Atoraxxion Dungeon Changes
- Check out our Atoraxxion Dungeon Guide to learn the basics and understand what these patch changes mean
- The ‘Tears of Taribre’ item used to enter Atoraxion has been changed from character-owned to family-owned.
- The attacks of certain patterns of Creomar and Putorachium appearing in the Atoraxion Baamachia general server have been weakened.
- When Baa’s Thread is started, party-related controls and other Dark Dawns do not work well, so if Baa’s Thread is not operated for a certain period of time on Baa’s Head, Baa’s Thread disappears faster.
- Baamachia – Baa’s thread has been modified so that it can be started inside the area other than when entering Baa’s head.
- Possessing Baa’s Burning Fangs – When interacting with Stellagia’s Head, Baa’s Heart will open a dark dawn that can pass through Baa’s Head, and Baa’s Thread can be started.
- The following additions and modifications have been made to make the progression more natural when the Baa’s thread is unwound.
- A guide message that is displayed when the thread is unwound has been added.
- The effect of Doplinus appearing in the thread of a specific bar has been strengthened and the name has been modified to be displayed.
- The time required to acquire knowledge when unwinding Baa’s Thread has been changed from 15 seconds to 30 seconds.
- However, if you unthread Baa and close the chat window without acquiring knowledge, you must untie it again to acquire knowledge.
- The bug that Putorachium did not attack under certain circumstances has been corrected.
- The damage received by monsters that can be hit with the Baamachia Matchlock has been greatly increased.
- Ulchios of the Final Battle has been improved and modified as follows.
- The bug in which Urchios in the final battle became stronger at night has been fixed.
- The bug in which Creomar’s damage was applied low has been fixed.
- The bug in which Creomar stopped following an adventurer at a distance has been fixed.
- Fixed the issue where Urchios in the final battle would disappear intermittently.
- Improvements have been made so that certain actions and messages are displayed when the final battle fails to capture Urchios.
- In the Urchios phase of the showdown, the defense reduction has been modified to apply even after the second success.
- The battle of Urchios has been changed to rage faster.
- The defense reduction applied when Urchios in the final battle is enraged has been halved compared to the previous one.
- The bug in which the spirit’s appearance did not disappear even if the Urchios phase of the final battle was successfully completed has been fixed.
- The bug in which Urchios in the final battle was feared even if only 3 phases were intermittently successful has been fixed.
- Added message output over time in Baa’s Cradle.
We have adjusted the second and third phases to be balanced when dealing with Urchios in the final battle.
In the case of the second phase, the defense reduction applied when the first phase was successful and then succeeded again was modified to apply more, instead, the defense reduction applied when Urchios of the decisive battle was enraged in the third phase was reduced by 50% compared to the previous one. Therefore, while the second phase can be passed a little faster than before, the third phase takes more time, so it is more important to find and attack the breaking method.
In the case of the second phase, the defense reduction applied when the first phase was successful and then succeeded again was modified to apply more, instead, the defense reduction applied when Urchios of the decisive battle was enraged in the third phase was reduced by 50% compared to the previous one. Therefore, while the second phase can be passed a little faster than before, the third phase takes more time, so it is more important to find and attack the breaking method.
- Fixed the issue where the quest could not be accepted if Lucresia’s dagger was used to summon the final boss a few weeks before the quest ‘[Atoraxion] Baa’s Cradle’.
- You can now accept quests from NPC Sol Magia, Cradle of Baa, regardless of whether you have Lucrecia’s dagger.
- [Atoraxion] The quest completion text has been made more detailed to facilitate the quest process of Baa’s Cradle, and some of the completion conditions have been changed.
Before change | after change |
Defeat the ultimate ancient weapon of Baamacia | Defeat the ultimate ancient weapon and travel to Paradise of Baa to meet Yaz. |
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- Baa’s Paradise can be moved to by defeating the final ancient weapon.
- Accordingly, Yaz does not appear in Baa’s Cradle.
- After completing the ‘[Atoraxion] Baa’s Paradise’ quest, the NPC that accepts the ‘[Atoraxion] Sealed Baa’s Time’ quest, which can be performed once per family, has been changed to Black Spirit.
- [Atoraxion] Detailed text for moving to the next area has been added to the summary window of some quests.
- The following items have been modified and changed for Sol Magia NPCs that can move between regions within the Baamacia region.
- The effect of the corresponding Sol Magia NPC has been added. Also, the NPC has been modified to be exposed even from afar.
- The area that can be moved through the Sol Magia NPC has been changed to be subdivided according to the fang items you currently have. For example: if you have Baa’s Burning Fangs item, you can immediately move to Baa’s head.
- Titles that can be acquired within the Baamacia region have been added.
New Alchemy Questline
- Alustin’s daughter, Clorins, an alchemist in Velia, is said to be having a hard time with a recent shortage of workers. If you help the alchemy, you can receive the reward she prepared as a gift.
- This quest is a continuous quest in which you can receive the next quest only after completing the previous quest.
Request name | quest completion goal | Completion Reward |
[Alchemy] Clorinth’s Proposal | Make 49 Clear Liquid Reagents Give 200 Clear Liquid Reagents |
Ancient Magic Crystal of Nature – Adamantine x1 |
[Alchemy] Blood of the Clown and the Sinner | Make 50 Clown’s Blood Make 50 Sinner’s Blood Give 200 Clown’s Blood Give 200 Sinner’s Blood |
Ancient Magic Crystal of Crimson Flame – Power x1 |
[Alchemy] Oil of Fortitude and Corruption | Make 50 Oil of Fortitude Make 50 Oil of Corruption Give 200 Oil of Fortitude Give 200 Oil of Corruption |
Basic reward Trace of Savage x100, Garmoth Scales x3 Choice Reward (Choose 1) |
[Alchemy] Metal Solvent and Pure Crystals | Make 30 Metal Solvents Make 10 Pure Titanium Crystals Make 10 Pure Vanadium Crystals Give 20 Pure Titanium Crystals Give 20 Pure Vanadium Crystals |
Basic reward Forest Fury x1, Magical Shard x10 Choice Reward (Choose 1) |
[Alchemy] Rare Alchemy Material | Craft 20 Magical Shards Give 20 Magical Shards Defeat 100 Kratuka Ancient Ruins monsters |
Forest Fury x2 |
New T10 Horse Weekly
- A weekly quest that allows you to additionally acquire the Mythical Feathers has been added.
- It is said that Gula, the stable keeper of the Stonetail Horse Ranch, has a strange red feather. It is said that Gula began to distribute these feathers in exchange for procuring necessary items. (Modified)
- This quest is a weekly quest, and you can receive the quest again after midnight (0 o’clock) 7 days after completion.
Quest name | quest completion goal | Completion Reward |
[Weekly] Following the trail of dreams | Breed horses Give 10 Fern Roots Give 15 Golden Reward Seal – [Imperial Training] |
200 Contribution EXP 1 Mythical Feather |
Node/Siege War
- The phenomenon in which annexes could be built using elephant traps in areas where it was impossible to construct annexes before Node/Conquest has been corrected.
- Poison trap, [Guild] The effect of the poison trap has been changed to be renewed without overlapping, and the effect has been changed as follows.
Before change | after change |
100 Poison damage every 2 seconds for 20 seconds | 350 Poison damage every 2 seconds for 20 seconds |
Other Changes
User Interface Changes
- When using all types of Golden Bell items, including Golden Bell, which can be purchased from the Pearl Shop (F3), a ‘Cheering’ function has been added to express gratitude to the adventurer who used the Golden Bell.
System changes
- The part where the setting storage capacity was stored excessively on the server has been optimized.
Bug Fixes
- If the item is moved to the central market warehouse after canceling the item transfer, the phenomenon that the item is not moved with an abnormal message has been corrected.
- The phenomenon that the skip text was exposed when the loading image was displayed has been fixed.
- When using the pad-only UI, when clicking the skill preset with the mouse after canceling the demonstration view setting in the skill (K) window, the phenomenon that the key guide that does not fit the situation is exposed has been fixed.
- The tooltip has been modified so that when you mouse over the skill that can be learned in the Premium Horse Appearance Change UI, the tooltip can be checked normally.
- The phenomenon that the description of the Succession and Awakening Scrolls was different for each Scroll has been corrected.
- The phenomenon that part of the background of Lerao Island was awkward has been fixed.
- The phenomenon that it was impossible to release the face shield in the Dye (J) window has been fixed.
Class Changes
Musa, Maehwa
- Fixed the issue where the animation of the Charged Stub Arrow skill was awkwardly displayed when linking with certain skills.
Valkyrie
- The following descriptions related to the skill command of the Prime: Just Counter skill have been changed to match the effect.
Before change | After change |
Continue attacks by holding W + left click | Continue attacks when left-clicking |
- The attack action of Sharp Light I~IV, Absolute: Sharp Light skills has been improved to look more natural.
Kunoichi
- The bug in which the stealth state was canceled when using the Ninjutsu: Oni Shadow skill and the Ghost Step skill as a skill slot has been corrected.
Ninja
- The bug has been fixed where other awakening skills do no activate properly when pressing the space bar after Flashing Light to use the Ninjutsu: Shadow Stomp I~IV, Absolute: Ninjutsu: Shadow Stomp.
- The bug in which the stealth state is canceled when using the Ninjutsu: Oni Shadow skill and the Ghost Step skill as a skill slot has been corrected.
- In the description of Shuriken: Moon Dive, the following phrases that do not match the actual effect in connection with the Ghost Step skill have been deleted.
- When the invisible effect is maintained, the Ghost Step skill will switch to stealth mode.
Wizard
- The description of the list of skills that cannot be learned when acquiring the following skills has been modified to match the effect.
- Core: Aqua Jail Explosion
- Core: Chilling Wave
- Core: Water Sphere
- Core: Bolide of Destruction
Witch
- The description of the list of skills that cannot be learned when acquiring the following skills has been modified to match the effect.
- Core: Equilibrium Break
- Core: Fissure Wave
- Core: Detonative Flow
- Core: Thunder Storm
Shai
- Fixed the issue where some of the effects of the We’re Gonna Win! skill were not applied when the following skill was activated in a variation form after using a skill.
Skill name | Effect |
Delusive Light I~III | Reduces all ATK of nearby enemies by 26 for 20 seconds, and reduces all ATK of nearby enemies by 12% for 20 seconds |
Hashashin
- The bug was fixed where when acquiring the Core: Collapse skill, the Flow: Condemnation skill was not linked correctly.
Sage
- The bug that the PvP damage of Void Eruption skill was applied lower by about 5.8% has been corrected.
- The bug that the PvP damage of Void Blast skill was applied higher by about 4.8% has been corrected.
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