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Siege Changes
[Siege War] Stat Limit Cycle
- The Stat limits for Calpheon, Mediah, and Valencia siege wars have been changed as follows.
Area | Before change | After Change |
---|---|---|
Calpheon
|
Attack Power Limit: 457 Evasion Limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Hit Rate Limit: 20% All resistance limits: – Special evasion rate limit: 20% |
Attack Power Limit: 475 Evasion Limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Hit Rate Limit: 20% All resistance limits: – Special evasion rate limit: 30% |
Mediah
|
Attack Power Limit: 475
Evasion limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Hit Rate Limit: 20% All resistance limits: – Special evasion rate limit: 30% |
No stat limit |
Valencia
|
No stat limit
|
Attack Power Limit: 457 Evasion limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Hit Rate Limit: 20% All resistance limits: – Special evasion rate limit: 20% |
[Siege War] Castle Benefits (Increased Item Drop Rate buff for certain grind spots)
- When occupying a territory through siege war, the castle benefits for each territory (increased item drop rate +50% when hunting in a specific territory) have been expanded as follows.
Area | Castle Benefits | |
---|---|---|
Calpheon
|
Existing: Item drop rate +50% when hunting in Calpheon and Kamasylvia Territories
↓Changed: Item drop rate +50% when hunting in Calpheon and Kamasylvia Territories (same as before)
|
|
Mediah
|
Existing: Item drop rate +50% when hunting in Mediah and Drieghan Territories
↓Changed: Item drop rate +50% when hunting in Mediah, O’dyllita, and Mountain of Eternal Winter Territories
|
|
Valencia
|
Existing: Item drop rate +50% when hunting in Valencia Territory
↓Changed: Item drop rate +50% when hunting in Valencia, Serendia, Drieghan Territories
|
[Siege War] Adjusted the number of Node War participants for Castle Owners
- Guilds/Alliances occupying Calpheon, Mediah, and Valencia territories have been changed to be able to participate in node wars twice a week.
- The opportunity to participate in the node war for the guild/alliance occupying the territory is fixed to be twice a week regardless of victory/defeat/liberation, and the opportunity to participate is reset every Saturday at the end of the siege war.
- However, if the minimum conditions for participating in the node war of the guild/alliance occupying the territory are not met (destroying the enemy fort or the sum of the number of kills/death is 20 or more), the opportunity to participate will be exhausted, and you will not be able to participate in another node war.
- The chance to participate in the Node War of the Guild/Alliance that is occupying the territory can be checked through the Guild Information Window (G) → Guild Information → Occupied Area → Opportunity to Participate in Node War icon.
Node Wars – Regular Season Start
[Node War] Node Investment Benefits for Node Occupation
- When the regular season begins after the node preseason ends, the node investment benefits are doubled when grinding at the occupied node.
- This update is applied together with the ‘Node Investment System Change’ below, so you can enjoy greater benefits when grinding in the occupied node.
- When the regular season begins after the end of the base war pre-season, the composition of the node war zone and the benefits of occupying the node proceed as follows.
-
- The areas where the node benefits invested in when occupying the node are applied are as follows.
Tier 1 Beginner Nodes (4) | |||
---|---|---|---|
Node War Area | Days of the week | Number of participants | Node occupation benefits |
Western Guard Camp | Tuesday | 20 people | – |
Northern Plains of Serendia | Thursday | 20 people | Altar Imp [Elvia] |
Wolf hill | Friday | 25 people | – |
Polly Forest | Sunday | 30 people | Polly Forest |
Tier 1 Intermediate Nodes (5) | |||
---|---|---|---|
Node War Area | Days of the week | Number of participants | Node occupation benefits |
Cron Castle | Monday | 25 people | – |
Alejandro Farm | Wednesday | 25 people | – |
Abandoned Iron Mine | Thursday | 30 people | – |
Desert naga temple | Sunday | 30 people | desert naga temple |
Tooth Fairy Forest | Friday | 35 people | Forest Ronaros |
Tier 2 Nodes (11) | |||
---|---|---|---|
Node war area | Days of the week | Number of participants | Node occupation benefits |
Southern swamp | Monday | 30 people | Swamp Fogan [Elvia] |
Rhutum garrison | Tuesday | 30 people | Rhutum camp [Elvia] |
Mirumok Ruins | Wednesday | 30 people | Mirumok Ruins |
Abandoned monastery | Friday | 30 people | Abandoned Monastery (Forbidden) |
Abandoned castle site | Friday | 40 people | Abandoned Castle [Elvia] |
Helms Post | Monday | 40 people | – |
Saunil Camp | Wednesday | 40 people | Saunil Camp [Elvia] |
Ibellab Oasis | Sunday | 40 people | – |
Omar lava cave | Tuesday | 50 people | – |
Khuruto Cave | Thursday | 50 people | – |
Manshaum Forest | Sunday | 50 people | Manshaum Forest |
Tier 3 Nodes (12) | |||
---|---|---|---|
Node war area | Days of the week | Number of participants | Node occupation benefits |
Roud sulfur mine | Monday | 40 people | rood sulfur mine |
Hasrah Cliff | Thursday | 40 people | – |
Giants Garrison | Friday | 40 people | Giant Base [Elvia] |
Quint Hill | Monday | 55 people | Quint’s Hill [Elvia] |
Valencia Castle Ruins | Tuesday | 55 people | – |
Ancado Coast | Wednesday | 55 people | Aakman (Aakman Temple) |
Bashim camp | Thursday | 55 people | – |
Elder’s Bridge | Sunday | 55 people | – |
Navarn Steppe | Tuesday | 70 people | Navarn Meadow |
Orc camp | Wednesday | 70 people | Orc Camp [Elvia] |
Hexe Sanctuary | Sunday | 70 people | Hexe Sanctuary [Elvia] |
Sausan Garrison | Sunday | 70 people | – |
Tier 4 Nodes (8) | |||
---|---|---|---|
Node war area | Days of the week | Number of participants | Node occupation benefits |
Ivory wasteland | Monday | 50 people | – |
Canyon of Corruption | Friday | 50 people | Kratuka Ancient Ruins |
Primal Giant Post | Tuesday | 75 people | Centaurus Herd |
Pilgrim’s Sanctuary – Obedience | Thursday | 75 people | Hystria Ruins |
Gyfin Rhasia Temple | Sunday | 75 people | Gyfin Rhasia Temple (Above/Underground) |
Bloody Monastery | Sunday | 100 people | Bloody Monastery [Elvia] |
Star’s End | Sunday | 100 people | Star’s End |
Ash Forest | Sunday | 100 people | Ash Forest |
- In accordance with the addition of the node investment benefits (item drop rate) of the occupied node when occupying the node, some node war areas have been changed as follows.
Node name | Node War Tier | Node War Days | The number of participants in the node war |
---|---|---|---|
Treant Forest → Abandoned Monastery | Tier 1 Beginner → Tier 2 | Friday (same) | 25 people → 30 people |
Wolf Hill (same) | Tier 2 → Tier 1 Beginner | Friday (same) | 30 people → 25 people |
Glish Ruins → South Swamp | Tier 2 (same) | Monday (same) | 30 people (same) |
Mansha Forest → Rhutum Base | Tier 2 (same) | Tuesday (same) | 30 people (same) |
Abandoned Quarry → Primal Giant Post | Tier 3 (same) | Friday (same) | 40 people (same) |
Basilisk Den → Taphtar Plains | Tier 4 (same) | Tuesday (same) | 75 people (same) |
Calpheon Castle Site → Star’s End | Tier 4 (same) | Sunday (same) | 100 people (same) |
- The Abandoned Mining Base has been changed to the Primal Giant Post, and the Saunil Camp and Primal Giant Post Node War areas have been changed.
- The Calpheon Castle Site Node has been changed to the Star’s End Node, and the Calpheon Castle Site Node War area has been expanded to the Star’s End region.
- The Basilisk Den Node has been changed to the Taphtar Plain Node, and the zone for the Node War has also been changed.
- Some parts of the Elder’s Bridge node war area have been changed.
- The location of the node war area in Quint Hill and Bashim Base has been changed.
※ This update cannot be checked at the Black Desert Lab, and will be updated on the official server.
[Node War] Participation System
- On servers where node/conquest wars are in progress, the defense of all adventurers who did not participate in node/conquest wars has been changed to 0.
- When a “non-participant” of a guild participating in a Node/Conquest War approaches an area where a Node/Conquest War is in progress, they will be forcibly moved to a nearby town.
※ For adventurers equipped with the <War Reporter> title, they are not affected by the system for smooth war reporter activities.
- Fixed the issue where the dividing line of some base war areas disappeared when selecting a territory from the base war information on the world map (M).
Node Investment System Change
Node Investment Benefits
- The method of applying the effects of node investment has been changed as follows.
Division | Before change | After Change |
---|---|---|
Application method | When defeating a monster, the node investment level effect is applied with a 10% chance, and the item drop rate increases by 5% of the investment level. | Item drop rate increased by 0.5% per investment level |
Applies to * | Applied to monsters that appear in the invested node area | Applied to designated monsters for each invested node |
Coverage limit | Cannot exceed the Item Drop Rate 300% cap, | May exceed the item drop rate 300% cap, (However, up to 400% of the Arsha server/territory occupation effect is applied) |
Applies to* Rule Clarification:
For example, to receive the node investment effect when defeating a lava-type monster in Roud Sulfur Mine,
The ‘Roud Sulfur Mine’ node had to be invested inside the mine, and the ‘Roud Sulfur Works’ node had to be invested to apply the respective effect.
If this update is applied, now even if you invest in only one node of ‘Roud Sulfur Mine’
The node investment effect is applied to lava-type monsters in Roud Sulfur Mine regardless of region.
- The node investment effect has been added to apply to the following hunting grounds.
- Ancado Coast: Aakman Temple
- Pilgrim’s Sanctuary – Obedience: Hystria Ruins
Node Investment – Energy Required
- The energy consumption required to achieve the node investment level has been adjusted.
- The maximum level for node investment has been expanded from Lv.10 → Lv.20 .
Before change | After Change |
||||
---|---|---|---|---|---|
Node investment level | Energy Required | Total Energy | Node Investment Level | Energy Required | Total Energy |
1 2 3 4 5 6 7 8 9 10 |
0 100 200 400 650 1000 1400 1900 2500 3200 |
0 100 300 700 1350 2350 3750 5650 8150 11350 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
0 100 200 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 |
0 100 300 700 1200 1800 2500 3300 4200 5200 6300 7500 8800 10200 11700 13300 15000 16800 18700 20700 |
Applied with a 10% chance when killing monsters, Increases chance of acquiring items by investment level X 5% (In case of Lv.10, 10% chance to increase by 50%) |
Item drop rate increased by 0.5% of investment level (In case of Lv.10, item drop rate increases by 5%) (In case of Lv.20, item drop rate increases by 10%) |
Crystal Preset Expansion Quests
- There are rumors that the sorcerers of Tarif are secretly sharing ways to make the power of the Black Spirit stronger.
- A series of quests, ‘[Crystal Preset]’, where you can obtain 1 “[Event] Crystal Preset Slot Expansion Coupon +1” and “[Event] Crystal Preset Bag Expansion Coupon +5 slots”, have been added.
(Quest acceptance condition: Level 58 or higher, after completing the quest ‘[Nader’s Belt] Black Spirit’s New Ability’, accept the order from the Black Spirit(/))
- A series of quests, ‘[Crystal Preset]’, where you can obtain 1 “[Event] Crystal Preset Slot Expansion Coupon +1” and “[Event] Crystal Preset Bag Expansion Coupon +5 slots”, have been added.
※ This series of quests can also be found in ‘[Adventure Support][Lv.
※ This quest can only be completed once per family.
※ [Event] Modify Preset Slot Expansion Coupon +1 slot and [Event] Modify Preset Bag Expansion Coupon +5 slots will be added so that you can purchase one each at the Loyalty Shop.
※ This quest cannot be checked at the Black Desert Lab, and will be updated on the official server.
UI Changes
Skip Function for Skill Addons
- Added a function to skip animations during skill addons.
Enhancement Rate Increase Consumption Material Memory
- Equipment enhancement → Material selection (+ button) UI has been modified to remember the last selected material.
- When the enhancement probability increase value is increased through the [+] button, if the equipment enhancement is successful and the value is consumed
When you press the [+] button again, you can increase the value using the same material through the ‘Apply’ button.
- When the enhancement probability increase value is increased through the [+] button, if the equipment enhancement is successful and the value is consumed
Grind Spot information UI # (tag) – Filtering Function
- When you click a #tag in the hunting ground information UI, it has been improved to filter only those tags.
- An icon has been added to the top right of the hunting ground information UI so that you can know the benefits of applying the base you have invested in.
Improved My Garden List UI
- The items displayed in the My Garden list window have been changed so that you can easily check the crop information currently being grown.
- The number of crops planted in the garden type is displayed.
- Among the crops planted in the garden, the growth rate of the slowest growing crop is displayed.
- A yellow warning icon is displayed if the garden removal period is less than 7 days, and a red warning icon is displayed if it is less than 2 days.
- The click area where you can check garden information has been expanded from the button to all items.
Other UI Improvements
- When a new adventurer first enters the server selection screen, a server selection screen has been added.
- In the case of a hero on the battlefield, a notice message about not being able to use has been changed to be displayed on the Word of the Day screen in the guild window.
- The selection range of the Category tab button in the Guild Mission UI has been expanded.
- Thornwood Forest – Marni’s Secret Room information has been added to the hunting ground information UI.
- The crafting formula for Manos processing stones has been added to be displayed in the crafting notes.
Monster Changes
- Serendia Elvia’s Realm – Swamp Fogan and Swamp Naga monsters’ races have been changed from Animal to Demihuman species.
- The species of Keluos monsters in <Atoraxion: Yorunakia> has been changed from Humans to Kamasylvian species.
- The time to acquire loot from the final boss of Atoraxion has been improved to 30 minutes.
Other Changes
Item Changes
- When exchanging [Event] Traces of Destiny items, it has been improved so that multiple items can be exchanged at once.
- The following has been added to the description of the Emperor’s Feather item.
- NPC names that can be used for pet training have been added.
- A description of the prerequisites for completing pet training has been added.
- It has been improved to notify the location of the following NPCs when finding the location of the Emperor’s Feather item NPC.
- Balenos: Fulvio
- Serendia: Melissa Brady, Puia
- Calpheon: Presio
- Altinova: Drosh
- It has been modified so that awakening weapons of other classes can be exchanged for Woosa/Maegu exclusive Tuvala Pendants through the Tuvala Awakening Weapon Exchange Coupon.
- Fixed the issue where the maximum durability of the Tuvala Pendant could not be restored using Tuvala Ore or Tuvala Pendant.
- Fixed a typo in the description of the Tuvala Pendant for Maegu.
- Fixed the issue where you could not exchange Tuvala Awakening Weapon Boxes with Tuvala Ore from blacksmith NPCs in large cities to exchange Tuvala Pendants exclusive to Megu.
- Fixed the issue where Steel Combination Magical Crystal – Hoom was not displayed in the Awakening Weapon Modification slot list when setting Arena of Solare -exclusive equipment.
Quest/Knowledge Changes
- O’dyllita’s residents’ quests have been added.
- O’Draxia’s Kesharu sighed when he heard the rumors that the whereabouts of the clown at Thorn Flower Tavern were unknown.
(Conditions for accepting the quest: level 60 or higher, activate the quest type “Life”) - It is said that on the dividing mountain there is a Shai kid struggling to get the load off the yak’s back.
(Conditions for accepting the quest: level 60 or higher, activate the quest type “Life”) - It is said that there is a giant sitting in a state of dismay in front of a broken carriage on the street corner of Bahit Sanctuary.
(Conditions for receiving the quest: level 60 or higher, and the quest type “Battle” activated) - It is said that there is an Ahib with a poor memory in the tomb where his thoughts are asleep.
(Conditions for quest: [O’dyllita] Jailer of Despair, Olun of Silence quests completed) - It is said that there is an Ahib who is looking for a way to prevent the flowers in the Odraxia Cantirnia garden from withering.
(Conditions for accepting the quest: Complete all the quests of Azelin, the fruit vendor in Delimor Farm, ‘[Emergency Rescue Request]’ series)
- O’Draxia’s Kesharu sighed when he heard the rumors that the whereabouts of the clown at Thorn Flower Tavern were unknown.
- A [Contribution] daily quest has been added to O’Draxia in the O’dyllita Territory.
- It is said that there is a human slave in Delimor Plantation who is tired of the endless dust.
(Quest acceptance condition: level 60 or higher) - It is said that there is a human slave who needs paint to paint the Odraxia Cantirnia garden.
(Quest acceptance condition: level 60 or higher) - It is said that there is an Ahib in the Valley of Olun who needs carrots for his tired horse.
(Quest acceptance condition: level 60 or higher) - Florence, the garden manager at Cantirnia Garden, says she needs someone to help manage the garden.
(Quest acceptance condition: Complete all of the Odraxia residents quest ‘[Withered Delotia]’ series) - It is said that there is a giant adventurer in the Valley of Olun who is suspicious of the source of the mysterious echo.
(Quest acceptance condition: level 60 or higher)
- It is said that there is a human slave in Delimor Plantation who is tired of the endless dust.
- A method for exchanging Tuvala main weapon ↔ Tuvala pendant has been added for Season Woosa and Maegu characters who have not yet added Awakening.
- You can exchange the Jang~Dong Tuvala main weapon for a Tuvala Pendant of the same grade by talking to Fughar.
- Tuvala Pendants can also be exchanged for primary weapons of the same class.
- However, when exchanging, the durability of the equipment is not consumed before exchanging.
- As the exchange method was added, the quest [Awakening Weapon Exchange] Tuvala Pendant: Jang~Dong, which was available for the Season Woosa class, cannot be accepted.
- For adventurers who were in the process of completing the quest, you can proceed with the quest normally.
- You can exchange the Jang~Dong Tuvala main weapon for a Tuvala Pendant of the same grade by talking to Fughar.
- It has been modified so that you can complete the quest ‘[Enhancement] Sharper Tuvala Awakening Weapon I, II’ with the Tuvala Pendant that can be equipped with the Magoo class.
System Changes
- Optimized the phenomenon that the client was intermittently unstable during loading.
Bug Fixes
- [Maegu, Woosa] Fixed the issue where the legs would tremble depending on the movement in a certain posture.
- Fixed the issue where the character would intermittently fall under the terrain in some terrain under Gyfin Rhasia Temple.
- Fixed the issue where some monsters that appeared on the ground of Gyfin Rhasia Temple intermittently moved to abnormal locations and were unable to attack.
- Fixed the issue where characters could not move or manipulate windows in certain dwellings in the Calpheon Workshop District.
- Requested Work (O) – The Marni Wave quest acceptance conditions in the Recommended Quests tab have been modified to guide you to the correct conditions.
- The obscure icon in the vehicle call tooltip has been removed.
- Fixed the issue where continuous watering was canceled if the gathering potential level was changed during continuous watering.
- Fixed the issue where the location of the chat window changed when opening UI Edit after resizing the chat window.
- Fixed the issue where the scroll to the bottom button was not exposed when using the wheel to scroll the chat window.
- Fixed the issue where, when upgrading Solare’s crest, the promotion UI was skewed in one direction on the Arena of Solare screen with a certain resolution.
- Fixed the issue where the Mystic class would get stuck in certain terrain when using the Arangyuun skill in Arena of Solare Gyfin Rhasia Temple and Sol Ruins battlefields.
- The following typos have been corrected.
- Infinity Magic Crystal (Down Attack) material in the summary of the quest ‘[Alchemy] Last Test’
- rice cake knowledge
- Black Spirit’s line during Book of Magahan Chapter 1
- The content that silver coins can be withdrawn from the Central Exchange to the warehouse has been removed.
- Fixed the issue where piles of bones were unnaturally exposed in certain locations in Valencia.
- Fixed the issue where the character was stuck in a specific location in the Sycraia Underwater Ruins and could not escape.
- Fixed the issue where the cursor position was unnatural when writing a guild announcement.
- Fixed the issue where buttons in the pop-up window that were exposed when canceling Ecological Knowledge Tracking in the Knowledge (H) window overlapped.
Class Changes
All Classes
- The description of the skill’s distributed damage has been modified to match the actual effect.
- Existing explanation text: When hitting more than N people, it is reduced by N%, and when hitting more than N people, only N% damage is applied.
- Change description text: When hitting N or more people, it is reduced by N%, and at least N% of damage is applied.
- Existing explanation text: When hitting more than N people, the damage is distributed equally to all targets.
- Change explanation text: When hitting N or more people, the damage is distributed equally to all targets.
Ranger
- The PvP damage reduction rate of the following skills has been changed.
- Nature’s Tremble: PvP damage reduction rate 35% → 42%
- Wind Blade: PvP damage reduction rate 30% → 42.8%
- Regeneration: PvP damage reduction rate 55% → 65.4%
※ This update cannot be checked at the Black Desert Lab, and will be updated on the official server.
Evasive Explosion Shot I~Absolute
- Evasive Explosion Shot I~Absolute skills have been changed so that stamina is consumed instead of mana.
- As a result, stamina does not recover in the section where the defense judgment is maintained while using the skill.
Ninja
- Fixed the issue where throwing a throwing star would intermittently activate when linking the Ninja Step skill after using a specific skill.
Wizard, Witch
- [Wizard] Changed the skills that are enhanced while Marg or Arne is summoned to be all enhanced regardless of the summoned number.
- [Witch] Changed the skills that are enhanced while Gor or Tet is summoned to be all enhanced regardless of the summoned number.
Wizard
Speed Spell
- It has been improved to make the connection with movement and other skills smoother after using the Speed Spell skill.
Lava Field
- When using the Lava Field skill, Lava Field has been changed to be created at a close distance from the character.
Barrage of Water
- Changed the skill addon for the skill of Barrage of Water to Tier 3
- The cooldown of the skill Barrage of Water has been changed from 17 seconds to 14 seconds.
Hellfire
- The damage of the Hellfire skill has been changed as follows.
- Hit damage 697/766/836/996% x 11 → 1080/1226/1338/1594% x 6
- PvP damage reduction rate 54.1% → 54%
- Accordingly, the damage of the Black Spirit: Hellfire skill is also changed.
- Changed to attack instantly when left-clicking while using Hellfire.
- Increased the movement distance of the Hellfire skill.
- It has been improved to smoothly link to other skills after using the Hellfire skill.
Black Spirit: Hellfire
- Fixed the issue where Flame Knot, Magma Bomb, Bolide of Destruction, and Elementalization skills did not smoothly connect after using the Black Spirit: Hellfire skill.
Flow: Arne’s Guidance
- The number of hits for Flow: Arne’s Guidance skill has been changed from a maximum of 15 hits to a maximum of 14 hits.
- Fixed the issue where when Flow: Arne’s Guidance was activated, Arne’s attack number was not applied normally.
Aqua Jail Explosion
- The Aqua Jail Explosion skill has been changed as follows.
- The skill’s behavior has been changed.
- As a result, the additional hit has been changed to always trigger.
- Fixed the issue where Forward Guard was not applied in certain situations while using the skill, as the additional strike was changed to always activate.
- The skill’s damage has been adjusted.
- The skill’s behavior has been changed.
Skill description | Preview |
---|---|
Aqual Jail Explosion III
|
Elementalization
- Changed to link smoothly when linking with Elementalization skills while using other skills.
- Elementalization skill cooldown changed from 15 seconds to 7 seconds.
- The stamina consumption of Elementalization has been changed from 200 to 250.
Flame’s Calling
- Flame’s Calling skill has been changed as follows.
- The behavior of skills has changed.
- Cooldown changed from 15 seconds to 9 seconds.
- Damage changed to:
- Hit damage 1390% → 1585%
- PvP damage reduction rate 36% → 43%
Bolide of Destruction I~III
- The damage of the skill Bolide of Destruction has been changed as follows.
- Hit damage 749/983/1606% → 899/1278/1927%
- PvP damage reduction rate 35/35/45.8% → 52/52/52%
Witch
Speed Spell
- It has been improved to make the connection with movement and other skills smoother after using the Speed Spell skill.
Toxic Flood
- When using the skill Toxic Flood, an overflowing deadly poison will be created at a close distance from the character.
Barrage of Lightning
- Changed skill addon to Tier 3 for the skill Barrage of Lightning
- The cooldown of the skill Barrage of Lightning has been changed from 20 seconds to 17 seconds.
Elementalization
- Changed to link smoothly when linking with elementalization skills while using other skills.
- Elementalization skill cooldown changed from 15 seconds to 7 seconds.
- The stamina consumption of elementalization has been changed from 200 to 250.
- Improving skills have been improved so that they are linked smoothly after elementalization.
Fissure Wave
- When the Fissure Wave skill is activated with a skill slot, it has been improved so that Flow: Perfect SIgn is activated when the skill slot is pressed consecutively.
Thunder Storm
- The location where Tett is summoned has been changed so that when using Thunder Storm while Tett is summoned, Tett’s attack and the location’s attack can attack at the same location.
- When using Thunder Storm, it has been improved so that it always activates quickly regardless of when it is used.
- It has been improved to smoothly link to other skills after using Thunder Storm
Earth’s Calling
- Earth’s Calling skill has been changed as follows.
- The skill’s control keys and cooldown have been removed.
- When using the Fissure Wave skill, the skill Earth’s Calling has been changed to automatically activate.
- Down smash effect has been removed.
- The damage of the skill has been changed as follows.
- Hit damage 1390% → 765%
Shai
We’re Gonna Win!
- The way We’re Gonna Win! skills are applied when using the next skill after using a skill has been changed.
- Summer Rain, Do it Better!, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
- When using the above skills after using the We’re Gonna Win! skill, the effect is applied to the target in front.
- The delivery method of the performance that changes when using the We’re Gonna Win! skill has been changed to a more specific description.
- Fixed the issue where, when using the following skills, the effects of the skills would not be applied intermittently even when allies were close to the character.
- Summer Rain, Do it Better!, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
Sage
- The PvP damage reduction rate of the following skills has been changed.
- Prime: Illusion Expansion: PvP damage reduction rate 50% → 64%
- Prime: Rift Storm: PvP damage reduction rate 55% → 68.5%
Ator’s Illusion
- The damage of Ator’s Illusion skill has been changed.
- Hit damage 966% x 6 → 1315% x 6
- PvP damage reduction rate: 35% → 29%
Piercing Thorn
- The damage of Piercing Thorn has been changed.
- Hit damage 1132% x 6 → 1358% x 6
Maegu
Spirit Step, Chain: Spirit Step
- After using Spirit Step, it has been changed so that you can activate Chain: Spirit Step forwards.
- When linking the following skills, the movement has been changed so that it continues naturally.
- Forward after Spirit Step if linked with Chain: Spirit Step skill
- Chain: Spirit Step linkage after Spirit Step
Chain: Spirit Step
- After activating the Chain: Spirit Step skill forward, the linkage motion to the basic movement has been changed so that it continues smoothly.
Prime: Foxspirit: Deceiver
- Changed the color of the icon displayed on the minimap when the clone of the Prime: Foxspirit: Deceiver skill is summoned.
Spirited Away, Flower Shroud
- Fixed the issue where the damage was not applied when the camera was rotated while attacking with the skills Spirited Away, and Flower Shroud
Flower Shroud I~Absolute
- Fixed the issue where the stun effect was not applied when the hit was successful in the 2nd hit attack of the Flower Shroud skills I – Absolute.
Charm Mastery
- Fixed the issue where the last hit damage was not applied when using the forward attack of the skill Charm Mastery.
- Changed the damage distribution effect during PvP for the skills Bared Claws, Foxflare, Petal Play, Flower Shroud, and Spirited Away as follows.
- Existing: When hitting 2 or more people, the damage is reduced by 5% per person, and a minimum of 70% damage is applied
- Changed: When hitting 2 or more people, the damage is reduced by 10% per person, and at least 50% damage is applied
- The PvP damage reduction rate of the following skills has been changed.
- Bared Claws: PvP damage reduction rate 30% → 40%
- Spirit Swirl: PvP damage reduction rate 55% → 65%
- Foxflare: PvP damage reduction rate 40% → 50%
- Petal Play: PvP damage reduction rate 50% → 60%
- Spirited Away: PvP damage reduction rate 65% → 72%
- Heavenward Dance: PvP damage reduction rate 50% → 55%
- Black Spirit: Heavenward Dance: PvP damage reduction rate 66% → 69.4%
Prime: Spirit Swirl II
- Prime: Spirit Swirl II’s damage has been changed.
- Hit damage 1218% → 1291%
Prime: Bristling Sparks II
- Prime: Bristling Sparks II skill damage has been changed.
- Hit damage 1140% → 1208%
Black Spirit: Heavenward Dance
- The defense judgment of Black Spirit: Heavenward Dance has been changed as follows.
- Existing: Invincible → Super Armor
- Changed: Super Armor
Bared Claws, Prime: Bared Claws
- Fixed the issue where, when using the Bared Claws skill during its cooldown, after triggering 2 hits in the left direction, the link to basic movement and attack would activate slowly.
- Fixed the issue where, when using Prime: Bared Claws during cooldown, forward guard was applied in the return motion after activating 2 hits in the right direction.
- Fixed the issue where the Bared Claws skill was not linked or was linked slowly in some sections during the forward and left/right attacks of Command Break.
- Fixed the issue where Flow: Nether River would be activated even during the return movement when left-clicking after using Spirit Step, Chain: Spirit Step, and Bared Claws.
- After using the above skill, it has been modified so that Flow: Nether River can only be activated in a specific area.
Charmed
- Fixed the issue where the skill’s talisman effect would slowly disappear when using a quick kill skill while using another skill.
- Fixed the issue where MP was not consumed when using Charmed while on cooldown.
Black Spirit: Spirit Swirl
- Maegu’s expression when using Black Spirit: Spirit Swirl has been changed to match the movement.
- Fixed the issue where the alter ego of Prime: Foxspirit: Deceiver was not displayed as a red outline to hostile adventurers in the following content.
- Battle Arena, Red Battlefield, Arena of Solare
- Fixed the issue where you could pass through certain landmarks through the clone of the Prime: Foxspirit: Deceiver skill.
- Fixed the issue where the clone’s maximum health UI was not visible in town or general fields.
- Fixed the issue of being unable to interact with NPCs when taking out a weapon and putting it back in while riding a horse.
- Fixed the issue where the volume of the Maegu class voice was output the same regardless of the distance.
- This update cannot be checked in the Black Desert Lab, and will be updated on the official server.