Global Lab Changes this week!
Node War Revamp
- The Node War system has been changed. A big update was released on Global Lab Servers on November 20, 2020, but there are more changes, so we will once again guide you through the new revamp of Node Wars.
- The node war system was created centering on a specific node selected for each day of the week. This will now change into <Territory Units>. For example, on Mondays, all nodes in Balenos will be held, and on Tuesdays, all nodes in Serendia are held.
- A <Start node> is set in each territory. If you participate in an initial War, you must participate at the starting node War. After successful occupation of a start node, you can gradually expand your power to other nodes connected to the occupied area. For example, if Guild A occupies the starting point <Balenos Forest>, in the next node War, it is a kind of ‘Eating Ground’ that allows you to challenge the War for the connected <Bartalli Farm> node.
- The entire territory of the server where the node War is in progress is changed to a PvP area. (However, safe areas are still excluded from this rule, and in the case of fortresses and attached buildings, it is possible to strike between guilds participating in the node.)
- ※ For example, if the Guild A that occupied the northern plains of Serendia and the Guild B that occupied Alejandro Farm built a fortress in the Costa Farm node and attacked it, the C Guild that occupied the Costa Farm node and the Northern Plains of Serendia A Guild, Alejandro Farm B Guild can hit fortresses and attached buildings built in Costa Farm node.
- The maximum number of nodes that a guild can occupy in a territory is 10.
- As before, you can participate in a Siege war when you occupy one node in Tier 2-4.
- If you occupy the node of one territory including the starting point, you cannot participate in a War of a different territory.
- Information on the starting node of each territory can be found by clicking the node War information on the world map (M).
▲ Flag shape marks the starting point
▲ Guilds that have occupied the starting point can advance to the node connected to the node.
You can check the connection information of each node by clicking the node on the world map.
- The ability to designate the ‘center node (main node)’ of the occupied node has been added.
- When you have two or more nodes, you can designate one of them as the center node.
- When two or more nodes are captured without a center node, the most recently occupied node is automatically designated as the center node.
- The center node can be freely designated when the node War is not in progress, and cannot be changed during the node War.
- When using the ‘Gather Up’ skill while occupying multiple nodes, it will move you to the center node. (If you own a node is less than 2 Using the “Gather Up” will be taken to the fort or building forts of owned node in the same way as before.)
- When the center node is destroyed, all occupied strongholds are destroyed and all occupied nodes are liberated.
- ※ Guilds that are occupying more than two node must take this into account when setting up their center node.
- The node War has been changed to proceed on the days set for each territory
- node Wars are held three times a week for each territory
Day of the week |
Zone | ||
Monday |
Balenos |
Calpheon |
Kamasylvia |
Tuesday |
Serendia |
Mediah |
– |
Wednesday |
Calpheon |
Valencia |
– |
Thursday |
Mediah |
Balenos |
Kamasylvia |
Friday |
Valencia |
Serendia |
– |
Sunday |
All Regions |
- The composition of node for each territory has been changed.
- The total number of nodes has been changed from 108 including Kamasylvia node to 107.
- Both Balenos and Serendia territories have been changed to tier 1.
- The nodes of Calpheon, Mediah, and Valencia have been changed to tiers 2-4.
- The maximum number of participants in each node War has been changed to 100.
Balenos (Tier 1) |
||
Type of node |
Location |
Tier |
3 starting nodes |
Cron Castle |
Tier 1 – Easy |
Elder’s Bridge |
Tier 1 – Easy |
|
Western Guard Camp |
Tier 1 – Medium |
|
4 general node |
Ehwaz Hill |
Tier 1 – Medium |
Toscani Farm |
Tier 1 – Medium |
|
Wolf hills |
Tier 1 – Hard |
|
Wale Farm |
Tier 1 – Hard |
|
Total 7 |
Serendia (Tier 1) |
||
Type of node |
Location |
Tier |
4 starting points |
Eastern Border |
Tier 1-Easy |
Southern Neutral zone |
Tier 1-Easy |
|
Biraghi Den |
Tier 1-Easy |
|
Serendia Shrine |
Tier 1-Medium |
|
9 general node |
Alejandro Farm |
Tier 1-Medium |
Moretti Plantation |
Tier 1-Medium |
|
Castle Ruins |
Tier 1-Medium |
|
Bradie Fortress |
Tier 1-Medium |
|
Northern Plain of Serendia |
Tier 1- Hard |
|
Glish Ruins |
Tier 1-Hard |
|
Northwestern Gateway |
Tier 1-Hard |
|
Costa Farm |
Tier 1-Hard |
|
Bloody Monastery |
Tier 1-Hard |
|
13 total |
Calpheon |
||
Type of node |
Location |
Tier |
5 starting points |
Bree Tree Ruins |
Tier 2 |
Calpheon Castle Site |
Tier 2 |
|
Longleaf Tree Sentry Post |
Tier 2 |
|
Keplan Hill |
Tier 3 |
|
Trina Fort |
Tier 4 |
|
19 general node |
Primal Giant Post |
Tier 2 |
Quint Hill |
Tier 2 |
|
Khuruto Cave |
Tier 2 |
|
Oze Pass |
Tier 2 |
|
Abandoned Quarry |
Tier 2 |
|
Mansha Forest |
Tier 2 |
|
Witch’s Chapel |
Tier 2 |
|
Marni Farm Ruins |
Tier 2 |
|
Saunil Camp |
Tier 3 |
|
Abandoned Land |
Tier 3 |
|
Caphras Cave |
Tier 3 |
|
North Abandoned Quarry |
Tier 3 |
|
Treant Forest |
Tier 3 |
|
Northern Kaia Mountain Top |
Tier 3 |
|
Behr Riverhead |
Tier 3 |
|
Rhua Tree Stub |
Tier 3 |
|
Anti-Troll Fortification |
Tier 4 |
|
Rhutum Outstation |
Tier 4 |
|
Dias Farm |
Tier 4 |
|
24 total |
Mediah |
||
Type of node |
Location |
Tier |
5 starting points |
Hasrah Cliff |
Tier 2 |
Sarma Outpost |
Tier 2 |
|
Marni’s 2nd Lab |
Tier 2 |
|
Helms Post |
Tier 2 |
|
Stonetail Horse Ranch |
Tier 4 |
|
16 general node |
Abandoned Iron mine |
2단계 |
Wandering Rogue Den |
2단계 |
|
Tungrad Forest |
Tier 2 |
|
Sausan Garrison |
Tier 2 |
|
Mediah Northern Gateway |
Tier 2 |
|
Splashing Point |
Tier 2 |
|
Canyon of Corruption |
Tier 3 |
|
Omar Lava Cave |
Tier 3 |
|
Mane’s Hideout |
Tier 3 |
|
Kamasylve Temple |
Tier 3 |
|
Elric Shrine |
Tier 3 |
|
Mediah Shore |
Tier 3 |
|
Soldier’s Grave |
Tier 3 |
|
Aweakening Bell |
Tier 3 |
|
Asula Highland |
Tier 4 |
|
Kusha |
Tier 4 |
|
21 total |
Valencia |
||
Type of node |
Location |
Tier |
5 starting points |
Gorgo Rock Belt |
Tier 2 |
Areha Palm Forest |
Tier 2 |
|
Bashim Base |
Tier 3 |
|
Ivory Wasteland |
Tier 3 |
|
Ibellab Oasis |
Tier 3 |
|
21 general node |
Altinova Gateway |
Tier 2 |
Taphtar Plain |
Tier 2 |
|
Roud Sulfur Works |
Tier 2 |
|
Ivero Cliff |
Tier 2 |
|
Rock post |
Tier 2 |
|
Waragon Nest |
Tier 2 |
|
Pilgrim’s Haven |
Tier 2 |
|
Pilgrim’s Sanctum: Abstinence |
Tier 2 |
|
Ancado Coast |
Tier 2 |
|
Northern Sand Dune |
Tier 2 |
|
Gavinya Great Crater |
Tier 3 |
|
Cadry Ruins |
Tier 3 |
|
Pujiya Canyon |
Tier 3 |
|
Kmach Canyon |
Tier 3 |
|
Desert Naga Temple |
Tier 3 |
|
Rakshan Observatory |
Tier 3 |
|
Barhan Gateway |
Tier 3 |
|
Pilgrim’s Sanctum – Obedience |
Tier 4 |
|
Altas Farmland |
Tier 4 |
|
Valencia Castle Ruins |
Tier 4 |
|
Roud Sulfur Mine |
Tier 4 |
|
26 total |
- Kamasylvia node War has been newly added.
- The Kamasylvia node consists of tier 2-4 nodes.
Kamasylvia |
||
Type of node |
Location |
Tier |
4 starting points |
Caduil forest |
Tier 2 |
Gyfin Rhasia Temple |
Tier 2 |
|
Ash Forest |
Tier 2 |
|
Poly Forest |
Tier 3 |
|
12 general node |
Manshaum Forest |
Tier 2 |
Acher Guard Post |
Tier 2 |
|
Loopy Tree Forest |
Tier 2 |
|
Tooth Fairy Forest |
Tier 2 |
|
Shady Tree forest |
Tier 3 |
|
Mirumok Ruins |
Tier 3 |
|
Lemoria Beacon Towers |
Tier 3 |
|
Southern Kamasylvia |
Tier 3 |
|
Grandiha |
Tier 3 |
|
Navarn Steppe |
Tier 4 |
|
Tooth Fairy Cabin |
Tier 4 |
|
White Wood Forest |
Tier 4 |
|
16 total |
● The method of obtaining tax before node and occupation has been changed as follows.
Before change | after |
Acquired immediately upon occupation |
After occupation ~ Taxes accumulated during the occupation of the node/territory Automatic acquisition at a specific time every day |
- A loot shop has been added that can be used by guilds who have won the node War.
- The loot shop can be used for the’Bagulas Potia’ that appears in front of the winning stronghold after all the node Wars the guild participated in are over.
- Bagulas Potia can only be used for 30 minutes after appearing
- The items that can be purchased at the loot shop vary by node Tier, and are as follows.
Item name | Price | Tier to purchase node | Limit number of purchases |
Essence of glory | 30 million silver coins | Tier 3, Tier 4 | One Purchase Only |
Essence of Courage | 30 million silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Caphras’ Stone Box-50 | 75 million silver coins | Tier 2, Tier 3, Tier 4 | |
Honorable loot chest | 10 million silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Enchanted Parchment (+20) | 1 million silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Enchanted Parchment (+25) | 2 million silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Enchanted Parchment (+30) | 5 million silver coins | Tier 2, Tier 3, Tier 4 | |
Enchanted Parchment (+35) | 10 million silver coins | Tier 2, Tier 3, Tier 4 | |
Enchanted Parchment (+40) | 20 million silver coins | Tier 3, Tier 4 | |
Refreshing orange juice | 100,000 silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | Up to 10 purchases |
Sweet orange juice | 100,000 silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Orange juice | 100,000 silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | |
Mass of pure magic | 2 million silver coins | Tier 1, Tier 2, Tier 3, Tier 4 | One Purchase Only |
- Three new crystals that can be produced through the essence of glory that can be purchased at the loot shop have been added.
- * True Honorable Glory Crystal – Special Evasion
- * This honorable glory crystal – special evasion
- * Won Honorable Glory Crystal – Special Evasion
material | result |
Essence of Glory x1 Forest Wrath x1 10 Magic Shards Infinite Magic Crystal-Special Evasion x1
Simple Alchemy |
Jin, Bon, Won Honorable Glory Crystal 1 out of 3 can be obtained |
- Jin, Bon, Won Honorable Glory Crystal
- The effects of special evasion are as follows.
Item name | effect |
True Honorable Glory Crystal -Special Evasion |
Special Evasion 10% Max HP +100 |
Honorable Glory Crystal -Special Evasion |
Special Evasion 10% Max HP +50 |
Won Honorable Glory Crystal -Special Evasion |
Special Evasion 10% Max HP +30 |
- This crystal of honorable glory
- You can obtain one shard of glory by using the following materials, including the shard of glory, and the crystal of honorable glory-You can obtain special evasion. There is.
material | result |
Glory Fragment x20 10 Magic Shards Infinite Magic Crystal
Simple Alchemy |
True Honorable Glory Crystal |
- Two new crystals that can be produced through the essence of the container that can be purchased from the loot shop have been added.
- * Crystal of Honorable Courage – Acried
- * Crystal of Honorable Courage – Olukas
material | result |
Essence of Courage x1 Accrad’s Crystal x1 10 Magic Shards
Simple Alchemy |
Crystal of Honorable Courage-Acried |
Essence of Courage x1 Olucas’ Crystal x1 10 Magic Shards
Simple Alchemy |
Crystal of Honorable Courage-Olukas |
- Crystal of Honorable Courage
- Crystal of Acrid and Honorable Courage
- The effects of Olucas are as follows.
Item name | effect |
Crystal of Honorable Courage-Acried |
All Accuracy +3 Additional Monster Attack +7 Attack Speed +1% Cast Speed +1% |
Crystal of Honorable Courage-Olukas |
All Accuracy +3 Additional Human Attack +7 Attack Speed +1% Cast Speed +1% |
- Items that can be exchanged for shining honorary medals, life tonics have been added.
Before exchange | After exchange |
3 shiny medals of honor | Life tonic x1 |
-
- If you use a life tonic, perfume, elixir, and elixir, the maximum health increase effect is improved by +100.
- Perfume, elixir, and elixir mixed with the life tonic can only be used in node war and occupation war.
- Perfume, elixir, and elixir that can be applied to life’s tonic are as follows.
Item | Before Change |
After Change |
Fragrance of Courage + Tonic of Life | Max HP +200 | Max HP +300 |
Giant’s Elixir + Life Tonic | Max Health +150 | Max HP +250 |
Kalk’s Elixir + Life Tonic | Max HP +100 | Max HP +200 |
Spirit’s Fragrance Elixir + Life Tonic | Max HP +300 | Max HP +400 |
Deep Sea Elixir + Life Tonic | Max HP +100 | Maximum Life +200 |
- New siege weapon items have been added.
Classification |
item |
Production ceremony |
Production result |
effect |
Cannonball |
Kzarka Cannonball |
5 cannonballs Latent Kzarka Energy x1 |
5 Kzarka Cannonballs |
Damage increased by 30% |
Nouver Cannonball |
5 cannonballs Latent Nouver Energy x1 |
5 Nouver Cannonballs |
20% increase in damage to attached buildings |
|
Kutum Cannonball |
5 cannonballs Potent Kutum’s Energy x1 |
5 Kutum Cannonballs |
10% reduced Attack Speed when hit |
|
Karanda Cannonball |
5 cannonballs Latent Karanda Energy x1 |
5 Karanda Cannonballs |
10% slower movement speed when hit |
|
Ballista Arrow |
[Guild] Arrow for Kzarka Ballista |
[Guild] Ballista Arrow x2 Latent Kzarka Energy x1 |
[Guild] Kzarka Ballista Arrow x2 |
Damage increased by 30% |
[Guild] Arrow for Nouver Ballista |
[Guild] Ballista Arrow x2 Latent Nouver Energy x1 |
[Guild] 2 arrows for Nouver Ballista |
Gate damage increased by 20% |
|
[Guild] Arrow for Kutum Ballista |
[Guild] Ballista Arrow x1 Potent Kutum’s Energy x1 |
[Guild] 2 arrows for Kutum Ballista |
20% reduced attack speed when hit |
|
[Guild] Karanda Ballista Arrow |
[Guild] Ballista Arrow x1 Latent Karanda Energy x1 |
[Guild] Karanda Ballista Arrow x2 |
20% slower movement speed when hit |
|
Magic Arrow |
[Guild] Kzarka vs. Shinki Arrow |
[Guild] 5 arrows for Singi Latent Kzarka Energy x1 |
[Guild] Kzarka vs. Shinki Arrow x5 |
Damage increased by 50% |
[Guild] Nouver vs. Shinki Arrow |
[Guild] 5 arrows for Singi Latent Nouver Energy x1 |
[Guild] Nouver vs. Shinki Arrow x5 |
Vehicle damage increased by 20% |
|
[Guild] Kutum vs. Shinki Arrow |
[Guild] 5 arrows for Singi Potent Kutum’s Energy x1 |
[Guild] Kutum vs. Shinki Arrow x5 |
10% reduced Attack Speed when hit |
|
[Guild] Karanda vs. Shinki Arrow |
[Guild] 5 arrows for Singi Latent Karanda Energy x1 |
[Guild] Karanda vs. Shinki Arrow x5 |
10% slower movement speed when hit |
|
Flame Tower Oil |
[Guild] Kzarka Enhanced Flame Tower Oil |
[Guild] Enhanced Flame Tower Oil x5 Latent Kzarka Energy x1 |
[Guild] Kzaka Enhancement Flame Tower Oil x5 |
Damage increased by 50% |
[Guild] Nouver Enhanced Flame Tower Oil |
[Guild] Enhanced Flame Tower Oil x5 Latent Nouver Energy x1 |
[Guild] Nouver Enhanced Flame Tower Oil x5 |
Vehicle damage increased by 20% |
|
[Guild] Kutum Enhanced Flame Tower Oil |
[Guild] Enhanced Flame Tower Oil x5 Potent Kutum’s Energy x1 |
[Guild] Kutum Enhanced Flame Tower Oil x5 |
10% reduced Attack Speed when hit |
|
[Guild] Karanda Enhanced Flame Tower Oil |
[Guild] Enhanced Flame Tower Oil x5 Latent Karanda Energy x1 |
[Guild] Karanda Enhanced Flame Tower Oil x5 |
10% slower movement speed when hit |
In addition to the contents released today, we will briefly introduce the contents that we are further developing. First, the world map ‘Faction’ that allows you to more visually check the guilds that own the node as the node Wars are in progress for each territory. In addition, ‘mark’ is being prepared, and the ‘Phase 1 node Preset’ function is being created to make it a little more accessible for new guilds that are about to enter the first tier. The node preset is a form that automatically constructs from the fortress to the annexed building by selecting and activating a predetermined location. This function is only supported for the first tier.
In addition, new devices are being prepared so that the patterns or aspects of similar wars can be very diverse. In addition to reinforcing sub-buildings such as reinforced shells using the boss energy released today, each guild’s new guild skill (not a method of acquiring points, but a form that can be used depending on the war situation or victory of the node War) They are also preparing additionally. We will do our best to make it a more fun and fierce Node War, and we ask for your many opinions.
Dark Clouded Kutum – World Boss Update
- When a Dark Clouded Kutum appears in the sand stone chamber, the artifact device that was asleep in the stone chamber is activated.
- The rooms of the stone chamber have different functions, and the functions are as follows.
A room that purifies Kutum
- Dark Clouded Kutum emits 2 powerful dark clouds to adventurers every so often.
- To clear this, the adventurer must purify the dark clouds at the location of the appropriate stone chamber.
- In addition, if there are 3 or more adventurers in the stone chamber who successfully cleared the dark clouds, the artifact reacts and gives powerful power for a certain period of time.
- However, if you enter the stone chamber in the opposite direction to the dark cloud that you are stuck on, the power of the artifact will work in the opposite direction and you will be caught in the dark cloud that leads to death.
▲ In order to purify Kutum’s dark clouds, you must move to the same room as the color of the dark clouds on which you are hanging.
A room that weakens kutum
- When Kutum falls below a certain life force, it summons ancient weapons to protect itself and absorbs power from the basement of the stone chamber.
- If you defeat the ancient weapon summoned by Kutum, you can get a ‘dream piece’ with a certain probability, and the artifact works by putting a ‘dream piece’ in the ‘ancient eye’ in the huge room of the stone chamber.
- If you have successfully activated the artifact, Kutum will be weakened by the artifact’s power and will not move for a certain period of time.
- However, if you can’t defeat ancient weapons or activate artifacts within a certain period of time, Kutum will be strengthened and will give adventurers more powerful attacks.
▲ An ancient weapon summoned by Kutum to protect himself, falling below a certain life force.
▲ A relic that was operated by putting the’dream piece’ acquired after killing the ancient weapon summoned by Kutum into the’Ancient Eye’
- A new item, ‘Kutum’s Power Stone’, which can be obtained by killing Dark Clouded Kutum, has been added.
- Kutum’s power stone can be attached to the alchemy stone slot.
- When using Kutum’s Power Stone, the condensed Kutum’s power is unlocked and damage is done to the surrounding area.
- Kutum’s Power Stone can no longer be used when its durability is exhausted.
▲ Using Kutum’s power stone
Bartali Farm Update – Escaped Chicken Quests
- In the morning, they start to escape from the Bartali Farm.
- A new repeat quest ‘[Repeat] Escaped Chickens’ has been added.
- You can receive and complete repeated quests every 4 hours through Emma Bartali at Bartali Farm.
- In the morning of Black Desert World Time, 10 Chickens escape from the chicken coop at Bartali Farm.
- The escaped Chicken is very timid and feels threatened when approaching it and easily escapes.
- If you sit and approach and wait at a certain distance, the chicken will lay eggs and run away.
- Eggs can be obtained through interaction, and there is a chance to obtain a golden egg. Earned eggs can be exchanged for eggs to Emma Bartali.
Before exchange | After exchange |
1 fresh egg |
40 eggs |
1 golden egg |
250 eggs |
- He lays eggs twice and cannot run away anymore due to his full strength. At that time, you can capture and take it to Emma Bartali to complete the quest.
Quest name | Quest reward |
[Repeat] Chicken who escaped |
200 eggs Contribution EXP 100 |
- ※ However, if you already have a trapped chicken in a bag, you cannot capture it.
▲ The Chickens escape in the morning |
▲ If you get closer, Chickens will run away |
▲ Sitting and waiting to lay eggs |
▲ He lays an egg twice and cannot escape with all his strength.
|
Other Changes
Content Changes
- Duvencure and O’Draxxia Warehouse Keepers have begun lending containers.
- The probability of a mole appearing during farming has changed depending on the number of plants occupying the fence.
Quest/Knowledge Changes
- The name of the Heidel clown Lich, who meets at the ossuary hill during the Velia main quest, has been modified so that it does not overlap with the prison.
- One copper key has been added to the reward for completing the quest of'[Head] Chief Kias’.
- Quest list (O) window → Repeated quest tab'[Lv.60] Odylita Berti’s helper’ typos have been corrected.
- The adventure and knowledge exploration dialogue conditions during interaction with Alustin have been modified so that they are not exposed when the main quest is in progress.
- ‘Curse of the Ossuary’ has been modified to guide Houtman’s quest directions.
- ‘Center of Excavation’ quest completion goal text has been changed more clearly and has been changed to talk with the new Goblin Worker Captain’Santorion’.
- ‘[Awakening] Traces of Edana’ Quest completion goal text has been changed more clearly.
- The quest ‘Leaving People’ that can be accepted from the Black Spirit has been moved from the main quest to the recommended quest, and the name of the quest has been changed to'[Epheria] Leaving People’.
- The bug that the image of the knowledge that can be obtained by interacting with the tombstones behind Edan located in the ancient stone chamber is different from the real one has been corrected.
- While the main quest is in progress, it has been modified so that you can not see the conversation related to securing the trade route by talking to Smallko.
- Serendia Quarter Request as a Nova character'[Select] Serendia’s Hero’ or'[Select] I don’t want to hear any more!’ After selecting, the dialogue has been modified more naturally when accepted in the quest of’Callis of Chaos’ in Calpheon.
- After the reorganization, the main quest has been modified so that you can acquire knowledge of a splendid treasure trove.
- After completing the quest'[Head] Owner of the Viragi Wild Plants’ from the Serendia Quarter Quest “[Selection] Your Own Conditions”, go to Etunar, the manager of the Viragi Wild Plants exploration base, to obtain a [knowledge] splendid treasure trove. can.
- ‘Processing Expert #5, finally…’ The bug that the quest does not proceed normally has been corrected, and the bug that the completion target phrase and the acceptance dialogue differ has been corrected.
- Mediah main quest has been modified so that the dialogue starts naturally with Noah Arkham, NPC in Abun village.
- After completing the quest’Calis’ Gift’, the conversation with Nella Encarosha NPC has been modified to start naturally.
- It has been modified so that the repeated dialogue is not exposed when interacting with the altar of the wizard.
User Interface Changes
- When setting the font size, the bug that the system message related to the previously completed request was displayed has been corrected.
- The appearance of the black star armor and the armor of the dead god has also been changed to be exposed in the dye (J) window.
- However, it is not possible to apply dyeing as before.
- Fixed a bug where the placement of the quest UI was unnatural after the guild quest progressed.
System Changes
- The gamepad play function has been enhanced.
- Each character’s skill use and key matching have been optimized to suit the pad play. You can connect and use technology using the same control keys as your PC.
- When playing with a game pad, PvE is possible a little more easily by turning on the option’Enhanced Battle Accessibility’ mode.
- Gamepad settings can be done through ESC settings, game settings → interface settings → gamepad → gamepad usage.
- With this setting, most of the UI will be completely changed to suit gamepad operation. (You can use various UI functions necessary for game play, but some UIs such as the integrated exchange require you to use a keyboard and mouse)
- The volume of the video played in the game has been adjusted.
▲ Gamepad settings enabled
▲ Gamepad operation keys manual
▲ Ring menu displayed at the bottom of the screen when setting the game pad
▲ Ring menu to set various functions
Class Changes
All Classes
- The basic attack power of a summon by all characters has been set to not exceed the summoner’s attack power.
- In order to control a pet, the pet’s attack power must be equal to the pet’s basic attack power for the pet to be 100% efficient.
Ex) Gor’s basic attack power is 100. If the notation damage of the location is 50, Gor’s damage is also limited to 50, and the damage of the servitor Gor is applied only when the notation damage of the location is 100 or higher.
- In order to control a pet, the pet’s attack power must be equal to the pet’s basic attack power for the pet to be 100% efficient.
- After wearing all costumes as a set, it has been improved to output exclusive movements when waiting.
- Skill Add-ons have been changed so that a total of 6 skills can be selected, regardless of succession and awakening.
Guardian
- The bug that a black square appears on the floor when using a certain Elbid skill has been fixed.
Nova
- The Black Spirit Rage skills has been expanded to be used in Royal Fencing: Remise, Swooping Ring, and Star’s Call Skills.
- Each skill can be used by additionally pressing the Left Click or Right Click key while 10%, 25%, and 50% of the Black Spirit’s Rage are stacked.
- When using each skill, you can get special effects such as adding the number of hits and increasing the attack range.
Succession
- The bug that the summon duration was applied to 30 minutes has been corrected.
- The bug in which the Kratum’s assault skill was activated even when the skill was locked in succession has been corrected.
- When acquiring the River: Called Infantry II, III skills, the bug that all defense increase effects applied in the protected state of Kratum did not apply has been corrected.
- When acquiring the Kang: Called Infantry II, III skills, even if you summoned Axian, the bug that life and divine power were not recovered from the succession skills has been fixed.