Class Reworks
The class reboots will be released on the live servers once they are completed for all the classes.
Before using the skills of rebooted classes on the Black Desert Global Lab, please make sure to reset your character’s skills to minimize any possible issues.
Patch notes related to the class reboot on the Black Desert Global Lab will be translated to other languages and released afterward.
Warrior
- The key input of the Frenzied Dash I skill has been changed to be the same as Absolute: Frenzied Dash.
- The camera effect of Frenzied Dash I and Absolute: Frenzied Dash Skill has been changed naturally.
- Ease of use has been improved so that when the left-click + right-click command, which is a swipe skill, is input, the skill activates naturally even if the left click is input a little later.
Succession
- The descriptions of commands for Prime: Scars of Dusk I~III have been changed to match the actual ones.
Before change | after change |
Forward attack when ↑ or right-click before triggering 3 hits | Forward attack at ↑ before 3 strikes are activated |
- The damage of the Prime: Solar Flare Skill has been changed as follows.
Before change | after change |
Hit Damage 953% x 4 | Strike damage 1430% x 4 |
- The effect of the Prime: Solar Flare Skill has been changed.
Before change | after change |
15 burn damage every 3 sec for 9 sec on hit target on successful hit | Upon successful hit, all evasion rate is reduced by 6% for 10 seconds on the target. |
- The cooldown of the Prime: Evasion skill has been reduced from 5 seconds to 3.5 seconds.
- The echo of the battlefield skill has been added, and the skill effect has been changed as follows when using the skill in the state of succession.
Before change | after change |
Increases all DEF by 20 for 20 seconds to nearby allies when using a skill | Increases all DEF by 20 for 20 seconds to nearby allies when using a skill, All ATK +10 for 20 seconds to self |
Awakening
- The effect of reducing the evasion rate of all hit targets has been changed to 6% for 10 seconds upon successful hitting of the Solar Flare Skill.
- The hit rate increase effect of the Flow: Hilt Strike Skill has been changed to 6% for 5 seconds.
- The bug in which the Great Sword Defense Skill was activated during the jumping motion of the Skill of Black Spirit: Slashing the Dead has been corrected.
- Great Sword Defense, Flow: knee kick, flow: Armor Break, the problem that resources were consumed abnormally when the command input was maintained has been corrected.
- After completing the skill collection of Flow: Reckless Blow, in certain circumstances, the bug that the skill was activated after using a skill other than the Head Chase skill has been corrected.
- The attack range of the last hit of the Frenzied Dash skill has been increased.
- The Great Sword Defense Skill has been improved so that it can be used immediately after using the Flow: Overwhelm Skill.
- It has been improved to activate the Great Sword Defense skill after a successful Reckless Strike.
- The super armor section of the skill Black Spirit: Slashing the Dead has been increased by 0.3 seconds.
- The movement distance of the Solar Flare skill has been reduced by 50%. However, after using Head Chase, the movement distance is maintained when linking with Solar Flare Skill.
- The hit feeling of the Flow: Overwhelm skill has been changed to its original state.
- Upon successful Balance Strike: It has been improved so that the link to the Flow: Hilt Strike Skill is activated quickly.
- After using the Solar Flare skill, the link to the Balance Strike Skill has been improved so that it is activated quickly.
Ranger
- The description of the Flow: Bypassing Wind Skill has been changed.
- Fixed the issue where the Blasting Gust skill was activated first when using the Flow: Bypassing Wind skill in the left direction and then using the turning wind in the right direction.
- Riding the Wind Skill has been improved so that it can be activated on the ground instead of in the air.
- Improvements have been made so that it can be used backwards when the skill is activated on the ground.
- The bug in which the Evasive Explosion Shot was not linked in a sitting position while using the Razor Wind Skill has been fixed.
- The bug that certain combinations of the following skills did not activate after using the Blasting Gust skill has been fixed.
- Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Charging Wind, Prime: Charging Wind
- Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Charging Wind, Prime: Charging Wind
Succssion
- The spirit enhancement effect of the Call of Earth skill has been removed and has been integrated into the basic skill.
- Even if you do not use the Call of Earth skill, additional elemental damage is now applied to some skills.
- It has been improved so that elemental damage is applied when hitting the Prime: Ultimate: Blasting Gust skill.
- Elemental Strike damage has been increased.
Before change | after change |
Hit Damage 123% x 2 | Hit Damage 851% x 2 |
- The number of hits of the Prime: Regeneration Skill has been changed.
Before change | after change |
Hit Damage 1450% x 7 | Hit Damage 1450% x 10 |
- The bug in which all defense reduction effects of Prime: Nature’s Tremble skill were applied differently from the actual effect has been corrected.
before modification | after modification |
Reduce all defense 15 | Reduce all defense by 20 |
- Fixed the issue where the Evasive Explosion Shot Skill was not linked in a sitting position while using the Prime: Razor Wind Skill.
- The spirit strike of the Prime: Razor Wind Skill has been modified to apply only to the first hit.
Awakening
- Breezy Blade III skill damage has been changed, but PvP damage has not changed.
Before change | after change |
Hit Damage 1610% x 4 | Hit Damage 1510% x 4 |
- The damage of the Flow: Rushing Wind Skill has been changed. However, PvP damage has not changed.
Before change | after change |
Strike Damage 1425% x 6 | Hit Damage 1185% x 6 |
- The damage of the Waltz of Wind III skill has been changed. However, PvP damage has not changed.
Before change | after change |
Hit Damage 1110% x 6 | Hit Damage 1060% x 6 |
- Spirit’s Galaxy (Shift + E) skill damage has been changed.
Before change | after change |
Hit Damage 1011% x 10 | Hit Damage 1352% x 10 |
- A 9% effect has been added to reduce all evasion rates for 10 seconds upon successful hitting with the Spirit’s Galaxy (Shift + E) skill.
- The super armor effect of the Spirit’s Galaxy Skill has been removed.
- The left-click linkage of Spirit’s Galaxy (Shift + E) Skill has been removed.
- It has been modified to apply skill-addons to Spirit’s Galaxy (Shift + E) Skill.
- It has been modified to apply skill-addons to the Protecting Wind (S + E) skill.
- The Waltz of Wind skill has been improved so that it can be activated in the skill slot in the longbow state.
- The Watlz of Wind skill has been improved so that it can be activated as a skill slot in a non-combat state.
- The Regeneration skill has been improved so that it can be activated as a skill slot in a non-combat state.
- The command of Protecting Wind (S + E) skill has been changed from ↓ + E to ‘Shift + Q’
- The skill command of the Guardian skill has been changed from Shift + Q to ‘Can be used as a skill slot’
- Nature’s Tremble III skill damage has been increased.
Before change | after change |
Strike Damage 1426% x 8 | Hit Damage 1520% x 8 |
- The bug that the skill deepening of the Protecting Wind (S + E) was applied to all hits of the 2nd hit has been fixed.
- Protecting Wind (S + E) Skill has been changed to be registered in the skill slot.
- Improvements have been made to rotate the character towards the camera on the second movement while using the Wind Step skill.
Striker
Succession Striker was able to consistently inflict damage, but focused on improving the situation where stability was poor due to the lack of defense checks in skill linkage.
Also, please note that we are considering changes in various ways to improve the way pets attack.
The Striker also prepared a video just like the previous Warriors and Rangers.
Pre-awakening
- Flow: Deathstrike, After using the Combo: Final Blow skill, it has been improved so that it can be smoothly linked with the advanced skill.
- When using the Crouching Wolf skill by consuming 30 pieces of fighting spirit, the applied attack speed increase effect has been changed to last for 20 seconds.
- When the ↓ key is pressed after failing to grab with Massive Suppression Skill, it has been improved to perform a backward avoidance action.
- The super armor effect of Flow: Nimbus Strike Skill has been changed to apply until the attack is over.
- The super armor effect of the Flow: Landslide Skill has been changed to be applied until the end of the attack.
- Even in awakening state: It has been improved so that Flow: Mass Destruction can be linked with the Crimson Fang.
- The air smash effect has been removed from the Flow: Savage Fang skill.
- Bloody Fang skills have been changed as follows.
- The fighting spirit skill has been changed to the flow skill.
- When using a skill that consumes fighting spirit to increase damage, the effect of increasing the critical hit probability has been changed.
- After using the Silent Step Skill, It has been improved so that the Flow: Mass Destruction Skill is smoothly linked.
- It has been improved to link to the Rampaging Predator Skill after using the Silent Step Skill in the state of the main weapon.
- Rising Wolf Fang Skill has been changed as follows.
- It has been changed so that it is no longer affected by the damage and number of objects hit by Twisted Collision Skill, and has a single damage. Damage has been adjusted accordingly.
- The activation speed of 1 hit has been increased.
- It has been changed so that it is no longer affected by the damage and number of objects hit by Twisted Collision Skill, and has a single damage. Damage has been adjusted accordingly.
- After using the Rising Wolf Fang skill: Improved so that it can be smoothly linked with the Prime: Skull Crusher Skill.
- After the Iron Fist Fury Skill, it has been improved so that it can be smoothly linked with the Crimson Fang, Adamantine, Twisted Collision, Rampaging Predator and Prime: Rampaging Predator Skill.
- After the Perfect Blow Skill, it has been improved so that it can be smoothly linked with Rage Hammer, Autumn Blaze, Prime: Skull Crusher and Skull Crusher
- The bug that the character momentarily slows down has been alleviated when hitting the opponent with the Iron Fist Fury and Perfect Blow skills.
- The attack range of the 2nd hit of the Explosive Blow Skill has been increased.
- The camera direction of the Explosive Blow Skill has been changed.
- The Wolf’s Fang Skill has been changed as follows.
- Cooldown has been reduced to 8 seconds.
- Attack distance has been increased.
- The activation speed of the skill has been increased, and it has been changed so that it is impossible to Hidden Claw or rear after 1 hit.
- After using the skill, It has been improved so that it can be smoothly linked with the Rampaging Predator and Prime: Rampaging Predator skill.
- Cooldown has been reduced to 8 seconds.
Successsion
- When the Flash Step Skill is activated in succession, stamina is consumed only twice in total.
- Fixed the issue where the front guard was applied even during the cooldown when activating the Prime: Wolf’s Fang Skill immediately.
- Prime: Rage Hammer Skill has been changed as follows.
- The attack range that was different for each hit has been unified into the widest range.
- Changed to apply the effect of the Prime: Discharge Energy Skill.
- A 20% effect has been added to reduce the movement speed of the target for 10 seconds upon successful hitting.
- The effect of increasing the number of hits during explosion has been removed.
- The attack range has been changed to increase significantly during the explosion.
- As the energy release becomes possible, the Prime: Wolf’s Fang Skill has been added so that it can be activated immediately after using the Skill.
- The attack range that was different for each hit has been unified into the widest range.
- The front guard effect has been added to the Succession: Ankle Hook Skill.
- Succession: Martial Deva Skill has been changed as follows.
- The bound effect has been changed to apply only to monsters.
- The front guard effect has been added.
- The air smash effect has been removed from the Succession: Flow: Savage Fang skill.
- Prime: Wolf’s Hunger Skill has been changed as follows.
- The stun effect on successful 1 hit has been changed to only apply to monsters.
- Super Armor is applied during attack.
- The energy release effect has been removed.
- The movement distance of 2 hits and 3 hits has been increased.
- The stun effect on successful 1 hit has been changed to only apply to monsters.
- Prime: Rampaging Predator Skill has changed the way it approaches the enemy, so getting stuck in the terrain has been alleviated.
- The effect of reducing the number of PvP hits in the Prime: Rampaging Predator Skill has been removed.
- Prime: Wolf’s Fang Skill has been changed as follows.
- The attack range has been increased.
- The effect of increasing the attack range when exploding has been removed, and it has been changed to attack with the widest range in all situations.
- The effect of reducing the number of hits when immediately activated instead of releasing the spirit has been removed.
- The attack range has been increased.
- After the Flash Step, Silent Step, It has been improved to smoothly link with the Prime: Rampaging Predator Skill
- All defense reduction effects of Prime: Hidden Claw III and Prime: Somersault III have been changed from 15 to 20.
- The critical hit rate of the Prime: Skull Crusher Skill has been changed to be applied to 100% regardless of PvE or PvP.
- After the Prime: Skull Crusher Skill, it has been improved to be smoothly linked with the Somersault, Wolf’s Hunger, Knee Hammer, and Hidden Claw Skills.
- It has been improved to smoothly link with other skills after Prime: Somersault
- Linkage when pressing the F key after Prime: Somersault. It has been improved to link with the Combo: Hurricane Skill.
- After Flow: Mass Destruction Skill: It has been improved so that it can be linked with the Ankle Hook Skill.
- After the Wolf’s Fang Skill: It has been improved so that the Prime: Wolf’s Fang Skill is activated immediately.
Awakening
- It has been improved to apply super armor when successfully catching with the Hell Break Skill.
- The effect of the Land Buster Skill has been changed so that it is applied by default when acquiring the Infernal Destruction III and IV skills.
- Land Buster Skill has been changed as follows.
- The skill name has been changed to Avatar’s Cry.
- The behavior of the skill has been changed.
- Super Armor effect has been added.
- Cooldown has been changed to 10 seconds.
- Upon successful hitting, +50 HP recovery effect has been added for each hit.
- A stun effect that only applies to monsters has been added.
- The skill name has been changed to Avatar’s Cry.
The changed Avatar’s Cry Skill is designed to be a Skill that can recover health and quickly recover a piece of fighting spirit if successful with the super armor effect after the abyss collapse Skill.
- The effect of the Flow: Skull Hammer skill has been changed so that it is applied as an additional hit when acquiring the Skull Crusher III and IV skills.
- Accordingly, the attack range of the flow: skull hammer skill has been changed to be the same as the attack range of the skull crusher skill.
- Flow: Skull Hammer Skill has been changed as follows.
- The Skill name has been changed to Dragon Deunggak.
- The behavior of the skill has been changed.
- Separated as an independent Skill, the operation key has been changed. The damage has been readjusted accordingly.
- A 9% effect has been added to reduce all evasion rates for 10 seconds when hitting a target.
- The effect of increasing the damage by consuming the fighting spirit fragment has been added.
- Status effects applied in PvE have been changed from Knockdown to Float.
- Special damage has been changed to air attack.
- The Skill name has been changed to Dragon Deunggak.
The dragon isometric skill is designed to inflict high damage on skill combos that start with the air attack float effect while maintaining super armor. After the vacuum recuperation Skill that is activated in the awakening state, you will be able to inflict powerful damage quickly with the ax slash Skill that follows in conjunction.
- Ultimate Crush IV, Spiral Cannon III level of all defense reduction effects have been increased from 15 to 20.
- It has been improved to smoothly link with the Rampaging Predator Skill after the Flash Step and the Silent Step in the awakening state.
- The attack range of the Rampaging Predator skill has been unified to the widest range for each hit.
- The effect of reducing the number of hits during PvP in Rampaging Predator skill has been removed.
- Flow: Bite Off skills have been changed as follows.
- The behavior of the skill has been changed.
- The damage that the Striker directly attacks has been added, and the damage done by the existing double soul clone has been changed to the double soul clone effect.
- The behavior of the skill has been changed.
- Flow: Bite Off skill has been improved so that it can be activated separately when the hungry beast skill is on cooldown.
- The down smash effect of the Infernal Destruction has been changed to be applied only to the last hit.
- The Double Flash Skill has been changed as follows.
- The skill has been changed to passive, and the cooldown has been removed.
- Stamina consumption has been removed, and the stamina has been changed so that stamina is consumed only twice in total when the flash step Skill is activated consecutively.
- Accordingly, it is changed so that Flash Step is activated after the silent flash in the awakening state.
- Changed to apply +9% to all evasion rate increases for 10 seconds when Flash Step is activated 2 times in a row after acquiring the skill of the Double Flash.
- The stamina has been changed to recover when the super armor effect disappears when using the Ferocious Assault Skill.
- In the awakening state, when using the Silent Step skill by consuming a fighting spirit fragment, it has been improved so that it can be smoothly linked to other skills afterwards.
- Spiral Cannon from a high place – Fixed the issue where intermittently direct falling motions appeared when linking Ferocious Assault attacks.
- Fallout skill have been changed as follows.
- The effect of reducing the number of hits during PvP has been removed. PvP damage will be adjusted accordingly.
- The attack range has been increased.
- The critical hit probability applied only to monsters has been removed.
- The effect of increasing the damage by consuming the fighting spirit fragment has been added.
- The effect of reducing the number of hits during PvP has been removed. PvP damage will be adjusted accordingly.
- Endless Fight skills have been changed as follows.
- 1 hit has been removed. The damage has been readjusted accordingly.
- The stun has been removed when the hit is successful and only stiffness is applied.
- Down smash effect has been added.
- 1 hit has been removed. The damage has been readjusted accordingly.
- Spiral Cannon Skill has been changed as follows.
- Additional hit that is triggered when left-clicking has been added.
- The super armor effect of the Core: spiral cannon has been changed to be applied longer.
- Additional hit that is triggered when left-clicking has been added.
- The way the Ramaging Predator approaches the enemy has been changed, so getting stuck in the terrain has been alleviated.
- When left-clicking after Ferocious Assault, it has been improved to link to the Endless Fight Skill.
- After the Endless Fight Skill, it has been improved to smoothly link with the Autumn Blaze, Tornado Kick, Ultimate Crush, Endless Explsion, and Fallout Skills.
- The Ultimate Crush Skill has been changed as follows.
- All defense reduction effects have been changed to apply to all hits.
- Improvements have been made to smoothly link to other skills while using skills.
- The recovery amount of fighting spirit when a successful hit is restored by 15, which is the same as the recovery amount of the conversion circle IV level.
- Stamina consumption has been reduced as follows.
- All defense reduction effects have been changed to apply to all hits.
Skill name | Before change | after change |
Ultimate Crush I |
200 |
150 |
Ultimate Crush II |
150 |
100 |
Ultimate Crush III |
100 |
50 |
Ultimate Crush IV |
100 |
50 |
- Endless Explosion Skill has been changed as follows.
- The HP recovery amount for I and II skills has been changed to 30 recovery, the same as for skills III.
- The floating effect has been changed to be applied in 1 hit.
- Air Attack has been changed to be applied on all hits.
- Improvements have been made so that you can smoothly link to other skills while using skills.
- Damage has been changed as follows.
- * As the damage has been changed, the damage applied during the cooldown has been reduced.
- The HP recovery amount for I and II skills has been changed to 30 recovery, the same as for skills III.
Skill name | Before change | after change |
Endless Explosion I |
1,2,3 hit damage 886% x 3 4 hit damage 886% x 4 30% Critical Strike Chance (applies to monsters only) |
1,2,3 hit damage 916% x 3 4 hit damage 916% x 4 10% Critical Chance |
Endless Explosion II |
1,2,3 hit damage 967% x 3 4 hit damage 967% x 4 50% Critical Strike Chance (applies to monsters only) |
1,2,3 hit damage 1032% x 3 4 hit damage 1032% x 4 15% Critical Chance |
Endless Explosion III |
1,2,3 hit damage 1041% x 3 4 Hit Damage 1041% x 4 70% Critical Chance (applies to monsters only) |
1,2,3 hit damage 1201% x 3 4 hit damage 1201% x 4 20% Critical Strike Chance |
- The damage of the Echo Spirit skill has been increased as follows.
Before change | after change |
Hit Damage 617% x 16 | Hit Damage 1228% x 16 |
- The directing of the Echo Spirit Skill has been changed.
- When the Hell Break Skill fails to catch, the backward evasion action triggered by the ↓ key press has been improved to be activated faster.
- It has been improved to smoothly link with other skills after the Ferocious Assault skill.
- The bug in which the falling motion appeared immediately when using the Skull Crusher from a certain height has been corrected.
- When using the silent step in the awakening state, it has been improved to smoothly link with the skills of Flash Step, Flow: Mass Destruction, Echo Spirit, and Rampaging Predator skills
- In the awakening state, the duration of the invincibility effect of the Silent Step skill has been increased by 0.2 seconds.
- The fragment consumption of the fighting spirit of the ‘Ferocious Assault, Flow: Crosswind, Endless Fight’ Skill, which consumes pieces of fighting spirit to increase damage, has been changed as follows.
Before change | after change |
When there are 30 pieces of fighting spirit, consume 10 to increase damage | When there are 20 pieces of fighting spirit, consume 10 to increase damage |
Other Class Changes
Archer
- The skill special effect of the Purging Shot skill has been changed to be applied as the special effect of the skill, not the special effect of the wing kick skill.
Nova
- Fixed the issue where the Star’s Ring was recovered even if you did not hit the target when acquiring the Core: Frozen Ring
- Fixed the issue where the Star’s Ring was recovered twice when the target was successfully hit when acquiring the Core: Frozen Ring
Corsair
- The bug that the mermaid transformation state is maintained during simple alchemy while using the following skills has been corrected
- Mareca: Sea Stroll, Mareca: Whale Song, Mareca: Jet Stream, Mareca: Spiral Soak
Monster Loot Changes
- Items that can be acquired in Calpheon and Mediah have been adjusted.
- Each area of the adjusted territory is as follows.
Calpheon area | |
abandoned monastery Calpheon Temple Keplan Mine ent forest Saunil Garrison Geaku Plains Marni’s lab Glutony Cave Gynt Hill |
Forest of Masked Owls Brinamu Ruins refugee camp Northern Wheat Farm and Underground Old Dandelion Karanda Ridge, Mansha Forest Rhutum garrison Hexe area kaia lake |
median area | |
Abandoned Iron Mine Wandering Rogue’s Garrison Mane’s Lair Sausan Garrison (except Schultz Guard) Helms garrison |
ancient ruins Elric Temple soldier’s grave Marni’s second laboratory Hasra Ancient Ruins (except Kratuka Ancient Ruins) |
– The following items have been removed from the loot items that can be obtained by killing monsters in the above areas.
Types of loot being removed | Item name |
equipment item | Ruhr’s Lost Helmet, Ruhr’s Lost Armor, Ruhr’s Lost Gloves, Ruhr’s Lost Shoes |
trade item | Giant Stone Sculpture, High Purity Sulfur Stone, Mane Fang Necklace, Broken Golem Core, Intact Golem Core, Cultist’s Shaman Bundle, Soldier’s Relic |
other items | Molten iron shards, molten copper shards, molten platinum shards, etc. |
- The loot components that can be obtained by killing monsters in the above areas have been reorganized to be acquired in the form of boxes as shown below.
loot before change | loot after change |
for each class Bares, Yuria, Crea, Celes, Callis main weapon 85 items |
Bares main weapon box, Yuria main weapon box, Crea main weapon box, Celes Main Weapon Box, Kalys Main Weapon Box |
for each class Offensive, hit, defensive, Crea sub-weapon 75 items |
Offensive secondary weapon box, hit type secondary weapon box, Defensive Sub-Weapon Box, Crea Sub-Weapon Box |
for each part Azerian, Jereth, Thalys, Taritas, Grunil, the energy of Hercules, Hebe’s Stamina, Fortuna’s Luck Armor 32 items |
Azerian Armor Box, Xereth Armor Box, Thalys Armor Box, Taritas Armor Box, Grunil Armor Box, Hercules Energy Armor Box, Hebe’s Health Armor Box, Fortuna’s Luck Armor Box |
for each part 24 items of Yuria, Bares, Haas, Alicia, Callis, and Thalys accessories by part |
Dim Necklace Box, Dim Earring Box, Faint Ring Box, Faint Belt Box |
Infinite Magical Crystal Total 46 items | Crystal Box of Dim Magic |
- When the above box is opened, one item of all classes is obtained according to a probability. Also, only non-enhanced equipment and accessories can be obtained.
- Among the components of the loot that can be obtained by killing monsters in the above areas, the Black Stone Bundle has been added.
Item name | Item Description |
Black Stone (Weapon) Bundle | Upon opening, 20-50 Black Stones (weapons) are obtained according to the specified probability. |
Black Stone (Armor) Bundle | Upon opening, you will receive 20-50 Black Stones (Armor) according to the specified probability. |
- Monster loot in the following Valencia region has been adjusted.
Valencia Region | |
Basim’s garrison Titium Valley desert naga temple Cadry Ruins Gahaz Bandits Lair |
crescent temple Waragon Nest Plains of Tartar (Swarm of Centaurs) Basilisk lair Ruud Sulfur Mine pilaku prison |
- This area now drops new loot instead of existing loot. (Existing loot prices remain the same)
- The drop rate of miscellaneous items among the loot that can be obtained when killing monsters in the area has been changed to 100%.
- ※ However, this information cannot be checked at the Black Desert Research Lab, and will be applied to the official server immediately.
Season Server Changes
- Tuvala equipment and accessories enhancement success rate has been changed as follows.
- The changed success rate for Tuvala equipment is as follows.
Enhancement Level |
Base Enhancement Chance Increase | existing probability of success | Probability of success after change |
DUO (II) | 20 | 36.00% | 60.00% |
TRI (III) | 30 | 32.00% | 60.00% |
TET (IV) | 40 | 25.00% | 35.00% |
PEN (V) | 60 | 21.00% | 35.00% |
- The changed success rate of the Tuvala accessory enhancement is as follows.
step of reinforcement | Base Enhancement Chance Increase | existing probability of success | Probability of success after change |
PRI (I) | 10 | 84.00% | 84.00% |
DUO (II) | 20 | 70.00% | 77.00% |
TRI (III) | 30 | 64.00% | 72.00% |
TET (IV) | 35 | 51.00% | 59.50% |
PEN (V) | 40 | 36.00% | 50.40% |
- Time-stained Black Stone, Tuvala Ore, and Refined Magical Black Stone. Acquisition method and acquisition hunting ground information have been added to the item description.
- Tuvala weapons and armor have been changed to recover the maximum durability using Tuvala ore.
- When Tuvala weapons and armor are strengthened with refined magical black stone, the amount of maximum durability consumed has been changed as follows.
Maximum Durability Consumption Before Change | Maximum durability consumption after change |
50 | 20 |
Therefore, the current system is maintained, but the basic enhancement probability is set relatively high. (Intermediate difficulty between Naru and Tuvala equipment in the previous season) And the difficult part in the lowering of the enhancement stage is the ‘DUO(II)-TRI(III)’ section, so PRI (I)-DUO(II)-TRI (III) The basic probability of enhancement for the stage has been greatly increased. In the case of TET (IV) and TET (IV), we have changed so that 35% can be maintained according to the 40/60 stack that Fugar gives when you succeed in TRI (III) and TET (IV).
Lastly, please note that this information released today may be changed according to your opinions when it is introduced to the official server in the future.
Elvia Changes
- The Elvia area hunting ground has been changed as follows.
hunting ground | Recommended Attack | Changes |
Biraghi Den | 250 → 240 |
In accordance with the recommended attack power change, the ATK and DEF of Biraghi Den Monsters have been adjusted. Changed the way the bounty value applies to individuals. |
Altar Imp Habitat | 250 → 240 |
The defense of normal Imp monsters has been adjusted according to the recommended attack power change. The monster spawn location in the Altar Imp Habitat has been changed. |
Castle Ruins | 270 → 250 | The HP, ATK, and DEF of Abandoned Castle monsters have been adjusted according to the recommended attack power change. |
Swamp naga habitat | 270 → 260 | Swamp Naga’s health and defense have been adjusted according to the recommended attack power change. Swamp naga commander has been changed to summon naga packs regardless of other naga packs. |
Swamp Fogan Habitat | 270 → 260 | The defense of the Swamp Fogan has been adjusted according to the recommended attack power change. |
Blood Monastery | – | The number of monsters in some locations in the Blood Monastery has been increased. |
Orc Camp | – | The number of monsters in some locations in the Orc Camp has been increased. The location of monsters in some locations in the Orc Camp has been changed. |
※ The balance of ‘loot’ in this update has not yet been reflected in the Black Desert Research Lab. Please note that this change will be introduced directly to the official server.
In detail, first of all, in the case of Biragi Den, the bounty system, which is a gimmick element, has been changed to a method that is assigned to individuals rather than competition, and in the case of the Altar Imp, the re-appearance time of basic monsters has been reduced to make more use of the gimmick. In the case of the Blood Monastery and the Red Orc, in addition to the so-called ‘good spot’, additional monsters were placed in the rest of the area to make use of the hunting grounds more widely.
And although it was not included this time, in the case of the ruins of the castle, the gimmick element is being improved in a form that can be used outside the castle rather than inside the castle. The abandoned castle site will be updated in September.
Node War/Siege Changes
- Fixed the issue where the appearance of the cannon was not exposed intermittently when reviving after death while riding a cannon during Node/Conquest War.
- When a character beyond the barrier or barrier gate attacks, the phenomenon that the damage of some skills is applied to the other adventurer across the barrier and barrier has been corrected.
※ Please note that the details related to Node Wars/Conquest Wars added below will also be updated on the official server today (September 10).
- Among guild skills, it has been improved so that active type skills can be registered and used in the skill slot.
- The scoring method for the point system has been changed in Conquest Wars.
- The point system is the same as before, and applies when there are no guilds/alliances and there are 2 or more guilds/alliances remaining until the end of the Conquest War.
Before change | after change |
The remaining durability of the command post/field command for each guild and Ranking is determined according to the remaining annexes |
The remaining durability of the command post/field command for each guild and Destroyed Command Post/Field Command/Attachment and Ranking is determined by the number of enemies killed and the number of deaths |
- The score that determines the ranking has been changed as follows.
Points based on the remaining durability at the end of the Conquest War | ||
annex | Before change | after change |
command post/field command | 100 points per 1% remaining durability | 50 points per 1% remaining durability |
Points for killing enemies and dying | ||
In case of treatment and death | Before change | after change |
when killing an enemy | – | 1 point |
When an enemy dies | – | 1 point |
Destroyed command post/field command and score by type of annex | ||
annex | Before change | after change |
Flimsy Barricade | 10 points | 1 point |
Barricade | 20 points | 1 point |
Iron barricade | 40 points | 5 points |
Flimsy Wooden Fence | 50 points | 10 points |
Wooden Fence | 100 points | 20 points |
Wooden Fence Gate | 100 points | 20 points |
Siege defense tower | 50 points | 1 point |
Enhanced Flame Tower | 800 points | 100 points |
Big Hwacha | 800 points | 100 points |
Supply Depot | 700 points | 80 points |
Recovery Center | 300 points | 70 points |
Cannon Observatory | 500 points | 50 points |
Elephant Nursery | 500 points | 50 points |
Outpost Builder | 300 points | 50 points |
Medium Siege Tower Factory | 300 points | 50 points |
Large Siege Tower Factory | 600 points | 50 points |
Ballista Workshop | 900 points | 50 points |
Flame Tower | 400 points | 50 points |
Hwacha | 400 points | 50 points |
Outpost | – | 30 points |
Conquest Citadel/Command Post/Field HQ | – | 150 points |
- As before, the guild with the highest rank among the remaining guilds until the end of the Conquest War wins and becomes the lord of the territory.
- * In addition, the top 5 guilds/federations receive incentive rewards based on their rank, except for guilds/federations that achieved the highest ranking among the remaining guilds until the end of the occupation war. can be obtained.
- Changes have been made so that when the point system is applied, rewards can be obtained differentially according to the elapsed time during battle.
- Guilds that have their command post/field headquarters destroyed within 1 hour of the start of the occupation battle have been changed so that they can obtain an encouragement reward with fighting spirit.
- Guilds (federations) whose command post/field headquarters are destroyed after 1 hour has elapsed since the start of the occupation battle can obtain the Inspirational Award with the minimum fighting spirit, and the ranking is determined based on the destroyed time.
- * If there are less than 6 guilds/alliances remaining by the end of the Conquest War, rewards will be paid according to the order in which the command post/field command is destroyed.
- * In addition, the top 5 guilds/federations receive incentive rewards based on their rank, except for guilds/federations that achieved the highest ranking among the remaining guilds until the end of the occupation war. can be obtained.
For example, if there are 4 guilds (alliations) remaining until the end of the Conquest War Among the remaining guilds (federations), the guild with the highest score will become the lord of the castle and receive a victory reward with glory. The 2nd, 3rd and 4th place scores among the remaining guilds (Alliances) will receive the Inspirational Reward (V)/(IV)/(III), respectively. In addition, the remaining Inspirational Rewards (II)/(I) that burned the fighting spirit will be acquired by the guild (alliance) in the order in which the fortress/command post was already destroyed but last. |
- The fighting spirit of the Node/Conquest battlefield has been changed as follows.
- When the battle spirit gauge is 100%, the battlefield protection and breath of life have been changed so that the effect is only applied around the ally’s stronghold/command post/field headquarters.
- The battle spirit gauge that accumulates when you or an ally dies has been changed so that it only accumulates when you die near an ally’s fortress/command post/field headquarters.
- * However, it is basically applied the same as before, which accumulates and decreases over time.
- The cooldown time of the Battlefield Protection skill has been changed as follows.
- When the battle spirit gauge is 100%, the battlefield protection and breath of life have been changed so that the effect is only applied around the ally’s stronghold/command post/field headquarters.
Cooldown time when using Battlefield Protection skill | |
Before change | after change |
5 minutes cooldown | 15 minutes cooldown |
- Some methods of fighting spirit gauge on the battlefield accumulated during Node/Conquest Wars have been changed as follows.
Before change | after change |
When you kill an enemy, the battle spirit gauge decreases by 2%. | When you kill an enemy, the battle spirit gauge decreases by 1%. |
- When using the enhanced flame tower’s ‘focused flame throw’ technique, the attack range has been reduced by about 30%.
- When using the enhanced flame tower’s ‘focused flame throw’ technology, the enhanced flame tower does not work for about 15 seconds due to overheated heat.
- The defense of the sloppy barrier before occupation has been reduced by 40%.
- Also, the amount of damage applied when a character hits a sloppy barrier has been increased.
Other Changes
- The text exposed to the spirit water processed with petals representing the morning or petals representing the dawn has been changed as follows.
Before change | after change |
“It is a healing agent created by a great adventurer.” Producer: family name | “The legacy of Kamasylve reclaimed by the great adventurer.” Successor: family name |
Quest, knowledge changes
- In the main quest ‘[Valencia] Unbearable Curiosity’, the behavior of the desert traveler guiding the way to Ibellab Oasis has been improved naturally.
UI Changes
- A function has been added that allows you to set the mount bag not to be opened together in the following situations through the mount bag view setting.
- When you open the warehouse by interacting with the warehouse keeper NPC in the village
- When opening a warehouse through the warehouse management maid function
- When you open the warehouse by interacting with the warehouse keeper NPC in the village
- When using the Follow Adventurer function, a notification message according to the situation has been added to make it easier to understand the status.
- You can use this function by approaching the adventurer and interacting with it by pressing the Ctrl key, or by clicking the Follow button in the party UI.
situation | notification message |
Through interaction and party UI When using the Follow Adventurer function |
You are following [family name]. |
Through interaction and party UI When using the Follow Adventurer function in combat stance |
You are following [family name]. Select Follow to switch to non-investment tax. |
When using the follow function through the party UI, If the target being followed is located at a distance |
[family name] is far away and cannot be followed. |
- If you follow in combat stance, it has been improved to follow the adventurer after switching to non-investment stance.
※ As in the past, the following function is automatically canceled when the target to be followed is in a combat state. - The friend list (N) has been modified to display up to 3 1:1 conversation notifications.
- The 1:1 conversation notification in the friend list (N) has been modified so that it is maintained even after a character change or reconnection.
- The quest icon displayed in the Received Quest (O) window has been changed.
- When the quest widget overlaps with the notification at the bottom right of the screen, the notification at the bottom right has been modified so that it is not displayed above the quest widget.
Bug Fixes
- [Hassain] Fixed the issue where the shoe part was abnormally exposed in the dye (J) window and the pearl shop (F3) when wearing desert camouflage armor.
- Fixed the issue where the time display was displayed abnormally in certain situations when the item acquisition increase scroll was charged with time.
- Fixed the issue where the information on the collection number check UI that can be set by right-clicking items such as loot or Marni’s Stone was not updated properly.
- The phenomenon that the 1:1 messenger function in the friend list (N) window cannot be used when leaving the guild has been fixed.