Farming Improvements
- The blessings of Agris, the god of abundance, came to the land of Black Desert World, and various crops grown through farming began to grow more abundantly. As a result, more seeds can be obtained from crops that have grown abundantly, and moles in the garden, which covet crops, are also being seen more often.
- When a special/magical crop is bred, the probability of obtaining additional seeds of the same stage as the crop has increased.
Breed improvement Type
| Chance of getting 2 seeds | Chance of getting 3 seeds |
---|---|---|
Common | 1.07 times increase | – |
Advanced | 1.03 times increase | – |
Special Seeds | 1.25 times increase | 3.84 times increase |
Magical Seeds |
1.25 times increase | 3.84 times increase |
※ When you breed normal or advanced level crops, you can only obtain up to 2 seeds of the same level.
- When cultivating crops, the probability of obtaining higher-level seeds has increased.
Breed improvement Level
| Improved probability |
---|---|
Normal Seeds -> Premium Seeds | 2.5 times increase compared to before |
Premium Seeds -> Special Seeds | 3 times increase compared to before |
Special Seed -> Magical Seed | 6 times increase compared to before |
- When special crop varieties are bred, the cultivation level limit for obtaining ‘magical’ seed items has been removed.
- Additionally, the probability of moles appearing increases depending on the level of cultivation life.
Life Skill Level
| Probability of mole appearance |
---|---|
Beginner, Apprentice, Skilled, Professional |
1.2 times increase compared to before
|
Artisan, Master |
1.5 times increase compared to before
|
Guru |
2x increase compared to before
|
Hunting Improvements
- The Shadow lion has expanded its habitat to ‘Naxion’, a plain called the paradise of the ancient spirit Narc. As the Shadow lions with their sharp claws and powerful jaws expanded their territory, some of the wary herds of verdant deer and grass rhinos disappeared. The Shadow wolves that used to live in packs also narrowed their range of activity and some disappeared due to the appearance of the top predator in the O’dyllita ecosystem.
- A pack of Shadow lions has been added to Naxion.
- Accordingly, the locations of the <wild> grass rhino, Shadow wolf, and verdant deer herds have been partially changed or removed.
▲ On a dark night in Naksion, even the moonlight falls, be careful of the Shadow lions hunting for prey.
- When hunting the monsters below, the probability of obtaining items such as ‘Breath of Narcion’ and ‘Stuffed’ Taxidermy items has increased.
Item | changes | hunting monster |
---|---|---|
Stuffed Taxidermy items
(Obtain buff effect after placing in residence or manor)
|
Acquisition probability doubled compared to before
|
<Head>
Grass Rhino, Verdant Stag, Shadow Wolf, Shadow Lion <Wild>
Grass Rhino, Verdant Stag, Verdant Doe, Shadow Wolf, Shadow Lion |
Breath of Narcion
(Used for making special taxidermy items, increases furniture duration)
|
Acquisition probability increased by 6 times compared to before
|
<Boss> Verdant Stag
|
Acquisition probability doubled compared to before
|
<Head>
Grass Rhino, Verdant Stag, Shadow Wolf, Shadow Lion <Wild>
Grass Rhino, Verdant Stag, Verdant Doe, Shadow Wolf, Shadow Lion |
- When hunting the monsters below, the probability of obtaining the ‘Breath of Omua’ item has increased.
item | changes | hunting monster |
---|---|---|
Breath of Omua
(Used for making special taxidermy, increases furniture duration)
|
Acquisition probability doubled compared to before
|
<Wild>
Frost Wolf, Snowy Ilipika, Winter Bear, Snow Leopard, Snowy Markor, Snowy Yak, Snowflake Stoneback Crab, Ice Tail Weasel, Snowy Black Yak |
Conquest/Node War Changes
Node War Progression Method
- Node warfare progress methods ‘occupation method’ and ‘construction method’ . have been divided into
Occupation type Node war (Currently ongoing Node war method) | Construction method Node war (Previous Node war method) | |
---|---|---|
Conditions and method of application for participation |
No need to build a fortress before the Node War
Apply for participation through the Node war UI
|
Node War fortress/annex building construction required
Apply for participation through fort construction
|
Participation application time |
1 hour after the end of the node war the previous day ~ 1 hour before the start of the node war
|
1 hour after the end of the previous day’s node/conquest war ~ 1 hour before the start of the node war |
Participating Region |
Participating regions change depending on the region group that applied for participation.
Participate in node wars in all regions corresponding to the territory group you applied for participation in.
|
Participating regions change depending on the day of the week when the war war is held.
Participate in a Node War within the Node War area where the fortress was built.
|
Number of participants | Depends on region group and day of the week | Varies depending on the designated node war area for each day of the week |
Victory Conditions |
If the fortress was under temporary occupation when the end time arrived,
Win by finally occupying the fortress. |
Destroy all other guilds’ fortresses in the node war area ,
Win if only your guild’s fortress remains.
|
Defeat/Liberation Conditions |
If your guild is not temporarily occupying the fortress at the end of the fortress, you lose.
If there is no guild temporarily occupying the fortress at the end time of the fortress, it is released.
|
If your guild fortress is destroyed, you lose.
If there are multiple fortresses remaining even after the node war time has ended, they will be released.
|
Other matters |
Go to the main city 10 minutes before the start through ‘Come, Gather’
Cannons can be purchased and installed without a cannon observation post. Immediately receive the Indomitable Flag upon completion of the Indomitable Flag Construction Base.
Invincible Flag production time: approximately 3 minutes.
Additional guild funds are consumed when constructing a defensive auxiliary building.
|
Immediately after the start, move to the friendly fortress through ‘Come, Gather’
You must receive a cannon after building a cannon observation post to install it. Upon completion of the Invincible Flag construction stand, create and receive the Invincible Flag.
Invincible Flag production time: approximately 10 minutes
No additional guild funds are consumed when constructing a defensive auxiliary building.
|
Common |
Compensation : Node war buff effect (monster additional attack power, etc.) , node war investment benefits doubled, node war reward components are the same
Start time and progress time : 21:00 ~ 22:00 on the Korean server, the 1-hour part is the same as before
* In the case of territory groups with the lowest stat limits (Calpheon & Kamasylvia), the ‘conquest method’ is applied as the rule for node battles. |
※ In the construction method of the node war, the elephant breeding center and the indomitable flag construction site are located near the fortress.
To avoid unnecessary overlap with other icons such as the Flame Tower and Singijeon, the icons for the Elephant Farm and the Undying Flag Construction Center are not visible.
To avoid unnecessary overlap with other icons such as the Flame Tower and Singijeon, the icons for the Elephant Farm and the Undying Flag Construction Center are not visible.
Choosing the Node War Progression Method
- When occupying a territory that does not have a stat limit set during a conquest war, it has been improved so that you can directly specify how the node war will proceed for the next week.
- For approximately 2 hours after becoming a guild lord for an unlimited occupation war, you can announce the progress of the node war for the next week to Black Desert World.
Specifies the method of progressing the lord’s node war during the unlimited occupation war. |
---|
Publication time available |
[Time available for announcement: Approximately 2 hours from the end of the occupation period]
From the Sunday after the announcement until the next occupation war (Sunday to Friday)
A node war announced by the lord guild for unlimited occupation will be held.
※ If the node war progress method is not specified, it will be designated as a “conquest method” node war.
|
※ Even if the occupation war ends within the occupation time and the lord is determined, the progress method can be specified until approximately 2 hours after the end of the existing occupation war time.
Node War Area Changes
- As the Node War progress method has been divided, the Node area displayed in the World Map (M) Node War filter has been expanded.
- The number of node areas where node wars take place has been changed from 15 to 9.
Example of node area change (Expansion of the node area where construction is carried out) |
---|
[Conquest type Node war]
- In the case of a change in occupation method, it is the same as the current node war except for the changes below .
- The level of the fortress in each territory has been changed from a total of five levels to three levels.
- As the node area expanded, the location of the neutral fortress was moved to fit the expanded area.
[Click to OPEN/CLOSE] Removal of Tier 1/2 Forts and changes to some nodes due to change in node area (15 > 9)
Calpheon | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | Khuruto Cave | Calpheon Castle Ruins | Gynt Hill |
Tier 4 Fort | abandoned mining site | Catfishman Camp | Trina Fortress |
Tier 3 Fort | Giant Garrison | Longleaf Tree Scout Post | Hexe Sanctuary |
Kamasylvia | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | Polly Forest | Lake Flondor | navan meadow |
Tier 4 Fort | Gyfin Rhasia Temple | Manshaum Forest | Mirumok Historic Site |
Tier 3 Fort | gray forest | ring tree forest | Tooth Fairy Forest |
balenos | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | crone castle | Forest of Plunder | Batali Farm |
Tier 4 Fort | Ancient Stone Chamber | Agris Altar | western guard camp |
Tier 3 Fort | Terrmian Cliffs | casta farm | wolf hill |
Serendia | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | abandoned castle site | Costa Farm | Serendia Temple |
Tier 4 Fort | eastern border | Glish Swamp | Alejandro Farm |
Tier 3 Fort | biragi wild vegetables | bloody monastery | orc camp |
mediah | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | Northern Median Plateau | Canyon of Decay | Sausan Garrison |
Tier 4 Fort | Helmet Camp | Omar Lava Cave | Mane Clan Den |
Tier 3 Fort | Abandoned iron mine | Tungrad Forest | Wandering Bandit Camp |
valencia | |||
---|---|---|---|
Fort Level | Node area name | ||
Tier 5 Fort | valencia castle | Areha Palm Forest | Altas Farmland |
Tier 4 Fort | ancado coast | Ruud Sulfur Works | rood sulfur mine |
Tier 3 Fort | ivory wasteland | Kmach Gorge | Lakshan Observatory |
[Construction Method Node War]
How to Participate – Guild Participation (Construction of Node Fortress)
- In the case of a construction-based node war, the process proceeds as follows.
Decide which node war stage to participate in | Check the information about the node war you wish to participate in through the ‘node war filter’ at the top right of the world map (M). |
Purchase the castle and its outbuildings |
Purchase a fortress suitable for the territory you will participate in through the guild supply manager NPC in the village.
(To participate in the construction-style node war in the Mediah region, you can purchase a node war fort in the Mediah region.)
Additional building construction tools can also be purchased.
|
Fort construction
(Application for participation in guild node war)
|
To build a fortress, go to the server where the node war is held,
After applying the ‘node war filter’ at the top right of the world map (M), click the icon for the stage you want to participate in to enter fort remote installation mode and install the fort.
Alternatively, you can go directly to the relevant node war area and install a fort using the purchased fort.
|
Construction of ancillary buildings |
After the fortress is installed, auxiliary buildings can be built in advance around it.
|
※ No additional guild funds are paid when constructing an annex building in a node war.
How to participate – Participation by guild members
Application for participation in the node war by guild members |
After the fortress is installed, guild members can go to the corresponding server and press the participation button in the node war.
(Guild information (G) – Guild member status – Changes to participation status when clicking the non-participation button)
|
Come on, gather around! |
When it is time to start the node war, the upper right corner of the screen says ‘Come on, gather around!’ A button will appear.
When you press the button, you will be moved to your guild’s fortress location.
|
Tiers and number of participants by region
Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | |
---|---|---|---|---|---|---|
Calpheon & Kamasylvia
(limit of attack and defense is 550)
|
Occupation type node war | |||||
Balenos
(limited to 685)
|
Forest of Plunder
(Level 5, 55 people)
|
Ancient Stone Chamber
(Level 4, 35 people)
|
Bartali Farm
(Level 5, 50 people)
|
western guard camp
(Level 4, 45 people)
|
Agris Altar
(Level 4, 35 people)
|
Cron Castle
(Level 5, 55 people)
|
Wolf Hill
(Level 3, 45 people) |
–
|
Casta Farm
(Level 3, 40 people)
|
–
|
–
|
Terrmian Cliffs
(Level 3, 40 people)
|
|
Serendia
(limited to 685)
|
Costa Farm
(Level 5, 50 people)
|
Eastern border
(Level 4, 45 people)
|
Bloody monastery
(Level 3, 40 people)
|
Serendia Temple
(Level 5, 55 people)
|
Glish Swamp
(Level 4, 45 people)
|
Abandoned castle site
(Level 5, 50 people)
|
Orc camp
(Level 3, 40 people)
|
–
|
–
|
Alejandro Farm
(Level 4, 35 people)
|
–
|
Biraghi Den
(Level 3, 35 people)
|
|
Mediah
(No limitation on combination of attack and defense)
|
Sausan Garrison
(Level 5, 80 people)
|
Helms Post
(Level 4, 45 people)
|
Northern Median Plateau
(Level 5, 65 people)
|
Omar Lava Cave
(Level 4, 60 people)
|
Manes Den
(Level 4, 70 people)
|
Canyon of Decay
(Level 5, 75 people)
|
Tungrad Forest
(Level 3, 55 people)
|
–
|
Abandoned iron mine
(3rd level 50 people)
|
–
|
–
|
Wandering Bandit Camp
(3rd level 60 people)
|
|
Valencia
(No limitation on combination of attack and defense)
|
Areha Palm Forest
(Level 5, 65 people)
|
Roud sulfur mine
(Level 4, 55 people)
|
Ancado coast
(Level 4, 55 people)
|
Valencia castle
(Level 5, 75 people)
|
Roud Sulfur Works
(Level 4, 45 people)
|
Altas Farmland
(Level 5, 65 people)
|
ivory wasteland
(Level 3, 45 people)
|
–
|
–
|
Lakshan Observatory
(3rd level 50 people)
|
–
|
Kmach Gorge
(Level 3, 55 people)
|
Common Node War Changes
- The durability of the buildings below at all tiers of the construction and occupation method has been increased by 30% compared to before.
- Flame tower
- Reinforced Flame Tower
- Hwacha
- Big Hwacha
※ Updates related to node warfare cannot be checked at the Black Desert Research Institute, and will be updated on the official server. (addition)
Quest and Knowledge Changes
- The starting conditions for the main quest in the Ulukita area have been changed as follows.
- Before change: Valencia region main quest completed
- After change: Mediah and Valencia region main quest completed
- Convenience in movement has been improved while the main quest ‘[O’dyllita] Queen’s Call’ is in progress in the O’dyllita area.
- While the quest is in progress, you can immediately move from the border area of Saloon to Grandiha through conversation.
- Convenience in movement has been improved when completing all main quests in the Calpheon region and starting the Witch Talk main quest.
- The range of obtaining ‘Seoul’ terrain knowledge has been increased.
- The issue where 14 types of knowledge in the ‘Old Moon Travel Journal I’ category could not be obtained has been fixed.
- [Calpheon] After completing Later Tales III, you can now proceed with the quest to obtain knowledge from Rulupee waiting at the Golden Toad Inn.
UI Changes
- When using the guild promotion function, the guild promotion function has been improved so that it can be used not only in server group conversations but also in world conversations.
- Guild promotion function Guild (G) – Guild information – You can use it through the ‘Guild promotion’ button in the guild introduction registration.
- Additionally, as before, a call ticket item is required when using world chat.
- Party and guild invitation rejection settings have been separated.
- The existing ‘Reject party and guild invitations’ setting has been changed to ‘Reject party invitations’ setting.
- The ‘Reject guild invitation’ setting has been added. The default for this setting is disabled.
- The pet’s unique skill “Reduce Penalties Upon Death” has been changed to 5 levels of color so that it can be clearly distinguished by level.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
- A button has been added to turn the equipment list on and off in the stable/wharf.
- In addition, through this button, the activation/deactivation status of the equipment list is saved and applied as that value when used again.
Other Changes
Black Shrine – Hwanghae-do (Party)
- Black Shrine – Hwanghae Province (Party) has been improved so that the exit message displayed when pressing the ESC key does not work with the Enter key.
Item Changes
- Changed so that the character no longer makes a cheering motion when acquiring the Cuadir Fragment item.
Monster Changes – Tungrad Ruins
- The issue where the Tungrad Leader’s health could be reduced by hitting him from a distance has been corrected.
System Changes
- Optimization work has been done on the health bar UI.
Bug Fixes
- [Lahn] Bone: Fixed the issue where the Flow: Cutting skill did not activate when right-clicking while casting Step of the End.
- [Kunoichi] River: An issue where the movement distance of the ankle slash technique was shortened has been fixed.
- [Kunoichi] Fixed the issue where the Moonlight Rain skill would not activate if you hold down the shift key while sprinting.
- [Dosa] The issue where the skill specialization for the slamming technique was applied at level 1 has been corrected.
- [Dosa] The issue where the cooldown of the Wing Kick skill was set to 10 seconds has been corrected.
- [Sorceress] Prime: Fixed the issue where the forward guard duration and movement were applied briefly when using the skill Crow Flame in place.
- [Ninja] River: Fixed the issue where the smoke screen skill was not linked to the goblin slash skill.
- [Valkyrie] River: Fixed the issue where stamina was recovered during a charge when using the technique Charge of Brilliant Light.
- The issue where the names of Samshin monsters were displayed differently has been fixed.
- When using the pad-only UI, the following has been modified.
- The issue where some steps in the barter window could not be selected has been fixed.
- The issue where tab movement in the Conquest War Status UI was unnatural has been fixed.
- An issue where the highlight effect was not displayed intermittently when hovering the mouse over the banner in the news window has been fixed.
- The issue where Dream Arduanatt could not be equipped with a dedicated harness costume when left at the stable has been fixed.
- The text of the pop-up message displayed when the ESC key is pressed during a specific cutscene has been modified to be more natural.
- The issue of the minimap occasionally flickering has been fixed.
- Improvements have been made so that adventurers who are not applying the value package effect can more clearly recognize whether the effect has expired when using the integrated exchange of the Black Desert+ application.
- Abyss One: An issue where some UI shortcuts did not work within Magnus has been fixed.
- The issue where some NPCs looked unnatural has been fixed.
- The issue where the name of the Unjongga Gatekeeper in the Unjongga area of the Land of Morning was displayed incorrectly has been fixed.
- During the main quest in the Balenos region, the dialogue order of some NPCs has been modified to be more natural.
- When unlocking a base in the Royal Workshop, the description of the base unlock item has been modified.
- Explanation text: You can use the royal workshop ‘Hahyangjeong’.
- Applicable workshops: Royal Workshop unlocked (Hahyangjeong), Royal Workshop unlocked (Manse Mountain), Royal Workshop unlocked (Unjeong), Royal Workshop unlocked (Noksa), Royal Workshop unlocked (Training Center), Royal Workshop unlocked (Gungi City), Royal Workshop unlocked (Munseonsa Temple), royal workshop unlocked (Gohunsa Temple)
- In the description of the Calpheon special steel ingot bundle item, the description of where to obtain it has been modified to be more accurate.
- The issue where the wallpaper was placed abnormally when some wallpaper items were placed inside the manor has been fixed.
- Some processed formulas that cannot actually be processed have been removed from the production notes.
- The issue where you could not press S or R to stop immediately after boarding the Epheria sailboat and starting movement has been fixed.
- The title of the quest to open the Royal Workshop has been modified.
- Expansion of the base of the military team, move/win/fight/decision → Expansion of the base of the left team, move/win/fight/decision
- Izo’s base expansion, ki/win/battle/decision → Uzo’s base expansion, ki/win/battle/decision
- Jiphyeonjeon’s base expansion, before/after → Librarian’s base expansion, before/after
- Expansion of the base of the biological room, before/after → Expansion of the base of the Soju room, before/after
- Expansion of the Guard’s base, before/after → Expansion of the military’s base, before/after
- Additionally, the context of some vocabulary included in the royal workshop opening request has been modified to match the changed name.
- The issue where 100 servings could not be packaged when making a cooking/medicine box for imperial delivery using certain material items has been corrected.
- [Title] The color of the Light Inspection item has been changed to match the color when the actual title is applied.
- The name of the buff effect displayed when using the Yeolgujatang item has been modified to be more realistic.
Class Changes
Mystic
Main weapon, Succession
Unbridled Wrath
- Super armor effect has been added while using the skill.
Nature’s Wrath
- The attack speed increase effect when using the skill has been removed, and a 6% increase in all evasion rates for 10 seconds has been added.
- When using a skill, a +300 life recovery effect has been added.
- When using the skill, the skill has been changed to receive increased movement speed and increased critical hit chance effects.
Raging Wolf
- The behavior of the skill has changed.
- The duration of the defense check will also change accordingly.
- The attack speed increase effect has been changed to a 20% increase for 20 seconds.
- The movement speed reduction effect upon a successful hit has been removed.
- An effect of recovering 3 fighting spirit when using the skill has been added.
- The bound effect upon a successful hit has been changed to knockback.
- Accordingly, skill damage and special damage effects have been adjusted.
- The cooldown of the skill has been changed from 25 seconds to 1 minute.
Thrashing Wolf
- The operation of the skill has been simplified.
- The skill damage has been adjusted accordingly.
- Changed from stunning to stiffening when the first hit is successful.
- The defense judgment has been changed from invincibility while using the skill to super armor.
- When using the skill, the skill has been changed to receive increased movement speed and increased critical hit chance effects.
Iron Fist Fury
- The presentation of the skill has been changed.
Elbow Edge
- The stiffening effect upon a successful hit has been changed to apply only to monsters, and super armor has been added while using the skill.
- It has been changed so that it cannot be activated during cooldown.
- Changed so that 1st and 2nd hits can be activated separately. If you hold down the left click after the first hit, it will be linked to the second hit.
- The attack range has been changed to match the movement.
- When a successful hit, all defense effects have been changed to be applied on both the 1st and 2nd hits.
- Critical hit chance of 30% has been changed to apply at all levels.
- The Hidden Claw, Prime: Hidden Claw skill has been improved to smoothly link with the Elbow Edge skill after the backward evasion movement.
Flow: Rib Crusher
- The fighting spirit consumption effect has been deleted.
- Cooldown removed.
- A stiffening effect has been added upon successful 1st hit.
Prime: Fist Fury
- The movement backwards when using the skill has been removed.
- Changed so that forward guard is applied to all skills.
- Accordingly, the float effect upon successful 3rd hit will be changed to apply only to monsters.
Prime: Wave Orb
- All speed reduction effects have been removed.
- Skill cooldown changed from 13 seconds to 10 seconds.
- Accordingly, the skill specialization level has been changed to level 2.
- The damage of the following skills has been adjusted.
Skill name | Before change | After change |
---|---|---|
Unbridled Wrath |
Hit Damage 3748% x 2
PvP damage reduction rate 24.4%
|
Hit Damage 5547% x 2
PvP damage reduction rate 47%
|
Nature’s Wrath |
Hit Damage 2385% x 2
PvP damage reduction rate 13.6%
|
Hit Damage 3578% x 2
PvP damage reduction rate 49.5%
|
Iron Fist Fury |
Hit Damage 1414% x 2
PvP damage reduction rate 13.6%
|
Hit Damage 3252% x 2
PvP damage reduction rate 41.9% |
Flow: Rib Crusher I-IV |
1 Hit Damage 835% / 1043% / 1303% / 1657% x 1
2 Hit Damage 835% / 1043% / 1303% / 1657% x 2
PvP damage reduction rate 44.3%
|
1 Hit Damage 1211% / 1512% / 1889% / 2403% x 1
2 Hit Damage 1211% / 1512% / 1889% / 2403% x 2
PvP damage reduction rate 44.3%
|
Prime: Soul Basher I~III |
Hit damage 1229% / 2088% / 2727% x 1
Continuous hit damage 1229% / 2088% / 2727% x 3
Last hit damage 1638% / 2784% / 3636% x 2
PvP damage reduction rate 69.8%
|
Hit damage 1352% / 2297% / 3000% x 1
Continuous hit damage 1352% / 2297% / 3000% x 3
Last hit damage 2048% / 3480% / 4545% x 2
PvP damage reduction rate 69.8%
|
Prime: Hidden Claw I~IV |
Hit Damage 1923% / 2826% / 3717% / 4419% x 1
Continuous hit damage 1175% / 1727% / 2272% / 2701% x 1, maximum 4 hits
Last hit damage 1175% / 1727% / 2272% / 2701% x 2
PvP damage reduction rate 66.5%
|
Hit Damage 1923% / 2826% / 3717% / 4419% x 1
Continuous hit damage 1422% / 2090% / 2749% / 3268% x 1, maximum 4 hits
Last hit damage 1422% / 2090% / 2749% / 3268% x 2
PvP damage reduction rate 68.6%
|
Prime: Roaring Tiger |
Hit Damage 5313% x 2
PvP damage reduction rate 38.2%
Hit damage when consuming fighting spirit 9478% x 2
PvP damage reduction rate 54.7%
|
Hit Damage 5738% x 2
PvP damage reduction rate 42.7%
Hit damage when consuming fighting spirit 10236% x 2
PvP damage reduction rate 58%
|
Prime: Rage Hammer |
Hit Damage 5286% x 2
PvP damage reduction rate 25%
Hit damage when consuming fighting spirit 10460% x 2
PvP damage reduction rate 57.4%
|
Hit Damage 5709% x 2
PvP damage reduction rate 30.5%
Hit damage when consuming fighting spirit 11297% x 2
PvP damage reduction rate 60.5%
|
Prime: Sea Burial |
Hit Damage 3504% x 2
PvP damage reduction rate 44.7%
Hit damage when consuming fighting spirit 9054% x 2
PvP damage reduction rate 65.4%
|
Hit Damage 3924% x 2
PvP damage reduction rate 50.5%
Hit damage when consuming fighting spirit 10140% x 2
PvP damage reduction rate 69%
|
- The attack range of the Prime: Sweeping Kick skill has been changed to match the movement.
- The attack range of the Prime: Tornado Kick skill has been changed to match the movement.
- The skill Prime: Somersault has been improved to smoothly link with Prime: Hidden Claw and Prime: Fist Fury
- The issue where the animation was displayed small compared to the attack range when using the skills Prime: Thunder Pound Prime: Rage Hammer, and Flow: Prey Hunt when the skill was effective has been corrected.
- The +6% hit rate increase effect when using a skill has been removed from the Nature’s Wrath, Flow: Mass Destruction skill, and the hit rate of all skills has been changed from 19% → 25%.
- Accordingly, the hit rate of the Mystic Awakening skill, Dragon’s Pit, which is a summon skill, has also been changed from +29% to +35%.
- The duration of the attack speed increase effect obtained when using the Crouching Wolf skill when you have 3 Fighting Spirits has been increased from 10 seconds to 20 seconds.
- The bound effect of the Rage Hammer I ~ Absolute skill has been changed to only apply to monsters.
- Accordingly, the knockdown effect of the Dragon’s Rip skill has been changed to apply even during PvP.
Awakening Weapon
Gushing Waters
- The attack range has been moved forward to match the skill’s presentation.
- When using a skill, the character has been changed to rotate according to the camera direction only until just before the attack.
Black Spirit: Sea Burial
- The skill activation speed has increased.
- Bound effect changed to knockdown.
Sea Burial, Rising Dragon, Wave Orb
- The value of the life recovery effect applied when using a skill has been changed as follows.
- (Before change) When using a skill, life recovery is 200 (when fighting spirit is consumed, the effect is amplified and 300 is recovered)
- (After changes) When using a skill, life recovery is 300 (when fighting spirit is consumed, the effect is amplified and 450 is recovered)
Infinite Fortitude
- An effect has been added whereby 400 health is recovered for each hit while using the skill.
Spiral Torpedo
- A super armor effect has been added while using the skill, and the knockdown effect has been changed to only apply to monsters.
- Accordingly, the knockdown effect will be applied in PVP when learning Core: Spiral Torpedo
- When using the skill, the skill has been changed to receive increased movement speed and increased critical hit chance effects.
Black Spirit: Spiral Torpedo
- A super armor effect has been added while using the skill, and the knockdown effect has been changed to only apply to monsters.
Dragon’s Rip
- Changed so that the last hit can be activated immediately by left-clicking while using the skill.
- The knockdown effect upon a successful explosive hit has been changed to apply in PvP as well.
- Accordingly, the down smash effect will be deleted.
- When a successful hit occurs, all hit rate reduction effects have been transferred to weather skills.
- When a successful hit occurs, a -20% movement speed reduction effect has been added for 5 seconds.
- The cooldown of the skill has been changed from 20 seconds to 13 seconds.
- The damage of the following skills has been adjusted.
Skill name | Before change | After change |
---|---|---|
Dragon’s Rip |
Collect Hit Damage 420% x 5
Explosion hit damage 1910% x 2
PvP damage reduction rate 42.5%
|
Collect Hit Damage 1260% x 5
Explosion hit damage 4584% x 2
PvP damage reduction rate 57.7%
|
Tidal Burst I~IV |
Hit damage 2547% / 3168% / 3776% / 4650% x 1, maximum 3 hits
Last hit damage 2547% / 3168% / 3776% / 4650% x 2
PvP damage reduction rate 76%
|
Hit damage 2751% / 3421% / 4078% / 5022% x 1, maximum 3 hits
Last hit damage 2751% / 3421% / 4078% / 5022% x 2
PvP damage reduction rate 76%
|
Rapid Stream I~IV |
Hit damage 1563% / 1963% / 2285% / 2678% x 1, maximum 6 hits
Consecutive kick damage 1563% / 1963% / 2285% / 2678% x 2
PvP damage reduction rate 78%
|
Hit damage 1829% / 2297% / 2673% / 3133% x 1, maximum 6 hits
Consecutive kick damage 1829% / 2297% / 2673% / 3133% x 2
PvP damage reduction rate 78%
|
Sea Burial I~III |
Hit damage 2490% / 3351% / 4395% x 2
PvP damage reduction rate 74%
(Gamryong effect) Hit damage 2490% / 3351% / 4395% x 2
PvP damage reduction rate 64%
|
Hit damage 2714% / 3653% / 4791% x 2
PvP damage reduction rate 76.5%
(Gamryong effect) Hit damage 2714% / 3653% / 4791% x 2
PvP damage reduction rate 65.8%
|
Musa
Main weapon, Succession
Prime: Divider
- The health recovery effect upon a successful hit has been changed from 107 to 120.
Prime: Blooming
- The cooldown of the skill has been changed from 15 seconds to 9 seconds.
Succession: Rising Storm: Blaze
- The cooldown of the skill has been changed from 15 seconds to 10 seconds.
- The severity of the phenomenon where the character momentarily slows down upon a successful hit has been alleviated.
Prime: Rising Storm
- It has been improved so that it can be linked to left-clicking after using a specific skill.
- It has been improved so that Prime: Cyclone Slash can be quickly linked when holding down the left click after using the Prime: Rising Storm skill.
Dragon Bite I ~ Absolute, Prime: Dragon Bite
- Improvements have been made so that it can be quickly linked to each skill after using it.
Dragon Claw, Lunar Slash
- The skill has been changed so that it does not activate when the Shift key is pressed when using the skill.
Absolute: Blind Thrust
- It has been improved so that it can be linked to Nemesis Slash after using the skill forward.
Nemesis Slash I ~ Absolute
- The cooldown of the skill has been changed from 13 seconds to 8 seconds.
- Accordingly, the skill specialization level has been changed to level 2.
- The skill activation speed has increased.
- Front guard effect has been added while using the skill
- The stiffening/floating effect upon a successful hit has been changed to apply only to monsters.
- When using a skill, it has been changed so that it can be linked to another skill after the attack is applied.
Ultimate: Nemesis Slash
- Skill cooldown has been removed.
- The skill activation speed has increased.
- A forward guard effect has been added while using the skill.
- When using a skill, it has been changed so that it can be linked to another skill after the attack is applied.
- After learning Absolute: Nemesis Slash, the life recovery effect upon a successful hit has been changed from 252 to 300.
- The damage of the following skills has been adjusted.
Skill name | Before change | After change |
---|---|---|
Prime: Divider I ~ IV |
Hit damage 844% / 994% / 1169% / 1565% x 2, maximum 2 hits
Additional hit damage 1850% /2100% /2532% / 3274% x 2
PvP damage reduction rate 54.9%
|
Hit damage 1434% / 1689% / 1987% / 2660% x 2, maximum 2 hits
Additional hit damage 2775% / 3150% / 3798% / 4911% x 2
PvP damage reduction rate 71.2%
|
Prime: Rising Storm I ~ IV |
Hit damage 2966% / 3566% / 4092% / 4918% x 3
PvP damage reduction rate 67.6%
|
Hit damage 3114% / 3744% / 4297% / 5164% x 3
PvP damage reduction rate 73%
PVE damage applied during cooldown increases by 9.2%
PVP damage applied during cooldown increases by 18.6%
|
Blind Thrust I~IV |
Hit damage 200% / 236% / 302% / 495% x 2
PvP damage reduction rate 0%
|
Hit damage 806% / 1152% / 1645% / 2350% x 2
PvP damage reduction rate 65%
|
Nemesis Slash |
Hit damage 398% / 512% / 786% x 2
PvP damage reduction rate 0%
|
Hit damage 922% / 1537% / 2562% x 2
PvP damage reduction rate 70%
|
Ultimate: Nemesis Slash |
When mastering the technique II
Hit Damage 584% x 3
PvP damage reduction rate 0%
When learning the skill of splitting a bone
Hit Damage 820% x 3
PvP damage reduction rate 0%
|
When mastering the technique II
Hit Damage 1248% x 3
PvP damage reduction rate 70%
Jin: When learning the skill of splitting the neck
Hit Damage 3120% x 3
PvP damage reduction rate 70%
|
Prime: Crust Crusher |
Hit Damage 5541% x 2
PvP damage reduction rate 49.1%
|
Hit Damage 7536% x 2
PvP damage reduction rate 60%
|
Prime: Gale |
Hit damage 4236% / 5043% / 6717% x2
PvP damage reduction rate 70.4%
|
Hit damage 4787% / 5699% / 7590% x2
PvP damage reduction rate 70.4%
Increases PVE damage by 19.6% during cooldown
100.9% increased PvP damage while on cooldown
|
Sage
Main weapon, Succession
Prime: Ator’s Fist III, Prime: Spatial Collapse
- All defense reduction effect has been changed to -25 for 10 seconds.
Realm of Anguish
- The magic defense reduction effect has been changed to reduce all defenses to -20 for 10 seconds.
Spatial Fissure
- The skill has been improved to smoothly link with Ator’s Mark skill after using it.
Prime: Spatial Fissure
- Critical hit chance +30% effect has been added.
Prime: Rift Chain
- All defense and grab resistance increases while using the skill have been removed, and the amount of damage received has been reduced by 30% when in super armor.
Prime: Atomagia
- The maximum range at which enemies can be captured has been increased.
- When using the skill, only captured enemies will now take damage. Enemies around the captured enemy will not receive damage.
- The damage of the following skills has been adjusted.
Skill name | Before change | After change |
---|---|---|
Realm of Anguish I~V |
Hit damage 461% / 537% / 673% / 765% / 1025% x 1, maximum 14 hits
PvP damage reduction rate 35%
|
Hit damage 738% / 859% / 1077% / 1224% / 1640% x 1, maximum 14 hits
PvP damage reduction rate 56%
|
Prime: Ator’s Mark I~III |
Hit damage 5764% / 6728% / 7676% x 2
PvP damage reduction rate 65.3%
|
Hit damage 8127% / 9486% / 10823% x 2
PvP damage reduction rate 75%
|
Prime: Ator’s Energy I~IV |
Hit damage 8120% / 8990% / 9865% / 10760% x 2
PvP damage reduction rate 62.8%
|
Hit damage 9744% / 10788% / 11838% / 12912% x 2
PvP damage reduction rate 69%
|
Prime: Spatial Collapse I~IV |
Hit damage 5415% / 6305% / 7100% / 8070% x 2
Flow: Last hand gesture skill damage 4332% / 5044% / 5680% / 6456%
PvP damage reduction rate 65.8%
|
Hit damage 7581%/ 8827% / 9940% / 11298% x 2
Flow: Last hand gesture skill damage 5198% / 6179% / 7100% / 8264%
PvP damage reduction rate 73.2%
|
Prime: Void Gateways |
Hit Damage 9285% x 2
PvP damage reduction rate 71.8%
|
Hit Damage 15042% x2
PvP damage reduction rate 82%
|
Prime: Atomagia |
Hit damage 4818% x 1, maximum 10 hits
PvP damage reduction rate 58%
|
Hit damage 15418% x 1, captures and attacks up to 10 people
PvP damage reduction rate 64.3%
|
Dimensional Compression |
1 Hit Damage 4088% x 3
2 Hit Damage 2788% x 4
3 Hit Damage 2590% x 2
1,2 hit PvP damage reduction rate 53.3%
3-hit PvP damage reduction rate 55.6%
|
1 Hit Damage 3073% x 3
2 Hit Damage 3073% x 4
3 Hit Damage 4432% x 2
1,2 hit PvP damage reduction rate 54%
3-hit PvP damage reduction rate 62.3%
|
Awakening Weapon
Spear Bolt
- All attack power increase effects changed from 6/10/16 to 10/16/20.
Enlightening Bolt
- All defense reduction effects have been changed to -30 for 10 seconds.