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Node War Revamp
♬ Check out the update along with the Node war BGM!
Node War Reorganization
- The Node war has been reorganized.
Day and time of Node war | |
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Progression day | Sunday – Friday (excluding Saturday) |
progress time | 21:00 ~ 22:00 (1 hour) (Based on Korean official server) |
How to apply for participation in Node war | |
Node War application time | Applications can be made from the day of the Node war until 1 hour before the start time. |
How to apply for participation in Node war |
Guild leader or alliance leader adventurer
the Node War menu. Menu (ESC) – War (F7) – Apply by selecting a participating territory group in [Youngji Group]
– Balenos or Serendia
– Mediah or Valencia
– Calpheon or Kamasylvia
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Result of application for participation in Node war |
On the day of the Node war, participating territories are confirmed 15 minutes before the start time.
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※ As before, guild members participating in the Node war can participate in the Node war by clicking the ‘Participation/Not Participation’ button in the Guild (G) – Guild Member Status tab. (Once a participating territory is confirmed, the active participation status cannot be changed to non-participating.) |
You apply for a Node war for each territory group, and participation in one of the two territories belonging to the group is confirmed.
Node war Territories and Stat Caps
Maximum number of participants per territory group | ||
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Territory Group | Maximum number of participants | War Hero Number of participants |
Balenos & Serendia | 35 people | 1 person |
Media & Valencia | 70 people | 3 people |
Calpheon & Kamasylvia | 100 people | 5 people |
Ability limit for each Node territory |
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Territory Group | AP |
Damage Reduction | Accuracy | Evasion | Damage Reduction Rate | Accuracy rate | Evasion Rate | Special Evasion | Resistance | Max HP |
Balenos & Serendia |
362 | 327 | 715 | 847 | 14% | 15% | 15% | 20% | 30% | 5000 |
Media & Valencia |
540 | 407 | 824 | 966 | 28% | – | – | – | – | – |
Calpheon & Kamasylvia |
no restrictions |
※ In the case of Balenos & Serendia territories, the stat limit is applied to PEN (V) Tuvala equipment, and in the case of Mediah & Valencia territories, the stat limit is applied to 685 attack/defense equipment.
※ When a Node war is in progress, the entire Node war server is subject to stat restrictions appropriate for each territory.
※ When a Node war is in progress, the entire Node war server is subject to stat restrictions appropriate for each territory.
Goal of the Node War
Through battle with adventurers from other guilds the objective is to occupy the fortress and win by defending it before the end of time for each fortress.
Node War Rules
Node war for each territory
- Node wars will be held by territory, not by existing Node area.
- Therefore, the entire territory, excluding the safe area, is divided into a Node War battle area.
- As the Node war progresses on a territory-by-territory basis, the ‘Node war progress area display’ UI on the left side of the mini-map has been removed.
- Therefore, the entire territory, excluding the safe area, is divided into a Node War battle area.
※ When a Node war is in progress, the entire Node war server is subject to stat restrictions appropriate for each territory.
– As the ability limit is applied to the entire server, the issue where the ability limit was not applied outside of the Node war area has been fixed.
A Node war held on the entire territory. The number of castles activated varies depending on the participating guild.
Activation of neutral fortress according to participating guilds
- Depending on the number of guilds (alliances) participating in the Node war in each territory, the number of Nodes activated when the Node war starts varies.
- Activated Nodes are randomly selected every day from the Node fortresses designated for each territory
Tier 5 Node Fort activated near Omar Lava Cave Node.
Types and end times of Node fortresses
- The Tiers of the Node fortress that are activated are as follows, and the ‘end time’ is set randomly for each fortress.
- The higher the fortress level, the closer it is to the center of the territory and the higher the rewards.
- After the end time set for each castle has passed, the final occupating guild for that fort is determined.
Node Fortress Tier | End Time |
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Tier 1 |
▼ Set randomly among the end times below
Minimum 10 minutes ~ Maximum 60 minutes
and ‘? with unknown end time. ‘ Question mark Node
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Tier 2 | |
Tier 3 | |
Tier 4 | |
Tier 5 |
Node War Status Info
- When a Node war begins, you can check the number of activated Nodes and remaining time on the world map and widget on the right side of the screen.
- In the territory Node status widget, you can check the neutral/occupied/liberated/terminated status of the fortress, and you can check the end time of each fortress in minutes.
- The remaining HP of the fortress is not displayed in the territory node status widget.
- In the territory Node status widget, you can check the neutral/occupied/liberated/terminated status of the fortress, and you can check the end time of each fortress in minutes.
world map | Territory Node status widget |
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Destruction of a Fort
- After the Node war begins, if you attack an activated neutral fortress and remove all of its durability, the guild temporarily occupies the fortress.
- The guild that has occupied the fortress can see the fortress in blue on the world map.
- All guilds that participated in the Node war can check which guild is occupying the fortress in the territory Node status.
- In this state, if the fort is attacked by another guild and the durability of the fort is used up again, that guild will temporarily occupy the fort again.
※ Temporarily occupied fortresses cannot be dismantled.
Final Fort Owner at the End Time
At the end time of the Node fortress, the guild that maintains temporary occupation will finally win the node.
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- The guild that finally conquers the Node is considered to have won the Node, and its participation in the Node war ends immediately.
- In a Node war, only one fortress can be conquered per day. (After the final occupation, the guild’s participation in the Node war ends.)
- When a guild occupies multiple forts, only the fort that was defended until the capture time is occupied first, and the remaining forts are changed to ‘neutral forts’.
- In a Node war, only one fortress can be conquered per day. (After the final occupation, the guild’s participation in the Node war ends.)
- Node war rewards are immediately paid out to guild funds and the Black Spirit’s Gift Box.
- The guild that finally conquers the Node is considered to have won the Node, and its participation in the Node war ends immediately.
Node Fort Repairs
- The guild/alliance that temporarily occupies the Node fortress can repair the fortress as before.
Node War Fortress Repair Tool
1 piece of polished stone
(When repairing, 1% durability is recovered for the castle/command/command headquarters) |
Detailed view of each Node Level
- The forts at each Tier of each territory before the Node are as follows.
- The level of the fortress is unrelated to each node war Tier prior to the Node war reorganization, and the higher the level of the fortress, the more taxes it acquires upon occupation.
- The higher the fortress, the more centrally located it is in the territory where the Node war is taking place.
- The level of the fortress is unrelated to each node war Tier prior to the Node war reorganization, and the higher the level of the fortress, the more taxes it acquires upon occupation.
※ The number of activated fortresses in each territory is determined by the number of guilds (federations) participating in the territory.
Balenos | |||
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Fort Tiers |
Nearby Node where the fortress is located | ||
Tier 1 | Cron Castle | Olbia Coast | Terrmian Cliffs |
Tier 2 | Aehwajeo Hill | goblin cave | casta farm |
Tier 3 | Forest of Plunder | Batali Farm | wolf hill |
Tier 4 | western gateway | coastal cave | Ancient Stone Chamber |
Tier 5 | Tuscany Farm | Agris Altar | western guard camp |
Serendia | |||
---|---|---|---|
Fort Tiers |
Nearby Node where the fortress is located | ||
Tier 1 | eastern border | biragi wild vegetables | southern neutral zone |
Tier 2 | Alejandro Farm | brady farm | Serendia Temple |
Tier 3 | abandoned castle site | Northern Plains of Serendia | bloody monastery |
Tier 4 | Moretti Giant Farm | orc camp | Glish Ruins |
Tier 5 | Glish Swamp | southern swamps | Costa Farm |
mediah | |||
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Fort Tiers |
Nearby Node where the fortress is located | ||
Tier 1 | Northern Median Plateau | Hasrah Cliffs | Marni 2nd Experiment Site |
Tier 2 | Abandoned iron mine | Tungrad Forest | Sausan Garrison |
Tier 3 | Median Coast | Helmet Camp | soldier’s grave |
Tier 4 | Canyon of Decay | Kamasylve Temple | Gowon three-way intersection |
Tier 5 | Omar Lava Cave | Mane Clan Den | Wandering Bandit Garrison |
Valencia | |||
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Fort Tiers |
Nearby Node where the fortress is located | ||
Tier 1 | ivory wasteland | Areha Palm Forest | Kmach Gorge |
Tier 2 | ibero cliffs | northern sand dunes | Pilgrim’s Sanctuary – Obedience |
Tier 3 | Valencia Castle Ruins | Gaviña Great Crater | ancado coast |
Tier 4 | Pilgrim’s Sanctuary – Fasting | valencia castle | rood sulfur mine |
Tier 5 | Lakshan Observatory | Altas Farmland | Ruud Sulfur Works |
Calpheon | |||
---|---|---|---|
Fort Tiers |
Nearby Node where the fortress is located | ||
Tier 1 | Giant Garrison | Khuruto Cave | Calpheon Castle Ruins |
Tier 2 | Bree Tree Ruins | abandoned mining site | Longleaf Tree Scout Post |
Tier 3 | Hexe Sanctuary | Gynt Hill | Treant Forest |
Tier 4 | Saunil Camp | abandoned monastery | Catfishman Camp |
Tier 5 | Trina Fortress | North Kaia Mountain summit | Rhutum Garrison |
Kamasylvia | |||
---|---|---|---|
Fort Tiers | Nearby Node where the fortress is located | ||
Tier 1 | Caduil Forest | Gyfin Rhasia Temple | gray forest |
Tier 2 | shade tree forest | ring tree forest | Polly Forest |
Tier 3 | Manshaum Forest | Lemoria Beacon Tower | Tooth Fairy Forest |
Tier 4 | navan meadow | Mirumok Historic Site | Tooth Fairy Attic |
Tier 5 | Lemoria Central Camp | Lake Flondor | white branch tree forest |
Camp Setting Rules
Installation/retrieval regardless of Node/conquest time
- The camp setup rules related to Node/conquest war times have been changed.
- Now, regardless of the start time of the Node War/Conquest War, you can set up and retrieve a campsite.
- When a Node war/conquest war begins, other adventurers’ campsites are automatically hidden.
- Now, regardless of the start time of the Node War/Conquest War, you can set up and retrieve a campsite.
You can use the campsite 10 minutes before the start of the Node war or even while the Node war is in progress!
Command to Gather and Resurrection Changes
- The function ‘Come together!’ is automatically displayed in the upper right corner of the screen on the node war progress server 10 minutes before the start of the Node war.
- When you click on the ‘Come on, gather around!’ function, each participating guild will be moved to the designated coordinates of each town in the territory .
Ressurection
- It has been improved so that when reviving during a Node war, dead mounts are also revived .
- If a character dies during a Node war, the resurrection location can be selected at the designated coordinates of the town for each territory
- Balenos: Velia Village, Western Guard Camp, Olvia Village
- Serendia: Heidel City, Glish Village
- Calpheon: Calpheon Capital, Keplan, Bear Village
- Mediah: Altinova, Tarif Village, Kusha Village
- Valencia: Capital Valencia, Ancado Inner Port, Arehaja Village
- Kamasylvia: Grana, Old Tree of Wisdom, Acher Guard Post
Node War Annex Buildings and Siege Weapons
- As the Node war has been reorganized, the remote installation function for forts and auxiliary buildings has been changed to no longer be available.
- In the revamped Node war, there is no need to construct a fortress or annex building before proceeding with the Node war.
- Annex buildings can be used by constructing designated auxiliary buildings using the auxiliary construction tool after the start of the Node war.
- You can purchase and use Node War/Conquest War ‘Accessory Construction Tools’ and ‘Node War Lynch Cannon Assembly Set’ from the <Guild Military Supplies Manager> NPC in each town.
- Installation of auxiliary buildings using auxiliary construction tools and installation of lynch cannons in Node battles can be done by any guild member (alliance member) regardless of position.
- However, war heroes cannot install auxiliary construction or the Node War Lynch Cannon.
- The maximum number of Lynch cannons installed in a Node war is 2.
- Installation of auxiliary buildings using auxiliary construction tools and installation of lynch cannons in Node battles can be done by any guild member (alliance member) regardless of position.
Node war attached construction tools |
Node War Lynch Cannon Assembly Set
(Guild fund: 10 million silver coins, maximum 2 can be installed)
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- During a Node war/conquest war, the installation time of ancillary buildings installed through the node war/conquest war attached construction tool has been adjusted from 15 seconds to 5 seconds.
- During a Node/conquest war, the time to create an Indomitable Flag at the Indomitable Flag Construction Station has been adjusted from 10 minutes to 5 minutes.
- During a Node/conquest war, the time required to produce an elephant at the elephant farm is 5 minutes, the same as before.
- Once the Node war begins, you can use the auxiliary construction tools to construct and use auxiliary buildings anywhere in the node war area .
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- A certain amount of guild funds are consumed when constructing an annex building, and the maximum number that can be constructed is specified.
- Annex buildings can be constructed as long as you have guild funds regardless of whether you occupy/own the castle or not.
Annex buildings that can be constructed before the Node
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flame tower
(Guild fund: 500 million silver, maximum 2 can be built)
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Hwacha
(Guild fund: 500 million silver, maximum 1 can be built)
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elephant nursery
(Guild fund: 10 million silver, maximum 1 can be built)
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Invincible Flag Building
(Guild fund: 10 million silver, maximum 1 can be built)
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※ If you use the attached construction tool item, you can switch to an easy installation mode and check the installation location while moving.
※ As before, when the Node war ends, all auxiliary buildings and siege weapons are automatically destroyed.
Benefits of occupying a Node
Node tax
- When occupying a Node , you can obtain the taxes accumulated in that Node as guild funds, just like before
- Guild funds are used for allowances received by guild members after completing guild missions, incentives Noded on guild members’ activities, and purchasing guild items to use guild skills.
Personal Rewards
- When occupying a Node, you can also obtain personal rewards depending on the level of the fortress.
- Acquired personal rewards will be immediately paid to the Black Spirit’s gift box upon final occupation of the fortress.
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- Depending on the level of the fortress before the Node, you can obtain personal rewards.
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- Among guild members who participate in and win a Node war, adventurers in the top 5% of active players will receive additional items.
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※ Personal rewards for the revamped Node war will be released through the official server update.
※ The scores for each field that determine the adventurer’s performance in Node and conquest wars are as follows.
Based on total activity level | |||||
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Command post destroyed (Before the occupation) |
Fort Destruction (Conquest War/Node War) |
destruction of the gates (Before the occupation) |
Deployment Destroyed (Conquest War/Node War) |
Defeat opposing guild members (Conquest War/Node War) |
Kill with siege weapons (Conquest War/Node War) |
20 | 10 | 15 | 1 | 1 | 1 |
※ The number of mount kills and deaths does not affect the increase or decrease in performance score.
Double Node investment benefits (entire territory group)
- Previously, when occupying a Node, the effect of doubling the Node investment benefit of the monster zone connected to the Node has been changed as follows.
- When a Node is occupied, the Node investment benefits of the territory to which the Node belongs and other territories of the group to which the territory belongs are doubled for one week.
(When the fortress is finally occupied in the 3rd Tier of the Calpheon Node War, the investment benefits of the Node in the Calpheon and Kamasylvia regions are doubled for a week.)- If you later participate in a node war and reoccupy a node within the same territory, the doubling period for the node investment benefit will be renewed again.
- The remaining period for the double Node investment benefit can be checked through the icon to the right of the occupation information in the guild (G) window.
- When a Node is occupied, the Node investment benefits of the territory to which the Node belongs and other territories of the group to which the territory belongs are doubled for one week.
Example before change | Example after change |
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Valencia’s Pilgrim’s Sanctuary – When occupying the Obedience Node Fortress,
The Node investment benefits of the Pilgrim’s Sanctuary – obedience are doubled.
Increased item acquisition probability in Hystria Ruins hunting ground |
Valencia’s Pilgrim’s Sanctuary – When occupying the Obedience Node Fortress,
Node investment benefits for all Nodes in Mediah/Valencia are doubled.
Increased item acquisition probability for Mediah/Valencia hunting grounds that receive Node investment benefits |
Changes and maintenance due to Node war reorganization
fighting spirit on the battlefield
- The two guild skills that consume the fighting spirit of the battlefield (Breath of Life, Battlefield Protection) that can only be used during a Node war have been changed as follows.
Before change | after |
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Used by consuming the fighting spirit of the battlefield around the ally’s fort.
(Effect only applies around the fortress)
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Used by consuming the fighting spirit of the battlefield while temporarily occupying the fort.
(Effect only applies around the temporarily occupied castle)
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trap type items
- As before, a maximum of 3 trap-type items can be used per person during the Node war.
Node War Fortress Reset
- In the reorganized Node war, there is a possibility that the Node war will be held in the designated Node fortress for each territory .
The occupation information of the fortress in the Node War has been changed to be reset every day.- Accordingly, the limitation of only being able to occupy a maximum of 3 Nodes per week has been removed.
- Accordingly, when the castle lord guild participates in a Node battle and wins, it has been changed to occupy the castle rather than liberate it.
- However, the Seongju Guild’s participation in Node wars will remain the same at a maximum of twice a week.
- When the castle owner guild wins the Node war, they can also obtain Node war rewards such as taxes by occupying the fortress rather than liberating it.
Opportunity to participate in Node war
- In the revamped Node War, it has been changed to allow participation in the Node War without building a fortress, and the opportunity system for participating in the Node War has been changed as follows.
- The conditions for returning opportunities to participate in Node wars have changed.
Conditions for return of opportunity to participate in Node war Returned if the total number of kills/deaths in the guild of the adventurer who participated in the Node war is 100 or more. |
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Conditions for participation in the occupation war
- Regardless of the territory, you can participate in the occupation battle if you succeed in conquering even one final location.
- In the reorganized Node war, the occupied Nodes are reset every day, but regardless of this, you can participate in the conquest war when you occupy one or more Nodes from Sunday to Friday. You can check whether you can participate in the conquest war through the icon in Guild (G) – Guild Information. there is.
Wars of the Roses Battleground Score
- When the fortress is completed in a Node war, the War of the Roses battlefield points earned at each Tier of the territory are as follows.
division | Wars of the Roses Battleground Score | ||||
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Balenos & Serendia | No battlefield points gained | ||||
Media & Valencia | 1 | 2 | 3 | 4 | 5 |
Calpheon & Kamasylvia | 3 | 6 | 9 | 12 | 15 |
Before occupation | ※ Regardless of territory, if you win a conquest battle, you will receive 50 battlefield points. |
Guild registration time limit
- As the Node war has been reorganized, the existing guild membership time limit has been adjusted as follows.
Guild registration time limit
Node War Progression Time (Sun~Mon 21:00~22:00) |
Guild membership restricted from 20:00 to 22:00 |
Occupation progress time (Sat 20:00 ~ 24:00) |
Restrictions on joining guilds and creating alliances from 18:00 to 24:00 (same as before) |
Added Node war background music
- As the Node war has been reorganized, a type of background music that plays during the Node war has been added.
- The added background music will be played when the Node war starts, and the existing Node war background music will be played randomly thereafter.
Added background music | |
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Existing background music (3 examples) |
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Other Changes
Content Changes
- An issue where the effect or sound was lost or misaligned when another adventurer was playing near the place where the performance was being played has been fixed.
Item Changes (Agris Essence)
- The item description has been added to allow you to check the accumulated Agris Essence value within your family.
- Item descriptions can be checked through items in the bag, items in the central market, and items linked in the chat window.
- The roulette has been improved so that the roulette does not proceed when opening the Imperial Trace material box item from which traces of nature can be obtained.
Quest/Knowledge Changes
- Battles against boss monsters in the Jordine Saga have been improved.
- Monsters’ behavior and attack patterns have been improved and added.
- The battle balance of monsters has been readjusted.
- The amount of automatic recovery during battle has been reduced.
Bug Fixes
- The issue where the lens color was occasionally exposed transparently when wearing round metal glasses has been corrected.
- [Valkyrie] The issue where some parts of the character’s appearance was exposed unnaturally when wearing rabbit underwear with other clothing has been fixed.
- Abyss One: The issue where the activation status of the request type was reset when moving inside Magnus has been corrected.
- [Shai] Come and hide! The issue where external damage could not be blocked when using the skill and [Nova] Frostbite Prevention skill in the following locations has been fixed.
- Elvia’s area, Marni’s secret room, area dedicated to subjugating Khan bosses
- The issue where the guild creation button could not be pressed in the guild member recruitment window while using the pad-only UI has been fixed.
- The issue where characters could move inside walls at certain locations in Asperkan Castle has been fixed.
- The issue where Isobel Encarotia’s appearance was exposed unnaturally during the quest ‘[Calpheon] The Story So Far’ has been corrected.
- The issue where the quest was displayed in the recommended quest list even though the quest ‘[Special Support] Narsilan’s Powerful Awakening Weapon’ was completed has been fixed.
- The issue where the ‘To a Missing Lover’ quest could not be completed when completing the ‘[Serendia] Princess of Serendia’ quest has been fixed.