Class Changes
Warrior
Main Weapon, Succession

- The Melee defense reduction effect has been removed when hitting success in the skill.

- All Armor reductions on successful hits have been changed from 15/15/17/20 → 15/17/20/30 based on Skill Level
- Fixed an issue where linkage to other skills after River: Cleave III and IV was slower than that of River: Cleave I and II.

- Improved the ability to link up after using the ability so that the snap kick can be linked smoothly.
- Fixed an issue where fighting was restored when using the technology.

- Prime: Evasion: It has been changed to move the defense posture only when the movement is completed when using the evasion movement skill.

- Prime: Scars of Dusk III ability increased all damage increased by 10 for 10 seconds → increased by 16 for 10 seconds.

- When using the skill, it has been changed to connect smoothly to other skills.

- The cooldown of the skill has been changed from 16 seconds to 13 seconds.
- The damage of the following skills has been adjusted.
Skill Name | Before change | After change |
---|---|---|
Prime: Spinning Slash IV |
7585% x 2
PvP Damage Reduction Rate 70.7% |
8950% x 2
PvP Damage Reduction Rate 75.1%
|
Prime: Scars of Dusk III |
1, 2 strike 4640% x 2
Last Blow 5800% x 2 PvP Damage Reduction Rate 63.7%
|
1, 2 Strike 5614% x 2
Last Blow 7018% x 2 PvP Damage Reduction Rate 70.0%
|
Prime: Ground Smash IV |
7395% x 2
PvP Damage Reduction Rate 65.5% |
8652% x 2
PvP Damage Reduction Rate 70.5% |
Prime: Earth Tremor |
5100% x 3
PvP Damage Reduction Rate 68.8% |
6783% x 2
PvP Damage Reduction Rate 76.5% |
Prime: Counter |
3000% x 2
PvP Damage Reduction Rate 50.0% |
5130% x 2
PvP Damage Reduction Rate 70.7% |
Prime: Pulverize |
1 Blow 2348% x 3
PvP Damage Reduction Rate 46.2%
Last Blow Damage 1761% x 2
PvP Damage Reduction Rate 30.0%
|
1 Blow 2841% x 3
PvP Damage Reduction Rate 55.5%
Last Blow 3522% x 2
PvP Damage Reduction Rate 65.0%
|
Severing Thrust |
1 Blow 2920% x 2
2 Strike 5110% x 2
PvP Damage Reduction Rate 63.0%
|
1 Blow 3533% x 2
2 Blow 6183% x 2 PvP Damage Reduction Rate 69.4% |
Seismic Strike |
2403% x 3
PvP Damage Reduction Rate 30.0% |
8891% x 2
PvP Damage Reduction Rate 71.6% |
Dusk Slash |
1 Blow 2290% x 2
PvP Damage Reduction Rate 35.0%
2 Strike 4580% x 2
PvP Damage Reduction Rate 54.5%
|
1 Blow 2748% x 2
PvP Damage Reduction Rate 45.8%
2 Blow 7557% x 2
PvP Damage Reduction Rate 72.4%
|
Counter Slash |
1 Blow 1493% x 2
PvP Damage Reduction Rate 61.0% 2 Strike 4526% x 2 PvP Damage Reduction Rate 72.1% |
1 Blow 2240% x 2
PvP Damage Reduction Rate 74.0% 2 Blow 5431% x 2 PvP Damage Reduction Rate 76.7% |
Awakening

- In the case of success, all defense reduction effects have been added for 10 seconds.
- It has been improved to enable skill specialization.

- In the event of a successful hit of skill, all defense reduction effects have been changed so that they are not applied during cooldown.


- It has been changed so that collisions are applied when using skills.
- The damage of the following skill has been adjusted.
Skill name | Before the change | After the change |
---|---|---|
Solar Flare IV |
3575% x 2
PVP damage reduction rate 61.9%
|
5363% x 2
PVP damage decrease rate 74.6%
|
Flow: Overwhelm |
3334% x 2
PVP damage reduction rate 65.1%
|
5001% x 2
PVP damage decrease rate 76.7%
|
Frenzied Strikes III |
1 and 2 hits 2520% x 2 Last blow 7560% x 2 PVP damage reduction rate 66.4% |
1 and 2 hits 3528% x 2 Last blow 8770% x 2 PVP damage decrease rate 73.2% |
Merciless IV |
3506% x 2, up to 2 hits
PVP damage reduction rate 61.8%
|
5014% x 2, up to 2 hits
PVP damage decrease rate 73.3%
|
Flow: Hilt Strike |
1950% x 2
PVP damage decrease rate 63.4%
|
5343% x 2
PVP damage decrease rate 86.6%
|
Grave Digging IV
(including Flow: Slashing the Dead)
|
Rotation blow 5380% x 2 8495% x 2 PVP damage decrease rate 71.0% |
Rotation blow 5649% x 2 PVP damage decrease rate 72.3% 10194% x 2 PVP damage decrease rate 75.8% |
Pulverize III
(including Flow: Tempest)
|
3747% x 3
PVP damage reduction rate 55.5%
|
5058% x 3
PVP damage reduction rate 67.0%
|
Flow: Reckless Blow |
5325% x 2 before completion of collecting 7100% x 3 (modified) after completion of collecting PVP damage decrease rate 69.2% |
7988% x 2 before completion of collecting 12780% x 2 after completion of collecting PVP damage decrease rate 74.3% |
Flow: Armor Break |
3368% x 2
PVP damage decrease rate 63.3%
|
6298% x 2
PVP damage decrease rate 80.3%
|
Chain: Heaven’s Cleave |
1 Strike 4340% x 1 2 Strike 4340% x 2 PVP damage reduction rate 62.5% |
1 Heat 6076% x 1 2 Strike 6076% x 2 PVP damage decrease rate 73.2% |
Flow: Ankle Break |
4015% x 2, up to 2 hits
PVP damage reduction rate 58.4%
|
5340% x 2, up to 2 hits
PVP damage reduction rate 68.7%
|
Flow: Knee Kick |
3048% x 2
PVP damage reduction rate 65.6%
|
4023% x 2
PVP damage decrease rate 73.9%
|
Black Spirit: Merciless |
4383% x 2, up to 2 hits
PVP damage reduction rate 61.8% |
6268% x 2, up to 2 hits
PVP damage decrease rate 73.3% |
Black Spirit: Pulverize |
5353% x 3
PVP damage reduction rate 59.0%
|
6959% x 3
PVP damage reduction rate 68.4%
|
- Fixed an explanation of the Black Spirit: Slashing the Dead skill that had no explanation of the PVP damage reduction rate.
Kunoichi
Awakening

- In addition to the success of the skill, the effect of reducing the defense for 10 seconds has been added for 10 seconds.
- The damage of the following skill has been changed as follows.
Skill name | Before the change | After the change |
---|---|---|
Lunar Dash III |
Dash blow 2230% x 1 Last blow 2230% x 2 PVP damage decrease rate 43.0% |
Dash blow 2788% x 1 Last blow 2788% x 2 PVP damage reduction rate 54.4% |
Flow: Chakram Rise |
5037% x 2 PVP damage reduction rate 67.5% |
6063% x 2 PVP damage decrease rate 73.0% |
Lethal Spin Spree IV |
3868% x 8 PVP damage reduction rate 67.5% |
4122% x 8 PVP damage decrease rate 69.5% |
Flow: Pinwheel Fury |
5220% x 8 PVP damage decrease rate 80.2% |
5587% x 8 PVP damage decrease rate 81.5% |
Wheel of Wrath III |
3880% x 2, up to 2 hits PVP damage reduction rate 61.6% |
4524% x 2, up to 2 hits PVP damage reduction rate 67.0% |
Flow: Indignation |
7305% x 2 PVP damage reduction rate 59.5% |
8106% x 2 PVP damage reduction rate 63.5% |
Lunatic Discus |
7740% x 2 PVP damage reduction rate 42.0% |
8978% x 2 PVP damage decrease rate 50.0% |
Chain Crash: Sah Chakram |
3895% x 4 PVP damage decrease rate 60.9% |
4351% x 4 PVP damage reduction rate 65.0% |
Black Spirit: Lunar Dash |
Dash hit 3345% x 1 Last blow 3345% x 2 PVP damage decrease rate 23.0% |
Dash blow 4149% x 1 Last blow 4149% x 2 PVP damage decrease rate 37.9% |
Black Spirit: Chain Crash: Sah Chakram |
5193% x 4 PVP damage decrease rate 60.9% |
5801% x 4 PVP damage reduction rate 65.0% |
Guardian
Awakening

- The distance between the left, right and rear moving of skill has risen slightly.

- After using the skill, it has been improved to smoothly connect with the next skill.
- Scalding Thorn, Dragon’s Maw, Frost Slide, Cleansing Flame, Scornful Slash 2 hits, Frigid Wind

- After the skill, it has been improved to be smoothly connected to the God Incinerator

- When using the skill, the attack speed increased time has been changed from 10 seconds to 20 seconds.

- After the use of skill, the linkage speed of the God Incinerator has increased.
- The damage of the following skill has been adjusted.
Skill name | Before the change | After the change |
---|---|---|
Glorious Advance IV |
1 Strike 2977% x 2 2 hits 2977% x 2 Last blow 2977% x 2 PVP damage decrease rate 68.6% |
1 Strike 4452% x 2 2 Strike 4452% x 2 Last blow 4452% x 2 PVP damage decrease rate 79% |
Searing Fang III |
1 Strike 4524% x 2 PVP damage decrease rate 47.8% Fire Strike 3920% x 2 PVP damage reduction rate 69.6% 2 Strike 4524% x 2 PVP damage decrease rate 47.8% |
1 blow 5014% x 2 PVP damage reduction rate 52.9% Fire Strike 4414% x 2 PVP damage decrease rate 73.0% 2 Hits 5014% x 2 PVP damage reduction rate 52.9% |
Flow: Suppress |
7624% x 2 PVP damage reduction rate 61.9% |
8672% x 2 PVP damage reduction rate 66.5% |
God Incinerator III |
4804% x 7 PVP damage reduction rate 64.3% |
6018% x 7 PVP damage decrease rate 71.5% |
Flow: To Ashes |
6477% x 2 PVP damage reduction rate 64.0% |
7772% x 2 PVP damage decrease rate 70% |
Cleansing Flame IV |
9296% x 2 PVP damage decrease rate 65.5% |
10346% x 2 PVP damage reduction rate 69% |
Dragon’s Maw III |
8918% x 2 PVP damage reduction rate 63.5% |
13341% x 2 PVP damage decrease rate 75.6% |
Scalding Thorn |
2106% x 2 PVP damage reduction rate 42.0% |
4212% x 2 PVP damage decrease rate 71% |
Black Spirit: Cleansing Flame |
11620% x 2 PVP damage decrease rate 65.5% |
12933% x 2 PVP damage reduction rate 69.0% |
Black Spirit: God Incinerator |
6405% x 6 PVP damage reduction rate 64.3% |
8024% x 6 PVP damage decrease rate 71.5% |
Black Spirit: Scalding Thorn |
2633% x 2 PVP damage reduction rate 58.0% |
5266% x 2 PVP damage decrease rate 71.0% |
Corsair
Main weapons, Succession

- The cooldown of skill has been changed from 15 seconds to 7 seconds.

- In the event of a successful hit, the bound effect has been changed to only apply to monsters.
- The super armor effect has been changed to a super armor while using the skill before the attack before the attack.

- In the event of a successful hit of skill, the effect of floating has been changed to all objects.
- In the event of a successful hit of skill, the reduction of guard gauge for the target was adjusted to 20% → 10%.
- After the use of skill, other skills have been improved to smoothly linked.

- In the event of a successful hit, the stiffness effect has been changed to apply only to monsters.

- The attack range of skill has been slightly reduced.

- In the event of a successful hit of skill, the effect of floating has been changed to all objects.
- The forward guard effect while using skill has been changed to the super armor effect while using the skill.

- When the two hits of the skill, the knockback effect has been changed to apply only to the monster.

- When the two hits of the skill, the knockdown effect has been changed to apply only to the monster.

- The forward guard effect while using skill has been changed to super armor while using skill.

- Fixed a phenomenon in which the number of hits of the skill was applied abnormally.

- The super armor effect has been added while using skill.
Before the change | After the change |
---|---|
![]() |
![]() |
- When hit success, the effect of floating has been changed to a scoop.
- Down Attack effect has been added.
- The attack type has been changed to damage x 2 → damage damage x 1, up to three hits.
- In the event of success, the mental recovery has been changed from 90/135/180/225 → 60/90/120/150.
- The damage of the following skill has been changed as follows.
Skill name | Before the change | After the change |
---|---|---|
Absolute: Squall |
2580% x 2 PVP damage decrease rate 40.0% |
5160% x 2 PVP damage decrease rate 70.0% |
Absolute: Overflow |
5558% x 2 PVP damage decrease rate 72.9% |
5558% x 1, up to 3 hits PVP damage decrease rate 76.0% |
Absolute: Tide’s Kiss |
5706% x 2 PVP damage reduction rate 66.3% |
6410% x 2 PVP damage decrease rate 70.0% |
Prime: Storming Gale IV |
3035% x 2, up to 2 hits Waves hit 3035% x 1, up to 2 hits PVP damage reduction rate 65.9% |
3569% x 2, up to 2 hits Waves hit 3569% x 1, up to 2 hits PVP damage decrease rate 71.0% |
Prime: Storm Surge III |
1 Strike 2297% x 1, up to 2 hits Last blow 2297% x 2 PVP damage decrease rate 40.0% |
1 Strike 2996% x 1, up to 2 hits Last blow 2996% x 2 PVP damage reduction rate 54.0% |
Prime: Ocean Melancholy IV |
2739% x 1, up to 3 hits PVP damage decrease rate 45.0% |
3588% x 1, up to 3 hits PVP damage reduction rate 58.0% |
Prime: Wave Lash IV |
4200% x 2, up to 2 hits 4200% x 1, up to 2 hits PVP damage decrease rate 73.4% |
4655% x 2, up to 2 hits 4655% x 1, up to 2 hits PVP damage decrease rate 76.0% |
Prime: Ocean’s Pearl III |
Explosive blow 8368% x 2 PVP damage reduction rate 57.3% |
Explosion blow 10209% x 2 PVP damage reduction rate 65.0% |
Prime: Wipe Out III |
1 Strike 5064% x 1 The last hit 6752% x 2 PVP damage reduction rate 59.7% |
1 Strike 6378% x 1 Last blow 8504% x 2 PVP damage decrease rate 68.0% |
Prime: Mareca: Whale Song |
1 Strike 3056% x 3 2 Strike 7640% x 2 PVP damage decrease rate 44.7% |
1 Strike 3452% x 3 2 Strike 8630% x 2 PVP damage reduction rate 63.0% |
Prime: Mareca: Spiral Soak |
1 Strike 8139% x 1, up to 2 hits 2 strike 13565% x 2 PVP damage reduction rate 51.0% 69.0% (modified) |
1 Strike 8139% x 1, up to 2 hits 2 strike 13565% x 2 PVP damage decrease rate 69.0% 77.0% (modified) |
Prime: Whirling Slash |
Hitting 1902% x 2 Additional hits 6325% x 1 PVP damage decrease rate 60.0% |
Hitting 1902% x 2 Additional hits 6325% x 1 PVP damage decrease rate 35.0% |
Vigor Rush |
1 Strike 5780% x 1 2 Strike 7225% x 2 PVP damage reduction rate 62.0% |
1 Strike 7322% x 1 2 Strike 9152% x 2 PVP damage decrease rate 70.0% |
Rising Whirlpool |
4533% x 2 PVP damage reduction rate 55.0% |
7697% x 2 PVP damage reduction rate 69% |
Wave Blast |
7848% x 2 PVP damage decrease rate 70.0% |
8720% x 2 PVP damage decrease rate 73.0% |
Mareca: Spiral of Dreams (Crystal) |
1 Strike 3598% x 1, up to 2 hits Last blow 9354% x 2 PVP damage reduction rate 55.0% |
1 Strike 3598% x 1, up to 2 hits Last blow 9354% x 2 PVP damage decrease rate 73.0% |
Awakening

- The cooldown of skill has been changed to 12/11/10 seconds → 11/9/7 seconds.
- In the case of success, the effect of all defense decreased for 10 seconds has been added for 10 seconds.
- The damage of the following skill has been adjusted.
Skill name | Before the change | After the change |
---|---|---|
Close Quarters: Suppress IV |
1 Strike 3014% x 2 Last blow 4521% x 2 PVP damage decrease rate 43.0% |
Dash hit 3579% x 2 Last blow 5369% x 2 PVP damage reduction rate 52.0% |
Spare No Quarter! IV |
1 Strike 3270% x 2 Last blow 4905% x 2 PVP damage reduction rate 56.2% |
Dash hit 3871% x 2 Last blow 5806% x 2 PVP damage reduction rate 63.0% |
Sun-shielder Patraca III |
5493% x 2 PVP damage decrease rate 43.0% |
6390% x 2 PVP damage reduction rate 51.0% |
Crow’s Mark III |
6087% x 2 PVP damage decrease rate 48.2% |
7007% x 2 PVP damage reduction rate 55.0% |
Cap’n’s Orders: Open Fire! III |
7221% x 2 Last blow 9628% x 2 PVP damage decrease rate 62.9% |
8642% x 2 Last blow 11523% x 2 PVP damage reduction rate 69.0% |
Flow: Earth-render Patraca |
5779% x 2 PVP damage reduction rate 52.0% |
6605% x 2 PVP damage reduction rate 58.0% |
Wind-piercer Patraca |
5046% x 2 PVP damage reduction rate 53.0% |
5784% x 2 PVP damage reduction rate 59.0% |
Close Quarters: Charge |
6681% x 2 PVP damage reduction rate 49.0% |
7744% x 2 PVP damage reduction rate 56.0% |
Entangling Vortex |
5334% x 2 PVP damage decrease rate 48.1% |
6152% x 2 PVP damage reduction rate 55.0% |
Black Spirit: Close Quarters: Suppress |
1 Strike 4521% x 2 Last blow 4521% x 2 PVP damage decrease rate 43.0% |
Dash blow 5369% x 2 Last blow 5369% x 2 PVP damage reduction rate 52.0% |
Black Spirit: Close Quarters: Suppress |
8908% x 2 PVP damage reduction rate 49.0% |
10325% x 2 PVP damage reduction rate 56.0% |
Maegu
Awakening

- During the use of skill, Twirling Rhapsody and Foxflare Ambush skill have been changed to be linked only after the character appeared and attacked.

- When connecting with the skill, Hazy Path, Foxflare Fleche, and Foxflare Ambush, the character has been changed to be linked only after the character appeared and attacked.
- While left -clicking while using skill, it has been changed so that the Foxtail Fans Mastery skill is not used. Instead, the attack behavior is activated when you enter left -click, right -click, and F key.

- The pre-leap action has been added to the skill.
- When connected, it will be triggered at the same speed as before.

- Skill’s PVP damage reduction rate has been changed from 69% to 65%.

- Skill’s PVP damage reduction rate has been changed from 60.7% to 55%.
Scholar
Main weapon, Succession

- The duration of the Melee Damage Increase effect has been changed to 10 seconds → 15 seconds when using the skill.

- When using the skill, the duration of the Attack Speed Increase effect has been changed to 10 seconds → 15 seconds.
- The damage of the following skills has been changed as follows:
Skill Name | Before change | After change |
---|---|---|
Absolute: Gravity Field |
1 Blow 5028% x 2 2 Blow 5028% x 2 PvP Damage Reduction Rate 68.0% |
1 Blow 5746% x 2 2 Blow 5746% x 2 PvP Damage Reduction Rate 72.0% |
Absolute: Home Run |
10752% x 2 PvP Damage Reduction Rate 68.0% |
12287% x 2 PvP Damage Reduction Rate 72.0% |
Absolute: Potential Energy |
1 Blow 5665% x 2 2 Strike 5665% x 2 PvP Damage Reduction Rate 66.0% |
1 Blow 6642% x 2 2 Blow 6642% x 2 PvP Damage Reduction Rate 71.0% |
Hammer Smash IV |
1 Blow 5434% x 2 PvP Damage Reduction Rate 68.5% 2 Strike 9590% x 2 PvP Damage Reduction Rate 76.5% |
1 Blow 6202% x 2 PvP Damage Reduction Rate 72.4% 2 Blow 10940% x 2 PvP Damage Reduction Rate 79.4% |
Infinite Power IV |
Strike 8628% x 2 before collecting completion Blow 12132% x 2 after collecting Strike during Collecting 2760% x 1, Max 12 strike PvP Damage Reduction Rate 68.0% |
Strike 9521% x 2 before collecting completion Blow 13388% x 2 after collecting Strike during Collecting 3046% x 1, Max 12 strike PvP Damage Reduction Rate 71.0% |
Hammer Spin IV |
1 Blow 4933% x 2 2 Blow 4933% x 2 3 Strike 6900% x 2 PvP Damage Reduction Rate 77.0% |
1 Blow 5403% x 2 2 Blow 5403% x 2 3 Blow 7557% x 2 PvP Damage Reduction Rate 79.0% |
Hammerfall III |
1 Blow 4718% x 2 2 Blow 4718% x 2 3 Blow 7435% x 2 PvP Damage Reduction Rate 74.1% |
1 Blow 5134% x 2 2 Blow 5134% x 2 3 Strike 8091% x 2 PvP Damage Reduction Rate 76.2% |
Flow: Golden Blockade V |
7770% x 2 PvP Damage Reduction Rate 67.0% |
8547% x 2 PvP Damage Reduction Rate 70.0% |
Flow: Golden Thorns V |
7038% x 2
PvP Damage Reduction Rate 62.0%
|
8104% x 2 PvP Damage Reduction Rate 67.0% |
Flow: Golden Wave V |
1타격 6314% x 2 2 Blow 6314% x 2 PvP Damage Reduction Rate 73.0% |
1타격 6819% x 2 2 Blow 6819% x 2 PvP Damage Reduction Rate 75.0% |
Flow: Golden Skyfall V |
1 Blow 7595% x 1 2 strikes 7595% x 1, up to 3 strikes PvP Damage Reduction Rate 72.8% |
1 Blow 8608% x 1 2 strike 8608% x 1, up to 3 strike PvP Damage Reduction Rate 76.0% |
Black Spirit: Hammer Spin |
1 Blow 4933% x 2 2 Blow 4933% x 2 3 Blow 4933% x 2 4 Strike 6900% x 2 PvP Damage Reduction Rate 75.8% |
1 Blow 5403% x 2 2 Blow 5403% x 2 3 Strike 5403% x 2 4 Blow 7557% x 2 PvP Damage Reduction Rate 77.9% |
Black Spirit: Hammer Smash |
1 Blow 5434% x 2 PvP Damage Reduction Rate 68.5% 2 Blow 13426% x 2 PvP Damage Reduction Rate 72.5% |
1 Blow 6202% x 2 PvP Damage Reduction Rate 72.4% 2 Blow 15320% x 2 PvP Damage Reduction Rate 75.9% |
Dosa
Awakening
- Damage reduction rate has been changed from 20% to 10% during the use of Super Armor skill in the awakening state.

- Invincible during Skill use → Super Armor effect changed to Super Armor during Skill use.

- The air attack effect of the skill has been removed.

- The health recovery effect of the skill’s surrounding allies has been changed as follows.
- Before change: Restore Health 5 times a total of 500
- After change: Restore health for a total of 5 times by 200
- The maximum health increase effect of the surrounding allies of the skill has been changed as follows.
- Before change: Maximum Health increase for 10 seconds +2000
- After change: Maximum Health increase for 5 seconds +3000

- The skill has been changed so that it does not trigger when the advance key is entered. Accordingly, When entering ↑ + F, the Enlightened Haze skill will be activated first.

- Skill’s PvP damage reduction rate has changed from 68.3% to 73%.


- Skill’s PvP damage reduction rate has changed from 68% to 71%.
Deadeye
Main weapon, Succession

- Changed for every 4 blows of the skill, the knockback effect is applied only to the monster when the hit is successful

- Changed to apply the Knockback when skill 1 hits success, knockdown effect when 2 hits success is only for monsters

- Changed to apply the stiffness effect was changed to stun when the skill hit was successful, and also for the player
- However, only the first blow and the last blow will have a status or higher effect.

- Added stun effect when hitting 1 and 2 in skill. The effect applies to both monsters and players.
- Skill 1 hit has been improved to link the Gunslinger’s Entrance skill after hitting.

- The skill has been changed to restore endurance immediately after landing.
- After using Evasive Maneuver, you can link the following skills before the attack Improved.
- Run ‘N Gun, Sidewinder, Gunslinger’s Entrance, Max Pain
- Description added for the operation method of fixing the target aimed at the operation key description of the skill

- Skill has removed the crit probability reduction effect on hit success.
Class Bug Fixes
- Ranger] Fixed a phenomenon in which the super armor effect was applied in the return operation during the cooldown when using Breezy Blade. In the skill description, the phrase has been added that the super armor effect does not apply during the cooldown.
- [Musa] Crosscut, Inferno Slash, One Step Back, Flow: Backflow sword damage has been modified to damage X 4 → Damage X 1, up to 4 hits.
- [Maehwa] It has been changed so that Flow: Frostflower can be locked.
- [Mystic] After Binding, Absolute: Binding skill, it has been changed to apply to enemies within a certain range, as well as the targets that can be hit in the blow. The number of hitting targets is the same as the skill description.
- [Lahn] Fixed a phenomenon in which the character was rapidly decreasing without executing evasion when entering the W key in the battle position.
Hardcore Server

- Hardcore server has been added.
- The hardcore server aims to collect and dedicate the request scores from the survival scores and the commission completion of the monster or other adventurers for two hours a day.
- The consecrated score is’
It is replaced by hardcore certificate ‘and can be exchanged for rewards for live servers through the integrated goods menu.
- In the hardcore server, you can create and connect a dedicated character, with only one slot.
Hardcore classes |
---|
![]() In the hardcore server free season, you can select Warrior, Sorcerer, Ranger, and Berserker Class.
|
How to participate in hardcore server
Hardcore server | |
Participation method |
![]()
|
Proceeding period |
|
Play time |
※ caution
|
Basic progress of hardcore server
![]()
|
Hardcore server details
Survival score |
|
Request score |
|
Item |
|
dying |
* However, the request score does not disappear.
|
resurrection |
|
escape |
|
Ranking |
※ Cumulative score ranking
|
System |
|
Items that are not limited or applied |
※ You cannot use regular chat on the hardcore server, and only server chat is available.
|
Sanctuary of the pilgrim -obedience, temperance, humility, fasting
- The sanctuary of the pilgrim can be commissioned and purchased/sold as a safety area of the hardcore server.
- The function of the pilgrim’s sanctuary is as follows.
- In the pilgrim’s sanctuary, you can meet an NPC that can proceed with a daily request to earn a request score.
- There are also NPCs that can be purchased and sold by purchasing and selling various items.
![]() Pilgrim’s sanctuary -obedience
|
![]() Pilgrim’s sanctuary -resection
|
![]() Pilgrim’s sanctuary -sincerity
|
![]() Pilgrim’s sanctuary -purity
|
Black tabernacle
- If the adventurer gathers more than a certain number of people on the hardcore server, the black tabernacle is activated.
Black tabernacle |
|
Hardcore server monster
- The hardcore server has a hunting ground for the maximum combat force that can be raised according to the survival score.
- Hunting allows you to earn hardcore server equipment (weapons/armor/accessories) and survival scores.
hunting ground | location | Appropriate attack power |
![]() |
The whole of the blackout |
More than basic equipment |
![]() Desert
|
9 o’clock |
<The violent>
Green grade equipment or more
<Ability>
Green ~ Blue grade equipment or more
|
![]() Titium Valley
|
6 o’clock |
<The violent>
Green grade equipment or more
<Ability>
Green ~ Blue grade equipment or more
|
![]() Crescent Temple
|
7 o’clock |
<The violent>
Green grade equipment or more
<Ability>
Green ~ Blue grade equipment or more
|
![]() Gahaz Rogue Dan
|
3 o’clock |
<The violent>
Green grade equipment or more
<Ability>
Green ~ Blue grade equipment or more
|
![]() Pilaku prison
|
5 o’clock |
<The violent>
Blue grade equipment or more
<Ability>
Blue ~ Yellow grade equipment or more
|
![]() Arcman
|
10 o’clock |
<The violent>
Blue grade equipment or more
<Ability>
Blue ~ Yellow grade equipment or more
|
![]() Histria ruins
|
4 o’clock |
<The violent>
Yellow grade equipment or more
<Ability>
Yellow ~ Red grade equipment or more
|
Doubt
- On the hardcore server, a mysterious warrior appears when hunting.

- These warriors, who were able to meet in immortal hell, participate in the hardcore and fight with the adventurers.
- In addition to the tension of the adventurers, it is a challenge, and if you succeed in killing, you can get various items.
Head monster

- Raiten and Puturum, the head monsters in the random location in the random position, are available, and you can get good items and a large amount of survival scores.
- The notification comes out when the head of the head monster appears, and the location is marked on the world map after 5 minutes.
- The head monster will disappear naturally if it is not killed within 30 minutes after appearing.
Monster | Appearances | Rewards |
---|---|---|
Lyten ![]() |
45 minutes to 60 minutes |
Legendary Hair Crow Box (Confirmed) Necklace of the surviving crow (confirmed) Yellow and blue grade accessories (additional acquisition according to the specified probability) |
Puturum
![]() |
40 to 50 minutes |
Legendary Hair Crow Box (Confirmed) The surviving crow’s belt (confirmed) Yellow and blue grade accessories (additional acquisition according to the specified probability) |
- The loot of the head monster is obtained by the successful adventurer.
- If you open the legendary head crow box, you can obtain one of the red or yellow rating equipment that fits the job.
- The surviving crow necklace, the surviving crow’s waistband equipment is a blue grade equipment.
Consecration

- The dedication allows you to convert the request scores and survival scores obtained from the hardcore server to the hardcore certificate.
- If you make a dedication, the connection will be automatically terminated from the hardcore server, and you cannot re -enter until the next hardcore server admission time.
- The consecration place is a mysterious light, a safe zone, and can be consecrated in the ‘Light of the dedication’ in the random time and location.
- The location of the dedicated place can be found through the World Map (M).

- The maximum score that can be dedicated a day is 10000 points.
- In the case of consecration, the score is converted to a hardcore certificate and can be exchanged for various items.
- If you dedicate your score, the connection will be automatically terminated from the hardcore server, and you can no longer enter the hardcore server on that date.
Hardcore certificate exchange item list | ||
---|---|---|
Number of required certificates | Exchange item | Exchange condition |
20000 |
![]() Valks’ advice (+250)
|
One time per family |
10000 |
![]() Valks’ advice (+200)
|
One time per family |
8500 |
![]() Valks’ advice (+180)
|
One time per family |
8000 |
![]() Main weapon exchange ticket
|
One time per family |
8000 |
![]() Awakening weapon exchange ticket
|
One time per family |
8000 |
![]() Sub-weapon exchange ticket
|
2 times per family |
5500 |
![]() Valks’ advice (+150)
|
2 times per family |
4000 |
![]() Valks’ advice (+130)
|
2 times per family |
2500 |
![]() Valks’ advice (+100)
|
2 times per family |
1500 |
![]() Cron Stones x500
|
One time per family |
800 |
![]() Deboreka necklace
|
5 times per family |
800 |
![]() Deboreka Ring
|
5 times per family |
800 |
![]() Deboreka belt
|
5 times per family |
800 |
![]() Deboreka earrings
|
5 times per family |
60 |
![]() Corrupt Oil of Immortality
|
15 times per family |
50 |
![]() Sturdy Forest Tread
|
50 times per family |
50 |
![]() Perfume of Courage
|
100 times per family |
50 |
![]() Elixir of Deep Sea
|
100 times per family |
25 |
![]() Mystical Spirit Powder x50
|
50 times per family |
15 |
![]() Item Collection Increase Scroll
|
50 times per family |
10 |
![]() Tough Whale Tendon Elixir
|
100 times per family |
3 |
![]() Superior Whale Tendon Potion
|
100 times per family |
500 |
![]() Hardcore gold bar box
|
No restrictions |
1 |
![]() 1g of gold bars x6
|
No restrictions |
Wandering merchant
- The wandering merchant appears at any time and location on the hardcore server and sells rare accessories items.
![]() Wandering merchant
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![]() |
Hardcore server challenge task
- Hardcore server -only challenge tasks have been added.
- You can get the title when you achieve each challenge.
- The top -level title of the acquired title is automatically applied to the character, and the titles can only be used on the hardcore server.

Hardcore server season reward
- When the hardcore server pre-season ends, titles and items are rewarded according to the achievement and rank.
- Hardcore title rewards are available for 30 days.
Title | Ranking standard | Reward |
---|---|---|
![]() Transcendant
|
1st place |
-The transcendental grade title
– Cron Stones x500
-10kg of gold bars x2
-10 selection boxes of immortal perfumes x1
|
![]() conqueror
|
2nd place | -The conqueror grade title – Cron Stones x400 -10kg of gold bars x2 -10 selection boxes of immortal perfumes x1 |
![]() Slaughterer
|
3rd place | -The massacre grade title – Cron Stones x300 -10kg of gold bars x2 -10 selection boxes of immortal perfumes x1 |
![]() Glory
|
4th ~
Less than 1%
|
-The title of the sword of glory – Cron Stones x200 -10kg of gold bars x2 -10 selection boxes of immortal perfumes x1 |
![]() Dawn
|
The top 1% or more ~
Less than 5%
|
-The dawn of the sword grade title – Cron Stones x100 -10kg of gold bars x2 -selection box of 5 immortal perfumes x1 |
![]() Sword
|
The top 5% or more ~
Less than 10%
|
-The sword grade title of the flame – Cron Stones x100 -10kg of gold bars x2 -selection box of 5 immortal perfumes x1 |
![]() Glowing sword
|
The top 10% or more ~
Less than 30%
|
-The sword grade title of the sunset – Cron Stones x100 -10kg of gold bars x1 – 5k gold bars x5 -selection box of 5 immortal perfumes x1 |
![]() Skilled survivor
|
The top 30% or more ~
Less than 50%
|
-The skilled survivor grade title — Cron Stones x100 -10kg of gold bars x1 -5kg gold bars x5 |
![]() Apprentice survivor
|
The top 50% or more ~
Up to the top 100%
|
-The apprenticeship survivors grade title – Cron Stones x100 -10kg of gold bars x1 |
Item Changes
- The explanation of the season-only Tuvala weapon has been added.
- The phrase has been added ‘As a season -only item, a regular character cannot equip.’
- Adding, use, and materials have been added to the description of the Earth’s Elemental Stone, Wind Spiritual Stone Selection, Water’s Spiritual Stone Selection, and Tree’s Elemental Stone Selection Item.
- Improved the rating border when displaying a white grade item.

- [Event] The increase in the probability of strengthening equipment will be changed when the use of faint dark predation is used.
![]() [Event] Dim Origin of Dark Hunger
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|||
---|---|---|---|
Before the change | After the change |
||
Increased probability of enhancement | Figures | Increased probability of enhancement | Figures |
100 ~ 104 | 6 | 100 ~ 104 | 6 |
105 ~ 115 | 5 | 105 ~ 116 | 5 |
116 ~ 129 | 4 | 117 ~ 136 | 4 |
130 ~ 159 | 3 | 137 ~ 167 | 3 |
160 ~ 209 | 2 | 168 ~ 209 | 2 |
210 ~ 299 | 1 | 210 ~ 299 | 1 |
- When the probability of enhancing the equipment is 292 ~ 300, the probability of the dark predator success was changed when the Dim Origin of Dark Hunger was used.
- Existing: 97.92% chance of success
- Change: Success with a 100% chance
- Origin of Dark Hunger, Faint Origin of Dark Hunger, and the Origin of Dark Hunger’s description of the Equipment, the increase in the probability of enhancing the equipment, which is used, has been added.
[Event] Origin of Dark Hunger |
Faint Origin of Dark Hunger | Origin of Dark Hunger |
---|---|---|
![]() |
![]() |
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Monster Bug Fixes
- Fixed a phenomenon in which the Argris Fever was applied during the Lucky Golden Pig and Assault Gold Pig.
- Fixed a phenomenon in which the debuff effect was applied to the Lucky Golden Pig and the Assault Golden Pig.
UI Changes
- Scrolls in the list of stalls have been modified to remember the last scroll position.
Bug Fixes
- [Maehwa] The sword effect of succession Maehwa has not disappeared from a particular situation.
- [Sage] Fixed a phenomenon that did not disappear when the water was drowned while using the illusional engineering technology.
- [Ninja] When using the border technology that touched the flash, the phenomenon that had been performed empty -handed without weapons in certain situations was fixed.
- [Ranger] Fixed a phenomenon that was marked as if holding a weapon in a certain situation and taking a running action.
- [Dead Eye] Fixed a phenomenon that did not expose the effects of dedicated standby motion when wearing a duel armor costume in the wilderness [Dead Eye].
- When attempting to mining with a fire gun or a sniper rifle, the phenomenon was not printed properly.
- In certain situations, the phenomenon of redundant application was corrected.
- Fixed the phenomenon where the sailor was chosen when the whole sailor was recovered.
- During the boarding of the ship, when the sailor management window was checked in the ship’s boarding information, the phenomenon that was not behind the sailor was not behind.
- ‘[Daechang Events] What happened to the wall?’ Fixed an awkward character during the request.
- ‘[Tosa Awakening] Fixed a phenomenon that it was impossible to manipulate the character during the request for the commission with the memory of the day.
- [[Lee Mu -gi] The Returned Lee Mu -gi ‘,’ [Lee Mu -gi] ‘, and the black shrine weapons, the character was moved with tilted in the directing video that was played when the resurrection was resurrected after death in the water.
- When the family bag was opened, the characters that were connected to the equipment were installed to find my item to find my item.
- Recently, the submenu fixing and number icon of the user of the menu have not been exposed.
- In the event of success and mass cuisine, the phenomenon that was not added to the recent successful cooking list has been revised.
- Fixed a phenomenon that scrolled when clicking on the left of the ganoderma icon in the stable passenger transfer UI.
- Solaret’s spear and the Grand Prix of the New Year’s Grand Prix have been revised in the phenomenon of the golden pig king gold and silver treasures.
- In the production notebook, the phenomenon shows that the number of materials shown in the explanation of the Jadestreaty Nocturnal Model is different from the number of items that are actually consumed.
- If you have four or more horse skills, the technology management button is covered with a button.
Still no fix to the Archer movement animation bug 😔
I hope it’s still added to the patch despite not being listed here.
That said, I’ll be shocked if any love is given to Archer, PA clearly hates it.