Conquest War/Node War
Dicroda Relics
- The ‘Dicroda Artifact’ was discovered.
- This relic was unearthed by the Old Moon Guild, and was found to continuously cause a specific wave.
- According to current research, this wave is affecting fantasy horses, and it has been confirmed that affected fantasy horses are unable to maintain movement in the air and fall.
- Accordingly, the castle lord guilds (alliances) of each territory have signed a contract with the Old Moon Guild and are trying to use the Dicroda relics to protect their castles.
- This relic was unearthed by the Old Moon Guild, and was found to continuously cause a specific wave.
- At the start of the conquest war, 5 Dicroda relics appear surrounding the castle.
- Dicroda relics form a barrier and inner area surrounding the castle until all five are destroyed.
- If Arduanatt or Dream Arduanatt attempts to enter the castle surrounded by barriers using the Wings of Wind, Wings of Freedom, or Wings of Swiftness skills, they will be affected by the wave of the Dicroda relic and will fall immediately.
- If Dream Dine attempts to enter the castle surrounded by a barrier using the triple jump skill, he will be affected by the wave of the Dicroda relic and fall immediately.
- When surrounded by a barrier, movement using the above air movement skills is restricted in all areas inside the castle.
- There is no distinction between allies and enemies in those affected by the Dicroda relic’s wavelength, and the lord’s guild’s fantasy horses are also affected accordingly.
- Dicroda relics form a barrier and inner area surrounding the castle until all five are destroyed.
- Dicroda relics are placed 2 near the outer gate, 2 near the inner gate, and 1 near the command post.
- If the outer city gate is destroyed, you can hit the Dicroda relic near the outer city gate.
- If the inner gate is destroyed, the Dicroda relics near the inner gate and command post can be hit.
Dicroda Relic (unhittable) |
---|
Dicroda Relic (can be hit) |
- When all Dicroda relics are destroyed, the barrier surrounding the castle is lifted.
- When the barrier is lifted, the fantasy horses are no longer affected by the wavelength and can freely use air movement skills.
▲ Barrier of Dicroda relics near Calpheon Castle
▲ Fantasy horses inside and on the border of the area, such as on land and sea, fall while moving in the air.
※ When this information is updated on the official server, no separate initialization of conquest information will be carried out.
- The issue where text about tax looting was displayed during the conquest war has been corrected.
Monster Changes
- The location of the Goldmont battleship, which was located in the safe area above the water palace, has been changed to a nearby combat area.
- The attack range display of some monsters has been changed to appear darker than before
Instrument/Music Changes
- When composing sheet music, the area for selecting solo and ensemble has been expanded to the length of the letters.
- When composing sheet music, the name of the preparation request button has been modified to be clearer.
- Request to play → Prepare to play
- The status has been modified to change to ready to play when the ready to play button is clicked.
- When selecting an instrument to play, the selection area extends the length of the letter.
Tutorial Changes
- The progression of some sections of the tutorial has been improved to be more smooth.
- During the tutorial, some movements of certain characters have been improved to become more natural.
Mount Changes
- The fall damage reduction effect has been improved to be applied when making a triple jump while riding a dreamy Dine that has acquired Okier’s protection skill.
- Improvements have been made so that skills that have not yet been acquired can be checked in the horse skill list linked to the carriage’s mount information window.
UI Changes
- If a received whisper contains profanity, a button has been added to report it.
- Unnecessary images have been removed from the reinforcement guide printed for new and returning adventurers.
- The message content when entering the season (new adventurers only) server has been modified.
- Information has been added that the total character level will be updated during each regular inspection.
- The content related to Fughar’s Timepiece has been removed from the Season Graduation screen.
Bug Fixes
- The issue where the Spirit of Darkness did not appear in certain situations has been fixed.
- [Dosa] The issue where the effect positions of the Red Eyes Headgear and Red Eyes Ear Accessories items were unnatural has been fixed.
- Some shortcut key instructions have been added to the keyboard help image, and typos have been corrected.
- Some typos during the quest ‘[O’dyllita] Border of Chaos’ have been corrected.
- The issue where the character could not smoothly pass over the Harpy Egg located on Karanda Ridge has been improved.
- Abyss One: An issue where the appearance of certain objects was unnatural during Magnus content’s [Abyss] Memories of the Deep Sea has been corrected.
- The icons of some crystals in the crystal installation UI have been modified so that they do not look biased.
- The issue where you could hit the cannon practice scarecrow located in the northern Heidel quarry without being seen even when the ‘Cannon Firing Experiment’ quest was not in progress has been fixed.
- The issue where the guild member recruitment notice window was intermittently obscured by the guild window has been corrected.
- Fixed an issue where the camera would move to the character’s face when the character could be manipulated during a cutscene.
- The issue where Solare’s token could not be exchanged for a frosty fragment in the integrated goods UI has been fixed.
Class Changes
Warrior
- The method of controlling the skill Flow: Slashing the Dead has been improved.
- Explanatory text about Shift + Right Click or Right Click while using the Grave Digging skill has been added to match the actual situation.
Dosa
- The travel distance of jump attacks has been increased.
- When the character is slowed down due to excess weight, the next skill cannot be activated.
- Cloud Step, Deep Haze, Cloudspire, Stratus Shift, Flow: Cloud Drift,Cloud Shield, Flow: Cloud Drift
Flow: Velum Slash, Flow: Virga Shaft
- Cloud Step, Deep Haze, Cloudspire, Stratus Shift, Flow: Cloud Drift,Cloud Shield, Flow: Cloud Drift
Cloudveil
- After the last hit of the Cloudveil skill, it has been improved to smoothly link with other skills.
Fogbloom
- After using the Fogbloom skill, it has been improved to smoothly link with other skills.
Cloud Shield
- The Cloud Shield skill has been changed so that it cannot be used by registering it in a skill slot.
- The Super Armor effect has been changed to apply to the first move when using the Cloud Shield skill.
- After the second hit of the Cloud Shield skill, it has been improved to smoothly link with other skills.
Airy Piercer
- After the Airy Piercer skill, it has been improved to smoothly link with other skills.
Wind Shear
- The cooldown of Prime: Wind Shear skill has been changed from 6 seconds to 4 seconds.
- When using the Wind Shear skill, a defense success judgment has been changed to occur immediately if the defense is successful.
- When using the Wind Shear skill, if the defense fails, the link to other skills has been changed to link more slowly than before.
- However, the skills below will remain the same as before.
- Flow: Oblique Cleave
- Prime: Cloud General
- Flow: Cloud Drift
- Stratus Shift
- Cloud Shield links at the same speed as before.
- However, the skills below will remain the same as before.
- When using the Wind Shear skill, the section where the character can rotate according to the camera direction has been changed to be longer.
- The following skills have been improved to smoothly link with the Wind Shear skills when using them.
- Cloudveil
- Flow: Twin Slash
- Chain: Final Slash
- Flow: Rising Slash
- Chain: Ricochet
- Fog Cleave
- Flow: Oblique Cleave
- Blade Waltz
- Cloudspire
Flow: Twin Slash
- Fixed the issue where when the Flow: Velum Slash skill could not be used and left-clicking after some skills, the Taehak Way of Hwando skill was activated instead of the Flow: Twin Slash skill.
Fog Cleave
- The issue where the skill presentation was not displayed when linking with the Fog Cleave skill after some skills has been fixed.
Prime: Taeguk
- An issue where the 2nd hit would not be activated and the skill would intermittently end when fogged while using the Prime: Taeguk skill has been fixed.
Deep Haze, Blade Waltz
- The issue where the linkage to Wind Shear and Airy Piercer skills was slow when linking Deep Haze and Blade Waltz skills after a specific skill has been fixed.
- The damage of the following skills has been adjusted.
Skill name | Before change | After Change |
---|---|---|
Prime: Cloudveil |
1 Hit Damage 4048% x 1
2 Hit Damage 4048% x 2
3 Hit Damage 4048% x 1
4 Hit Damage 4048% x 2
PvP damage reduction rate 57.4%
|
1 Hit Damage 4372% x 1
2 Hit Damage 4372% x 2
3 Hit Damage 4372% x 1
4 Hit Damage 4372% x 2
PvP damage reduction rate 58%
|
Prime: Flow: Blinding Slash |
1 Hit Damage 4898% x 1
2 Hit Damage 4898% x 2
PvP damage reduction rate 64%
|
1 Hit Damage 5192% x 1
2 Hit Damage 5192% x 2
PvP damage reduction rate 64%
|
Prime: Flow: Twin Slash I~III |
1 Hit Damage 3087/3859/4824% x 1
2 Hit Damage 3087/3859/4824% x 2
PvP damage reduction rate 62%
|
1 Hit Damage 3211/4014/5017% x 1
2 Hit Damage 3211/4014/5017% x 2
PvP damage reduction rate 62.7%
|
Winter Squall I~Absolute <Fog Soldier Effect> |
Hit Damage 572% x 2
PvP damage reduction rate 40%
|
Hit Damage 2104% x 2
PvP damage reduction rate 70%
|
Prime: Winter Squall <Fog Soldier Effect> |
Hit Damage 1480% x 3
PvP damage reduction rate 60%
|
Hit Damage 5165% x 3
PvP damage reduction rate 70%
|
Prime: Taeguk |
1 hit damage 2428/2857/3361/3954% x 1, maximum 3 hits
1 hit PvP damage reduction rate 66%
2 Hit Damage 6471/7613/8956/10536% x 2
2 Hit PvP Damage Reduction Rate 65%
|
1 hit damage 2482/2920/3435/4041% x 1, maximum 3 hits
1 hit PvP damage reduction rate 66.2%
2 Hit Damage 6613/7780/9153/10768% x 2
2 Hit PvP Damage Reduction Rate 65.5%
|
Prime: Autumnal Blitz |
1 hit damage 1825% x 7, maximum 7 hits
1 hit PvP damage reduction rate 70%
2 Hit Damage 9415% x 2 2 Hit PvP Damage Reduction Rate 63%
|
1 hit damage 1898% x 7, maximum 7 hits
1 hit PvP damage reduction rate 70%
2 Hit Damage 9792% x 2 2-hit PvP damage reduction rate 63.8%
|
Prime: Spring Frost |
1 hit damage 2832% x 1, maximum 3 hits
1 hit PvP damage reduction rate 58%
2 Hit Damage 8227% x 2
2 Hit PvP Damage Reduction Rate 69%
|
1 hit damage 2945% x 1, maximum 3 hits
1 hit PvP damage reduction rate 58%
2 Hit Damage 8556% x 2
2 Hit PvP Damage Reduction Rate 69%
|
- The issue where the weapon was intermittently invisible when using the skill Fog immediately after linking with Prime: Autumnal Blitz, Prime: Spring Frost, Prime: Winter Squall, and Prime: Taeguk while using other skills has been fixed.
- The issue of switching to combat stance in place when pressing E while sprinting in non-combat mode has been fixed.
- The issue where the Dosa’s movements appeared awkward when resting at the campsite has been fixed.
- The issue where the combat accessibility feature did not work with some skills has been fixed.
- The issue where the pickaxe and visual effects were not visible when mining has been fixed.
- The issue of not performing unique actions when wearing Treant camouflage or desert camouflage has been fixed.
- The issue where the movements were connected unnaturally when linking with Cloud Shield and Fogbloom while using the Taehak Way of Hwando skill has been fixed.
Maehwa
Chaos: Red Moon I~Absolute
- The issue where the 2nd hit launch effect was not applied when using Chaos: Red Moon I~Absolute while learning the Maehwa: Ascension to Heaven skill has been corrected.
Red: Blooming
- The issue where 1 hit was not applied intermittently depending on the distance when using the Red: Blooming skill has been improved.
Striker
Autumn Blaze
- The issue where, when learning the Core: Rampaging Predator skill, was not linked to the Autumn Blaze skill after the Rampaging Predator skill has been fixed.
Mystic
Thunder Pound II ~ Absolute
- The issue where the forward guard effect and stun effect when hitting were not applied in some movements when using Thunder Pound II ~ Absolute skills while the Flow: Prey Hunt buff effect was in effect has been corrected.
Nova
- The issue where damage was not applied when using Accel: Royal Fencing: Remise while only learning Royal Fencing: Remise I and Royal Fencing: Remise II skills has been fixed.