the effect of the Executioner skill.
- The floating effect of the Upper Shield Strike skill has been changed to apply only to monsters.
- The bound effect of the Prime: Ground Smash skill has been changed to be applied to the character as well.
Ranger
Succession
● The status effects of the following skills have been changed as follows.
skill name | Before change | after change |
Descending Current I-V, Absolute | Knockdown (applies to monsters only) | Bound (applies to monsters only) |
Prime: Ultimate: Blasting Gust | knock down | Knockdown (applies to monsters only) |
Prime: Descending Current I-III | Knockdown (applies to monsters only) | Bound |
Prime: Penetrating Wind I~IV | Knockdown (applies to monsters only) | Stun |
Prime: Charging Wind I~III | Knockback on successful hit (applies to monsters only) Knockdown on successful charging hit (applies to monsters only) |
Knockback on successful hit Knockdown on successful changing hit |
- As the bound effect was added, the Prime: Descending Current skill has been changed as follows.
- The cooldown of skills I~III has been changed from 7/6/5 seconds to 12/11/10 seconds.
- The -10%/-5% Accuracy effect of I~II skills has been removed.
- The cooldown of skills I~III has been changed from 7/6/5 seconds to 12/11/10 seconds.
- Prime: Tearing Arrow I-IV skills have been added to the Super Armor effect while charging
- The cooldown of Prime: Penetrating Wind I~IV skills has been changed from 6 seconds to 7 seconds.
Sorceress
- The knockdown effect of the following skills has been changed to apply only to monsters.
- Ultimate: Dark Flame, Succession: Ultimate: Dark Flame
- Super Armor effect has been added to the following skills.
- Shadow Eruption I~IV, Absolute, Prime : Shadow Eruption I~IV
- The damage of the Prime: Dark Flame skill has been changed as follows.
Before change | after change |
Hit Damage 1384% x 3 Additional Hit Damage 1384% x 4 |
Hit Damage 1591% x 3 Additional Hit Damage 1591% x 4 |
- The damage of Prime: Claws of Darkness II~IV skills has been changed as follows.
Before change | after change |
Hit damage 622% x 3, up to 3 hits Hit damage 710% x 3, up to 3 hits Hit damage 721% x 3, up to 3 hits Hit damage 754% x 3, up to 3 hits |
Hit damage 715% x 3, up to 3 hits Hit damage 825% x 3, up to 3 hits Hit damage 937% x 3, up to 3 hits Hit damage 1055% x 3, up to 3 hits |
- The damage of the Prime: Black Wave skill has been changed as follows.
Before change | after change |
Strike damage 900% x 6, max 3 hits |
Hit damage 950% x 6, up to 3 hits |
- Raging Darkness I~III damage has been changed as follows.
Before change | after change |
1 hit damage 910% x 5 |
1 hit damage 1046% x 5 |
Berserker
Main Weapon
- The knockdown effect of the last successful hit of the Beast Roar skill has been changed to apply only to monsters.
- A stun effect has been added to the Fearsome Tyrant and Prime: Fearsome Tyrant skill when a successful hit is made.
Succession
- The damage of the Prime: Beastly Wind Slash III and IV skills has been changed as follows.
- * The number of hits was applied in the beast state as in the normal state.
Before change | after change |
Hit Damage 944% x 6 |
Hit Damage 1012% x 6 |
Hit Damage 1105% x 6 |
Hit Damage 1300% x 6 |
- Prime: Fierce Strike IV skill damage has been changed as follows.
Before change | after change |
Hit damage 1054% x 3, max 2 hits |
Hit damage 1220% x 3, Max 2 hits |
Awakening
- Flow: Burst Cannon skill has been added.
- The number of hits of the Flow: Split Shot skill has been increased from 3 hits to 4 hits.
- Flow: Split Shot skill has been changed so that it can be used even during the cooldown.
Tamer
Main weapon
- Tree climb skill have been changed as follows.
- The skill has been changed to perform an additional attack only when holding the F key.
- Changes have been made so that the invincibility effect is not applied during the return key unless additional attacks are used when using the skill.
- The skill has been changed to recover stamina from the point in time when the invincibility effect is not applied.
- After using a skill, it has been improved so that it can be smoothly linked with other skills and movements.
- The skill has been changed to perform an additional attack only when holding the F key.
- After using the Evasion skill, it has been improved so that it can be smoothly linked with the Tree climb skill.
- After using the left and right Evasion skills, it has been improved to be able to smoothly link with other skills and movements.
Succession
- The front guard effect during the charging of Prime: Jolt Wave skill has been changed to the front guard while using the skill.
Awakening
- The damage of Beast Rampage IV skill has been changed as follows.
Before change | after change |
Hit damage 1192% x 3, up to 3 hits |
Hit damage 1322% x 3, up to 3 hits |
- Legendary Beast Dance: Engineering skills have been changed as follows.
- Skill damage changed from 1254% x 6 to 1554% x 7.
- Resonance: Blue Dragon’s magic attack power increase effect has been changed from lasting 5 seconds to lasting 10 seconds.
- Skill damage changed from 1254% x 6 to 1554% x 7.
- The damage of Flow: Soaring Strike skills has been changed from 1301% x 6 to 1521% x 6.
- The damage of the Flow: Full Moon skill has been changed from 1347% x 7 to 1547% x 7.
- The damage of Allround Spinner III and IV skills has been changed as follows.
Before change | after change |
Hit Damage 903% x 7 |
Hit Damage 1085% x 7 |
Hit Damage 1246% x 7 |
Strike damage 1446% x 7 |
- The damage of the Legendary Beast Dance skill III and IV has been changed as follows.
Before change | after change |
795% x 7 damage from Shujak, Hyunmoo, Blue Dragon, and White Tiger |
Strike damage of Zhujak, Hyunmoo, Blue Dragon, and White Tiger 811% x 7 |
1165% x 7 damage from Shujak, Hyunmoo, Blue Dragon, and White Tiger |
1345% x 7 damage from Shujak, Hyeonmu, Blue Dragon, and White Tiger |
- The damage of the Prime: Throat-Burn skill has been changed as follows.
Before change | after change |
1 hit damage 1128% x 5 |
1 hit damage 1528% x 5 |
- The damage of the Prime: Upward Claw IV skill has been changed as follows.
Before change | after change |
Hit Damage 1079% x 3 |
Hit Damage 1209% x 3 |
- The damage of the Prime: Roaring IV skill has been changed as follows.
Before change | after change |
Hit Damage 1304% x 8 |
Hit Damage 1554% x 8 |
Musa
- When using Prime: Eye of the Storm and Musa’s Soul skills, the effects of movement speed +20% and melee accuracy +15% have been added for 30 seconds.
Maehwa
- New awakening skill Ice pick skill has been added.
- The knockdown effect of Retaliation skill has been changed to apply only to monsters.
- When using Prime: Blade of Maehwa skill, movement speed +20% and all attack power +20 effects have been added for 30 seconds.
- A front guard effect has been added to the Carver, Prime: Carver skill.
- The effect of +20% movement speed and +20 attack power increase for 30 seconds has been added when using the General Apricot skill.
Valkyrie
Main weapon
- The bound effect of the Divine Power I~IV, Ultimate: Divine Power skill has been changed to apply only to monsters.
- Super Armor effect has been added to the Divine Power I~IV, Ultimate: Divine Power skills.
Succession
- The bound effect of Prime: Divine Power I~II skills has been changed to apply only to monsters.
- Super Armor effect has been added to Prime: Divine Power I~III skills.
- The phenomenon that the stun effect was applied repeatedly to the Prime: Judgment of Light skill has been corrected. (correction)
- The down smash effect of the Prime: Judgment of Light skill has been added.
- Critical Chance +100% (applied to monsters only) has been added to the skill Prime: Judgment of Light.
- Prime: Glory of Enslar skill has been improved so that the invincible effect is applied when the skill is activated.
- The damage of the last hit of Prime: Glory of Enslar skill has been changed from 1588% x 6 to 1588 x 5.
- The damage of the Prime: Glaring Slash I~IV skills has been changed.
Before change | after change |
Hit damage 581% x 7 Hit Damage 685% x 7 Hit Damage 846% x 7 Strike damage 1239% x 7 |
Hit Damage 755% x 7 Hit Damage 890% x 7 Hit Damage 1099% x 7 Strike Damage 1486% x 7 |
Awakening
- The phenomenon that the rigid effect was applied to the adventurer when using the Strong Defense skill has been corrected.
- Fixed the issue where the Strong Defense skill was activated when using the Purificatione skill while in defensive posture in Lancia state.
- The damage of Divina Inpulsa skill has been changed.
Before change | after change |
1 hit damage 1260% x 2 2 hit damage 1260% x 3 Last Hit Damage 1260% x 4 |
1 hit damage 1386% x 2 2 hit damage 1386% x 3 Last Hit Damage 1386% x 4 |
- The effect of Castigatio skill’s critical hit chance +20% (only on monsters) has been changed to +50% on critical hit chance (only on monsters).
- The damage of the Flow: Lucem Fluxum skill of the Sacrum Ferit x 5 has been changed. The damage of the Sacrum Ferit skill has been changed to x 7.
Wizard/Witch
Main weapon
- Movement speed reduction effect has been added when attacking the skill of Magical Absorption
- Flow: Magical Evasion skill cooldown has been changed from 5 seconds to 4 seconds.
- Dagger Stab I~V skill cooldown has been changed from 18 seconds to 10 seconds.
- Magic Lighthouse I~III skill cooldown has been changed from 30 sec/25 sec/20 sec to 25 sec/20 sec/15 sec.
Succession
- Prime: Bolide of Destruction has been changed as follows.
- The bound effect when hitting a skill has been changed to be applied during PvP.
- Skills have been changed to link more naturally.
- Casting speed has been increased when linking skills with other skills.
- Skill damage has been changed from 1170% x 6 to 1273% x 6.
- The bound effect when hitting a skill has been changed to be applied during PvP.
- Changed to apply the evasion reduction debuff in the fast action of the Prime: Aqua Jail Explosion skill.
- Super Armor effect has been added when using the Prime: Voltaic Pulse skill.
- Prime: Frigid Fog: Disrupt skill has been changed as follows.
- Skill damage has been changed.
skill name | Before change | after change |
Prime: Frigid Fog: Disrupt I | 723% x 5 | 867% x 5 |
Prime: Frigid Fog: Disrupt II | 868% x 5 | 1041% x 5 |
Prime: Frigid Fog: Disrupt III | 1102% x 5 | 1322% x 5 |
-
- Movement speed reduction when attacking skills has been changed from 50% reduction for 4 seconds to 30% reduction for 5 seconds.
- The skill has been changed to rotate according to the camera change.
- Movement speed reduction when attacking skills has been changed from 50% reduction for 4 seconds to 30% reduction for 5 seconds.
- The freezing effect of the Prime: Frigid Fog: Control skill has been changed to be applied only in PvE.
- Prime: Equilibrium Break damage has been changed from 936% x 9 to 1170% x 9.
Wizard
Awakening
- The cooldown of Flow: Magical Evasion has been changed from 5 seconds to 4 seconds.
- The effect of abnormal status when acquiring the Core: Bolide of Destruction has been changed from bound to knockdown.
- A down smash effect has been added to the Call of Fire skill.
- The range has been adjusted so that the Call of Fire skill can hit even near the character.
- Baptism of water has been changed as follows.
- Improvements have been made to smoothly link with elementalization skills after an attack.
- Skill behavior has been changed.
- Movement distance has been increased.
- Skill damage changed from 1137% x 10 to 1500% x 10.
- PvP damage changed from 60% to 55%.
- Improvements have been made to smoothly link with elementalization skills after an attack.
- Elemental skill has been changed to activate more smoothly.
- After the Chilling Wave skill is activated, the next skill has been modified to be activated smoothly.
- Summon: Keeper Marg, Summon: Keeper Arne skills have been changed as follows.
- You can acquire the effects of ‘Marg’s Wrath’ and ‘Ane’s Touch’ while Mag and Anne are summoned.
- When ‘Marg’s Wrath’ or ‘Arne’s Touch’ effects are being acquired, the following skills are strengthened.
- You can acquire the effects of ‘Marg’s Wrath’ and ‘Ane’s Touch’ while Mag and Anne are summoned.
effect | skill name | Skill enhancement |
Mag’s Wrath | Cataclysm | – 2 hits are added to Mag attack. |
Mag’s Wrath | Bolide of Destruction | – 4 hits are added to the Mag attack. – 50 burn damage is added every 3 seconds for 9 seconds upon successful hit. |
Anne’s Touch | Aqua Jail Explosion | – The attack range is changed. – Defense increase +20 for 5 seconds is added when using skills. – Upon successful hitting, the effect is changed from 20% movement speed reduction for 10 seconds to 40% movement speed reduction for 10 seconds. |
Anne’s Touch | Chilling Wave | – Ane’s attack range has been changed. – 4 hits are added to Ane’s attack. |
Witch
Awakening
- The cooldown of Flow: Magical Evasion has been changed from 5 seconds to 4 seconds.
- Earth’s Call has been changed as follows.
- The down smash effect has been added to the skill.
- The range has been adjusted so that the attack of the skill is possible even near the character.
- The down smash effect has been added to the skill.
- The movement of the Elemental skill has been changed to be smoother.
- The Baptism of Lightning skill has been changed as follows.
- The skill attack method has been changed to attack the targeted location, not the designated location.
- Skill damage changed from 1137% x 10 to 1677% x 10.
- Skill cooldown has been changed from 17 seconds to 20 seconds.
- Damage has been changed to lower up to 70% in PvP.
- The skill attack method has been changed to attack the targeted location, not the designated location.
- Summon: Keeper Gor, Summon: Keeper Tett skills have been changed as follows.
- You can obtain the ‘Blessing of Gor’ and ‘Descent of Tet’ effects while Gor and Tet are summoned.
- When the ‘Blessing of Gor’ or ‘Descent of Tet’ effect is being acquired, the following skills are strengthened.
effect | skill name | Skill enhancement |
Gor’s Blessing | Equilibrium Break | – Attack range is increased. – Casting speed is increased. – 2 hits are added to Gor’s attack. |
Gor’s Blessing | Fissure Wave | – Gor’s attack range is increased. – 3 hits are added to Gor’s attack. |
Tet’s Descent | Thunder Storm | – 3 hits are added to Tet Attack. – Shock effect is given when hitting. |
Tet’s Descent | Voltaic Pulse | – Current Pulse I~III damage x 3 hits are added. |
Kunoichi/ Ninja
Main weapon
- The description of the defense effect applied when using the skill has been added to match the actual effect.
skill name | Add skill description |
Ninjutsu: Concealment, Ninjutsu: Oni Shadow, Ninjutsu: Sinew Cut, Ninjutsu: Block Jump, Ghost Greeting I |
Invincible when character disappears |
Ninja Evasion I-III | Invincible when skill is activated |
- When using the Flow: Sky Stepping skill continuously in a non-combat state, the linkage behavior has been improved naturally.
- The character will fall naturally when attempting to reuse while using the Flow: Sky Stepping skill twice in a row.
- Fixed the issue where the sound effect of the skill sounded awkward when using the Suicide Fall skill in the air after using the Flow: Sky Stepping skill.
- Fixed the issue where the melee attack power increase effect of the skill was not applied when quickly linking with another movement after using the Ninjutsu: Block Jump skill.
- The effect that is produced when using the Ninjutsu: Block Jump skill in the air has been modified to match the actual skill effect.
- When using the Ninjutsu: Oni Shadow skill while the Concealment skill is activated, the stealth effect of the Oni Shadow skill has been modified to take priority. At this time, the previously applied Ninjutsu: Concealment effect will disappear.
- Fixed the issue where Ninjutsu: Concealment was not applied when ←/→ link of Ninjutsu: Block Jump skill without acquiring Concealment skill.
- The invincibility effect applied at the start of the Ninja Evasion skill has been changed to a super armor effect, and a description has been added accordingly.
- The phenomenon that the invincibility effect was applied when using the Ghost Greeting skill during the cooldown has been corrected.
- The sense of speed for the attack action of the Ghost Greeting skill has been improved.
- The ‘Super Armor while attacking’ effect of Flash Slash skill has been changed to the ‘Super Armor while using skill’ effect.
Kunoichi
Succession
- UI for displaying Kunoichi’s skill resources has been added.
- The hit damage of the Prime: Shackles skill has been changed from 1774% x 5 to 1774% x 7.
- The damage of Prime: Flash Slash IV skill has been changed from 1652% x5 to 1652% x 7.
- Critical Chance +50% (applies only to monsters) has been added to the Prime: Fox Claw skill
- The invincible effect applied at the start of the Prime: Crescent Slash skill is changed to the super armor effect until the action before the attack, and the description of the skill has been added accordingly.
- In the state of succession, the phenomenon in which the effect of the shuriken throwing effect is activated even if you do not acquire the Absolute: Kunai Throw skill has been corrected.
- A phrase about the PvP damage reduction rate has been added to the description of the Succession: Kunai Throw skill.
- The description of ‘[Ghost Greeting] can be linked when left-clicking while using [Ghost Step]’ has been removed from the description of the Succession: Ghost Step skill.
Awakening
- Lunatic Discus skill has been changed as follows.
Before change | after change |
Knocks opponent back on successful hit (applies to monsters only) Rotate opponent on successful hit (applies to monsters only) |
Rotate the opponent on a successful hit |
- The phenomenon that the sound effect of the Core: Lunar Dash skill was not heard when activating skill with the ↑ + E command has been fixed.
- The key for hitting the Lunar Dash skill has been changed as follows.
Before change | after change |
Attack when left-clicking while using a skill | Attack when left-clicking or right-clicking while using a skill |
Ninja
Succession
- Prime: Fox Claw skill has been changed to +50% (applied only to monsters) to the critical strike chance. However, it does not apply during the cooldown period.
- The critical hit chance of Prime: Red Rain has been changed to +100% (applies to monsters only).
- Prime: Black Moonlight critical strike chance has been changed to +50% (applies only to monsters).
- When using Prime: Blade Spin, the action is changed so that it is activated quickly without pressing the space bar.
- A description of ‘invincible when the character is gone’ has been added to match the actual effect of the Prime: Fatal Blow skill.
- Critical strike chance +30% increase effect has been added when using the Prime: Malicious Cut skill.
- The bug that the Prime: Heart Aiming skill did not activate after Prime: Shadow Slash has been fixed.
- The Gaze Stance skill has been changed as follows.
Forward-looking stance Available skills | Prime: Smokescreen, Prime: Evasive Shuriken Malice |
Back Gaze Available skills | Prime: Beheading the Dead, Prime: Black Moonlight |
-
- It has been changed so that stamina does not recover when using skills.
- Removed the cooldown of Gaze Stance skill. (addition)
- It has been changed so that stamina does not recover when using skills.
Awakening
- When using the Core: Murderous Intent skill it has been changed so that it can be smoothly linked to the next skill.
- In the Awakening State: Fixed the issue where it did not switch to stealth state when ←/→ link after using Flow: Block Jump.
- The damage of the Flow: Mach Explosion skill has been changed as follows.
- The phenomenon of slow motion when using skills with quick slots has been improved.
- It has been improved to smoothly link to the next skill after activating a skill with a quick slot.
- Blade Strike damage changed from 824% x 4 to 1220% x 4.
- Explosion Strike damage changed from 1422% x 7 to 1620% x 7.
- * However, PvP damage is the same as before.
- The damage of Serpent Ascension skill has been increased.
- * However, PvP damage is the same as before.
skill name | Before change | after change |
Serpent Ascension I |
Hit Damage 653% x 7 Blade Strike Damage 959% x 6 |
Hit Damage 853% x 7 Blade Strike Damage 1159% x 6 |
Serpent Ascension II |
Hit Damage 766% x 7 Blade Strike Damage 1038% x 6 |
Hit Damage 966% x 7 Blade Strike Damage 1238% x 6 |
Serpent Ascension III |
Hit Damage 1161% x 7 Blade Strike Damage 1344% x 6 |
Hit Damage 1361% x 7 Blade Strike Damage 1544% x |
Dark Knight
Main weapon
- The forward guard effect on the Slanted Balance skill has disappeared, and the range where the status effect of the Prime: Slanted Balance is applied has been slightly increased.
- A super armor effect has been added to the Flow: Air Strike skill while using the skill.
- Wheel of Fortune skill’s defense judgment effect has been changed from ‘Super Armor during attack’ to ‘Super Armor while using skill’.
- The number of slash hits of the Flow: Dark Elimination skill has been changed from 1236% x 6 to 1236% x 7.
- The number of hits of the Absolute: Corrupt Ground skill has been changed from 1550% x 6 to 1550% x 8.
Succession
- The damage of the Prime: Spirit Legacy skill has been changed to be the same as the Spirit Legacy III skill.
Before change | after change |
Hit Damage 1128% x 8 | Hit Damage 1297% x 8 |
- The damage of the Prime: Twilight Dash skill has been changed to be the same as the Twilight Dash skill.
Before change | after change |
Hit Damage 1056% x 6 Additional Hit Damage 840% x 6 |
Hit Damage 1173% x 6 Extra Hit Damage 1056% x 6 |
- The number of hits of Prime: Ravage Rake I~IV skills has been changed as follows.
Before change | after change |
1 hit damage 714% / 867% / 1020% / 1173% x 2 2, 3 Hit Damage 714% / 867% / 1020% / 1173% x 3 |
1 hit damage 714% / 867% / 1020% / 1173% x 3 2, 3 Hit Damage 714% / 867% / 1020% / 1173% x 4 |
- The damage of Prime: Air Strike skills has been changed as follows.
Before change | after change |
Hit Damage 997% x 3 Additional Hit Damage 997% x 4 |
Hit Damage 1156% x 3 Additional Hit Damage 1156% x 4 |
- Critical Chance +100% (applied to monsters only) effect has been added to the Prime: Slanted Balance skill.
Awakening
- The forward guard effect of the Flow: Bombardment skill has disappeared, and a stiffening effect has been added upon successful hitting.
- Cluster of Despair skills have been changed as follows.
- Super Armor effect has been added while using skills.
- The phenomenon in which the character was rendered awkwardly when rotating the camera while using the skill has been fixed.
- Skill’s phantom sword damage has been changed from 976% x 12 to 1173% x 12.
- Super Armor effect has been added while using skills.
- The number of hits for Spirit Hunt I~III skills has been changed as follows.
Before change | after change |
Hit Damage 932% / 1047% / 1338% x 4 | Hit Damage 932% / 1047% / 1338% x 5 |
- The number of hits of the Dark Star Cloud skill has been changed as follows.
Before change | after change |
1 hit damage 1341% x 6 2 hit damage 1341% x 4 |
1 hit damage 1341% x 5 2 hit damage 1341% x 5 |
Striker
- The bound effect of the Flow: Rock Smash skill has been changed to apply only to monsters.
- The bound effect of the Prime: Rage Hammer skill has been changed to be applied in PvP.
- The Wolf’s Fang skill has been changed as follows.
- Charging has been removed from the Wolf’s Fang I~absolute skill, and the activation speed of the skill has been increased.
- The activation speed of the Prime: Wolf’s Fang skill has been increased.
- The attack range has been changed to increase when charging is completed when using the Prime: Wolf’s Fang skill.
- The stun effect of the Prime: Wolf’s Fang skill has been changed so that it is always applied even if you do not complete the Flow: Prey Hunt or Charging
- Flowing to the state of armor after acquiring the skill of Awakening: Enlightened Gardbrace: When the Flow: Prey Hunt skill is activated, the stiffness effect of the clone that appears has been changed so that it only applies to monsters.
Mystic
Main weapon
- Adamantine skill has been changed so that the stiffness effect is applied only to monsters.
- When using the Elbow Edge skill, it has been changed to move the same as when linked after the Flash Step skill, even if used in the same place.
Succession
- The activation speed and movement distance of the Prime: Sea Burial skill has been increased.
- The bound effect in the Prime: Rage Hammer skill has been changed to be applied in PvP.
- The damage of the Prime: Tornado Kick III skill has been changed from 1156% x 6 to 1288% x 6.
- The damage of Prime: Soul Basher III has been changed as follows.
Before change | after change |
Hit Damage 880% x 3 880% x 6 multi-hit damage Last Hit Damage 880% x 6 |
Hit Damage 1010% x 3 1010% x 6 damage in a row Last Hit Damage 1010% x 6 |
- The damage of Prime: Hidden Claw III and IV skills has been changed as follows.
Before change | after change |
Hit Damage 516% x 3 Continuous hit damage 516% x 4, up to 2 hits Last Hit Damage 516% x 3 |
Hit Damage 682% x 3 Continuous hit damage 682% x 4, up to 2 hits Last Hit Damage 682% x 3 |
Hit Damage 632% x 3 Continuous hit damage 632% x 4, up to 2 hits Last Hit Damage 632% x 3 |
Hit Damage 868% x 3 Continuous hit damage 868% x 4, up to 2 hits Last Hit Damage 868% x 3 |
- Critical Chance (applied only to monsters) effect has been added to the Prime: Fist Fury, Prime: Thunder Pound skills
- Critical Chance +25% (applied to monsters only) effect of the Prime: Roaring Tiger skill has been increased to +50% (applied to monsters only).
- The effect of Critical Strike Chance +50% (applied only to monsters) of the Prime: Rage Hammer skill has been increased to +100% (applied to monsters only).
Awakening
- The number of hits of the Flow: Sea Burial skill has been changed from ‘Damage of the skill x 4 hits’ to ‘Damage of the skill x 6 hits’.
- Rising Dragon skill damage has been changed.
Before change | after change |
Hit Damage 524% x 6 Hit Damage 1216% x 6 |
Hit Damage 681% x 6 Hit Damage 1459% x 6 |
- Strike damage of the Gushing Waters skill has been changed from 1414% x 7 to 1527% x 7.
Lahn
- The knock-down effect of the Flow: Dancing with Death skill has been changed to apply to adventurers as well.
- When the grab is successful while using the Mixed Snatch skill, a super armor effect has been added.
- The forward guard effect has been removed while using the Flow: Four Point Splatter skill.
- Super Armor effect has been added to Prime: Salp’uri Purge skill while using the skill.
Archer
- When using the Watcher skill, all attack power +20 and all hit rate +12% for 30 seconds have been added.
Hashashin
- The phenomenon that the number of hits of the following pets was doubled in PvP has been fixed.
- All damage inflicted by summoned creatures when using Aal’s Breath, Prime: Aal’s Breath
- When using the Prime: Blade’s Pact skill, a critical hit chance increase +30% effect has been added for 30 seconds.
- When using Aal’s Grace skill, all attack power +20 and critical damage +15% for 30 seconds have been added.
Yarr! Card Mini-game
<Yar> has been added. <Yar> is a new type of mini-game that allows you to compete with your opponent by turning the knowledge of Black Desert into cards based on the classic rules of poker and yachting.
Basically, <Yar> takes turns drawing cards within a set number of turns with the opponent, creating a category of your choice, and accumulating points. In particular, in order to win the battle with other adventurers, strategy and luck to strategically compose the presented category are important, so you will be able to feel the pleasure of hand and psychological warfare when exchanging cards.
In addition, in connection with the knowledge of Black Desert, more various cards will be used in the future. Therefore, you can use your knowledge to create your own card deck to strengthen your strategy, and you can also customize the mini-game yourself because the target category is more diverse and you can choose it yourself.
Lastly, <Yar> has increased accessibility by allowing you to face off against other adventurers even if they are far away, rather than having to meet them in person. As a mini-game, I hope you enjoy it with other adventurers in an evocative aspect.
※ In the Black Desert Research Lab today, you cannot face NPCs, only battles with other adventurers. However, please note that the ability to fight NPCs will be added in the official server update.
- A new game is gaining popularity among the inhabitants of Black Desert World. It is said that this game called ‘Yarr’ was introduced to the villagers by a Shai girl named Yar who appeared in Velia one day.
- The ‘Yar’ card consists of sun/moon/star/flower patterns and numbers from 1 to 6.
- The mini-game ‘Yar’ can be started through the ESC (New) menu – Convenience (F8) – Yar PvP invitation menu.
- After selecting the categories and difficulty level to play, invite them by entering the family name of the opponent you want to play against.
- When the opponent accepts the invitation, the ‘Yar’ mini-game begins!
< Simple! How to play Yar > The Yar game is a form of drawing cards and writing your score in the completed category. One: When it is your turn, you can draw cards as many times as possible through ‘Draw Cards!’. Two: When the selected category is completed, the score that can be recorded is displayed on the left side of the game board. Three: Play with your opponent until all categories are complete, and the adventurer with the highest score wins! |
- The category that can be composed by combining cards is as follows. During the game, you can enter your score only once in each category.
Category | Explanation |
Ones (하나 조각) | Score points equal to the sum of the number 1 |
Twos (둘 꾸러미) | Score points equal to the sum of the number 2 |
Threes (셋 뭉치) | Score points equal to the sum of the number 3 |
Fours (넷 사리) | Score points equal to the sum of the number 4 |
Fives (다섯 덩이) | Score points equal to the sum of the number 5 |
Sixes (여섯 다발) | Score points equal to the sum of the number 6 |
2 of a Kind (짝패) | When there are 2 cards with the same number, you get points equal to the sum of the numbers of those cards. |
3 of a Kind (봉우리) | When there are 3 cards with the same number, you get points equal to the sum of the numbers of the cards. |
4 of a Kind (용발톱) | When there are 4 cards with the same number, you get points equal to the sum of the numbers of those cards. |
Doubles (왈패) | When there are two sets of two cards of the same number, you get 15 points. (However, the two sets must be different numbers.) |
Full House (늑대의 유혹) | 25 points for two sets of 3 and 2 cards of the same number (However, the two sets must be different numbers.) |
Yar! (야르!) |
50 points when there are 5 cards of the same number |
Short Straight (갈래길) | When the number of cards is 4 in a row, you get 30 points |
Long Straight (대도무문) | When the number of cards is 5 in a row, you get 40 points |
Chance (찬스) |
Score points equal to the sum of the number of cards on the current board |
- * Through a future update, we are preparing to play the Yar game more strategically by composing the desired deck of cards, so please look forward to it.
Season Changes
- The ability to easily exchange for PRI (I) Tuvala equipment through the dedicated UI when you acquire PEN (V) Naru equipment (excluding accessories) as a season character has been added.
- When the season character possesses or equips PEN (V) naru equipment, the PEN (V) naru equipment conversion button is displayed in the upper left corner of the equipment UI.
- Through the conversion UI, you can instantly convert PEN (V) naru equipment to PRI (I) Tuvala equipment.
- Each part effect has been added according to the strength level of PRI, DUO, TRI, TET and PEN of Naru Equipment.
part | Additional stats | PRI (I) | DUO (II) | TRI (III) | TET (IV) | PEN (V) |
main weapon | Monster additional attack power | 6 | 8 | 10 | 12 | 14 |
secondary weapon | Monster additional attack power | 6 | 9 | 12 | 15 | 18 |
awakening weapon | Monster additional attack power | 2 | 3 | 4 | 5 | 6 |
Armor for each part | Monster Damage Reduction | 1 | 2 | 3 | 4 | 5 |
Maximum HP Increase | 10 | 20 | 30 | 40 | 50 |
- Among the effects added when strengthening equipment, the description text for the enhancement stage of increasing monster damage reduction has been changed.
Before change | after change |
Increases monster damage reduction (Enhance + Chapter or higher) | Increases monster damage reduction (fortification stage or higher) |
UI Changes
- A dedicated UI for the camera setting function has been added so that you can use the camera position movement and distance adjustment more intuitively while using the pad-only UI.
- When you continuously input the R stick of the gamepad, you can use the camera setting UI.
- When dyeing hair or equipment (clothes) in the Dye (J) and Beauty (F3) windows, the function to save the desired color in the color palette has been added.
- When using the color palette UI, you can save the color by selecting the desired color and clicking the Save Color button.
Bug Fixes
- The phenomenon that party members could not attack the boss when the party leader logs in again while forming a party and summoning the boss has been fixed.
- The phenomenon that the transaction history scroll of the integrated exchange was updated at regular intervals has been corrected.
- During the ‘Mysterious Picture’ quest, the typo of the NPC’s fortune-telling has been corrected.
- During the Black Star Awakening Weapon quest, the typo of the NPC Memorial has been corrected.
- The phenomenon that Arsha’s spear curtain is not exposed under certain circumstances has been fixed.
- The phenomenon that the curtain effect does not disappear when the battle ends with the curtain function activated in Arsha’s window has been fixed.
- When moving to Arsha’s Spear in the state of the curtain effect, the phenomenon that the curtain effect does not disappear has been fixed.
- During the Kamasylvia main quest, the typo in the dialogue of NPC Oroen, which you can meet at Atanis Pond, has been corrected.