Deboreka Ring Improvements
- A processing formula has been added to create the Deboreka Ring by processing 100 ‘Stars of Oblivion’.
Erethea’s Limbo Improvements
- After entering Erethea’s Trial, a camera presentation has been added when the trial begins by handing over the ‘Forgotten Witch’s Token’ ticket.
- The Blessing of Oblivion icon that can be obtained from Erethea’s Trial has been added as follows.
- Blessing of Oblivion: Extreme Cold
- Blessing of Oblivion: Crack
- Blessing of Oblivion: Ancient
- Blessing of Oblivion: Void
- The following improvements have been made to the Trials of Erethea progression:
- Improvements have been made so that you can check the vitality of monsters that appear in Erethea’s Trials even if you do not have knowledge of them.
- It has been changed so that gold bullion loot can be obtained when defeating the messenger of Erebok.
- The appearance of the Forgotten Legacy of Trials has been added.
- Erebok’s movements have been improved to become more natural.
Monster Zone Improvements
Crypt of Resting Thoughts
- A monster zone has been added where you can obtain the ‘Forgotten Witch’s Token’, a trophy that can be used to challenge Erethea’s trials.
- Crypt of Resting Thoughts
※ Accordingly, ‘Fogotten Witch’s Token’ has been added to the loot that can be obtained from monster zone information.
Dark Seeker’s Retreat
- From the deep darkness that settled in the Dark Seeker’s Retreat, dark energy began to flow.
- When the dark energy begins to overflow, numerous dark followers of <Gravity> with screams, punishment, and resentment appear in pursuit of the darkness.
- As a large number of followers emerge from the deep darkness that has descended, the probability of obtaining loot that can be obtained when defeating <Gravity’s> Scream, Punishment, and Dark of Resentment followers has been changed.
- Forgotten Witch’s Token
- 20% reduction compared to before
- Eternal Darkness Follower Appearance Chance
- Approximately 60% reduction compared to before
- Forgotten Witch’s Token
- The time for Screaming Dark Followers to appear from Falling Darkness has been reduced by 20% compared to before.
Ash Forest
- Varnas, Volcras, and Gyras have been changed to return to their original positions when they are far away from the target they are fighting.
Other Monster Zones
- The acquisition probability of ‘Forgotten Witch’s Token’, a trophy that can be obtained from the monster zone below, has been partially adjusted.
- Yzrahid Highlands
- Lehar – 33% decrease compared to before
- Navis – 33% reduction compared to before
- <Full of energy> Kilar – 20% reduction compared to before
- Valley of Olun (Dehkia)
- Colossus of Rock – 10% increase compared to before
- Indomitable Colossus – 10% increase compared to before
- Colossus of Rock – 10% increase compared to before
- Tunkta (Dehkia)
- Ulutuka – 25% increase compared to before
- Yzrahid Highlands
Siege/Node War Improvements
Participation Button
- Improvements have been made so that guild/alliance members can press the application button to participate in the node war in advance.
- After applying to participate in a Node War territory group, you can apply for participation in the Node War in advance on one of the two Node War servers of the territory group.
Node War application result notification
- An application result message has been improved to be displayed 15 minutes before the start of the node war, when the territory and guild participating in the node war are confirmed.
- The territory of the adventurer’s guild participating in the Node War can be checked in the Participating Guilds tab in Menu (ESC) – War (F7) – Node War.
Movement at the start of the Node war
- When the Node War begins, adventurers belonging to guilds participating in the Node War will be randomly moved to one of the resurrection coordinates if they are located in the battle area of the Node War territory.
- Regular adventurers or war correspondents from guilds that do not participate in the node war will not be moved.
Node War Status Widget
- During a node war, the durability of the fortress has been improved to be displayed in the node war participation UI displayed on the right side of the participant screen.
- You can check the durability the fort icon in the widget of each node fortress by hovering your mouse over the node fortress information in the widget, you can check the fort’s current durability in %.
- The border around the widget’s castle icon indicates the time remaining until the castle’s end time . Brief information can be found by hovering the mouse over the widget, or accurate information can be checked through the world map.
Check durability through the fortress icon | Check durability through mouse over |
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Node War Fortress Occupation Notification
- During a node war, when temporarily occupying a node fortress , the family name of the adventurer who successfully captured it has been improved to be displayed at the top of the screen.
At the end of the Node war
- When a node war ends in the following situations, the following rules have changed.
- For territories where the base war has ended, the return function has been changed to be activated in the upper right corner of the screen immediately after the end.
- Monsters have been changed to reappear 10 minutes after the end of a node war in a territory.
- In territories where a node war has ended, PvP between guilds/federations participating in the node war has been changed to stop immediately after the end.
- The territory where the node war ended has been changed so that it is constructed immediately after the end and the remaining annex buildings are destroyed.
Participation Reward Conditions
- Conditions for obtaining personal rewards for participating in node wars have been added.
victory reward | Upon final occupation of the fortress, obtain a victory reward appropriate for the conquered territory group and fort level (same as before) |
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Participation Rewards | Obtained when the total number of kills/deaths of allies (guild/alliance members) is 100 or more and the temporary fortress is occupied at least once. (Records of kills while boarding auxiliary buildings such as the Flame Tower/Singijeon are not included.) |
- If there is only one participating guild in the territory where the node war is taking place, the node war has been changed to immediately end in victory even if the fortress is not occupied after the node war begins.
- Glish Village’s ‘Come on, gather around!’ Features and respawn locations have changed.
Other Node War Improvements
- The issue where cannons or flame towers belonging to the same alliance were displayed as enemies (red) during a node war has been fixed.
- An issue where the names of auxiliary buildings installed by alliance member guilds other than the alliance leader guild appeared awkwardly during a node war has been fixed.
- ESC – Node War – An issue where the information on the last occupied guild/alliance appeared to remain in the Node War participating guild UI under certain circumstances has been fixed.
Karma Changes
- When using force attack (Alt+C) and making an attack that can cause the target to fall from a horse, the decrease in karma value has been changed.
- Mount attack skills used while mounted on a horse, [Combat] Trina matchlock and matchlock items, etc.
Before Change | After Change |
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At first hit, karma value decreases by 10,000
After hitting, there is no decrease in karma value for a certain period of time.
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At first hit, karma value decreases by 110,000
For subsequent hits, the karma value per hit decreases by 100,000.
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Other Changes
Quest, Knowledge Changes
- While the Black Iron Tooth Suppression Operation I, II, and III quests are in progress, the quest conditions have been changed so that the quest goal can be achieved even by defeating the <Predator of the Sea Bean> Dark Iron Tooth.
- The quest conditions for ‘Mysterious Painting Part 4: Black Sea Life’ have been changed so that the quest goal can be achieved even if you kill a Black Iron Tooth that does not have a title during the quest.
- The description of the exchange request has been removed from the quest ‘[Gordaid Weapon] Merindola’s Call’, and an explanation of how to exchange a U (IV) enhanced Blackstar weapon for a Godaid weapon has been added.
- While main quests and general quests are in progress, the convenience of completing some quests has been improved.
- Through conversation, you can complete the quest progress goal or obtain the quest item.
Background, NPC, effects, cutscenes
- Automatic movement from the capital Valencia to Hystria Ruins has been improved to be smoother.
- Some directions on auto-breadcrumbs have changed.
Bug Fixes
- Abyss One: When returning to Magnus after completing Magnus’ Abyss, an issue where the player did not immediately move from the return location to Magnus has been fixed.
- ‘[Abyss] A sad imp with a red nose’ Some messages from Abyss have been modified.
- The issue where the character did not move when obtaining knowledge about ‘Guest from Glish’ by talking to Enrico Mancini in Heidel City after completing the ‘[Serendia] Extraction Plant Investigation’ quest has been fixed.
- The issue where the appearance of the cypress tree and the [Manor] cypress tree placed inside the manor was exposed unnaturally when changing the graphic quality has been fixed.
- The issue of falling down to the floor at certain locations in Hasra Cliff has been fixed.
- The issue where trees located in certain locations in the Soldier’s Grave area were exposed unnaturally has been fixed.
- The issue where wild herbs were placed inside trees in certain locations in the One-Eyed Land area has been fixed.
- The issue of getting stuck in the terrain at certain locations in the Red Wolf Village area has been fixed.
- When dying in a village duel, the wording on the instant revive button has been improved to be more realistic.
- The key guide for the fairy appearance change function has been modified to display when using the pad-only UI.
- [Warrior, Ranger, Sorceress, Giant] Fixed an issue where, when a succession quest was completed with the character before the integrated awakening and succession quest update, a succession request that could not be processed was displayed as unaccepted in the Request Received (O) window. It is done.
- The issue where the playback bar would move unnaturally when you pause the music being played in the composition/score window and then change the BPM and play the music again has been fixed.