Dear Players,
while preparing the siege war update, planned for June 15th, we ran into some last minute obstacles which brought us to a drastic decision. Unfortunately we have to announce that we will be postponing the Siege Warfare Content Update to Friday June 17th.
To give you a bit more details on the reasons:
While adapting the new Season 4 Siege feature from the original Korean build, which was added in the original built long time after the Valencia and after Season 1,2 and 3, we also had to adapt some features from the Korean build that are not yet supposed to be in our version of the game. Some of those details can, but others can’t be avoided. As you will see below, the patch notes are very massive this time, because we initially planned some of the content to be released with the Valencia update, but had to be shifted to this update for technical reasons. During our QA process (Quality Assurance), which lasted longer than expected due to the amount of details, we ran out of time to secure a stable launch of the siege content, so we had to make a hard call at the very last minute.
What does this mean for the Siege/Node War schedule?
– First node war will begin on Sunday 19.06 between 20:00 – 23:00 CEST (EU) and EDT (NA)
– First siege war will begin on Saturday 25.06 between 20:00 – 23:00 CEST (EU) and EDT (NA)
– Find all details about the weekly schedule >here<
Please note that naturally, the patch notes below are not final and can be subject to change.
- Lost Toys event
- Soccer Fan Package event
- Warfare: Trailer Event event
- Warfare for rookies event
- Warfare for soldiers event
Event details will be shared at patch day.
Cash Shop details will be shared at patch day.
EXP & RUM event will be extended until Friday’s maintenance.
All Classes
- 100% Critical will be applied when Smash Attack(Air Smash, Down Smash) is activated.
- Max Lv for Breath, Strength, and Health in training(My Information) has been increased from 30 to 50.
- Accuracy for all classes’ skill have been changed.
- Infinite Mastery skill series can be now acquired from 50 to 55 instead from 55 to 60.
- “Experienced Hunter” skill has been added between Lv55 and Lv60.
- Calculation for Max HP, MP, WP, and SP has been changed from random method to fixed method when leveling up. Those stats will be adjusted accordingly.
Warrior
- Fixed the issue where WP would decrease after using Hilt Smash.
- Cool down time for Counter I, II, III has been changed from 6sec. to 5 sec.
- Cool down time for Force Slash has been changed from 12 sec. to 9 sec.
- Damage for Ground Slash I, II, III will no longer decreases against players.
- Cool down time for Frenzied Charge has been changed from 30 sec. to 20 sec.
- Damage for Frenzied Charge has been increased against players.
- Damage for Deep Thrust I has been decreased from 80% to 135%
- Damage for Deep Thrust II has been increased from 103% to 175%.
- Damage for Deep Thrust III has been increased from 133% to 225%.
- Cool down time for Piercing Spear has been changed from 12 sec. to 11 sec.
- Damage for Scars of Dusk has been increased against players.
- Damage for Ultimate: Deep Thrust has been increased from 80% to 150%.
Ranger
- Invincible effect will be applied when using evasive explosion shot and cool down has been increased.
- Using this skill while on cool down will not give the invincible effect.
- MP consumption for following skill has been decreased.
- Ultimate, Charging wind
- Will of the wind
- Razor Wind (Except for Lv1)
- Spirit Healing (All level’), MP recovery has been increased.
- The durability of armor and accessories will be consumed slower than before during melee attack.
- The damage will now be applied properly when Charging Wind is cast after movement while charging.
- MP recovery amount has been increased when evasion hit succeeds.
- MP recovery amount has been increased when Dagger of Protection succeeds.
- MP recovery amount has been increased when Moving Shot succeeds.
- MP recovery amount has been increased when pinpoint succeeds.
- Skill description has been changed for Flow: Kiss of the Wind.
- Razor Wind
- MP recovery has been removed when it’s used during cool down time.
- MP recovery amount has been increased when it is used while it is not cool down time.
- Cool down time will no longer reset when the skill is used repeatedly.
- Consumption of MP per hit has been removed.
- Skill Description for Ultimate: Evasion Shot has been added.
- Control command for Will of the wind has been added and skill description has been changed.
- Endurance will no longer recover while using Ultimate: Descending Current.
- Charging speed has been increased for Tearing Arrow.
- Cool down time has been added for Ultimate: Descending Current.
- Skill Icon has been changed for Ultimate: Descending Current.
Sorcerer
- Damage for Shadow Eruption I ~ IV Skill has been increased
- Ultimate: damage for Shadow Eruption skill has been increased
- Fixed the issue where 100% critical hit was applied when using Dark Flame during cool down time.
Berserker
- After getting Smash Down I skill, Undertaker I skill will be available.
- Using combo is easier now after using Wrath of Beast and Ire of Beast skill.
- Effect of increased Movement speed has been fixed when using SP: Beastly Wind Slash Spin Attack.
- Increasing movement speed has been decreased when using SP: Beastly Wind Slash Spin Attack.
- Movement speed 35% for 10 sec. -> 20% for 10sec.
- Amount of HP gained has been increased when leveling up.
- HP recovery effect has been added to Claw Scar and will give additional HP per hit when the hit succeeds.
- Lvl 1: 10 HP Recovers per hit
- Lvl 2: 15 HP recovers per hit
- Lvl 3: 20 HP recovers per hit
- Lvl 4: 25 HP recovers per hit
- Lvl 5: 30 HP recovers per hit
- Stiffness effect will be applied when using Storming Beast on monsters.
- Damage for Storming Beast has been increased.
- Lvl 1 148% -> 217%
- Lvl 2 162% -> 231%
- Lvl 3 177% -> 255%
- Critical chance has been increased when using Predatory Hunt of jumping 2 times.
- When jumping 2 times, 2Lv for 10 sec. +14%
- When jumping 2 times, 3LV for 10 sec. +18%
- When jumping 2 times, 4Lv for 10 sec. +22%
- Predatory Hunt will be casted faster after using Storming Beast
- Damage for Fierce Strike has been increased
- Lvl 1 161% -> 298%
- Lvl 2 228% -> 386%
- Lvl 3 295% -> 474%
- Lvl 4 362% -> 562%
- Lvl 5 429% -> 650%
- Ultimate 496% -> 738%
- Damage for 3rd hit of Fierce Strike has been increased.
- Lvl 3 407% -> 616%
- Lvl 4 500% -> 731%
- Lvl 5 592% -> 845%
- Ultimate 684% -> 959%
- Attack range for Fierce Strike has been increased.
- HP recovery effect has been added to Fierce Strike and will give additional HP per hit when the hit succeeds.
- Lvl 1: 10 HP Recovers per hit
- Lvl 2: 15 HP recovers per hit
- Lvl 3: 20 HP recovers per hit
- Lvl 4: 25 HP recovers per hit
- Lvl 5: 30 HP recovers per hit
- Damage for Beastly Wind Slash Spin Attack has been increased.
- Lvl 1 132% -> 205%
- Lvl 2 163% -> 253%
- Lvl 3 248% -> 384%
- Lvl 4 333% -> 516%
- Ultimate 418% -> 648%
- Damage for Beastly Wind Slash Crush Attack has been changed.
- Lvl 1 366% -> 287%
- Lvl 2 450% -> 354%
- Lvl 3 534% -> 538%
- Lvl 4 618% -> 722%
- Ultimate 702% -> 907%
- Damage for Beastly Wind Slash has been decreased against players.
- Cool down time for Raging Thunder has been increased.
- 12 sec. -> 14 sec.
- Damage for Raging Thunder has been increased.
- Lvl 1 137% -> 206%
- Lvl 2 145% -> 215%
- Lvl 3 162% -> 235%
- Lvl 4 180% -> 254%
- Lvl 5 217% -> 295%
- Lvl 6 263% -> 342%
- Damage for Frenzied Destroyer has been increased.
- Lvl 1 103% -> 170%
- Lvl 2 121% -> 200%
- Lvl 3 139% -> 230%
- Lvl 4 157% -> 259%
- Lvl 5 175% -> 289%
- Lvl 6 193% -> 320%
- Damage for Dual smash of Frenzied Destroyer has been increased.
- Lvl 1 167% -> 275%
- Lvl 2 198% -> 328%
- Lvl 3 231% -> 382%
- Lvl 4 264% -> 435%
- Lvl 5 298% -> 491%
- Lvl 6 386% -> 640%
- Fixed the issue where Fierce Strike activates when using shake off by using left, right directional key +RMB.
- Fixed the issue where Beastly Wind Slash activates after using Fierce Strike when using Beastly Wind Slash after using undertaker.
- Front guard effect will be applied during the motion of charging Ki(Energy) and motion of moving forward when using Tackling Rock.
- Fixed the issue where Storming Beast activates instead of Tackling Rock after using Raging Thunder.
Tamer
- When using Legendary Beast’s Power command, climbing will no longer work.
- When equipping short sword, left, right, back, evasion can be done by using arrow key
- (← + ←’, ‘↓ + ↓’, ‘→ + →)
- Fixed the issue where the WP decreases twice when attacking after equipping short sword.
- Heilang: Skill description of Whiplash II has been improved.
- Damage for Flash has been increased.
- Lvl 1 104% -> 146%
- Lvl 2 158.2% -> 221%
- Lvl 3 219% -> 307%
- Lvl 4 306% -> 428%
- Damage for Flash: Pole Thrust has been increased.
- Lvl 1 231% -> 262%
- Lvl 2 355.5% -> 423%
- Lvl 3 525.3% -> 584%
- Damage for Flash: Stance Shift has been increased.
- Lvl 1 117.75% -> 177%
- Lvl 2 175.1% -> 263%
- Damage for 1st and 2nd hit of Heilang: Lightning of Earth has been increased.
- Lvl 1 95.76% -> 152%
- Lvl 2 152.1% -> 236%
- Lvl 3 207.2% -> 320%
- Lvl 4 258% -> 404%
- Corrected the buff description when absorbing Black spirit’s rage 100% (DP -> AP)
- Fixed the issue where monsters weren’t being pulled when using Void Lightning III.
- Cool down time for Legendary Beast’s Power has been decreased.
Valkyrie
- Damage for Divine Power has been increased when it is used on players.
- Damage for Sharp Light will no longer decrease when it is used again during cool down time.
- Damage for Ultimate: Divine Power has been increased from 312% to 353%.
- Damage for Just Counter has been increased from 247% to 259%.
- Damage for Just Counter II has been increased from 386% to 412%.
- Damage for Just Counter III has been increased from 467% to 521%.
Witch & Wizard
- When switching from non-combat stance to combat stance while moving other actions will cast faster.
- Cool down time will no longer reset when using Multiple Magic Arrows
- MP recovery amount of base attack has been increased.
- Critical hit ratio has been added to Fireball Explosion.
- Casting motion for mana absorption has been removed.
- Cool down time for Magic Lighthouse and duration for magical object has been changed.
- (Cool down time 30, 25, 20 sec., Duration 20 sec.)
- Magical objects will apply defense power reduction buff continuously when using Magic Lighthouse.
- Recovery amount has been changed for Spellbound heart MP
- Duration for each level of summoner’s have been increased when Summoning Spellbound heart.(Before 5min. for all / After: 5, 6, 7, 8 10 min.)
- Movement speed increase has been added when using Spellbound Heart.
- Casting speed of each level of Meteor Shower has been increased.
- Super Armor has been added to Meteor Shower during Front Guard and attack.
- Front Guard has been added to Blizzard
- Skill Icon for Ultimate: Blizzard has been changed.
- Super armor has been added while casting Earthquake.
- Casting speed of each level of Earthquake has been increased.
- Animation speed of Earthquake is now faster.
- Aggro and decreasing defence power skill of Magic Lighthouse will activate right after summoning.
Musa
- Back Step Slash can be now used with quick slot.
- Damage for 1st and 2nd hit of Divider has been increased in PvP.
- Damage for Carver has been increased.
- LvL 1 105% -> 126%
- LvL 2 130% -> 156%
- LvL 3 165% -> 198%
- LvL 4 200% -> 240%
- Cool down time for Lunar has been decreased.
- 10sec. -> 8sec.
- Damage for Wind of Cyclone Slash has been increased
- LvL 1 267% -> 307%
- LvL 2 273% -> 314%
- Cool down time for Blooming has been decreased.
- 25sec. -> 22sec.
- Damage for 1st and 2nd hit of Divider’s has been increased.
- LvL 1 184% -> 243%
- LvL 2 240% -> 324%
- LvL 3 305% -> 412%
- LvL 4 350% -> 473%
- LvL 5 408% -> 551%
- Cool down time for Gale has been decreased.
- LvL 1 16sec. -> 14 sec.
- LvL 2 15 sec. -> 13 sec.
- LvL 3 14 sec. -> 12 sec.
- LvL 4 13 sec. -> 11 sec.
- LvL 5 12 sec. -> 10 sec.
- Movement speed has been increased when using chase with blade and tiger blade stance.
- Fixed the issue where Blooming: Phantom didn’t activate sometimes when using Blooming.
Maehwa
- Back Step Slash can be now used with quick slot.
- Damage for 1st and 2nd hit of PVP divider’s skill has been increased.
- Damage for Carver has been increased.
- LvL 1 105% -> 126%
- LvL 2 130% -> 156%
- LvL 3 165% -> 198%
- LvL 4 200% -> 240%
- Cool down time for Lunar has been decreased.
- 10sec. -> 8sec.
- Damage for Wind of Cyclone Slash has been increased
- LvL 1 267% -> 307%
- LvL 2 273% -> 314%
- Cool down time for Blooming has been decreased.
- 25sec. -> 22sec.
- Movement speed has been increased when using chase with blade and tiger blade stance.
- Fixed the issue where Blooming: Phantom didn’t activate sometimes when using Blooming.
- Spawn time for mushrooms has been adjusted.
- Appearance for Balenos fishing rod and Epheria fishing rod has been changed.
- Horse saddle and champron HP bonus has been adjusted.
- Chamrpons HP bonus has been increased from 300 to 500.
- Following grade items can no longer register in market place.
- Normal Weapon (White Grade)
- Normal Armor (White Grade)
- Price for purchasing, selling, and registering in the shop has been adjusted.
- Following items are only available from Shop NPCs.
- Reblath Armor
- Olvia, Western Guard Camp, Velia Weapon/Armor/blacksmith NPC
- Main weapon for Militia including hard staff, Sub Weapon (Triple Shuriken, Triple Trinket, Black Horn Bow)
- Western Guard Camp,Velia weapon/Armor/blacksmith NPC
- Steed Main Weapon
- All Weapon Shop NPC (Except for Western Guard Camp, Velia Weapon NPC shop)
- Dobart Armors
- All Armor NPC Shop (Except for Olvia, Western Guard Camp, Velia)
- Reblath Armor
- Crafting method for following items have been added.
- Sapphire Earring
- Resplendent Sapphire Earrings
- Water Sapphire Earrings
- Vivid water Sapphire Earrings
- Storm Sapphire Earrings
- Elixir of Shock item has been added
- Effect: Critical Ratio +2
- Crafting: Clown’s Blood x10, Tiger Mushroom x10, Powder of Time x10, Cedar Sap x10
- Only Alchemy Expert Lv1 and above can craft.
- Item grade of following items have been changed from Blue to Yellow
- Giath’s Helmet
- Red Nose’s Armor
- Bheg’s Gloves
- Muskan’s Shoes
- Hebetate Tree Spirit’s Armor
- Characters Lvl 52 and above can use ‘ Secret Letter from the Dark Chaser ‘
- The following new elixirs and knowledge have been added.
- Elixir of Time
- Flowing elixir of time
- [Party] Elixir of Time
- [Party] Flowing elixir of time
- Elixir of training
- Elixir of experienced training
- [Party] Elixir of training
- [Party] Elixir of experienced training
- Effect of Elixir of Time: Life Exp. increase
- Effect of Elixir of training: Horse Exp. increase
- Price of High-Quality wine has been changed.
- Description of how to make recovery items via alchemy has been added.
- HP Recovery (S~L)
- MP Recovery (S~L)
- When enhancing Sub weapons(Accuracy and Defense) from +8 to +15, attack will increase +1
- Added item description for Combination type of items that these items can be combined by checking auto sorting in the inventory.
- When restoring item durability with Fragment of Memory(Based on x1), the durability will be restored based on grade.
- White +10
- Green +5
- Blue +2
- Yellow +1
- When restoring item durability with Fragment of Memory and Memory of Master(based on x1), the amount of durability durability restored will be based on grade.
- White +30
- Green +15
- Blue +6
- Yellow +3
- Family name will be change.
- Before: Family name changed right after using exchange coupon.
- After: Family name will be changed in next maintenance after using exchange coupon.
- The following items have been added.
- Ancient Magic Crystal – Adis
- Critical Hit Chance & Casting Speed +1
- Magic Crystal – Meditation
- Casting Speed +2 & Critical Hit Chance -1
- Ancient Magic Crystal – Adis
- Following crafting has been added.
- Ancient Magic Crystal – Black stone can be gained by grinding(processing tab L)
- Items with a registered price higher than current market price by (150%) won’t be displayed in the marketplace.
- Pet icons will be saved.
- Release horse and breed button will not be displayed from stable NPC Gula in Stonetail hills.
- And those horses that were registered in the stable in stonetail hills will be registered in Velia.
- Emblems from stable: For beginner’s Brown Horse and Horse Emblem: Beginner’s Gray Horse
- Quick Ride, Quick Back, Steak Jump, and High Jump cannot be learned.
- Price of skill for Fore Chop, Hind Kick, Start Accel and Caution has been decreased.
- Tear of Aal has been added.
- Can be acquired from material NPC and can be used as a material of Party Elixir.
- Party type Elixirs have been added.
- Can be acquired by simple alchemy: 2 same type of Elixir and Tear of Aal.
- Buff Duration: 10 min.~15min. Cool Down Time: 1min.
- Party Elixirs share cool time
- Max is 5 people and only apply for party members.
- Crafting method for following has been added.
- Crafting Method: simple alchemy of Processing Tab(L)
- High lvl elixir can be gained when processing via simple alchemy with 3 normal elixirs.
- ex. When processing via simple alchemy with 3 Elixir of Amity, you can get 1 improved Elixir of amity, except for Party elixir and Special Elixir.
- Crafting Method: simple alchemy of Processing Tab(L)
- Amount of Exp gained for alchemy has been changed when making elixir.
- Gathering Exp. Can be gained when gathering Insectivore Plant.
- The following item has been added; soccer ball.
- Junk items can be sold via NPC Augusta.
- Fixed the issue where breeding was possible for some horses even though they weren’t supposed to be breed.
New Cash Shop Item added:
- Slow motion camera mode is now only available in safe zones.
- PvP Dueling has been added.
- Player may 1 vs 1, 1 vs Party or Party vs Party
- To start the duel open the interaction menu on another player and click duel.
- To cancel the duel click the duel button on the top left corner of your screen.
- There are no penalties for death in a duel.
- Auction Reservation System has been added.
- Players will now be able to place a purchase order via the Auction House.
- All registered items on the auction house can no longer be cancelled until they have been listed for 5 minutes.
- Players can receive enclosed items from their mail only in safe zones.
- Added a receive all mail button to the mailbox.
- Item messages will be displayed when receiving silver from the mail.
- A cheer animation has been added when gaining a certain items.
- Workers will gain Exp now after working in the garden.
- Release horse and breed button will not be displayed from stable NPC Gula in Stonetail hills.
- Horses that were registered in the stable in stonetail hills will be registered in Velia.
- Movement speed and Auto movement speed has been increased for donkey.
- Prices at the stable & Ferry Crossing Keeper have been changed.
- Max Lv for Donkey has been increased from Lv10 to Lv15
- Added a feature that allows players to add cooking and alchemy materials at once.
- Item registration waiting time has been reduced.
- Guild Skill, Flag of Determination cooldown has been reduced to 30 min.
- Affiliation for following farm has been changed
- Material usage for workers and storage expansion information changes according to the affiliation
- Gianin farm: Calpheon -> Keplan
- Longleaf Tree Sentry Post: Calpheon -> Trent
- Guild members will be summoned to the place where guild leader used the skill Command to Gather.
- The time to upgrade house level has been changed as follows
- 1 Phase: 1 Min.
- 2 Phase: 2 Min.
- 3 Phase: 3 Min.
- 4 Phase: 4 Min.
- 5 Phase: 5 Min.
- Guild Skill Call of the Lord ‘s effect on max HP has been changed to +100 for 10 min.
- Quartermaster has been added to the guild member ranks.
- The time has been reduced to half when crafting items in a main residential area.
- Node name has been shortened so that so that original node can be seen in crafting notes.
- [Practice] Lynch Cannon assembly set, which can be purchased from guild shop has been added.
- Only practice cannonball can be used for [Practice] Lynch Cannon.
- [Practice] Lynch Cannon cannot be used during the siege war, and [Practice] Lynch Cannon that were installed before the war, they will be destroyed when the siege war starts.
- It will be automatically destroyed after 30 min. of installation.
- It cannot be withdraw once it is installed.
- When a player logs off on a horse they will now log in dismounted.
- Knowledge can be gained via talking to the NPC in case where knowledge couldn’t be gained although NPC(Shanjo, Leph, Franklin, Chopio, and Yasopi) were found they found NPC.
- Energy Fishing has been improved. 10 energy(Max) can be used for each cast to have a chance to catch an extra fish.
- Fixed the issue where Red field starts automatically when 2 players join.
- Name Tag will be displayed even if players equip Ghillie suit in node, siege and red battle field.
- Energy won’t be consumed when processing(L)
- Displayable Price Setting
- In case there is a huge gap between registered item price and current market price(15% at the moment), the registration of the item will be due.
- Gender filter has been added to the horse market.
- Number of monsters around Sausan harbor has been increased.
- Boss monsters effect will be displayed even if the option for effect is turned off.
- Icons for following new items have been added.
- Black Porgy
- Tiger Puffer
- Lateolabrax maculatus
- The giant octopus
- Blue Grouper
- Monster’s Combat Exp & Skill Exp has been increased for all areas.
- Monster’s HP has been decreased and damage for monsters has been decreased in all areas
- Fixed the issue where the descriptions of following alchemy knowledge is different from ingredients.
- Sinner’s Blood
- Before: Clear Liquid Reagent x1, Deer Blood x 5, Powder of Flame x1, Bloody Tree Knot x2
- After: Clear Liquid Reagent x1, Dear Blood x2, Powder of Flame x2, Bloody Tree Knot x1
- Wise Man’s Blood
- Before: Clear Liquid Reagent x1, Fox Blood x5, Trace of Ascension x1, Monk’s Branch x2
- After: Clear Liquid Reagent x1, Fox Blood x2, Trace of Ascension x1, Monk’s Branch x1
- Sinner’s Blood
- Some of the item Knowledge that couldn’t be gained has been removed.
- The rewards for Mane’s Med. Lar. Jumbo have been increased and the quest time has been increased
- When receiving Black Spirit [Special Quest II], players can now select one out of three quests.
- Some of the quest order has been changed between Lv 40~50
- Requirement of gaining energy for Knowledge category [Altinova people] has been changed from 13 to 11.
- In case that NPC Knowledge of Mernuah can’t be found, Knowledge will be gained by talking to Mernuah.
- Crafting Method has been added to knowledge of Herbal Juice and Grain Juice
- Knowledge has been added in the category of Elionism and the Delphe Knights.
- Fixed the issue where receiving condition for “From Jordine’s Summons” quest.
- New Daily Quests have been added.(Black Spirit)
- Once a daily quest is received and cleared, players can no longer to receive the quest from black spirit on the same day.
- [Daily Quest] Giant & Mansha
- [Daily Quest] Helms & Mane
- [Daily Quest] Wandering Rogue & Abandoned Iron Mine
- Once a daily quest is received and cleared, players can no longer to receive the quest from black spirit on the same day.
- 3 Types of new knowledge has been added.
- Category: Daily Quest Certificate
- Calpheon Daily Quest Certificate
- Mediah Daily Quest Certificate #1
- Mediah Daily Quest Certificate #2
- Category: Daily Quest Certificate
- Daily Quest “Increasing Mansha” will be completed to Valks instead of the Black Spirit.
- New quests have been added to Jarette in Western guard camp.
- I am the only one who worry about you
- West Supplies Local Procurement #1
- West Supplies Local Procurement #2
- West Supplies Local Procurement #3
- Repay of Jarette
- Leader of frontier
- Son of a gun in Hiedel
- Fixed the issue where knowledge quest were being not completed when completing a quest with character B after accepting the knowledge quest with character A.
- The sound effect for party members attacks (counter, down, air, speed) will be automatically adjusted based on the distance to the party member.
- The following System Messages can now be toggled via settings.
- Personal Items
- Party Items
- Item Marketplace
- Workers
- Messages from Farming
- Off/On animation has been added to the world map.
- Added the sound of a horse’s hoofs according to quality of the materials
- (Grass, Rock, Tree, Snow, Deep water, puddle, Soil)
- Cutscene Camera for Alejandro Farm Torres has been modified.
- A description for node investment and contribution has been added to the world map node menu.
- Number of titles that you have gained will be displayed in [My Information > Title]
- Number of Knowledge that you have gained will be displayed in Knowledge (H) windows
- UI mode mouse lock feature and rejecting dual request feature has been added in [Game Setting > Game > General Setting]
- Contribution points will be displayed right after un-investing from node.
- Message sent time will be displayed at the end of item registration waiting message in system message
- Message sent time will be displayed at the end of whispering.
- [Chat Setting]-[System]-[General] Filter has been added
- The conversation button size will be adjusted for the script when talking with NPC or Black Spirit.
- [Storage] Players can withdraw their money by opening storage via maid.
- [Alert for nearby Monsters] Added a feature that allows to turn on and off.
- New friends 1:1 conversation alert effect has been changed to blue for color blind mode.
- Different colors can be applied for some categories in chat.
- Delimiter has been added for each category in Chat
- Fixed the issue where the message shows that 1 item is thrown away even if 2 items are dragged to throw away.
- Clock Icon will be displayed correctly for limited item’s equipment tooltip.
- Sound for black spirit quest alert has been added.
- Possessed silver will no longer be displayed in NPC(Goods, Cooking, Weapon, Repair, Stable and so on) shops where there is no storage.
- Effects for boss monsters will be still displayed even if the option is turned off.
- The world map UI has been adjusted.
- Following information will remain the same even if the information in the top of right corner in the world map has been changed.
- Changed information will remain the same even if not seeing the world map, but it will be cancelled in village mode, which can be seen by clicking the node.
- Activation for information is as follow
- General Information: All options activation
- Territory resource information, Groundwater information, Temperature information, humid information: all information in-activated
- Player setting: All options activates when using it for the first time
- Fixed the issue where fishing points were not in sync.
- Other crowd control skill will not be applied after using grabbing or bound skill.
- Fixed the issue where the Silvia Longbow quiver and Acher longbow quiver did not display during combat stance.
- Fixed the issue where amity furniture could not be purchased from Dino Hara
- Fixed the issue where key bindings didn’t work because of monsters attacking you when setting up the hot key.
- Fixed the issue where players being in the air after re-log in or being stuck on the ground when accessing from storage in Heidel.
- Improved the location of weight of the wagon mini-game so that it can be seen clearly.
- Fixed the issue where the movement speed on Lightened Steel Horseshoe of Storm displays the same as accessories.
- Fixed the issue where the messages were sent to wrong player when whispering via RMB in chatting panel.
- Fixed the issue where humpback whale is floating in the air.
- Fixed the issue where processing was possible in Red Battle Field.
- Fixed the issue with players crafting herbal juice with condensed herbs at Skillful Alchemy level.
- Fixed the issue where abnormal topography displays when moving to the corner of the world map.