New Atoraxxion Dungeon – Orzekea
- You can embark on an adventure to Atraxixon: Orzekea, the ancient last fortress to stop the Black Invaders.
- “Orzekea”, the last fortress of Atoraxion, is divided into Normal/Elvia difficulty levels.

How to enter Atoraxxion: Orzekea
[Ancient Stone Chamber – Entry via Sol Magia]
- Regardless of whether you have finally cleared Atoraxxion: Vahmalkea, Sycrakea, or Yolunakea, you can enter Orzekea by interacting with Sol Magia.

[Atoraxion: Vahmalkea, Sycrakea, Yolunakea – Erbta’s Gate located in the garden of vaha/Syca/Yolu]
- When you interact with the Gate of Erbta located in the Last Fortress of Atoraxxion, you can travel to Orzekea.
- Atoraxion: Vahmalkea: The Gate of Erbta located in the Garden of Vaha
- Atoraxion: Sycrakea: The Gate of Erbta located in the Garden of Syca
- Atoraxion: Yolunakea: The Gate of Erbta located in the Garden of Yolu



Orzekea Main quest
- The Orzekea main quest, which contains the story of Or, the fourth protagonist of Atoraxxion, has been added.
- Through the Orzekia main quest, Or’s whereabouts, which had been a mystery, are finally revealed.
- Or’s story is connected to the stories of Vaha, Syca, and Yolu. You can start it through the Black Spirit (/) after completing the main quests of Vahmalkea, Sycrakea, and Yolunakeaa that you previously adventured with.

Orzekia Daily Request
- To complete the investigation into Atoraxion, investigators from the Secret Guardians and archaeologists from the Society of Balance were dispatched to Orzekia.
- Daily quests have been added to the Orzekia Elvia Realm.
- [Elvia] You can receive daily quests from the NPC <Investigator> Ivor on the server with characters level 60 or higher.
Commission name | NPC |
[Elvia Daily] Orzekia Ancient Weapon Investigation
|
<Investigator> Ivor
|
The Ivor NPC is located at the bottom of the stairs from ‘Root of Or’ to ‘Base of Or’ in Orzekia, Elvia Realm.
- Added 14 general quests for investigation requests in the Orzekia region
region |
NPC |
Commission name |
Root of Or |
Evelina |
Rose of Orzekia Orzekia’s Faith The Spire of Orzekia |
The bottom of the orb |
Soren |
Orzekia’s Tree The remains of Orzekia The Stone Tablets of Orzekia |
Or’s petals |
Nerissa |
Orzekia’s architecture The Aqueduct of Orzekia Orzekia’s Landscape |
Or’s vines |
Ferdan |
Orzekia’s Device Orzekia’s study The Sun of Orzekia |
Or’s Garden |
Fauna |
Orzekia’s Square The Knight of Orzekia |
Orzekia District
- Orzekia will exist as a general server and the realm of Elvia with different roles.
- On the regular server, you can do commissions and Atroxion on the regular difficulty, and on the Elvia realm, you can do field hunting and Atroxion on the Elvia difficulty.
Leader Raid
- Atoraxion: Orzekia is made up of the following areas, and you will advance through them while fighting monsters and bosses that appear in the fortresses you have previously explored.
- Another difference is that in Orzekia, you do not encounter bosses through combination items.
- If you follow Orr’s traces and clues deep into the fortress, a powerful leader will be waiting for you at the end.
District name | Detailed Features |
Root of Or |
This is a desolate area covered with thorn trees that seem to mimic Orr’s deep religious beliefs. Here you can check out the records left by Orga, whose whereabouts were unknown and left only questions. |
The bottom of the orb |
Uncontrolled ancient weapons guard the fortress, keeping watch for unauthorized intruders. You must defeat the weapons that prevent you from entering and follow the trail that Orga has hidden. |
Or’s petals |
This is an area with green leaves and stems and bright flowers in full bloom. You must rescue an archaeologist who seems to have a special story from ancient weapons and head to where Orga is. |
Or’s vines |
This is the area where Orr’s faithful faith in serving the Black Goddess remains dark. Here you can find Orr’s story, waiting for someone to save him from somewhere. |
Or’s Garden |
This is the final gate to Orzekia and the area where you encounter the guardian of the fortress, “Kasawen”. She will never open the path to the final boss. |
- Atoraxion: Orzekia’s recommended ability.
- After entering Orzekia, you can challenge her knight, Kasawen, in the Garden of Or and obtain the Dagger of the Holy Believer, then you can challenge the final boss.
Atoraxion Orzekia Recommended Abilities | |
Normal difficulty | Elvia Difficulty |
Recommended Attack Power: 300
Recommended Defense: 380
|
Recommended Attack Power: 330
Recommended Defense: 420
|
Orzekia’s Field Monster Zone
- The field of Orzekia, which you enter from the realm of Elvia, is comprised of a general hunting ground, and the decisive weapons Spiran, Centaur, and Leos appear.
- When you hunt the corresponding monster, the alert state is activated and the <Ancient Weapons of the Battle> Spiran, Centaur, and Leos appear, and when you reach the final alert state, an even more powerful monster, Alketa, appears along with a notification.
- Monsters in the hunting grounds will not receive additional racial damage. (Additional)
Recommended Abilities |
Recommended Attack Power: 350 / Recommended Defense Power: 440
Recommended attack power: 1100 or more (final ability) Recommended damage reduction 700 or more (final ability) |
Appearing monsters |
![]() Centarian
|
![]() Leos
|
![]() Spiran
|
![]() Alketa
|
- The main loot you can get when defeating Centaur, Leos, Spiran, and Alketa is as follows:
- Deborah Belt
- Deborah earrings
- Decision of Emptiness
- The Stone of Caphras
- Ancient Spirit Powder
- Blackstone
- Sealed Black Magic Crystal
- Thorn-Encrusted Fragment (Jumble Loot, Shop Sell Price: 96,040 Silver)
Or’s thread
- All over Orzeki, you can find threads of Or.
- Orr’s Thread is a riddle left by Orr that he hoped would lead someone to him. You can progress through the main quest story by guessing what these threads mean.

Or’s paradise
- After defeating the final boss of Orzekia, you can obtain ‘special loot’ from Or’s Paradise, which opens up, up to twice a week.
- ‘Special loot’ can be obtained by completing the following quests from ‘Sealed Orr’s Time’, which protects Orr’s Paradise.
Commission name |
Conditions for completing the request |
Reward for request |
[Weekly] Orzekia: Kahelena Ham |
Insert [Elvia] Key of the Desolate Dawn in the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Kahelena quest |
Orzekia: Kahelena Ham |
[Weekly] Orzekia: Tunkhtuna Ham |
Insert [Elvia] Key of the Desolate Dawn in the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Tunctuna quest |
Orzekia: Tunctuna Ham |
[Weekly] Orzekia: The Void I |
Insert the Key of the Desolate Dawn into the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Void I quest |
Orzekia: The Void |
[Weekly] Orzekia: The Void II |
Insert the Key of the Desolate Dawn into the Sealed Or’s Time Savior of the Dreary Dawn: Complete the Void II quest |
Orzekia: The Void |
※ The above 4 types of requests are weekly requests that reset every Thursday at midnight (00:00). As shown in the example below, only 2 requests can be completed per household per week, and other requests cannot be completed with the same character.




- You can obtain Void Crystals by opening Orzekia: Void Ship, Orzekia: Tunctuna Ship, and Orzekia: Kahelena Ship.
- The Void Crystal can be crafted into the Void Crystal – Akrad, the Void Crystal of Destruction, using the crafting methods below.
- The Void Crystal can also be obtained by defeating monsters in the field hunting grounds of Elvia’s realm.

Item name |
How to make |
Void Crystal – Akrad |
Simple Pension (L)
Crystal of Honorable Courage – Acrad x1
Crystal of Void x30
Magic Lightstone Crystal x300
Blackstone x500
|
Crystal of Empty Destruction |
Simple Pension (L)
Crystal of Precision Destruction x1
Crystal of Void x30
Magic Lightstone Crystal x300
Blackstone x500
|
Knowledge Recovery Request and Initial Completion Request
- Atoraxion: By acquiring knowledge related to Orzekia, you can obtain the following special rewards.
- The following knowledge topics are included in the commission goal total: (Orzekia, Orzekia’s Adventure Journal I/II, Or’s Records – Childhood/Youth/Youth, Ancient Engineering IV, Ancient Architecture IV, Or’s Thread)
Commission name | Commission Objective | Reward for request |
[Atoraxion] Orzekia Knowledge Recovery I | Obtain 50 or more pieces of knowledge related to Orzekia. |
Contribution Experience 1000
Magical Parchment (+70)
Dawn of the Bar
Title <Seed of Rebellion>
|
[Atoraxion] Orzekia Knowledge Recovery II | Obtain 130+ knowledge related to Orzekia |
Contribution Experience 1000
Magical Parchment (+130)
Dawn of the Bar
Title: <The Unstoppable Dawn>
|
- Atoraxion: When you clear Orzekia for the first time, you can obtain the following rewards once per family.
Commission name | Commission Objective | Reward for request |
[Atoraxion] Sealed Or’s Time | Talk to the Black Spirit |
Contribution Experience 1000
Advice from Valks (+150)
Ancient Weapon of Atroxion
|

Acquired titles
- Added titles that can be obtained in Orzekia.
- Atoraxion: The following titles can be obtained while progressing through Orzekia.
Title | Acquisition conditions |
Sinner of the Fortress | Orzekia Main Quest Completed |
The first savior | Orzekia Main Quest Completed |
Black Saint | [Elvia] Obtaining the Holy Believer’s Dagger |
-
- Atoraxion: The following titles can be obtained by defeating monsters in Orzekia.
Title | Acquisition conditions |
Or’s Toys | Defeat 5000 Orzekian Ancient Weapons |
barbed | Defeat 10,000 Orzekian Ancient Weapons |
Failure is the mother of success | Defeat 20,000 Orzekian Ancient Weapons |
i get it! | Alketa 1 kill |
Challenge
- Atoraxion: Two new challenges have been added that can be completed in Orzekia.
- Atoraxion: The Orzekia Challenge can only be completed once per family.
- Atoraxion: After defeating the final boss of Orzekia and gaining the knowledge, when you re-login to your character, the challenge will be completed and you can receive the reward.
Challenge name |
Challenge Completion Conditions |
Completion Reward |
Server |
In the dagger of the holy believer! |
Defeat the final leader of Orzekia The dagger of the holy believer is to gain knowledge |
Orzekia: 2 Kahelena ships |
Normal difficulty |
Orzekia has been consumed! |
Defeat the final leader of Orzekia Obtaining the knowledge of the Encroached Orzekia |
Orzekia: 2 Void Chests |
Elvia Difficulty |
Calls for help are heard from all over Orzekiia
- As you wander around Orzekia and listen to the stories of those who are struggling, you can obtain Void Crystals – Akrad, materials needed to strengthen the Void Crystal of Destruction, and Contribution Points.
- If you’re walking around Orzekia and come across people who seem to need help, listen to their stories!
- You can only proceed once per household, and you cannot proceed with the request while in a party.

UI Improvements
- The button names on the Atraxxion entrance screen have been changed.
- Party Entry → General Entry
- 1 person entry → Story entry

- The UI where the Castle Lord Guild selects the base battle method has been updated to include a phrase related to the time of announcement.
- When using the ‘View Equipped Crystals’ menu in the other character equipment/bag view, it has been improved to display based on the crystal slots unlocked for the currently logged-in character.
Hardcore Server Changes
- The aura of the Black Spirit that had been encroaching on the hunting grounds of the Gahaz Bandits and Pilaku Prison has disappeared.
- The monsters in the Gahaz Bandits and Pila Ku Prison area have been weakened and are waiting for the challenge of adventurers who have found a Hardcore server.
-
- Accordingly, the conditions for accepting some of the ‘daily quests’ that can be received from the Hardcore server NPC Faisal have been relaxed, and the quest names have been changed.
Commission name | Request Conditions (Before Change) | Request Conditions (after change) | compensation |
[Main] <Furious> Desert Naga Kill Quest Objective: Kill 400 |
Survival score 1,500 to less than 20,000 points |
Survival score 1,500 to less than 3,000 points |
Request score 3,500 points |
[Main] <Enraged> Desert Fogan Kill Quest Objective: Kill 400 |
Survival score 1,500 to less than 20,000 points |
Survival score 1,500 to less than 3,000 points |
Request score 3,500 points |
[Main] <Furious> Kill the Crescent Moon Temple group Quest Objective: Kill 400 |
Survival score 1,500 to less than 20,000 points |
Survival score 1,500 to less than 3,000 points |
Request score 3,500 points |
[Main] Defeat the <Rampant> Gahaz Bandits Quest Objective: Kill 400 |
Survival score 20,000 to 30,000 points |
Survival score 3,000 to 6,000 points |
Request score 4,000 points |
[Main] <Rampant> Pila Ku Prison mob kill Quest Objective: Kill 400 |
Survival score 20,000 to 30,000 points |
Survival score 3,000 to 6,000 points |
Request score 4,000 points |
[Main] Defeat the <Furious> Gahaz Bandits Quest Objective: Kill 400 |
Survival score 30,000 to 40,000 points |
Survival score 6,000 to less than 40,000 points |
Request score 4,500 points |
[Main] <Furious> Pila Ku Prison mob kill Quest Objective: Kill 400 |
Survival score 30,000 to 40,000 points |
Survival score 6,000 to less than 40,000 points |
Request score 4,500 points |
- Added areas where penalties do not apply.
- In the following areas, when killing adventurers with less than 20% of your survival points, the penalty of -30% of your survival points will not be applied.
- Area where the leader Raiten and Puturum appear
- <Furious> Gahaz Bandit Group Haunting Area
- <Furious> Pila Ku Prison Crowd Haunting Area
- <Absorbed the Black Spirit’s Aura> Akman Temple
- <The ruins of Hystria that absorbed the energy of the Black Spirit>
- In the following areas, when killing adventurers with less than 20% of your survival points, the penalty of -30% of your survival points will not be applied.
- The activation rules for the ‘Black Curtain’ that appears when a certain number of people gather close together have been supplemented.
black curtain |
Existing rules
Added rules
|
- A ‘mysterious warrior’ appears, wandering around the hardcore server looking for adventurers.
- Successfully defeating a mysterious warrior who casts a variety of attacks will grant you a high survival score and a chance to obtain rare equipment items.
Monster | Appearance location | booty |
![]() Balkin
|
Go out to the desert
Titium Valley
Crescent Moon Temple
|
Green Grade Accessory Box
Blue Grade Accessory Box
Survival score 50-75 points
|
![]() Farid
|
Go out to the desert
Titium Valley
Crescent Moon Temple
|
Green Grade Accessory Box
Blue Grade Accessory Box
Survival score 50-75 points
|
![]() Evergart
|
Go out to the desert
Titium Valley
Crescent Moon Temple
|
Green Grade Accessory Box
Blue Grade Accessory Box
Survival score 50-75 points
|
![]() Bennett
|
Gahaz Bandits
Pilar Ku Prison
|
Blue Grade Accessory Box
Yellow Grade Accessory Box
Survival score 100~125 points
|
![]() Kunga
|
Gahaz Bandits
Pilar Ku Prison
|
Blue Grade Accessory Box
Yellow Grade Accessory Box
Survival score 100~125 points
|
![]() birdie
|
Gahaz Bandits
Pilar Ku Prison
|
Blue Grade Accessory Box
Yellow Grade Accessory Box
Survival score 100~125 points
|
- The loot that can be obtained when defeating the leader, Lighten, and Puturum has been changed.
Monster | existing | change |
Lighten
![]() |
Rare: Surviving Crow’s Primary Weapon Box
Survival Points 1,000
▼ Additional acquisition according to the specified probability
– Green and blue grade accessories
|
Young Crow’s Accessory Selection Box
Survival Points 1,000
▼ Additional acquisition according to the specified probability
Surviving Crow’s Accessory Selection Box (Blue Grade)
Rare: Surviving Crow’s Primary Weapon Box (Blue Grade)
Accessory Selection Box of the Crow Who Punishes (Yellow Grade)
Rare: The Punctuation Crow’s Primary Weapon Box (Yellow Grade)
|
Puturum
![]() |
Rare: Surviving Crow’s Awakening Weapon Box
Survival Points 1,000
▼ Additional acquisition according to the specified probability
– Green and blue grade accessories
|
Blue Grade Accessory Selection Box
Survival Points 1,000
▼ Additional acquisition according to the specified probability
Surviving Crow’s Accessory Selection Box (Blue Grade)
Rare: Surviving Crow’s Primary Weapon Box (Blue Grade)
Accessory Selection Box of the Crow Who Punishes (Yellow Grade)
Rare: Awakening Weapon Box of the Crow Who Punishes (Yellow Grade)
|
- The probability of obtaining equipment boxes from all monsters except ancient weapons has been increased.
- Improved so that effects are displayed when obtaining a special buff.
Red Battlefield Changes
- The staging area of the Red Battlefield Ruins battlefield has been changed.
- You can now approach the blue lights located in the waiting area and join the battle.

- Red Battlefield: The terrain of the ruined castle battlefield has been changed.


- The protection effect received when going out to the battlefield after being resurrected in the Red Battlefield has been changed from increased evasion and damage reduction to increased damage reduction rate.
- The silver obtained upon victory/defeat in the Red Battlefield has been changed to the same amount of gold bars.
War of the Roses Changes
- We have improved the system to ensure more even distribution of factions when a guild or alliance participates in the Wars of the Roses multiple times.
Season Server Changes
Season: Inspector School
- The new season, ‘Season: Inspector’s School’, is coming to you, adventurers.

Benefits applicable at all times
- On seasonal servers, a dedicated hot time buff effect is always applied.
Season Server Permanent Hot Time Buff Benefits |
+1,000% permanent increase in battle experience! |
Season: Reach level 60 at the Inspector’s School? You will receive the V boss armor! Two boxes of the Brilliant Beginning!
- During the ‘Season: Inspector’s School’ event benefit period, when a seasonal character reaches level 60, you can obtain special support items to help you settle into a regular server through challenges (Y).
- Event Benefit Period: After regular maintenance on Wednesday, March 19, 2025 ~ Before regular maintenance on Wednesday, June 11, 2025
Obtained from Challenge (Y) when reaching level 60 with a seasonal character! | |
East (V) Leader Armor Selection Box
|
▼ When opening, you will receive one of the items below.
V: Griffin’s Helmet
Dong (V): Helmet of Geass
V: Armor of the Dumb Tree Spirit
V: Red Nose Armor
V: Beg’s Gloves
Dong (V): Libre’s Gloves
V: Shoes of Urgon
V: Muskan’s Shoes
※ The V boss armor obtained from the box cannot be registered in the integrated exchange.
|
2 boxes of brilliant beginnings
|
▼ When opening, you will obtain all the items below. Patrizio’s pocket watch – Available for general characters below level 25 – When used, the character used will immediately reach level 61! IV Leader Weapon 3 Types IV Leader Armor Set of 4 Capotia Accessories 6 Types 10 Wind Fog Emergency Books |
Fishing rod in the cool breeze
|
– Ability to catch multiple fish at once – Engravable, not repairable – Reduce auto fishing time to the max – Fishing skill +100 – Max durability 1000 |
Growth support for New Players
- NPC Fugar, a strong supporter of the Season Server, will continue to provide growth support for adventurers experiencing the season for the first time.
- The growth support quest that allows you to obtain the Essence of Leap, Blackstar Weapon, and Karazad Accessory can only be completed once per family.
Quest, Knowledge Changes
- For quests that are completed immediately, the sorting criteria by ‘Type’ in the quest log (O) – In Progress tab has been improved so that they can be checked in the “Other” tab.
- Information about item combinations has been added to the description of the quest ‘Seize the Opportunity’.
Bug Fixes
- [Hardcore Server] The issue where <Enraged> Desert Fogan monsters would appear in the <Rampant> Desert Fogan area has been fixed.
- [Hardcore Server] Pilgrim’s Sanctuary: The issue where Mysterious Light (Dedication NPC) was placed at the location of Purity (5 o’clock) has been fixed.
- [Hardcore Server] Fixed an issue where the first quest would not be automatically accepted when starting a Hardcore server for the first time in Pilgrim’s Sanctuary – Obedience or Pilgrim’s Sanctuary – Purity.
- [Hardcore Server] [Warrior] The issue where some effects of the skill ‘Inheritance: Defensive Stance’ were not applied smoothly has been fixed.
- [Hardcore Server] [Sorceress] The issue where the skills ‘Ominous Omen’ and ‘Blade of Darkness’ would apply damage and abnormal status effects to oneself has been fixed.
- [Hardcore Server] [Ranger] The issue where the additional damage from the vines of the skill ‘Binding Arrow’ and the Nature’s Seed of Re-creation skill were applying damage and status abnormalities to oneself has been fixed.
- [Hardcore Server] The description of the Hardcore Token has been revised to be more intuitive.
- [Hardcore Server] We have improved sentences with awkward grammar in the item descriptions of blue grade equipment.
- [Hardcore Server] Changed so that the buff effect that increases the probability of obtaining items is not obtained.
- [Berserker] Fixed an issue where cutscenes would appear awkwardly in certain sanctuaries after starting a hardcore server.
- [Guardian] The issue where the appearance would appear awkward when wearing the Fate Witch costume together with other costumes has been fixed.
- [Witch] The issue where pressing C after briefly pressing the directional key in awakened state did not change to the main weapon has been fixed.
- The issue where the area marking for Oquilla’s Eye was awkward in the cutscene that appears when moving to Oquilla’s Eye from inside Magnus has been fixed.
- Unnatural spacing and spelling in some dialogues from the ‘Father of the Yak’ quest and the Duvencrune residents have been corrected.
- Fixed an issue where Solare’s Spear replays from matches involving the Geumsu class could not be played.
- Fixed an issue where the Solare’s Spear replay list in the Asia (TH/SEA) region was not displayed.
- Fixed an issue where the arrows indicating the firing positions when the following ships fired a salvo were somewhat inaccurate.
- Upgraded Epheria Light Sailboat, Upgraded Epheria Frigate, Epheria Destroyer, Epheria Trade Ship, Epheria Heavy Sailboat Emergency/Progressive/Balanced/Brave, Epheria Heavy Ship
- Fixed an issue where the Auto-Put button would not be visible when opening a warehouse with the Warehouse Management Maid while the Item Bag is open.
- The issue where the remaining time of the New Moon Vision Book buff was not displayed in pad mode has been fixed.
- When connecting to a regular server after connecting to a hardcore server, the name display in the chat window has been changed to be based on the family name.
- The awkward position of the float when ice fishing with the Dosa class has been fixed.
Class Changes
※ We have confirmed that some of the contents of this Black Desert Lab balance update are not reflected in the Black Desert Lab. The final contents applied in the official update on March 19 (Wed) will be reflected based on the Black Desert Lab update notes.
Sorceress
Succession

- Cooldown changed from 6 seconds to 8 seconds.

- Cooldown changed to 9 seconds → 8 seconds.

- Cooldown changed to 11 seconds → 8 seconds.
- Defensive judgment changed from Super Armor to Forward Guard.

- Cooldown changed to 10 seconds → 8 seconds.

- Cooldown changed from 20 seconds to 14 seconds.

- The speed of charging the skill has increased.

- Skill’s defense has been changed from Forward Guard to Super Armor.

- Skill’s defense has been changed from Forward Guard to Super Armor.


- Skill’s defense has been changed from Super Armor to Forward Guard.

- Skill’s defense has been changed from Forward Guard to Super Armor.

- Added super Armor effect during skill use.

- The skill has been improved for continuous use as long as stamina is available when using the Night Crow skill after the jump
- After the jump, the use of Night Crow skill no longer affects the effect of improving jump height
- Since the jump, the Night Crow skill has been changed to fall faster.
- When using Night Crow skill on the ground, the camera while the character is gone Improved to rotate and move characters according to direction.
- The damage of the following skills has been changed as follows:
Skill Name | Before change | After change |
Prime: Darkness Released |
6124% x 2
PvP Damage Reduction Rate 62.9% |
7655% x 2 PvP Damage Reduction Rate 70.3% |
Prime: Bloody Calamity |
Blow Damage 9011% x 2
Instant Strike Damage 9011% x 1, Maximum 2 strikes Last Blow Damage 9011% x 2 PvP Damage Reduction Rate 81.9% |
Blow Damage 10092% x 2 Instant Strike Damage 10092% x 1, Maximum 2 strikes Last Blow Damage 10092% x 2 PvP Damage Reduction Rate 81.4% |
Prime: Dark Flame
(Includes Succesion: Ultimate: Dark Flame)
|
Blow Damage 2387% x 2
Additional Blow Damage 3182% x 2 PvP Damage Reduction Rate 78.1% |
Blow Damage 2936% x 2
Additional Blow Damage 3914% x 2 PvP Damage Reduction Rate 82.2% |
Prime: Abyssal Flame III |
Strike 3185% x 2 before collecting
PvP Damage Reduction Rate 57.5% Blow after collecting 5323% x 2 PvP Damage Reduction Rate 47.0% |
Strike 5032% x 2 before collecting
PvP Damage Reduction Rate 70.0% Blow after collecting 8410% x 2 PvP Damage Reduction Rate 66.4% |
Prime: Dream of Doom IV |
Strike 5058% x 2 before collecting
Blow after collecting 8092% x 2 PvP Damage Reduction Rate 53.5% |
Strike 6323% x 2 before collecting
PvP Damage Reduction Rate 62.8% Blow after collecting 10115% x 2 PvP Damage Reduction Rate 60.0% |
Shadow Ignition |
1 Blow 3348% x 2
2 Blow 2511% x 2 PvP Damage Reduction Rate 60.9% |
1 Blow 4185% x 2
2 Blow 3365% x 2 PvP Damage Reduction Rate 69.7% |
Crow Nightmare |
5423% x 2
PvP Damage Reduction Rate 58.0% |
7050% x 2
PvP Damage Reduction Rate 67.7% |
Engulfing Shadow |
5621% x 2
PvP Damage Reduction Rate 67.3% |
7869% x 2
PvP Damage Reduction Rate 76.6% |
Abyssal Blow |
3283% x 2
PvP Damage Reduction Rate 54.6% |
5121% x 2
PvP Damage Reduction Rate 70.9% |
Shard Explosion | Strike 850% x 1 when using 1 piece of darkness Strike 1900% x 1 when using 2 dark pieces Strike 3150% x 1 when using 3 dark pieces Strike 4600% x 1 when using 4 dark pieces |
Strike 2805% x 1 when using 1 piece of darkness
Strike 6270% x 1 when using 2 dark pieces Strike 10395% x 1 when using 3 dark pieces Strike 15180% x 1 when using 4 dark pieces PvP Damage Reduction Rate 65.0% |
Awakening

- The skill has been improved for continuous use as long as stamina is available when using the Night Crow skill after the jump
- After the jump, the use of Night Crow skill no longer affects the effect of improving jump height
- Since the jump, the Night Crow skill has been changed to fall faster.
- When you use the Night Crow skill on the ground in awakening state, the character disappears In this state, the character also rotates and moves according to the direction of the camera Improved.
Tamer
Main Weapon, Succession

- Added forward guard effect while using the skill.
The stiffness effect when a flash technique hits successfully has been changed to only apply to monsters.


- Added forward guard effect while using the skill.
The effect of reducing magic defense when the Absolute: Flash Pole Thrust skill hits successfully has been changed from reducing magic defense by 15 for 10 seconds to reducing all defenses by 30 for 10 seconds.


- Added forward guard effect while using the skill.

- The magical attack power increase amount when the Sharpening Claws skill hits successfully has been changed from 10 for 10 seconds → 16 for 10 seconds.
The attack power reduction amount when the Sharpening Claws skill hits successfully has been changed from 12 reduction for 10 seconds to 16 reduction for 10 seconds.

- Added an effect that increases magical attack power by +16 for 10 seconds when using the skill.

- When the Prime: Lightning of Earth skill hits successfully, the amount of defense reduction for all enemies has been changed from 20 for 10 seconds to 30 for 10 seconds.

- When a hit is successful, the 10 defense reduction effect for 10 seconds has been removed.
- The damage of the following skills has been adjusted:
Skill Name | Before change | After change |
Absolute: Flash |
2528% x 2
PvP Damage Reduction Rate 55.3% |
3030% x 1
PvP Damage Reduction Rate 62.7% |
Absolute: Flash Pole Thrust |
2820% x 2
PvP Damage Reduction Rate 51.3%
|
3384% x 2
PvP Damage Reduction Rate 59.4%
|
Absolute: Flash Stance Shift |
2926% x 2
PvP Damage Reduction Rate 72.4% |
3511% x 2
PvP Damage Reduction Rate 77.0% |
Prime: Bolt Wave IV |
3064% x 2
PvP Damage Reduction Rate 89.3% |
3857% x 2
PvP Damage Reduction Rate 91.5% |
Prime: Roaring IV |
3357% x 4
Extra Blow 3357% x 2 PvP Damage Reduction Rate 53.3% |
4020% x 4
Extra Blow 4020% x 2 PvP Damage Reduction Rate 61.0% |
Prime: Upward Claw IV |
1 Blow 2736% x 2
2 Blow 6018% x 2 PvP damage reduction rate 63.5%
|
1 Blow 3121% x 2
2 Blow 6865% x 2 PvP damage reduction rate 68.0%
|
Prime: Void Lightning III |
3148% x 1, up to 8 strikes
Extra Blow 3690% x 2
PvP damage reduction rate 68.0% |
3730% x 1, max 8 strike
Extra Blow 4373% x 2 PvP Damage Reduction Rate 73.0% |
Prime: Trample III |
5141% x 2
PvP Damage Reduction Rate 53.0% |
6041% x 2
PvP Damage Reduction Rate 60.0% |
Prime: Lightning of Earth |
6479% x 2
PvP Damage Reduction Rate 53.9%
|
7467% x 2
PvP Damage Reduction Rate 60.0%
|
Prime: Allround Spinner | 3060% x 4 Extra Blow 3060% x 3 PvP Damage Reduction Rate 45.9% |
4170% x 4 Extra Blow 4170% x 3 PvP Damage Reduction Rate 61.0% |
Prime: Fearful Trembling |
5012% x 1, max 4 strike
PvP Damage Reduction Rate 66.6% |
5580% x 1, max 4 strike
PvP Damage Reduction Rate 70.0% |
Dark Gaoler |
6508% x 2
Additional Blow Damage 6508% x 1 PvP Damage Reduction Rate 62.3% |
7668% x 2
Additional Blow Damage 7668% x 1 PvP damage reduction rate 68.0% |
Jolt Stab |
1 Blow 3450% x 2
PvP Damage Reduction Rate 58.7% 2 Strike 4140% x 2 PvP Damage Reduction Rate 55.3% |
1 Blow 3958% x 2
PvP Damage Reduction Rate 64.0% 2 Strike 4745% x 2 PvP Damage Reduction Rate 61.0% |
Legendary Beast’s Claw |
1 Blow 1725% x 2
2 Strike 2395% x 1, Max 2 strike PvP Damage Reduction Rate 32.0% |
1 Blow 2095% x 2
2 Strike 2909% x 1, Max 2 strike PvP Damage Reduction Rate 44.0% |
Awakening



- The effect of reducing defense when a skill hits successfully has been unified.
- When a hit is successful, all defenses are reduced by 30 for 10 seconds.
Musa
Awakening

- The attack/casting speed reduction effect on a successful hit has been removed.
- Added a 20% effect to all defense reductions for 10 seconds.

- The movement speed reduction effect on a successful hit has been removed.


- Improved to smoothly connect to the second form of the chain attack after the Flow: Dash Slash and Fiery Crevice skills

- When an attack is successful, the attack/casting speed reduction effect has been changed from 10% for 5 seconds to 20% for 5 seconds.

- All attack power increase effects have been changed from 10 to 20.
- The damage of the following skills has been changed as follows:
Skill name | Before change | After change |
Musa’s Resolve |
2088% x 2
PvP damage reduction rate 75.0% |
4176% x 2
PvP damage reduction rate 80.0% |
Twister |
3300% x 2
PvP damage reduction rate 70.0% |
5280% x 2
PvP damage reduction rate 81.0% |
Spinner IV
|
1st form 1 hit 1854% x 2, max 2 hits
1st form 2nd hit 3708% x 2 2nd Form 1,2,3 Hit 1598% x 2 2nd Form Last Hit 3196% x 4 PvP damage reduction rate 42.7% |
1st form 1 hit 3133% x 2, max 2 hits
1st form 2nd hit 6304% x 2 2nd Form 1,2,3 Hit 3133% x 2 2nd Form Last Hit 3133% x 4 PvP damage reduction rate 66.2% |
Flow: Backflow |
6335% x 2
PvP damage reduction rate 53.0% |
8869% x 2
PvP damage reduction rate 66.4% |
Blade Effect
(When acquiring Projection III, Crosscut, Flow: Backflow, Inferno Slash, and One Step Back)
|
3264% x 1, up to 4 hits PvP damage reduction rate 71.6% |
4413% x 1, up to 4 hits PvP damage reduction rate 60.0% |
Crust Crusher IV | 9236% x 2 PvP damage reduction rate 64.3% |
10178% x 2 PvP damage reduction rate 67.6% |
Flow: Foul Play |
10556% x 2
PvP damage reduction rate 68.4% |
12667% x 2
PvP damage reduction rate 73.6% |
Below the Belt III |
Hit 3873% x 3
Additional hits 3486% x 2 PvP damage reduction rate 69.3% |
Hit 4880% x 3
Additional hits 4392% x 2 PvP damage reduction rate 75.6% |
One Step Back |
3108% x 2
PvP damage reduction rate 46.8% |
5781% x 2
PvP damage reduction rate 71.4% |
Inferno Slash |
9228% x 2
PvP damage reduction rate 68.9% |
10907% x 2
PvP damage reduction rate 73.7% |
Eradicate |
3440% x 2, up to 2 hits
PvP damage reduction rate 40.0% |
4403% x 2, up to 2 hits
PvP damage reduction rate 53.1% |
Black Spirit: Below the Belt |
Hit 4648% x 3
Additional hits 5810% x 2 PvP damage reduction rate 69.3% |
Hit 5494% x 3
Additional hits 6856% x 2 PvP damage reduction rate 74.0% |
Archer
Main weapon, Ascension

- The attack distance applied when learning the Flow: Grand Bloom skill has been reduced.
- The movement speed reduction effect on a successful hit has been removed.

- The movement speed reduction effect on a successful hit has been removed.

- Attack distance and range have been reduced.

- Attack range increased.
- Changed so that it cannot be used during the cooldown period.
- After an attack, the character will no longer move regardless of camera rotation.
- Forward guard has been added while using the skill. Accordingly, the stiffness effect has been changed to apply only to monsters.
- Skill damage has been changed to apply the same amount of damage as the Radiant Explosion skill.


- Steady Breath and Exhale skills have been changed to share a cooldown.
Only one of the two skills can be activated at a time. Accordingly, the cooldown of the Exhale skill is changed to 5 seconds. - The HP recovery effect of the Steady Breath skill has been changed from 300 → 500.
- The control keys for the Steady Breath skill have been changed to ← / → + C.
- However, when the Steady Breath skill cannot be used, it will switch to the crossbow or Greatbow state as before.
- Accordingly, the Greatbow skill, Tactical Strike, will be activated when you right-click with ← / → while in crossbow mode.
- When using the Steady Breath skill, it has been changed to consume mental power instead of stamina. However, stamina will not be restored while using the skill.

- Changed so that the forward guard effect is applied up to 2 hits.
- The 1st hit floating effect has been changed to apply only to monsters.
- Changed so that it cannot be activated during the cooldown period.
- Changed so that the forward guard effect is not applied after an attack.
- Changed the character to rotate according to the camera rotation only until just before attacking.

- Changed so that the forward guard effect is applied while using the skill.
- Knockback effect on successful hit (applies to player only) has been removed.
- Pain damage on successful hit has been removed.

- Changed to consume mental power instead of stamina when used. As a result, stamina will be restored while using the skill.
- Changed the character to rotate according to the camera rotation only until just before attacking.

- The forward guard effect while using the skill has been changed to super armor.
- Changed so that using the skill consumes stamina instead of mental power.
- Changed so that it cannot be activated during cooldown.
- Changed so that when a character is in the air while attacking, a falling motion will occur.

- Changed to activate only with skill slots
- Accordingly, it has been changed to make locking impossible.
- Accordingly, it has been changed to make locking impossible.

- Changed so that it can be activated even in Greatbow state.
- Added forward guard effect while using the skill.

- The movement distance of technology has increased.
- The effect of recovering mental power when hitting has been removed and changed to the effect of recovering +100 health per hit when hitting.

- The knockback effect on successful hits has been changed to also apply to players.
- Improved the ability to smoothly transition from one skill to another after using the skill.
- The burning effect when hitting with the Bolt of Radiance IV ~ Absolute: Bolt of Radiance skill has been removed.

- All attack power increases have been changed from 10 → 20.

- All attack power increase effects have been removed, and the ranged attack power increase effect of the active skill has been changed to all attack power increases by 20.
- The movement speed reduction effect on a successful hit has been removed.

- The skill’s cooldown has been changed from 25 seconds to 1 minute 30 seconds.


- Changed so that it cannot be activated during the cooldown period.
- Changed so that stamina is no longer restored throughout the entire movement when using the skill.
- After an attack, the character no longer rotates according to the camera direction.
- The effect of restoring mental power when hitting has been removed.
- When acquiring the Ultimate: Zephyr Leap skill, the attack judgment changes to a penetrating type. Accordingly, the attack judgment occurs in the direction of the character regardless of the aimed target.
- The stiffness effect when hitting successfully has been changed to only apply to monsters.
- Added a -20% movement speed reduction effect for 5 seconds when hitting successfully.
- The defense judgment of the skill has been changed from Super Armor → Forward Guard to Super Armor while using the skill.

- The attack judgment for the second hit will be changed to a penetrating type. Accordingly, the attack judgment will occur in the direction of the character regardless of the aimed target.
- The effect of restoring mental power when hitting has been removed.
- The stiffness effect when hitting successfully has been changed to only apply to monsters.
- Added a -20% movement speed reduction effect for 5 seconds when hitting successfully.

- Changed to a skill that consumes stamina instead of mental power. Accordingly, stamina has been changed so that it does not recover while in use.
- 2, 3 hits removed.
- The health recovery effect on a successful hit has been removed.
- Movement distance has increased.
- The skill’s attack judgment will be changed to a penetrating type. Accordingly, the attack judgment will occur in the direction of the character regardless of the aimed target.
- The phenomenon of movement speed being affected when using skills has been fixed.
- The knockdown effect on a successful hit has been changed to occur on the first hit.
Before change | After change |
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- The attack range of surrounding hits and hit damage will be integrated. Accordingly, the attack judgment will be changed to occur only in front of the character.
- The floating effect when the first hit is successful has been changed to knockdown.
- Changed so that stamina is not restored until the end of the additional hit action.

- Changed so that the skill specialization of the Uproot skill is activated when a hit is successful.
- Changed so that it cannot be used during the cooldown period.

- The defense judgment of the skill has been changed from Super Armor to Forward Guard while using the skill.

- The defense judgment of the skill has been changed as follows:
- Before change: Super armor while moving
- After change: Invincible while using skill -> Super Armor
- Stamina consumption changed from 100 → 200.
- The duration of the defensive judgment has been increased.

- Stamina consumption changed from 200 → 100.

- Stamina consumption changed from 200 → 100.
- The damage of the following skills has been adjusted:
※ The damage of the Winged Strike and Meteor Dive skills decreases during the cooldown period.
※ The damage from the Low Sweep skill will be changed to be applied as additional hit damage from Uproot
Skill name | Before change | After change |
Absolute: Winged Strike |
1 hit 907% x 2
2 hits 907% x 2
PvP damage reduction rate 45.0%
|
1 hit 2721% x 2
2 hits 2721% x 2
PvP damage reduction rate 40.0%
|
Absolute: Meteor Dive |
1209% x 1, up to 4 hits
PvP damage reduction rate 40.0%
|
2261% x 1, up to 4 hits
PvP damage reduction rate 50.0%
|
Absolute: Gaping Darkness |
1860% x 2
PvP damage reduction rate 35.0%
|
4650% x 2
PvP damage reduction rate 70.0%
|
Absolute: Shadow Hack |
1716% x 2
PvP damage reduction rate 45.0%
|
5148% x 2
PvP damage reduction rate 70.0%
|
Absolute: Verdure Clout |
1 hit 845% x 2
2 hits 1690% x 2
PvP damage reduction rate 50.0%
|
1 hit 2535% x 2
2 hits 5070% x 2
PvP damage reduction rate 75.0%
|
Absolute: Bolt of Radiance |
7368% x 2
Critical hit chance +75% (applies to monsters only)
+50% critical hit chance (applies to players only)
PvP damage reduction rate 62.7%
|
11347% x 2
Critical hit chance +75%
PvP damage reduction rate 77.0%
|
Absolute: Arrow Explosion |
8284% x 2
PvP damage reduction rate 74.1%
|
12509% x 2
PvP damage reduction rate 77.6%
|
Absolute: Storm of Light |
1890% x 2
PvP damage reduction rate 50.0%
|
5103% x 2
PvP damage reduction rate 70.6%
|
Radiant Explosion IV
(Includes Flow: Light’s Trail)
|
8608% x 2
PvP damage reduction rate 65.0%
|
10330% x 2
PvP damage reduction rate 68.5%
|
Full Bloom III |
Close range hit 6085% x 2, max 2 hits
PvP damage reduction rate 68.4%
Arrow Strike 1403% x 1, Up to 7 directions, Up to 2 hits
PvP damage reduction rate 49.7%
|
Close range hit 7545% x 2, max 2 hits
Arrow Strike 1571% x 1, Up to 7 directions, Up to 2 hits
PvP damage reduction rate 74.5%
|
Flow: Grand Bloom |
Light Source Hit 1403% x 1, max 2 hits
Arrow Strike 3508% x 2, up to 7 directions, up to 2 hits
PvP damage reduction rate 49.7%
|
Close range hit 1571% x 1, max 2 hits
PvP damage reduction rate 74.5%
Arrow Strike 3859% x 2, up to 7 directions, up to 2 hits
PvP damage reduction rate 57.8%
|
Spear of Sylvia IV | 7752% x 2 PvP damage reduction rate 69.0% |
11318% x 2 PvP damage reduction rate 82.0% |
Mountain Breeze | 1293% x 2 PvP damage reduction rate 30.0% |
4526% x 2 PvP damage reduction rate 66.5% |
Uproot III (includes Low Sweep) |
Surrounding hit 6055% x 1 Hit 6055% x 1 Additional hits 3460% x 2 +25% critical hit chance (only applies to monsters) PvP damage reduction rate 51.3% |
1 hit 7024% x 2 2 hits 4014% x 2 Critical hit chance +25% PvP damage reduction rate 58.0% |
Righteous Smite | 14015% x 2 PvP damage reduction rate 58.6% |
17519% x 2 PvP damage reduction rate 71.0% |
Luthraghon’s Call IV (Includes Flow: Echoes of the Call) |
5508% x 2 before collecting, max 3 hits After gathering 6609% x 2, up to 4 hits PvP damage reduction rate 67.0% |
6885% x 2 before collecting, up to 3 hits After gathering 8790% x 2, max 4 hits PvP damage reduction rate 75.1% |
Piercing Light III | Normal hit 3925% x 2 Gathering Hit 4710% x 2 PvP damage reduction rate 10.0% |
Normal hit 7850% x 2 Gathering Hit 11304% x 2 PvP damage reduction rate 66.5% |
Ultimate: Zephyr Leap | 1768% x 2 PvP damage reduction rate 35.0% |
3536% x 2 PvP damage reduction rate 50.0% |
Marked Bloom | 8052% x 2 PvP damage reduction rate 68.0% |
11273% x 2 PvP damage reduction rate 80.0% |
Glissade | 1 hit 1548% x 2 2 hits 1858% x 2 3 hits 3716% x 2 PvP damage reduction rate 68.1% |
Arrow hit damage 6201% x 1, up to 3 directions
PvP damage reduction rate 71.5%
|
Black Spirit: Full Bloom | Close range hit 8519% x 2, max 2 hits PvP damage reduction rate 68.4% Arrow Strike 2806% x 1, Up to 7 directions, Up to 2 hits PvP damage reduction rate 49.7% |
Close range hit 9371% x 2, max 2 hits PvP damage reduction rate 71.2% Arrow Strike 5612% x 1, up to 7 directions, up to 2 hits PvP damage reduction rate 73.0% |
Black Spirit: Ultimate: Zephyr Leap |
1 hit 1326% x 2 2 hits 1768% x 2 PvP damage reduction rate 35.0% |
1 hit 2652% x 2 2 hits 3536% x 2 PvP damage reduction rate 55.0% |
Lahn
Awakening

- The attack speed increase effect when using a skill has been changed to not be applied during the cooldown.

- All attack power increase effects have been transferred to the Eradication skill.
- Cooldown changed from 9/8/7/6 seconds to 9/9/8/7 seconds.

- Cooldown changed from 10 to 7 seconds.

- Cooldown changed from 12/11/11/10 seconds to 10/9/8/7 seconds.

- Cooldown changed from 10 to 7 seconds.

- Cooldown changed from 4 to 7 seconds.
- Accordingly, the skill specialization stage has been changed from stage 1 to stage 2.

- Cooldown changed from 9/8/7/6 seconds to 9/9/8/7 seconds.

- Cooldown changed from 9/8/7 seconds to 12/11/10 seconds.

- Cooldown changed from 12 to 10 seconds.

- Cooldown changed from 8 to 7 seconds.

- Cooldown changed from 4.5 seconds to 7 seconds. Accordingly, the skill specialization stage changed from 1 to 2.
- The damage of the following skills has been changed as follows:
Skill name | Before change | After change |
Earthly Pain |
1 hit 2537% x 2
2,3 hits 3382% x 2
PvP damage reduction rate 66.7%
|
1 hit 3070% x 2
2,3 hits 4092% x 2
PvP damage reduction rate 72.4%
|
Tailspin III |
1 hit 5309% x 1
2 hits 5309% x 3
PvP damage reduction rate 68.5%
|
1 hit 6265% x 1
2 hits 6265% x 3
PvP damage reduction rate 68.5%
|
Flow: Vice |
4078% x 3
PvP damage reduction rate 63.0%
|
7748% x 2
PvP damage reduction rate 70.0%
|
Blood Moon Twist |
5012% x 2
PvP damage reduction rate 55.0%
|
7518% x 2
PvP damage reduction rate 66.6%
|
Eradication III |
1 hit 4065% x 2
2 hits 2710% x 2
PvP damage reduction rate 52.1%
|
1 hit 4797% x 2
2 hits 6016% x 2
PvP damage reduction rate 59.4%
|
Taunting Death IV |
2513% x 6, total 2 attacks
PvP damage reduction rate 66.8%
|
3016% x 6, total 2 attacks
PvP damage reduction rate 72.3%
|
Sage
Awakening

- The stiffness effect has been changed to apply only to monsters.
- Super Armor has been changed to be applied while using the skill. When activated in an overcharged state, the defense judgment is applied from invincibility to super armor while using the skill.
- Down smash effect has been removed.
- Changed Air Attack and Down Attack to always apply regardless of overcharge status.

- Changed to a skill that has a separate damage amount regardless of the divine punishment agent skill.
- Changed to allow for skill specialization.
- Changed to consume stamina in all situations. Now, stamina is consumed even when linked after the Divine Executioner skill.
- Stamina consumption changed from 150 → 100.

- Cooldown changed from 20/18/16/14 seconds → 16/14/12/10 seconds.
Accordingly, the skill specialization stage has been changed from 3 stages to 2 stages.

- Stamina consumed changed from 200 to 100.
- The stamina consumed when used during cooldown has been changed from 250 to 150.

- The floating effect in skill has been changed to only apply to monsters.

- Now, it no longer catches enemies while charging and charges, but instead moves a certain distance. However, if there is an enemy in front of the Sage, the attack will activate and stop.
- The stun effect on a successful hit has been changed to a knockback, and has been changed to apply to the player as well.
- Improved the ability to smoothly transition from one skill to another after using the skill.
- The distance traveled while attacking has been reduced.
- Changed to consume stamina instead of mental power.

- All defense reduction effects have been changed from 20 → 30.
- Pain damage on successful hit has been removed.
- Added a shock effect that reduces all speeds of the target when a hit is successful.

- The time that the defensive judgment remains after a dash when using the skill has been increased.

- Cooldown changed from 20 seconds to 18 seconds.


- When using a skill and dashing, the camera will now immediately look behind the opponent.
- The damage of the following skills has been changed as follows:
Skill name | Before change | After change |
Divine Executioner IV | 1 hit 2214% x 2 2 hits 2214% x 2 PvP damage reduction rate 40.0% |
1 hit 3100% x 2 PvP damage reduction rate 50.0% 2 hits 7749% x 2 PvP damage reduction rate 70.0% |
Flow: Judgment | 1 hit applies 1x the damage of the divine punishment agent skill 2nd hit applies 2x the damage of the divine punishment agent skill 3rd hit applies 1x damage of the divine punishment agent skill PvP damage reduction rate 40.0% |
1 hit 5536% x 1 2 hits 5536% x 2 3 hits 3045% x 1 PvP damage reduction rate 57.0% |
Impaling Flash | 2500% x 1, up to 3 hits PvP damage reduction rate 35.0% |
4225% x 1, up to 3 hits PvP damage reduction rate 60.0% |
Black Spirit: Impaling Flash |
3333% x 1, up to 3 hits PvP damage reduction rate 35.0% |
5866% x 1, up to 3 hits PvP damage reduction rate 62.3% |
Spear Bolt (Includes Flow: Aftershock) |
PvP damage reduction rate 77.2% | PvP damage reduction rate 60.0% |
Radiant Annihilation – Shocked Effect | PvP damage reduction rate 67.7% | PvP damage reduction rate 59.0% |
Warrior
Awakening
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
Solar Flare IV |
5363% x 2
PvP damage reduction rate 74.6%
|
5005% x 2
PvP damage reduction rate 72.8%
|
Flow: Overwhelm |
5001% x 2
PvP damage reduction rate 76.7%
|
4801% x 2
PvP damage reduction rate 75.7%
|
Frenzied Strikes III |
1, 2 hits 3528% x 2
Last hit 8770% x 2 PvP damage reduction rate 73.2% |
1, 2 hits 3394% x 2
Last hit 8392% x 2 PvP damage reduction rate 72.1% |
Merciless IV |
5014% x 2, up to 2 hits
PvP damage reduction rate 73.3%
|
4712% x 2, up to 2 hits
PvP damage reduction rate 71.6%
|
Flow: Hilt Strike |
5343% x 2
PvP damage reduction rate 86.6%
|
4664% x 2
PvP damage reduction rate 84.7%
|
Grave Digging IV (Includes Flow: Slashing the Dead) |
Spinning Strike 5649% x 2
PvP damage reduction rate 72.3% Downward Slam Hit 10194% x 2 PvP damage reduction rate 75.8% |
Spinning Strike 5649% x 2
PvP damage reduction rate 72.3% Downward Slam Hit 9803% x 2 PvP damage reduction rate 74.9% |
Pulverize III
(Includes Flow: Tempest)
|
5058% x 3
PvP damage reduction rate 67.0%
|
4796% x 3
PvP damage reduction rate 65.2%
|
Flow: Reckless Blow
|
7988% x 2 before collection complete
After collecting 12780% x 2 PvP damage reduction rate 74.3% |
7455% x 2 before collection complete
After collecting 12354% x 2 PvP damage reduction rate 73.5% |
Flow: Armor Break |
6298% x 2
PvP damage reduction rate 80.3%
|
5712% x 2
PvP damage reduction rate 78.4%
|
Chain: Heaven’s Cleave |
1 hit 6076% x 1
2 hits 6076% x 2 PvP damage reduction rate 73.2% |
1 hit 5729% x 1
2 hits 5729% x 2 PvP damage reduction rate 71.6% |
Flow: Ankle Break |
5340% x 2, up to 2 hits
PvP damage reduction rate 68.7%
|
5075% x 2, up to 2 hits
PvP damage reduction rate 67.0%
|
Flow: Knee Kick |
4023% x 2
PvP damage reduction rate 73.9%
|
3828% x 2
PvP damage reduction rate 72.6%
|
Black Spirit: Merciless |
6268% x 2, up to 2 hits
PvP damage reduction rate 73.3% |
5895% x 2, up to 2 hits
PvP damage reduction rate 71.6% |
Black Spirit: Pulverize |
6959% x 3
PvP damage reduction rate 68.4%
|
6638% x 3
PvP damage reduction rate 67.0%
|
Class Bug Fixes
- [Musa] The issue where the PvP damage of the sword effect applied during the Crosscut, Flow: Backflow, Inferno Slash, and One Step Back was applied at a high level when acquiring the Projection III skill has been fixed.
- [Sorcereress] The phenomenon where the animation for the oncoming Engulfing Shadow skill was displayed differently from the actual attack judgment has been fixed.
THANK YOU, GOOD AFTERNOON .