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Guild League
- Guild League has been added.
Guild League |
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How to Participate | ◆ Guild information window (G) – Guild battle menu – Click the apply button ◆ ESC (Menu) – War (F7) – Guild Battle Menu – Click the Apply button ※ However, guild league entry is not possible in some regions. (Atoraxxion, Battle Arena, Old Moon Grand Prix, etc.) |
Application TIme |
◆ You can apply from 10:00 to 01:00, the same as the Arena of Solare and Old Moon Grand Prix.
◆ Matching is completed every hour and every 30 minutes and the guild league begins.
– If you apply at 14:15, matching will begin at 14:30, and the guild league will begin once the opponent is decided. – Depending on the order in which you apply for matching, you will be granted the right to be matched more quickly. ※ This is not possible during a node war/conquest war. |
Guild League Rules
Guild League Rules | |
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Number of participants
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◆ Number of participants: minimum 10 ~ maximum 15 people |
Duration |
◆ Game duration: 20 minutes
– When you enter the guild league after matching is complete, there is a 2-minute waiting time to start, and guild members can enter during the waiting time. – There is a one-minute waiting period after the end of the game, and when the waiting time is over, you will automatically leave the guild league. – You can freely enter and exit the guild league after the game starts. |
Victory Conditions
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◆ Victory conditions: The guild with the higher score wins when 1,000 points (100 kills) are earned or when the game time expires. ◆ Scores earned |
Ressurection |
◆ There is one resurrection point at a designated location for each guild.
– The waiting time for resurrection is approximately 3 seconds, and there is no limit to the number of resurrections. – If you are in a non-combat state upon resurrection, invincibility and damage reduction effects are applied for a certain period of time. – Resurrection penalties such as experience reduction and crystal destruction do not apply. |
Penalty |
◆ If penalties are accumulated more than 3 times, guild league matching is not possible for a week (168 hours).
– If matching is completed and there are less than 10 guild members who entered during the waiting period, it is considered a loss, the game automatically ends, and a penalty is awarded once.
– If the number of participants in a guild is less than 5 during the guild league, it is considered a loss, the game automatically ends and a penalty is awarded. |
Other |
– When killing enemies in succession, the notification duration is 15 seconds.
– The durability of equipment does not decrease during the match. – When you enter a game, you are automatically assigned to a unit, and when you leave, you are automatically withdrawn. – If you are already a member of a party or unit, you can enter after leaving the party/unit. |
Guild League Battlefields
- The battlefield where the guild league takes place is as follows.
Capotia | Elder’s Bridge |
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Star’s End (Coast, Node, Stairs) | Sycraia Undersea Ruins (Room 1, General Store, Room 7) |
Guild League Match Results
- When the guild league ends, you can check various information about the participants in the match results window.
- Kill/death, CC count, damage inflicted, damage received, amount recovered, etc.
Guild League Rewards
- Depending on the results of your Guild League progress, you can obtain the following rewards.
- This reward is a friendly match reward and will change periodically.
Winning Team | Losing Team |
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[Guild League Victory Reward]
– Gold ingot 1kG x 2
– Whale Tendon Restoration x 5 – Whale tendon elixir x 3 – Perfume of Courage x 3 – Khalk’s Elixir x 3 – Elixir of the Deep Sea x 3 – Essence of Courage x 1 – Essence of Valor x 1 – Essence of Glory x 1 – A large amount of combat experience |
[Guild League Encouragement Reward]
– Gold bar 1kG x 1
– Whale Tendon Restoration x 3 – Whale Tendon Elixir x 1 – Perfume of Courage x 1 – Khalk’s Elixir x 1 – Elixir of the Deep Sea x 1 – Essence of Courage x 1 – Essence of Valor x 1 – Essence of Glory x 1 – Battle experience |
Atoraxxion Improvements
- The hidden space of the ancient stone chamber over a long period of time collapsed and was revealed.
- ‘Taribre’s Gate – Solmagia’, located in a hidden space, has begun emergency operation.
- Even without completing the Atoraxxion main quest, you can now enter all of Atoraxxion by interacting with ‘Taribre’s Gate – Solmagia’ in the Stone Chamber of the Ancients.
- The ‘Gate of Talibre – Solmagia’, which has been put into emergency operation, can be fully activated by completing a quest, and at this time, it emits a brilliant light and operates normally.
- Only adventurers qualified to level 60 or higher can set foot in Atoraxxion.
- However, during the Atoraxxion quest, the button to move to Atoraxxion is not displayed in the quest section where you must interact with the ‘Gate of Tarivre – Solmagia’ in the Ancient Stone Chamber.
Base energy increased
- The basic energy value of all adventurers has been increased from 30 to 50.
- Accordingly, the maximum energy when creating a family is changed to 50, and the maximum energy value of existing adventurers has been increased by 20.
- The hidden space of the Ancient Stone Chamber collapsed, and a powerful energy began to spread throughout Valencia.
- The amount of energy consumed when directly acquiring knowledge in Balenos has been reduced.
Existing energy consumption | Changed energy consumption |
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50 | 25 |
25 | 10 |
below 10 | 3 |
※ However, this only applies when knowledge is acquired through interaction, etc., not when knowledge is obtained by acquiring items.
Aakman Temple, Hystria Ruins Improvements
- Somewhere in the Great Desert of Valencia, where the black desert and the red desert meet, a large sandstorm swept through the desert.
- In the place where the sandstorm passed, a mysterious entrance with an unknown lead was revealed.
- Sameh, the node manager of Ibellab Oasis, who discovered this, is warning adventurers passing through the desert to be careful, saying that it is clearly the entrance to the ruins of an ancient civilization.
- As the entrance to Hystria Ruins has been discovered, one exit leading to the entrance to Hystria Ruins has been removed.
Aakman Temple | Hystria Ruins |
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- As the entrance to the ancient ruins was revealed, the ‘ancient transport device’ that appeared and disappeared like a mirage in the Great Desert of Valencia began to resonate with it.
- The ancient transport device that moves to Hystria Ruins and Aakman Temple has been changed to be distinguishable without completing the ‘Light of Hystria Ruins’ quest.
Transport device leading to Aakman Temple | Transport device leading to Hystria Ruins |
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- The hunting ground information UI has been changed to provide directions to Aakman Temple and Hystria Ruins.
- Finding your way into the desert is only possible if you are using a compass type item.
- Ancient explorer’s compass, compass (120 minutes/7 days), Lafi Bed Mountain’s improved compass, etc.
- Finding your way into the desert is only possible if you are using a compass type item.
Desert and Ocean Compass Improvements
- Improvements have been made to display location and find directions when using compass-type items in the desert and ocean.
- However, you must have a compass to help you find your way in the desert.
- Ancient explorer’s compass, compass (120 minutes/7 days), Rafi Bed Mountain’s improved compass, etc.
- However, you must have a compass to help you find your way in the desert.
Desert | Ocean |
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※ Trade product exchange information for each barter NPC in Margoria’s Star (Ocean) will be displayed later.
※ In the inland areas of the Land of Morning, directions to the Black Desert continent and desert will not be provided as before.
Processing Certificates
- Processing conditions that required knowledge of to be processed such as heating and thinning ‘life/skill certificate’ have been deleted.
- Accordingly, related knowledge, some quest names, and contents have been changed.
Existing Quest name | Changed Quest name |
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[Processing] Learn advanced processing methods | [Processing] The more practice, the better |
[Processing] Materials for skill acquisition | [Processing] Batudun’s Request |
- One quest per family has been added that can be completed if you have each training and skill knowledge.
- If you meet the following conditions, you can receive the order from Black Spirit (/) – Quest – Recommended Quest.
Quest name | Conditions for receiving quest | Quest Completion Reward |
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[Life] Gift for processing trainees |
[When possessing the following ‘Training’ knowledge]
Shaking, thinning, grinding, heating, chopping wood
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Contribution experience 300, processing skill experience 2000, 5 charred fragments, 10 leather glaze, 10 gem polishing materials, 10 wood strengtheners, 10 metal solvents. |
[Life] A gift for a processing expert |
[When possessing the following ‘skilled’ knowledge]
Shaking, grinding, heating, drying
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Contribution experience 1000, processing skill experience 5000, 10 charred fragments, 50 leather glaze, 50 gem abrasives, 50 wood strengtheners, 50 metal solvents. |
Free TET Blackstar Improvements
- God-Ayed weapons that can be obtained by exchanging the non- tradable IV Black Star weapons have been added.
- You can proceed with the quest through NPC Merindora, the highest spirit of Grana, and hand over the ‘Scorching Sun Crystal’ and the non-tradable IV Blackstar Weapon, which can then be exchanged for a God-Ayed Weapon.
- Exchanged God-Ayed weapons also cannot be registered on the central market.
※ It is also possible to exchange a PEN (V) level God-Ayed weapon ↔ PEN (V) level Blackstar weapon, and the engraved family name will be maintained.
- The icon of the box item where you can obtain the IV level Blackstar weapon has been changed.
TET (IV) Blackstar Main Weapon Box | TET (IV) Blackstar Awakening Weapon Box | TET (IV) Blackstar sub-weapon box |
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Beginner Blackstone Item Merge
- The Beginner Blackstone (weapon)/(Armor) has been merged and changed to the Beginner Blackstone.
- The Beginner Blackstone (weapon/armor) acquired through challenges, season passes, etc. is obtained as the ‘Beginner Blackstone’.
- When attempting to enhance Naru equipment, you can enhance it with the Beginner Blackstone regardless of whether it is a weapon or armor.
※ The Beginner Blackstone, which can be obtained through Heating (L), is also obtained as an integrated ‘Beginner Blackstone’.
Monster Zone Changes
Monster Zone |
Changes |
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Crypt of Resting Thoughts |
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Olun’s Valley |
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[Dehkia] Olun’s Valley |
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Ash Forest |
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[Dehkia] Ash Forest |
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Gyfin Rhasia Temple (Underground) |
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City of the Dead |
Dark Seeker’s Retreat
* <Corrupted> monsters that appear when defeating followers of Eternal Darkness are excluded as they provide the same value as the increased experience.
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[Dehkia] Cyclops Land |
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- Some crafting items have been deleted and can no longer be obtained.
Item name |
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Abyssal Gaze
Spectre’s Gaze
Jewel of Illusion
Ancient Power – Black Shard
Ancient Power – Red Shard
Ancient Seal – Red Piece
Ancient Seal – Black Shard
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- As lower-level crafting items become unobtainable, the probability of obtaining some accessories has changed as follows.
Accessory | Change |
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Devoreka Necklace | Probability of obtaining Deboreka’s Necklace + Probability of obtaining Specter’s Gaze |
Deboreka Belt | Probability of obtaining Deboreka’s Belt + Probability of obtaining Abyss Gaze |
Deboreka Earring | Probability of obtaining Deboreka’s Earring + Probability of obtaining Illusion Gem |
Tungrad Earring | Chance of obtaining Tungrad Earrings + Chance of obtaining Ancient Seal – Black Piece |
Tungrad Ring | Chance of obtaining Tungrad Ring + Chance of obtaining Ancient Seal – Red Piece |
- ‘Tungrad Earring’ has been added to the loot that can be obtained when defeating monsters in Hystria Ruins .
- The probability of obtaining Tungrad Earrings is 1.25 times the probability of obtaining the existing ‘Ancient Power – Black Piece’ item.
- The Illusion Gem that can be obtained from the Black Shrine reward bundle has been replaced with Deboreka Earrings.
- The Jewel of Illusion probability from bundles that can obtain the existing Deboreka Earrings has been added to the drop probability of the Deboreka Earrings.
- The result of the following processing formula has been changed from ‘Jewel of Illusion’ to ‘Deboreka Earring’.
- 20 Illusion Tears, 400 Embers of Hongik, 200 Magical Lightstone Crystals, 100 Yonas Fragments
- The ‘Ancient Seal – Red Piece’ item that can be obtained when opening Traces of the Ancient Seal has been changed to ‘Tungrad Ring’.
Guild Boss Changes
- The guild bosses have been changed as follows.
Guild Boss | Changes |
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Giant Mudster |
[Battle changes]
– Maximum vitality has been increased by 12%. – Some attack patterns have changed.
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[Loot Changes]
– Obtainable items have been added.
* Crystal of a rebellious spirit
* Black Spirit’s Crystal, Awakened Spirit’s Crystal, Valtara Spirit’s Crystal
* A crystal box with a sense of magical power, a mass of pure magical energy
– Changed to guarantee acquisition of one 1kG gold bar.
– The number of 100G gold bars obtained has been changed to 15~20.
– The number of 10G gold bars obtained has been changed to 20~30.
– The number of Marni’s Unstable Fuels obtained has been changed from 4 to 8.
– The maximum number of Black Stones (weapons/armor) acquired has been changed to 30~60.
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Ferrid |
[Battle changes]
– Maximum vitality has been increased by 12%. – Some attack patterns have changed.
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– Obtainable items have been added.
* Crystal of a rebellious spirit
* Black Spirit’s Crystal, Awakened Spirit’s Crystal, Valtara Spirit’s Crystal
* A crystal box with a sense of magical power, a mass of pure magical energy
– Changed to guarantee acquisition of one 1kG gold bar.
– The number of 100G gold bars obtained has been changed to 15~20.
– The number of 10G gold bars obtained has been changed to 20~30.
– The number of Marni’s Unstable Fuels obtained has been changed from 4 to 8.
– The maximum number of Black Stones (weapons/armor) acquired has been changed to 30~60.
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Puturum |
[Battle changes]
– Maximum vitality has been increased by 12%.
– Damage has been increased by 25%.
– Some attack patterns have changed.
– Power tower pattern has been removed.
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[Loot Changes]
– The probability of obtaining the ancient guardian’s memento has been increased three times compared to before.
– The probability of obtaining Long (I) ~ Light (II) accessories when opening the ancient guardian’s memento has been increased three times compared to before.
– The probability of obtaining Yona’s Fragment has been increased by 2.5 times compared to before.
– The probability of obtaining Valks’ Advice (+50/+40/30) has been increased by 1.35/3.3/1.9 times, respectively.
– Changed to guarantee acquisition of one 1kG gold bar.
– The number of 100G gold bars obtained has been changed to 15~20.
– The number of 10G gold bars obtained has been changed to 20~30.
– The number of Marni’s Unstable Fuels obtained has been changed from 4 to 8.
– The maximum number of Black Stones (weapons/armor) acquired has been changed to 30~60.
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Khan |
[Loot Changes]
– The probability of acquiring condensed Khan’s magical power has increased by 1.25 times compared to before. – Changed so that 1kG of gold bars can be guaranteed.
– The number of 100G gold bars obtained has been changed from 15 to 20. – Loot has been added to obtain 10G of gold bars. |
Ulukita Church/Silver Buffs
- Brunan of Sezek Mercenary Camp has stopped giving advice to adventurers.
- Accordingly, the Demature of Muzgar Village began to provide advice on his behalf.
- If you hand over a certain amount of silver to Demature, you can receive effects that are helpful in battle.
- This buff effect is not applied together with other village-specific NPC buff effects that are applied by handing over silver coins.
- Accordingly, the Demature of Muzgar Village began to provide advice on his behalf.
Type | Buff Effect |
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Attack (120 minutes) | All attack power +8, all accuracy +8 |
Defense (120 minutes) | All damage reduction +8, maximum vitality increase +150 |
Experience (120 minutes) | Battle experience gain +15%, skill experience gain +15% |
Attack (300 minutes) | All attack power +8, all accuracy +8 |
Defense (300 minutes) | All damage reduction +8, maximum vitality increase +150 |
Experience (300 minutes) | Battle experience gain +15%, skill experience gain +15% |
※ You can check the location of the silver buff NPC closest to your current character by clicking the magnifying glass button on the left side of the mini-map, “Find a nearby NPC – Church (Temple).”
Other Changes
Global Lab Testing Sever Only
- Ulukita area has been opened to the Black Desert Research Institute.
- Atoraxion content has been opened in the Black Desert Research Institute.
- However, you cannot enter the Atoraxion solo adventure or final boss attack location.
- The following items can now be obtained when using ‘Eora’s Armor Box’, which can be purchased from the Black Desert Research Institute vendor Eora NPC.
- Labreska’s Helmet Box, Dan’s Glove Box, Ator’s Shoe Box
※ When using this item, you can acquire all enhancement grade items for each item.
- [Black Shrine] During the subjugation of the Bamboo Leaf Army Commander, the ‘Bamboo Leaf Army Watch’ debuff applied when discovered by the Bamboo Leaf Archer has been modified to be removed when re-entering the Black Shrine.
- [Red Battlefield] Garmoth’s Nest has been changed so that you can receive strong protection from Haaz.
Quest, knowledge Changes
- The NPC that accepts daily quests from Dark Follower Chimso has been changed.
Before change | after |
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Muzgar, <Village Chairman> Demature | Near Dark Follower’s Camp Node, Kal Tanh |
Background, NPC, effects, cutscenes Changes
- Under the instructions of Karim, the chief of Muzgar Village, the residents gave permission to the adventurer to purchase a residence.
- Two houses located in Muzgar Village have been added for purchase. (Required contribution: 1)
Muzgar 1 | Muzgar 2 |
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UI Changes
- If a character has a horse taken out, the horse icon displayed on the character selection screen and character switching screen has been improved so that you can check whether the horse is male or female.
- However, in the case of racehorses, the distinction between males and females is not indicated.
- When closing the UI or checking other presets without saving a preset after equipping/dismounting a modification, a notification has been improved to display that the preset has not been saved.
- However, when you are hit, the UI may close without being saved depending on the settings.
- Among the notification icons displayed at the bottom right of the screen, the ‘Heavy Weight’ notification has been removed.
- The weight notification displayed on the left side of the minimap remains the same as before.
- The UI for entering item names to acquire items from Vipiko’s Dreaming Horse has been improved.
- Some items in the season pass have been improved to emphasize level.
System Changes
- Arena of Solare and Old Moon Grand Prix matching have been improved so that simple shortcut keys can be used while in progress.
- However, the character switching function using simple shortcut keys cannot be used.
Bug Fixes
- The following phenomenon that occurred with the [Scala] character has been corrected.
- The issue where the Ulukita area main quest could not be completed with the Scala character has been fixed.
- The issue where the Black Spirit was informed of a quest that could not be accepted during an open quest has been corrected.
- [Special Growth] Unnatural dialogue has been corrected when completing the request for Fughar’s help.
- Typos in some sentences that appear when progressing through Dorin Morgrim’s Adventure Log have been corrected.
- The issue where the noble dress could not be handed over when proceeding with Debe’s Dictionary of Everything Adventure Log has been fixed.
- The issue where camera effects were applied when using the Training Book has been fixed.
- The issue where the blood expression effect was displayed when the reverse gravity passive was applied to an ally has been corrected.
- The issue where players would intermittently not be moved to the Gravity Core if there were other players in their path after installing the Gravity Core has been fixed.
- Black Spirit: The issue where the icon for the Potential Energy I skill was not visible has been fixed.
- The spelling of each region’s name has been unified.
- Resource modification work has been carried out for the illustration video of the Kingdom of Morning Shaman.
- An issue where the edit recovery button on the death screen was displayed in an abnormal position when the UI size was 120% or higher has been fixed.
- An issue where the item descriptions for some sailboat expansion materials displayed the acquisition location unnaturally has been corrected.
- An issue where the cooldown time was not displayed intermittently in the skill command guide when using a skill with a weapon loaded has been fixed.
- An issue where the description expansion button in the server transfer UI was not displayed only the first time has been fixed.
- [Elvia] Fixed the issue where monsters in the Orc camp had unnatural movements when they stopped chasing and returned under certain circumstances.
- The issue where the appearance locations of some monsters in Marni’s 2nd Laboratory were unnatural has been fixed.
- The issue where some of the thieves’ treasure chests in the Gahaz Thieves’ Den had an unnatural appearance has been fixed.
- [Red Battlefield] The issue where it was impossible to accept or complete a quest from <Red Battleground Supply Officer> Daz in Garmoth’s Nest has been fixed.
- The issue where the UI of Black Spirit’s Adventure would close when ending a conversation with an NPC in the sticker UI state has been fixed.
- The issue where wallpaper and flooring installed in the following residences were not visible has been fixed.
- Wallpaper and flooring on the 1st floor of Calpheon 3-5, wallpaper on the 2nd floor of 3-5
- The issue where the Christmas background near the Balks NPC in the Calpheon capital city was unnatural has been fixed.
- An issue where, when using the pad-only UI, the received reward was not displayed correctly when moving to another tab after receiving the reward from the seasonal special reward list with selectable rewards has been fixed.
Class Changes
Warrior
Main weapon
Chopping Kick
- The bound effect has been changed to apply only to monsters when a hit is successful with Chopping Kick.
Succession
Prime: Earth Tremor
- The bound effect of the Prime: Earth Tremor skill has been changed to apply to the player as well.
Prime: Heavy Strike
- Forward guard effect has been added to Prime: Heavy Strike
Prime: Counter
- The rotation counterattack activation input key for the Prime: Counter skill has been added.
Before change | After |
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Space bar while maintaining counterattack stance | Space bar or Shift+S while maintaining counterattack stance |
Prime: Counter, Prime: Evasion
- Improvements have been made so that the Prime: Evasion skill can be linked before an attack while using the Prime: Counter skill.
Prime: Earth Tremor
- The Prime: Earth Tremor skill has been changed to be linked when F is pressed after a lunge thrust.
Awakening
Flow: Reckless Blow
- The Super Armor effect of the Flow: Reckless Blow skill has been changed to apply until the attack is made.
- Accordingly, the description of the skill has been changed from Super Armor while charging to Super Armor while using the skill.
Flow: Ankle Break
- The bound effect of the Flow: Ankle Break skill has been changed to only apply to monsters, and super armor has been changed to apply while using the skill.
Frenzied Strikes
- The knockdown effect when the last hit of the Frenzied Strikes skill is successful has been removed and super armor has been changed to apply while using the skill.
- Accordingly, when learning the Core: Frenzied Strikes skill, the knockdown has been changed to apply to the last hit.
Sorcereress
Main weapon
Storming Crow
- The bound effect of the Storming Crow skill has been removed.
Succession
Prime: Turn-back Slash
- Prime: Turn-back Slash has been changed to apply super armor while using the skill.
Awakening
Violation
- When consuming a shard to activate the skill to Violation, the character has been changed to rotate in the direction of the camera.
Soul Harvest
- A super armor effect has been added to the Soul Harvest skill while using the skill.
Grim Reaper’s Judgment
- The knockdown effect of the Grim Reaper’s Judgment skill upon a successful hit has been changed to apply only to monsters, and super armor has been changed to apply while using the skill.
- Accordingly, when learning the skill Core: Grim Reaper’s Judgment, the knockdown effect has been changed to apply upon a successful hit.
Ranger
Main weapon
- The cooldown time and effect of the skill Call of the Earth based on level X have been changed as follows.
Before change | After |
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1 minute cooldown All hit rates increase by 9% for 20 seconds |
Cooldown 30 seconds Ranged hit rate increased by 12% for 20 seconds |
Succession
Prime: Regeneration
- The knockdown effect of the Prime: Regeneration skill upon a successful hit has been changed to apply only to monsters.
- A super armor effect has been added to the Prime: Regeneration skill while using the skill.
Awakening
Wind Step
- When using the Wind Step skill, all defense increase effect values have been changed from +10 to +20.
Vine Knot
- The character has been changed to land quickly on the ground after using the Vine Knot skill.
Elven Rage
- A 12% reduction in all evasion rates has been added to the Elven Rage skill.
Berserker
Main weapon
Wrath of Beast
- The stiffening effect upon a successful hit and the knockdown effect upon a successful downward strike of the Wrath of Beast skill have been changed to apply only to monsters.
Succession
Prime: Beastly Wind Slash
- A forward guard effect has been added to the Prime: Beastly Wind Slash skill.
Succession: Weakling Hunt
- The forward guard effect of the Succession: Weakling Hunt skill, which was applied while in beast form, has been changed to a super armor effect.
- Accordingly, the forward guard effect applied when linking Lava Piercer and Prime: Lava Piercer skills and then Succession: Weakling Hunt skills is only applied when the skill is not in beast form.
Ultimate: Frenzied Destroyer
- A forward guard effect has been added to the Ultimate: Frenzied Destroyer skill.
Awakening
Flame Pummel
- A forward guard effect has been added to the Flame Pummel skill while using the skill.
Giant Leap
- The invincibility judgment has been improved to remain until the character lands on the ground while using the Giant Leap skill.
Tamer
Main weapon
Heilang: Surging Tide, Prime: Surging Tide
- The knockback effect upon a successful hit of the Heilang: Surging Tide, Prime: Surging Tide skill has been changed to apply only to monsters.
Flash Pole Thrust
- A forward guard effect has been added to the Flash Pole Thrust skill while using the skill.
Flash Stance Shift
- A forward guard effect has been added to the Flash Stance Shift skill while using the skill.
Succession
Prime: Lightning of Earth
- A super armor effect has been added to the Prime: Lightning of Earth skill while using the skill.
Awakening
Legendary Beast Dance: Echo
- A super armor effect has been added to the Legendary Beast Dance: Echo skill while using the skill.
Musa
Main weapon
Dragon Bite I~III, Absolute: Dragon Bite
- The knockback effect when striking a successful strike with the Dragon Bite I~III, Absolute: Dragon Bite and spinning slash while in the state of a deadly sword has been changed to apply only to monsters.
Retaliation I~III, Absolute: Retaliation
- The knockdown effect upon a successful hit of the Retaliation I~III, Absolute: Retaliation skill has been changed to apply only to monsters.
Divider
- An issue where the description of the skill Divider did not include the statement that super armor is applied when used in the form of a sword has been corrected.
Succession
Prime: Divider
- The levitation effect upon a successful hit of the Prime: Divider skill has been changed to only apply to monsters, and a front guard effect has been added while using the skill.
- An issue where there was no mention of super armor being applied when used in the sword state in the description of the Prime: Divider skill has been corrected.
Awakening
One Step Back
- A stiffening effect has been added to the One Step Back skill upon a successful hit.
Flow: Dash Slash
- A super armor effect has been added to the Flow: Dash Slash skill while using the skill.
- Accordingly, a super armor effect has been added to the Black Spirit: Flow: Dash Slash skill while using the skill.
Maehwa
Main weapon
Dragon Bite I~III, Absolute: Dragon Bite
- The stiffening effect upon a successful hit of Dragon Bite I~III, Absolute: Dragon Bite skill has been changed to apply only to monsters.
Succession
Prime: Petal Swirl, Razorblade Corolla
- The Chase skill has been improved to smoothly link with Prime: Petal Swirl, Razorblade Corolla skills while using it.
Red: Divider
- The attack duration of Red: Divider has been increased, and the maximum hitting method has been changed as follows.
Before change | After |
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Hit damage 2016% x 2, maximum 7 hits | Hit damage 2016% x 2, maximum 13 hits |
Prime: Petal Swirl
- The issue where the character rotated awkwardly when the camera was rotated after using the skill Prime: Petal Swirl has been fixed.
Awakening
Ice Fang
- The stun effect has been changed to apply to the player when the first hit of the Ice Fang skill is successful.
Petal Swirl
- A super armor effect has been added to the Petal Swirl skill while using the skill.
- Accordingly, the skill Core: Petal Swirl has been changed to apply knockback when learning the skill.
Flow: Frostflower
- The Down Smash effect upon a successful first hit of the Flow: Frostflower skill and the knockdown effect upon a successful additional hit have been deleted, and super armor has been changed to apply while using the skill.
Petal Swirl, Petal Bloom, Frost Pillars
- Improvements have been made to smoothly link with other skills after using the skills Petal Swirl, Petal Bloom, Frost Pillars
Sleet Steps
- The issue where the character would rotate awkwardly when using Sleet Steps in the left/right direction has been fixed.
Valkyrie
Main weapon
Judgment of Light I~III, Absolute: Judgment of Light
- The stun effect that only applied to the player when successfully hitting the Judgment of Light I~III, Absolute: Judgment of Light skill has been removed.
Righteous Charge I ~ Absolute
- Front guard while moving has been added to the Righteous Charge I ~ Absolute skills.
Succession
Prime: Severing Light
- The knockback effect of the Prime: Severing Light skill upon a successful hit has been changed to apply only to monsters, and a front guard effect has been added while using the skill.
Awakening
Flow: Divina Vult
- A super armor effect has been added to the Flow: Divina Vult skill while using the skill.
Blitz Stab, Ultimate: Blitz Stab
- A forward guard effect has been added to the Blitz Stab, Ultimate: Blitz Stab skill while using the skill.
Witch
Main weapon
Speed Spell, Magical Shield
- Super Armor effect has been added while using the Speed Spell, Magical Shield skills.
Succession
Succession: Magical Evasion
- A super armor effect has been added to the Succession: Magical Evasion skill while using the skill.
Earthen Eruption
- It has been changed to activate from the 2nd hit when linking the Earthen Eruption skill after using Teleport, Ultimate: Teleport, Succession: Magical Evasion.
Awakening
Elementalization
- When using Elementalizationskills, super armor has been changed to apply at the end of the skill.
- Accordingly, the skill description was changed from ‘Super Armor when starting the skill, invincible while moving’ to ‘Super Armor while using the skill, invincible when the character disappears’.
Barrage of Lightning
- The Barrage of Lightning skill has been improved so that it can be linked to the Flow: Magical Evasion skill in the pre-attack motion.
Barrage of Lightning, Lightning Blast
- The issue where the summon’s attack was triggered first when using the Barrage of Lightning, Lightning Blast during basic movement while Gor/Tet was summoned has been fixed.
Wizard
Main weapon
Speed Spell, Magical Shield
- Super Armor effect has been added while using the Speed Spell, Magical Shield skills.
Succession
Succession: Magical Evasion
- A super armor effect has been added to the Succession: Magical Evasion skill while using the skill.
Rain of Fire
- The front guard effect while using the skill Rain of Fire has been changed to super armor during attack.
Awakening
Flow: Aqua Bomb
- A forward guard effect has been added to the Flow: Aqua Bomb skill.
Elementalization
- When using Elementalization skills, super armor has been changed to apply at the end of the skill.
- Accordingly, the skill description was changed from ‘Super Armor when starting the skill, invincible while moving’ to ‘Super Armor while using the skill, invincible when the character disappears’.
Kunoichi
Main weapon
Tragic Blade
- The forward guard effect while using Tragic Blade has been deleted.
Smokescreen I~V
- When successfully hitting an enemy within the range of Smokescreen I~V skills, the stun effect has been changed to only apply to monsters.
Kunai Block
- Stamina has been changed to no longer consume while using Kunai Block.
Succession
Prime: Wheel of Wrath
- A forward guard effect has been added to the Prime: Wheel of Wrath skill.
Prime: Fox Claw
- A forward guard effect has been added to the Prime: Fox Claw skill while using the skill.
Prime: Shackles
- When the first hit of the Prime: Shackles skill is successful, the stun effect disappears and a super armor effect has been added while using the skill.
Succession: Kunai Throw
- The combo speed has been improved when using Succession: Kunai Throw
Succession: Kunai Throw, Shadow Stomp
- When using the Succession: Kunai Throw, the skill has been improved to activate immediately when using Shadow Stomp afterwards.
Awakening
Moon Storm
- A bound effect has been added to the skill Moon Storm upon a successful hit.
Chain Crash: Sah Chakram
- The stun effect upon a successful hit with the Chain Crash: Sah Chakram skill has been changed to apply to the player as well.
Lunatic Discus
- The knockback effect disappears when a successful hit is made with Lunatic Discus, and a forward guard effect has been added while using the skill.
Core: Delighted Blast
- The application time of the super armor effect while using Core: Delighted Blast has been increased.
Flow: Pinwheel Fury
- When using Flow: Pinwheel Fury, the summoning speed of shadow clones has been slightly increased.
Lethal Spin Spree
- The movement speed moving forward while using the Lethal Spin Spree skill has been slightly increased, and has been changed to allow the character to move in the direction he or she is facing.
- The movement during use of the Lethal Spin Spree skill has been changed so that it does not pass through the character.
Danse Macabre
- The issue where the ‘No collision while moving’ effect of the Danse Macabre skill was not applied smoothly has been fixed.
Ninja
Main weapon
Smokescreen I~V
- When successfully hitting an enemy within the range of Smokescreen I~V skills, the stun effect has been changed to only apply to monsters.
Succession
Prime: Black Moonlight
- A super armor effect has been added to the Prime: Black Moonlight skill during attack.
Prime: Beheading the Dead
- When using Prime: Beheading the Dead, the skill has been changed to be invincible while the character is gone, and super armor will be applied during subsequent attacks.
Awakening
Shadow Slash
- The super armor effect that was applied during the finishing move after the Shadow Slash skill attack has been changed to be applied while the skill is in use.
Seamless
- When a successful hit of Seamless is performed, the bound effect has been deleted and a forward guard effect has been added while using the skill.
Vacuum Slash
- When the Vacuum Slash skill hits successfully, the floating effect has been deleted and a forward guard effect has been added while using the skill
Drastic Measure
- The skill has been changed so that charging the Drastic Measure skill can be completed more quickly.
- The attack has been changed to be activated when charging is completed while using the skill on both ends.
Dark Knight
Main weapon
Split Second
- The forward guard effect has been deleted when using the Split Second skill
Kamasylvia Slash I~Absolute
- The knockdown effect upon a successful hit of Kamasylvia Slash I~Absolute skill has been changed to apply only to monsters.
Succession
Prime: Enforcement
- A forward guard effect has been added to the Prime: Enforcement skill while using the skill.
Blooming Black Rose
- A super armor effect has been added to the Blooming Black Rose skill while using the skill.
Corrupt Ground
- The stun effect upon a successful hit of the Corrupt Ground skill has been changed to apply only to monsters, and a super armor effect has been added while using the skill.
Prime: Twilight Dash, Kamasylvia Slash
- The distance traveled backwards when linking Kamasylvia Slash skill during the additional strike of the Prime: Twilight Dash skill has been reduced.
Awakening
Flow: Darkness Outpouring
- The forward guard effect applied during the retreating attack of the Flow: Darkness Outpouring skill has been changed to apply super armor while using the skill regardless of whether it is forward or retreating.
Grip of Grudge
- A super armor effect has been added to the skill Grip of Grudge while using the skill.
Flow: Spirit Blaze
- The down smash effect of the Flow: Spirit Blaze skill has been changed to a knockdown effect upon a successful hit, and a forward guard effect has been added while using the skill
Striker
Main weapon
Flash Step, Succession: Flash Step
- A super armor effect has been added to the finishing move of the Flash Step, Succession: Flash Step skill.
- Accordingly, the skill description has been changed from ‘Invincible while using the skill’ to ‘Invincible while using the skill -> Super Armor’.
- The duration of the super armor applied when the Flash Step, Succession: Flash Step skill is activated by consuming fighting spirit has been increased.
- The duration of the super armor applied when the skil Succession: Flash Step is activated continuously has been increased.
Silent Step
- A super armor effect has been added to the finishing move of Silent Step
- Accordingly, the skill description has been changed from ‘Invincible while using the skill’ to ‘Invincible while using the skill -> Super Armor’.
- The duration of the super armor applied when the Silent Step skill is activated by consuming fighting spirit has been increased.
Wolf’s Fang
- The stun effect in the skill Wolf’s Fang skill has been changed to only apply to monsters, and a front guard effect has been added while using the skill.
- The issue where stun was applied even with 2 hits when using the Wolf’s Fang skill has been corrected.
Flow: Strikethrough
- In the Flow: Strikethrough skill, the bound effect has been changed to only apply to monsters.
Flow: Landslide
- In the Flow: Landslide skill, the bound effect has been changed to only apply to monsters.
Succession
Prime: Roaring Tiger
- Front guard has been added to the Prime: Roaring Tiger skill.
Prime: Rampaging Predator
- The stun effect of the Prime: Rampaging Predator skill has been changed to apply to players as well.
Prime: Wolf’s Hunger
- The stun effect has been changed to apply to the player when the first hit of the Prime: Wolf’s Hunger skill is successful.
Awakening
Double Flash
- The application time of super armor applied when using Double Flash has been increased.
Echo Spirit
- The stun effect of Echo Spirit has been changed as follows.
- The stun effect has been changed to apply to players as well.
- The stun effect has been changed to apply only to the first hit.
Battle Cry
- The stun effect of the Battle Cry skill has been changed to apply to players as well.
Mystic
Main weapon
Flash Step, Succession: Flash Step
- A super armor effect has been added to the finishing move of the Flash Step, Succession: Flash Step skill.
- The duration of the super armor applied when the Flash Step, Succession: Flash Step skill is activated by consuming fighting spirit has been increased.
- The duration of the super armor applied when the Succession: Flash Step skill is activated continuously has been increased.
Silent Step, Succession: Silent Step
- A super armor effect has been added to the finishing move of Silent Step, Succession: Silent Step
- Accordingly, the skill description has been changed from ‘Invincible while using the skill’ to ‘Invincible while using the skill -> Super Armor’.
- The duration of the super armor applied when the Silent Step, Succession: Silent Step skill is activated by consuming fighting spirit has been increased.
Flow: Strikethrough
- In the Flow: Strikethrough skill, the bound effect has been changed to only apply to monsters.
Flow: Landslide
- The knockdown effect in the Flow: Landslide skill has been changed to only apply to monsters.
Elbow Edge I ~ Absolute
- Super armor effect has been added to the skills Elbow Edge I ~ Absolute
Flash Step, Elbow Edge
- The issue where the movement distance was reduced when linking with the Elbow Edge skill after Flash Step has been corrected.
Succession
Flash Step, Prime: Scissor Kick
- After the Flash Step, it has been changed to activate from the first hit when linking with Prime: Scissor Kick.
Prime: Scissor Kick
- The floating effect of the Prime: Scissor Kick skill has been changed to be applied on the first hit.
Prime: Sea Burial
- The bound effect of the Prime: Sea Burial skill has been changed to apply to players as well.
- The movement distance of the Prime: Sea Burial skill has been increased.
Awakening
Double Flash
- The application time of super armor applied when using Double Flash has been increased.
Hurricane Sweep
- In the Hurricane Sweepl skill, the bound and knockdown effects have been changed to only apply to monsters, and the front guard effect has been changed to apply while using the skill.
- Accordingly, the Black Spirit: Hurricane Sweep skill has also been changed.
Earth Splitter
- Super Armor effect has been added to the Earth Splitter skill
Wave Orb
- The bound effect of the skill Wave Orb has been changed to only apply to monsters, and the front guard effect while charging has been changed to front guard while using the skill.
- Accordingly, the Bound effect has been changed to apply when a successful hit is made when learning the Core: Wave Orb skill.
Wave Orb, Sea Burial
- The Hurricane Kick skill has been improved to smoothly link with Wave Orb, Sea Burial
Lahn
Main weapon
Deadly Restraint, Three Point Stipple
- All status abnormality effects applied from Deadly Restraint, Three Point Stipple skills have been changed to only apply to monsters.
Succession
Prime: Blade Dance
- The super armor effect of the Prime: Blade Dance skill has been changed to apply from the first hit.
- Accordingly, the skill description was changed from ‘Super Armor during 2nd and 3rd hits’ to ‘Super Armor while using skill’.
Prime: Crescent Barrage
- The super armor effect of the Prime: Crescent Barrage skill has been changed to be applied from the first hit.
- Accordingly, the skill description was changed from ‘Super Armor during 2nd, 3rd, and 4th hits’ to ‘Super Armor while using skill.’
Fragrant Stigma
- When the Fragrant Stigma skill is activated from the main weapon, the super armor effect has been changed to apply until landing.
- Accordingly, the skill description has been changed from Super Armor while in the air to Super Armor while using the skill.
Awakening
Blood Moon Twist
- A forward guard effect has been added to the Blood Moon Twist skill while using the skill.
Flow: Mangler
- The knockdown effect has been changed to apply to the player upon a successful hit with the Flow: Mangler
Binding Chains
- The bound effect has been changed to apply only to monsters when the first hit of the Binding Chains skill is successful, and a super armor effect has been added while using the skill.
Bleeding Hearts
- The description of the Super Armor effect in the description of the Bleeding Heartsskill has been modified to match the actual effect being applied.
- The issue where the description of hit rate was not indicated in the description of the skill Bleeding Hearts has been fixed.
Archer
Main weapon
Earth Shatter
- When the Earth Shatter skill hits successfully, the player knockback effect disappears, and a forward guard effect has been added while using the skill.
Zephyr Leap, Ultimate: Zephyr Leap
- The forward guard effect applied during the retreating motion of the Zephyr Leap, Ultimate: Zephyr Leap skills has been changed to Super Armor.
- Accordingly, the skill description has been changed from ‘Super Armor while using skill -> Front Guard’ to ‘Super Armor while using skill’.
Shai
Main weapon
Try This!
- A forward guard effect during attack has been added to the Try This! skill.
One-Two-Three
- The stiffening effect upon successful hitting of the One-Two-Three skill has been changed to apply only to monsters, and a front guard effect has been added while using the skill.
Go!
- A forward guard effect during attack has been added to the Go! skill.
Tuck-and-Roll
- Tuck-and-Roll skill has been changed to be able to be activated left/right/rear.
- Accordingly, the Tuck-and-Roll skill can be activated in each direction by pressing the arrow keys + F.
Guardian
Main weapon
Strike Dow I~Absolute
- The bound effect has been changed to apply only to monsters when the Strike Dow I~Absolute skill hits successfully.
Frenzy I ~ Absolute
- The bound effect of the Frenzy I ~ Absolute skill when hitting successfully has been changed to only apply to monsters.
Black Blood Circle
- Flow: Black Blood Eruption combo has been changed when holding Q while using the Black Blood Circle skill.
- Accordingly, the existing cast hold state was changed to persist when Shift + Q input is maintained.
Succession
Prime: Mutilation
- The front guard effect of the Prime: Mutilation skill has been changed to apply even when an attack is in effect.
- Accordingly, the skill description has been changed from ‘Forward guard until movement before attack’ to ‘Forward guard while using skill.’
Prime: Black Blood Circle
- The floating effect upon a successful hit, which only applied to monsters for the Prime: Black Blood Circle skill, has been changed to apply to players as well.
Prime: Black Blood Circle
- Flow: Black Blood Eruption combo has been changed when holding Q while using the Prime: Black Blood Circle skill.
- Accordingly, the existing cast hold state was changed to persist when Shift + Q input is maintained.
Prime: Frigid Wind
- When using the Prime: Frigid Wind skill, the character has been improved to rotate immediately according to the direction of the camera.
Prime: Avalanche Strike
- The issue where the description of the number of hits for the skill Prime: Avalanche Strike was displayed as 7 hits instead of the actual 9 hits has been corrected.
Awakening
Flow: To Ashes
- A forward guard effect has been added to Flow: To Ashes while using the skill.
- The status effect of Flow: To Ashes skill has been changed from Bound to Float.
Frigid Wind
- The floating effect has been changed to apply to the player when the Frigid Wind skill’s slash is successful.
- The phenomenon in which the invincibility effect was applied to the return movement after the additional hit ended when the skill Frigid Wind disappeared has been corrected to match the actual skill description.
Searing Fang
- The super armor effect of the skill Searing Fang has been changed to apply to 2nd hit.
- Accordingly, the skill description was changed from ‘Super Armor during a 1-hit attack’ to ‘Super Armor while using the skill’.
Fireborne Rupture
- A forward guard effect has been added to the skill Fireborne Rupture
Neck Impaler
- When the grab fails after using the skill, it has been improved to smoothly link with the skills Frost Slide and Fierce Disdain
Hashashin
Main weapon
Descent I~Absolute
- The duration of the super armor effect while using the Descent I~Absolute skill has been slightly increased.
Succession
Prime: Descent I~IV
- The duration of the super armor effect while using the skills of Prime: Descent I~IV has been slightly increased.
Prime: Chosen Blade
- When the last hit of the Prime: Chosen Blade skill is successful, the knockdown effect has been changed to apply only to monsters, and super armor has been changed to apply until the last hit.
- Accordingly, the skill description was changed from ‘Super Armor until the last hit’ to ‘Super Armor while using the skill’.
Awakening
Crown Kick
- A forward guard effect has been added to the Crown Kick skill while using the skill
Inquisition
- A super armor effect has been added to the Inquisition skill while using the skill.
- Accordingly, Core: Inquisition has been changed from 3 hits to apply knockdown upon learning the skill.
Aal’s Breath I~Absolute
- Aal’s Breath I ~ Absolute has been improved to smoothly link with other skills after using them.
Nova
Main weapon
Face the Darkness
- The stiffening effect upon a successful hit from the Face the Darkness skill has been changed to apply only to monsters, and a super armor effect has been added.
Storming Star I~Absolute
- The knockdown effect upon a successful hit of the Storming Star I~Absolute skill has been changed to apply only to monsters.
Command: Fianchetto I~Absolute
- The launch effect when the last hit of the Command: Fianchetto I~Absolute skill is successful has been changed to apply only to monsters.
Succession
Prime: Star’s Call
- The cooldown of the Prime: Star’s Call skill has been reduced from 10 seconds to 7 seconds.
Prime: Icy Thorns
- In the Prime: Icy Thorns skill, the float effect has been changed to only apply to monsters, and a front guard effect has been added while using the skill.
Awakening
Break Orbit
- Accel: Star’s Call, Accel: Royal Fencing: Fleche has been improved so that it can be smoothly linked with the Accel: Break Orbit skill
Star’s Call
- When using the Star’s Call skill in place, the pre-attack movement has been changed to prepare for the attack more quickly.
Accel: Star’s Call
- A super armor effect has been added to the Accel: Star’s Call skill while using the skill.
Star’s Call
- The knockdown effect of Star’s Call has been changed to apply to players as well.
- The issue where the knockdown effect of Star’s Call skill was applied even when picking up Sting has been fixed.
Royal Fencing: Riposte
- The front guard of the Royal Fencing: Riposte skill has been changed to apply up to an upward strike.
- Accordingly, the skill description has been changed from ‘Forward guard during a swing attack’ to ‘Forward guard while using the skill.’
- Accordingly, the time for which forward guard is applied when only 1 hit is used has been reduced.
Corsair
Main weapon
Crashing Wave
- A forward guard effect has been added to the Crashing Wave skill while using the skill.
Overflow
- A super armor effect has been added to Overflow and even the pre-attack movement.
Mareca: Sea Stroll I~Absolute
- The float effect upon successful final hit of the Mareca: Sea Stroll I~Absolute skill has been changed to apply only to monsters.
Succession
Prime: Mareca: Jet Stream
- When using the skill Prime: Mareca: Jet Stream, invincibility has been changed to apply from the first dive.
- Accordingly, the skill description has been changed from ‘Super Armor → Invincibility → Super Armor’ to ‘Invincibility → Super Armor’.
Prime: Ocean Melancholy
- The front guard effect of the Prime: Ocean Melancholy skill has been changed to Super Armor.
Awakening
Close Quarters: Charge
- A forward guard effect has been added to the Close Quarters: Charge skill while using the skill.
Sage
Main weapon
Void Gateways I~Absolute
- The floating effect upon a successful hit of the Void Gateways I~Absolute skill has been changed to only apply to monsters.
Awakening
Ator’s Spear
- A forward guard effect has been added to Ator’s Spear skill while using the skill.
Shock Relay
- When Shock Relay skill hits successfully, the stiffening effect has been changed to only apply to monsters, and a front guard effect has been added while using the skill.
- The cooldown of Shock Relay skills has been changed from 3 seconds to 5 seconds.
Lightning Surge
- A super armor effect has been added to the Lightning Surge skill while using the skill.
- The issue where the stiffening effect was also applied to the player when the Lightning Surge skill was successful has been fixed.
Woosa
Awakening
Blood Flower
- A super armor effect has been added to the Blood Flower skill while using the skill.
Flow: Seocheon Field
- A forward guard effect has been added to the Flow: Seocheon Field skill while using the skill.
Bloomburst
- The stun effect upon a successful hit applied from the Sari Flower effect of the skill Bloomburst has been changed to apply only to monsters, and a front guard effect has been added while using the skill.
Bloom Deluge
- The knockdown effect applied from the Sari Flower effect of the skill Bloom Deluge has been changed to apply only to monsters, and a front guard effect has been added while using the skill.
Mark of the Moon
- When using the Mark of the Moon skill, the stun upon 1st hit has been removed and the forward guard effect has been changed to apply up to 1 hit.
- Accordingly, the skill Core: Mark of the Moon has been changed to apply a stun upon successful 1 hit upon learning the skill.
Soul Cleanse
- An issue where the actually applied down attack effect was not indicated in the description of the Sari Flower effect of the Soul Cleanse skill has been fixed.
Core: Blooming Death
- When using the Core: Blooming Death skill, the combo speed of the regular Blooming Death skill and Bloom Deluge, Bloomburst skill has been modified to be the same.
Maegu
Awakening
Twirling Foxflare
- A super armor effect has been added to the Twirling Foxflare skill while using the skill.
- Accordingly, the Core: Twirling Foxflare skill has been changed to apply a bound upon successful 1 hit upon learning the skill.
Foxflare Stroke
- A forward guard effect has been added to the Foxflare Stroke skill while using the skill.
Scholar
Flow: Golden Pillar
- The issue where the maximum number of hits for the Flow: Golden Pillar III skill was not applied to 7 has been fixed.
- The Flow: Golden Pillar skill has been changed to be usable during cooldown.
- Accordingly, the mental power recovery and float upon successful hit effects of the Flow: Golden Pillar skill will not be applied during the cooldown.
- Damage is reduced during cooldown.
- Cooldown has been added to Flow: Golden Pillar I to V skills.
- 5/5/5/4/4 seconds
Flow: Golden Vines
- Flow: Golden Vines skill has been changed to be usable during cooldown.
- Accordingly, all defense reduction effects from the Flow: Golden Vines skill will not be applied during the cooldown.
- Damage is reduced during cooldown.
- Cooldown has been added to Flow: Golden Vines I ~ V skills.
- 7/7/7/6/6 seconds
- Accordingly, the skill addon level was changed from level 1 to level 2.
Hammer Strike
- Hammer Strike and Drop Kick skills have been changed to be usable during cooldown.
- Accordingly, the mental strength recovery effect upon a successful hit from the Hammer Strike skill is not applied during the cooldown.
- Damage is reduced during cooldown.
- The cooldown of Hammer Strike I ~ III skills has been changed.
- 7/6/5 seconds -> 5/5/4 seconds
Attraction, Gravity Anchor
- The cooldown of the Attraction I to III skills has been changed.
- 6/5/4 seconds -> 5/4/3 seconds
- The cooldown reduction for the Gravity Anchor skill for the Attraction I to III skills has been changed.
- Decreased by 3/4/5 seconds -> Decreased by 5/6/7 seconds
Drop Kick
- The Drop Kick skill has been changed to be usable while on cooldown.
- Accordingly, when a Drop Kick is successfully struck, the knockdown effect is not applied during the cooldown.
- Damage is reduced during cooldown.
- The cooldown of the Drop Kick I to III skills has been changed.
- 9/8/7 seconds -> 7/7/6 seconds
Action Reaction
- The issue where all hit rate increase effects of Action Reaction skill were not applied by 0.5% has been corrected.
Hammerdown
- The cooldown of Hammerdown I ~ II skills has been changed.
- 8/7 seconds -> 6/6 seconds
Hammer Punch
- The cooldown of the Hammer Punch I skill has been changed from 7 seconds to 6 seconds.
Hammer in the Knee
- The cooldown of Hammer in the Knee I ~ III skills has been changed.
- 9/8/7 seconds -> 7/7/6 seconds
One Small Step
- The cooldown of One Small Step I ~ Absolute skills has been changed.
- 12/11/10/9 seconds -> 8 seconds