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Skill Preset Improvements
- The conditions for changing saved skill presets have been improved as follows:
- The cooldown for changing skill presets has been reduced from 10 minutes to 1 minute.
- Improvements have been made so that skill presets can be changed even if it is not a safe area.
- As before, if there is a skill on cooldown, the skill preset cannot be changed.
- As before, if you are not applying the Old Moon Secret Book effect, you can change the skill preset through the skill instructor.
- As the skill preset has been improved to allow changes even if it is not in a safe area, changes to the skill preset have been changed to be applied after a certain period of time (progress bar).
- If you are hit or move while the progress bar is not fully full, it will be cancelled.
War of Roses Improvements
Sanctum Guardian monster size increased
- During the War of the Roses, the size of the following guardian monsters that appear when occupying a sanctuary has been increased.
Kamasylvia Faction | O’dyllita camp |
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Fadus Shaman: 25% increase compared to before | Ahib Demonic Warrior: 30% increase compared to before |
Fadus Warrior: 15% increase compared to before | Dark Knight: 38% increase compared to previous version |
Fadus Bowman: 25% increase compared to before |
Improved Stable Keeper visibility
- During the War of the Roses, the <Stable Keeper> musical instrument spirit NPC present in each sanctuary has been improved to be more visible.
- <Stable Keeper> The size of the musical instrument spirit has been increased by 20% compared to before.
- The display position of the arrow effect that guides the location of the <Stable Keeper> Musical Spirit has been adjusted so that it is not displayed too high.
- The issue where it was difficult to distinguish between the name color of the friendly camp and the color of the <Stable Keeper> name tag has been improved, and the color of the name tag has been changed.
Before change | After change |
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Season Pass Improvements
- The conditions for season pass items that are equipped after enhancing equipment in the season pass have been improved.
- You can now earn Season Pass items simply by upgrading your gear and reaching certain ranks.
- However, in the case of the season pass item that allows you to exchange PEN (V) Naru equipment for PRI (I) Tuvala equipment and then equip the PRI (I) Tuvala equipment, the existing conditions remains the same.
Dehkia Monster Zone Improvements
[Dehkia’s Lantern] Cadry Ruins
- To allow for smoother grinding in the [Dehkia’s Lantern] Cadry Ruins monster zone, improvements to the monster zone terrain have been carried out.
- The terrain near the Cadry cannon, which can activate the Dehkia’s Lantern, has been expanded and the terrain has been flattened.
Before change | After change |
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Before change | After change |
- The issue where monsters appearing in the [Dehkia’s Lantern] Cadry Ruins monster zone occasionally did not chase closer enemies has been fixed.
[Dehkia’s Lantern] Crescent Temple
- [Dehkia’s Lantern] Crescent Temple monsters have been improved to give priority to pursuing nearby enemies after appearing.
Quest and Knowledge Improvements
- The ‘[Guild] For a Reliable Adventure’ quest has been added to receive guidance on how to join or create a guild from Lara in Heidel.
- Through this request, you can receive guidance on how to join or create a guild.
- This quest can only be completed once per family, and you can receive 20,000,000 silver coins upon completing the quest.
- Through this request, you can receive guidance on how to join or create a guild.
- The progress of confirmed improvement requests for PEN (V) boss weapon/armor that can be completed from Old Moon Guild Manager ‘Jetina’ has been improved.
- When accepting a quest from Jetina, the order of the displayed quest list has been changed.
- Boss armor quests are now listed higher than boss weapon quests.
- Boss armor quests are now listed higher than boss weapon quests.
- When accepting a quest from Jetina, the order of the displayed quest list has been changed.
- During the quest process, the dialogue text for handing over the Oquilla Old Moon Piece has been improved to make it clearer to recognize the ongoing quest.
- The phrase ‘Give Oquilla Old Moon Piece’ has been changed to ‘Obtain [Armor] Oquilla Earth/Sky Crystal’.
- The phrase ‘Give Oquilla Old Moon Piece’ has been changed to ‘Obtain [Armor] Oquilla Earth/Sky Crystal’.
- When a confirmed improvement quest for one type of copper (V) boss weapon/armor is in progress, other types of quests have been changed so that they are not displayed.
- Accordingly, related explanations have been added to the request.
- The knowledge conditions for displaying the Abyssal Well in the Oquilla’s Eye area on the World Map (M) have been changed as follows.
Before change | After change |
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Abyss One: Oquilla’s Eye abyss blood vessel and inside Magnus Possess knowledge of ‘Vessel of the Abyss: Oquilla’s Eye’ through conversation |
‘Serendia: Possesses knowledge of Moretti Farm
(Abyss One: Obtained during the Magnus main quest)
|
- The issue of not being able to acquire the knowledge of ‘Awakening, Opening Your Eyes to One’s Power’ upon completing the quest ‘[Awakening of the Guru] True Guru of Sangdo Room’ has been corrected.
- If you are an adventurer who has already completed the above quest, you can obtain the relevant knowledge through conversation with the Black Spirit (/).
Conquest/Node War Improvements
New rules for Node War
- The rules have been improved so that when the number of guilds (alliances) participating in a node war for each territory is 3 or more, the final occupation is successful if an activated neutral fortress is occupied for 15 minutes.
- As before, if the end time specified for each fort arrives earlier than the time measured in the above rules, the guild that was occupying the fort will succeed in the final occupation.
Invincible flag, invincible flag construction stand
- It has been changed so that the Invincible Flag can be received immediately when the Invincible Flag construction stand installed in the node battle is completed.
- The time it takes to complete the Invincible Flag construction stand installed in a node battle has been increased by approximately 67%.
- The waiting time to receive the Invincible Flag produced through the start of the function at the completed Invincible Flag Construction Station is about 3 minutes, which is the same as before.
- The maximum durability of the ancillary buildings of the node war, the Invincible Flag Construction Platform and the Invincible Flag, has been increased by 30% compared to before.
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Adjustment of number of participants in Node war by day of the week
- The maximum number of people who can participate in each territory group in a node war has been adjusted according to the day of the week as follows.
Sunday, Tuesday, Thursday | |
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Calpheon & Kamasylvia (attack/defense limit 550) | Maximum number of participants: 30 |
Balenos & Serendia (attack/defense limit 685) | Maximum number of participants: 50 people |
Mediah & Valencia (no attack/defense limit) | Maximum number of participants: 75 |
Monday, Wednesday, Friday | |
Calpheon & Kamasylvia (attack/defense limit 550) | Maximum number of participants: 25 |
Balenos & Serendia (attack/defense limit 685) | Maximum number of participants: 40 |
Mediah & Valencia (no attack/defense limit) | Maximum number of participants: 55 |
- The issue where the new battlements and flame towers installed in the Balenos & Serendia node war territory group could not be expanded has been fixed.
Conquest War, Node War
- During conquest and node wars, the safe area has been removed so that all areas except the following large cities and villages are applied as combat areas.
- The safe areas that apply during conquest and node wars are as follows.
Safe area near the node progress area for each territory | |
Balenos | Serendia |
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Velia Village Olvia village Western Guard Camp Ossuary |
Heidel City Glish Village |
Mediah | Valencia |
Altinova Tarif village Kusha Village |
Valencia City Sand Grain Bazaar Shakatu Ancado Inner Harbor Arehaza Village Muiquinn |
Calpheon | Kamasylvia |
Calpheon City Keplan Village Florin village Epheria Port Village Behr Village Trent village |
Grana City Old Wisdom Tree Lemoria Guard Post Acher Guard Post Tooth Fairy Cabin |
- It has been changed so that harmful effects, such as defense reduction effects, are not applied to the fortress and its attached buildings during a conquest war or node war.
- During the conquest war and node war, the debuff effects of ‘Flame Cannonball’ and ‘[Guild] Flame Cannon’ of the guild cannon mounts have been changed as follows.
Before change | After change |
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Health -100 every 3 seconds for 45 seconds. | Health -300 every 3 seconds for 15 seconds. |
- During the conquest or node war, when firing a ‘flame shell’ or ‘[guild] flame shell’ from a guild cannon mount, a flame effect has been changed so that it no longer generates a flame effect at the point of impact.
Other Changes
Item Changes
- The effects of the worker’s wood packaging skill and ore packaging skill have been improved to apply to all items in the wood processing shop and mineral processing factory, respectively.
- In accordance with the above changes, the description of packaging skills such as wood and ore packaging skill has been changed from ‘When working with wood and ore boxes’ to ‘When working with wood and ore packaging.’
Background, NPC, Effects, Cutscenes
- ‘Seodo’ and ‘Taegong’, who appeared in Moodle Village, Nampo, Land of the Morning, began helping with imperial crafting/delivery of imperial fishing.
<Imperial Production Delivery> Calligraphy | <Imperial Fishing Delivery> Taegong |
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Bug Fixes
- The issue where the ‘[Magnus] Enlightenment of the Abyss’ quest could not be confirmed in the Scalar class request (O) window has been fixed.
- Black Shrine – During the battle with Bulsal, the leader of Hwanghae-do (party), the issue where the size of the iron energy was intermittently reduced by several levels at once when hitting the iron energy has been fixed.
- Shining Golden Seal – The issue where some fighting spirit harnesses could be exchanged with the [Work Director] item has been fixed.
- The issue where the price graph was displayed unnaturally for items that were not traded for a day on the integrated exchange has been corrected.
- The description of how to use the Stoneback Crab Transformation item has been modified to make it more natural.
- For new adventurers, the issue where the Black Spirit’s route finding guide was displayed even though route guidance was already set has been fixed.
- If you have already set up navigation, the Black Spirit’s navigation guide will not be displayed.
- The issue where some backgrounds looked unnatural after the cutscene for the quest ‘[Calpheon] Hero of Calpheon’ ended has been fixed.
- When proceeding with the quest ‘[Awakening the Guru] Memories Embraced by Sangdo-bang’, the camera has been modified to focus on both Kang-hee and Gumi-eun.
- While the ‘[Story] Ghostly Brother’ series of quests is in progress, the directions for the ‘Finding the Jade Ring’ quest have been modified to point to the correct location.
- During the quest ‘[Daechanggwijeon] Mokmin’s Heart Book and Songro Hundred Days’ quest, the directions to meet Patrigio have been modified to point to the correct location.
- The issue where the character collided with an invisible object at a specific location in the Martyr’s Rest area has been fixed.
- The names of some NPCs in the Yukjo Street area of the Land of Morning or the camera perspective when interacting with them have been modified to be more natural.
- The dialogue of some NPCs in the Land of Morning and the capital city of Valencia has been modified to sound more natural.
- The issue where health soup could not be purchased from <Unjongga Little Mother> Bokhee in the Unjongga area of the Land of Morning has been fixed.
- ‘[Fishing] One goby, queak!’ The quest description has been modified to be more natural.
- The icon for the ‘[Gathering] Necklace for Sika Deer’ quest has been modified to be the icon for the item required to proceed with the actual quest.
Class Changes
Berserker
Giant Leap
- The issue where the Giant Leap skill continued to be activated after landing at a certain height when continuously activating it forward has been corrected.
Musa, Maehwa
- Fixed an issue where the skill used in conjunction with the evasion skill would occasionally be cut off when having more than 2 weapons.
Lahn
Tailspin
- The status abnormality effect during the skill demonstration of Tailspin skill’s skill window (K) has been modified to be applied in line with the actual effect.
Valkyrie
Black Spirit: Prime: Shining Dash
- The issue where the maximum HP increase buff was not applied when using the Black Spirit: Prime: Shining Dash skill has been corrected.
Dosa
Black Spirit Rage Skills
- Black Spirit’s Rage expansion skill has been added to the Dosa class.
- Black Spirit’s Rage 10%: Black Spirit: Fire: Rise
- Black Spirit’s Rage 25%: Black Spirit: Water: Flow
- Black Spirit’s Rage 50%: Black Spirit: Tree: Bend
Black Spirit’s Rage 10%: Black Spirit: Fire: Rise | |
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Preview | Skill description |
Black Spirit’s Rage 25%: Black Spirit: Water: Flow | |
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Preview | Skill description |
Black Spirit’s Rage 50%: Black Spirit: Tree: Bend | |
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Preview | Skill description |
Elements: Generate
- Elements: Generate skill has been changed as follows.
- When the Generative effect is activated, the range of beneficial effects applied to allies has increased by approximately 40%.
- When the Generative effect is activated, the duration of the beneficial effect applied to allies has been increased from 5 seconds to 10 seconds.
- The Generative effect has been changed to activate at the location of the Five Elements area when using the following Five Elements skill that matches the created area of the Five Elements.
- However, it will only be activated if there are enemies around the area of the Five Elements.
- Accordingly, the Generative effect has been changed to no longer activate around Dosa characters.
- Additionally, the area of the Five Elements has been changed to no longer grant the energy of the Five Elements to nearby enemies.
- It has been changed so that the realm of the Five Elements summoned by the player is no longer affected by the realm of the Five Elements summoned by other Dosa characters.
- Accordingly, the duration of the Realm of the Five Elements before Generative is activated has been changed from 12 seconds to 10 seconds.
Nail Down
- The skill combo, which could only be activated by left-clicking, has been changed to activate by pressing the E key.
Wood: Bend
- It has been improved to smoothly link with the Wood: Bend skill after the Nail Down skill
Winged Kick
- An issue where the description of the Winged Kick skill did not include a description of the mental strength recovery effect upon a successful hit has been corrected.
- An issue where the knockdown effect of the Winged Kick skill was not applied when the attack target is located to the left of the Dosa character has been corrected.
Fire: Blaze
- The issue where the Fire: Blaze skill did not link smoothly when the skill Misty Steps was on cooldown has been fixed.
- The issue where some renderings of the Fire: Blaze skill were not displayed has been fixed.
- The issue where the movement looked unnatural when linking with the Fire: Blaze skill after the Fire: Spread skill has been fixed.
Earth: Reap
- When a successful hit is made to the Earth: Reap skill, a +100 health recovery effect has been added for each hit.
Earth: Till I~IV
- Added +75/100/125/150 health recovery effect per hit when successful in Earth: Till skill
Skystomp
- The HP recovery effect when using Skystomp has been increased from 250 to 300 per count.
Enlightened Haze
- The issue where the Wood: Stake skill was activated even though the control key for the Enlightened Haze skill was input while using the Sundering Sweep skill has been fixed.
Metal: Alloy, Metal: Pour
- It has been changed so that just left-clicking after the Metal: Alloy skill can be used to link it to the Metal: Pour skill.